UserWiki:StalkerGrunt117: Difference between revisions
From Halopedia, the Halo wiki
StalkerGrunt117
1,261 article edits
mNo edit summary |
|||
Line 418: | Line 418: | ||
==<center>'''Random Observations ( | ==<center>'''Random Observations (Halo: Reach)'''</center>== | ||
===A.I.=== | ===A.I.=== | ||
#'''Elites''' | #'''Elites''' | ||
Line 436: | Line 436: | ||
*They can push debris out of the way (small boxes, even vehicle parts) | *They can push debris out of the way (small boxes, even vehicle parts) | ||
*They use mounted guns (turrets and plasma turrets) and even human equipment (they steal warthog turrets and use them against foes) | *They use mounted guns (turrets and plasma turrets) and even human equipment (they steal warthog turrets and use them against foes) | ||
*They will often jump over obstacles to reach enemies faster. | |||
*They use flanking maneuvers on enemies that hide by either chasing them down from multiple positions, surprising them and using hit and run techniques, spraying the enemy then retreating, or they can send in lower rank allies to flush them out. | *They use flanking maneuvers on enemies that hide by either chasing them down from multiple positions, surprising them and using hit and run techniques, spraying the enemy then retreating, or they can send in lower rank allies to flush them out. | ||
*They try to get height advantages and vantage points by climbing on top of different objects. | *They try to get height advantages and vantage points by climbing on top of different objects. | ||
Line 441: | Line 442: | ||
*They use teamwork to take down opponents, higher ranking ones leading lower ranks and other species into fights. These remain under authority, fighting much more efficiently (unless the leader dies, when lower ranking Elites tend to go rogue) | *They use teamwork to take down opponents, higher ranking ones leading lower ranks and other species into fights. These remain under authority, fighting much more efficiently (unless the leader dies, when lower ranking Elites tend to go rogue) | ||
*They can send or be sent to look for enemies that hide. | *They can send or be sent to look for enemies that hide. | ||
*They use tactics like flushing the enemies out of cover. | |||
*They signal if they find enemies to warn other allies or to call in for reinforcements. | *They signal if they find enemies to warn other allies or to call in for reinforcements. | ||
*They can group up on enemies, firing at them from different vantage points with a lot more force. | *They can group up on enemies, firing at them from different vantage points with a lot more force. | ||
Line 460: | Line 462: | ||
*They can also hijack/skyjack vehicles. | *They can also hijack/skyjack vehicles. | ||
*They use the environment, hiding under static objetcs (trees, rocks) and dynamic objects (movable crates, barricades, etc) | *They use the environment, hiding under static objetcs (trees, rocks) and dynamic objects (movable crates, barricades, etc) | ||
*They use mounted guns. | |||
*They use tactics like flushing the enemies out of cover. | |||
*They can jump over obstacles to reach their targets faster. | |||
*They use flanking maneuvers on enemies that hide by either chasing them down from multiple positions, surprising them and using hit and run techniques, spraying the enemy then retreating, or they can send in lower rank allies to flush them out. | *They use flanking maneuvers on enemies that hide by either chasing them down from multiple positions, surprising them and using hit and run techniques, spraying the enemy then retreating, or they can send in lower rank allies to flush them out. | ||
*They try to get height advantages and vantage points by climbing on top of different objects. | *They try to get height advantages and vantage points by climbing on top of different objects. | ||
Line 476: | Line 481: | ||
*They will retreat when outnumbered or when they see the player holding a powerful gun. | *They will retreat when outnumbered or when they see the player holding a powerful gun. | ||
*They will dodge incoming projectiles, explosives and jump out of the way of grenades and vehicles. When they cannot do so, they curl into a ball in the hope of reducing damage. | *They will dodge incoming projectiles, explosives and jump out of the way of grenades and vehicles. When they cannot do so, they curl into a ball in the hope of reducing damage. | ||
*They can counter Armor Abilities (They group around a player that uses Armor Lock and shoot him when he gets up; They can detect a player that uses Holograms and Cloacking if he activates those in front of them; they shoot and rush into | *To compensate for the fact that they cannot board vehicles, they have the ability to stop them with overcharged shots from the plasma pistols. | ||
*... | *They can counter Armor Abilities (They group around a player that uses Armor Lock and shoot him when he gets up; They can detect a player that uses Holograms and Cloacking if he activates those in front of them; they shoot and rush into drop shields; they fire insistently at players that use jetpacks and use grenades to stick them; etc) | ||
*They use vehicles like ghosts and shade turrets and they have different programming for each, they know how to use them and they know their weaknesses and advantages. | |||
*They use the environment, hiding under static objects (trees, rocks) and dynamic objects (movable crates, barrels, barricades) | |||
*They use mounted guns. | |||
*They use tactics like flushing the enemies out of cover. | |||
*They usually jump over objects to reach their targets faster. | |||
*They try to get height advantages and good vantage points by climbing on top of objects. | |||
They can jump over most medium sized objects (like barricades, boxes) when they follow an enemy. | |||
*They use teamwork, grouping together to take down enemies. | |||
*They are lead by a superior and as long as he is alive, they will be more brave, they will panic less often and they will generally fight better (if the leader dies then they go rogue) | |||
*They sometimes use flanking maneuvers, enveloping enemies from multiple positions, surprising them and peppering them with shots while they proceed further then retreat continously. | |||
