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Terminus Firefight

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Terminus Firefight in Halo Wars 2.

Terminus Firefight is a cooperative gametype introduced in Halo Wars 2. In Terminus Firefight, players build both bases and armies to defend and survive against an onslaught of enemy forces. [1] This new mode is included with the digital expansion Awakening the Nightmare, released on September 26, 2017.

Gameplay

Up to three players amass armies to defend both their bases, and their Forerunner terminus node against an ever-increasing and intensifying hoard of attacking enemies.
Players have to battle against UNSC, Banished, and voracious Flood forces while fighting for survival. With the ability to construct new defense measurements such as spike floors and barricades alongside classic Halo Wars gameplay features like base-building, tech trees, and Leader power usage, this modes adds an entirely new tower defense-style twist to the classic wave-based Firefight mode. Enemies firepower and health are adjusted based on how many players are participated in Terminus Firefight, the more players the more challenge it will be. The longer you survive the wave, the tougher the enemies you will face.

Bonus items will be often dropped after a few waves. Possibilities are Power, Supply or Veterancy bonuses and will dropped on a random area of the map. A score multiplier will be added with every minibase you construct, however your minibases will be extremely vulnerable to the enemy since they will attack your minibases on sight. The more minibase you construct, the more score multiplier you will earn but it will also put your base on more risk from enemy attacks.

The player should get close to terminus since it provides permanent healing effect, suitable for units that defend the last line.

Always expect of every type of attack. The Huragok in this mode are modified with a glassing beam, and can self-destruct above your structures. Note that the enemy will be constantly focusing on attacking the terminus, except for some units, such as modified Huragok that can use a glassing beam if self-destructed above your base.

As a starting base, player will be provided with several infantries, a Tier 2 base (Combat Station or Stronghold) and several supplies and power. You will be given 30 seconds to make a preparation before the first wave start.

Maps

This mode is only playable on the map The Last Bastion.

Gallery

Sources