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Knight Blade: Difference between revisions

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m (→‎top: Replacing Specifications with Design details, due to the section discussing general design features + general fixes)
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|ammotype-title = Blade material
|ammotype-title = Blade material
|ammotype = Presumably [[hard light]]
|ammotype = Presumably [[hard light]]
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|feed =  
|operation =  
|operation =  
|rate =  
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|velocity =  
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|range = Short<br />23.5 ft (7.16 m) {{C|gameplay}}<ref name="analysis">[https://www.youtube.com/watch?v=tlI8gtwADPg '''YouTube''' - ''Halo 5 | Knight Blade Is Awesome (Analysis)'']</ref>
|range = Short<br />23.5 ft (7.16 m) {{C|gameplay}}<ref name="analysis">[https://www.youtube.com/watch?v=tlI8gtwADPg '''YouTube''' - ''Halo 5 | Knight Blade Is Awesome (Analysis)'']</ref>
|service = [[Post-Covenant War conflicts]]
|service = [[Post-Covenant War conflicts]]
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== Gameplay ==
== Gameplay ==
If a loadout weapon has this attachment equipped, it will display different melee animations and also has increased lunge range. It can destroy a [[Type-54 Ghost]] in four hits or an [[M12 Warthog|M12B Warthog]] in six hits, assuming neither vehicle is hit in its respective weak point. It is noted to increase melee effectiveness, damage, and knockback against vehicles. Unlike the lightblades used by actual Knights, the Knight Blade attachment causes enemies to disintegrate if they are killed with it.{{Ref/Reuse|analysis}}
If a loadout weapon has this attachment equipped, it will display different melee animations and also has increased lunge range. It can destroy a {{Pattern|Karo'wark|Ghost}} in four hits or an [[M12 Warthog|M12B Warthog]] in six hits, assuming neither vehicle is hit in its respective weak point. It is noted to increase melee effectiveness, damage, and knockback against vehicles. Unlike the lightblades used by actual Knights, the Knight Blade attachment causes enemies to disintegrate if they are killed with it.{{Ref/Reuse|analysis}}


This attachment can only be applied to the base variants of the [[MA5D assault rifle|assault rifle]], [[BR85 battle rifle|battle rifle]], and [[M395 DMR|DMR]].
This attachment can only be applied to the base variants of the [[MA5D assault rifle|assault rifle]], [[BR85 battle rifle|battle rifle]], and [[M395 DMR|DMR]].

Latest revision as of 14:12, February 4, 2024

Knight Blade
H5 Knight Blade Weapon Attachement.png
Production overview

Manufacturer:

UNSC

Type:

Melee weapon

Specifications

Blade material:

Presumably hard light

Effective range:

Short
23.5 ft (7.16 m) (gameplay)[1]

Service history

In service:

Post-Covenant War conflicts

 

The knight blade is a UNSC weapon attachment that is used to counter personnel in close quarters combat, but additionally can inflict heavy damage and knockback against vehicles. It is presumably based off of the same technology that the Promethean Knights use.

Gameplay[edit]

If a loadout weapon has this attachment equipped, it will display different melee animations and also has increased lunge range. It can destroy a Karo'wark-pattern Ghost in four hits or an M12B Warthog in six hits, assuming neither vehicle is hit in its respective weak point. It is noted to increase melee effectiveness, damage, and knockback against vehicles. Unlike the lightblades used by actual Knights, the Knight Blade attachment causes enemies to disintegrate if they are killed with it.[1]

This attachment can only be applied to the base variants of the assault rifle, battle rifle, and DMR.

Gallery[edit]

List of appearances[edit]

Sources[edit]