*They change their tactics depending on their ranks (higher ranks are usually braver, more precise and tougher than lower ranking ones) | |||
#'''Jackals''' | #'''Jackals''' | ||
*The defend themselves using their big shields and fire their weapons in short controlled bursts, leading their shots. | |||
*They often move from one place to another to get better angles on the enemies and if fired at, they instantly use their shields for cover. | |||
*They also move to search for cover when injured, then return to the battle. | |||
*They can chase after enemies and surprise them when they are hiding. | |||
*They run away when their shields are depleted and hide to regenerate them. | |||
*They group together when in the open and slowly move towards the enemy or away from him to attract fire and to fire themselves. | |||
*When approached at close range they try to run away and to get some distance as they have no melee attacks. Some higher ranks will try to hold their ground, firing their weapons with more powerful. | |||
*They will almost never lose the enemy from sight when at close-medium range and always try to keep they exposed back away from them to avoid assassinations. | |||
*They use tactics like flushing the enemies out of cover. | |||
*They jump out of the path of explosives and vehicles | |||
*They will stun vehicles to compensate for their lack of boarding. | |||
*They can counter Armor Abilities (They group around a player that uses Armor Lock and shoot him when he gets up; They can detect a player that uses Holograms and Cloacking if he activates those in front of them; they shoot and rush into drop shields; they fire insistently at players that use jetpacks and use grenades to stick them; etc) | |||
*They use the environment, hiding under static objects (trees, rocks) and dynamic objects (movable boxes, barrels, etc) | |||
*They use teamwork to flank enemies from multiple positions. | |||
*Their play style changes depending on the weapon they have (normal ones tend to move more and fire less precisely while snipers move less but fire with much more aggression and precision). | |||
*They change their play stiles depending on ranks, lower ranks being less accurate and less mobile than the higher ranks. | |||
#'''Skirmishers''' | #'''Skirmishers''' | ||
*They are extremely fast and mobile, they run and strafe a lot while firing their weapons in short controlled bursts, leading their shots with precision. | |||
*They often seek cover to protect themselves when they are injured, then they get back to the fight. | |||
*They dodge incoming projectiles, explosives and vehicles. | |||
*They will often retreat when outnumbered or when they seen enemies with powerful guns. | |||
*They can counter Armor Abilities (They group around a player that uses Armor Lock and shoot him when he gets up; They can detect a player that uses Holograms and Cloacking if he activates those in front of them; they shoot and rush into drop shields; they fire insistently at players that use jetpacks and use grenades to stick them; etc) | |||
*They flank enemies often, surprising them with swift attacks, peppering the with shots then retreating continuously | |||
*They use the environment, hiding under static and dynamic objects. | |||
*They often try to get vantage points and height advantages by climbing on top of objects. | |||
*They usually jump over objects or directly onto targets to get there faster. | |||
*They can jump over most objects when they follow enemies. | |||
*They use tactics like flushing the enemies out of cover. | |||
*They change their play stiles depending on the weapons they have (the ones with semi auto weapons like to engage the enemies directly while the ones with snipers keep their distance and move less often) | |||
*They change their gameplay depending on their ranks (higher ranks are braver, move more often, use more tactics and are more precise than lower ranking ones) | |||
#'''Hunters''' | #'''Hunters''' | ||
*They like to confront the enemies directly, often moving slowly towards their foes, letting their armor soak up bullets and firing at them, leading their fuel rod shots with great precision. | |||
*They charge players when at close range, using a wide variety of melee moves. | |||
*They also like to charge when at low health or when their brothers are dead. | |||
*They like to cover their necks with their shields when receiving damage and they also try not to let enemies fire or melee their exposed backs by always keeping an eye on them. | |||
*They dodge projectiles, explosives and vehicles. When they cannot do so, they curl into a ball in the hope of reducing damage. Sometimes they even try to knock out vehicles that pass to close to them. | |||
*They can counter Armor Abilities (They group around a player that uses Armor Lock and shoot him when he gets up; They can detect a player that uses Holograms and Cloacking if he activates those in front of them; they shoot and rush into drop shields; they fire insistently at players that use jetpacks and use grenades to stick them; etc) | |||
*They use teamwork, often flanking and surprising enemies. | |||
*They spot enemies warning other allies or calling in for reinforcements. | |||
#'''Drones''' | #'''Drones''' | ||
*They fly very fast and strafe, firing their weapons in short controlled bursts, leading their shots. | |||
*They seek cover when their health is low. | |||
*They can dodge incoming projectiles, explosives and vehicles. | |||
*They can counter Armor Abilities (They group around a player that uses Armor Lock and shoot him when he gets up; They can detect a player that uses Holograms and Cloacking if he activates those in front of them; they shoot and rush into drop shields; they fire insistently at players that use jetpacks and use grenades to stick them; etc) | |||
*They use the environment, hiding under static and dynamic objects. | |||
*They use flanking maneuvers. | |||
*They group together to overpower enemies. | |||
#'''Marines/Army Troopers (to be continued)''' | |||
==<center>'''Friend Userboxes'''</center>== | ==<center>'''Friend Userboxes'''</center>== |
Revision as of 11:43, May 23, 2011
top
|
|