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{{Ratings}}
{{Title|Relic}}
{{Era|H2}}
{{Status|Gameplay}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|name=Relic
|name=Relic
|image=[[Image:Relic.jpg|300px]]
|image=[[File:H2 Relic.jpg|300px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|devname=<code>dune</code>
|map=War Games Map_Set/: 209-4.<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
|location=[[Installation 05]]
|location=[[Installation 05]]
|terrain=Island, [[Forerunner]] Memorial
|terrain=Island, [[Forerunner]] memorial
|weapons=*[[BR55 Battle Rifle|Battle Rifle]]
|symmetry=
*[[Beam Rifle]]
|playernumber=6-16
*[[Carbine]]
|gametypes=
*[[Energy Sword]]
*[[Team Slayer]]
*[[M6C|Magnum]]
*[[Needler]]
*[[Plasma Pistol]]
*[[Plasma Rifle]]
*[[M19 SSM|Rocket Launcher]]
*[[Shotgun]]
*[[SMG]]
*[[SRS99C-S2 AM|Sniper Rifle]]
*[[Fragmentation Grenade]]s
*[[Plasma Grenade]]s
|vehicles=*[[Ghost (Vehicle)|Ghost]]
*[[Warthog]]
|power-ups=None
|gametypes=*[[Slayer]]
*[[1 Flag CTF]]
*[[1 Flag CTF]]
|playernumber=6-16
*[[Assault|1 Bomb Assault]]
|pagegamelabel=H2
}}
}}
{{Center|{{Article quote|[[Covenant]] scripture dictates that structures of this type are memorials to [[Forerunners]] who fell in battle against the [[Flood]].}}}}
'''Relic''' is a [[multiplayer]] map in ''[[Halo 2]]''. It is part of the [[Maptacular Pack]]. The map was remade in ''[[Halo 2: Anniversary]]''<nowiki>'s</nowiki> multiplayer mode as ''[[Remnant]]''.<ref name="thanks">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-the-master-chief-collection-thank-you '''Halo Waypoint''' - ''A Thank You to Our Fans from Bonnie Ross'']</ref>
==Overview==
{{Quote|A battle-scarred island rises from the blue waters of a Delta Halo sea- A titanic Forerunner structure juts menacingly from the center like the spine of a beached behemoth.<ref name="Manual">[[Halo 2 Multiplayer Map Pack Manual#Relic|Halo 2 Multiplayer Map Pack Manual]] - Relic</ref>}}
The map is set on a large island on [[Installation 05]] with sandstone formations. It possesses a vast, partially buried [[Forerunner]] vessel centered on the island. During the [[Battle of Installation 05]], the surveillance team [[RECON 127]] was deployed from the {{UNSCShip|In Amber Clad}} shortly after the frigate arrived at Delta Halo. The detachment's goal was a large structure buried under one of the installation's many islands. Upon arrival, they encountered heavy Covenant resistance and their Albatross was shot down. Though the members of RECON 127 did not survive the following ground engagement, they did transmit a series of incredibly compelling scans of the site to ''In Amber Clad''. The details revealed the site—dubbed ‘Relic’—was in actuality the remains of a long-dormant Forerunner vessel that had been carefully hidden below the island over one hundred millennia years ago,{{Ref/Reuse|HU}} as opposed to the Covenant belief that islands such as these were memorials to fallen Forerunner warriors, who died during the [[Forerunner-Flood war]].<ref>Map description</ref>
All that remained of RECON 127 was the evidence of the battle on the island, with RECON 127's Albatross's wreckage and materiel spilling in the wind. Shield formations, vehicle detritus, and combat platforms litter the field. Sandstone formations provide cover, but the huge expanse of low dunes leaves infantry highly vulnerable.{{Ref/Reuse|Manual}}


<center>{{Article Quote|[[Covenant]] scripture dictates that structures of this type are memorials to [[Forerunners]] who fell in battle against the [[Flood]].}}</center>
==Description==
Due to its design, it is best played using one [[CTF|flag]]/[[CTF|bomb CTF]]/[[Assault]] variants. The map itself features the [[SRS99C-S2 AM sniper rifle|sniper rifle]] and [[Type-50 particle beam rifle|beam rifle]], as well as the [[Covenant watchtower]]s used by [[Kig-yar|Jackals]].


'''Relic''' is a [[multiplayer]] map in ''[[Halo 2]]''.
There is a two-way [[teleporter]] that can be activated from inside the basement of the building, though the inside Teleporter can be used prior to its activation by jumping, firing a [[M41 SPNKR|rocket]] at it, and landing on it—or, more simply, by [[crouch jumping]].


==Summary==
There is also a [[Covenant]] deployable lookout tower, with a Beam Rifle lying at its base. This tower can be toppled using explosive weapons or certain vehicles, such as the [[M12G1 Gauss Warthog|Gauss Warthog]]. Despite this, the tower can be an amazingly helpful tool for such a large map.
A [[Halo 2]] multiplayer map, the setting takes place on a large island on [[Installation 05]]. It possesses a vast castle-like [[Forerunner]] structure centered on the island. It is assessed to be a counterpart of [[Halo: Combat Evolved]]'s campaign level [[The Silent Cartographer (Level)|The Silent Cartographer]] by some. It also resembles [[Death Island]] from [[Halo PC]], but it's smaller. Due to its design, it is best played using one [[CTF|flag]]/[[CTF|bomb CTF]]/[[Assault]] variants.


Relic was added to [[Halo 2]] in the [[Maptacular Pack]].
There is also a sniper rifle located near the back of the [[D96-TCE Albatross|Albatross]]. Two more fantastic weapons are the [[Type-1 energy sword|energy sword]] and the [[M90 shotgun|shotgun]], both of which are located near the center locale of the map, under the Forerunner building. The Rocket Launcher is located by some broken walls on the far side of the island. Control over these weapons generally translates into control over the outcome of the game.
It is rummered that this map will be the moonbase alpha level for a future halo 3 map pack.


==More Info==
It is, oddly enough, one of the few maps in which the flags in a CTF game mode are not on opposite ends of the map or in any symmetrical pattern. This makes for unusual gameplay. In addition, Relic is unique in having context-sensitive ramps that only appear in certain modes - in Slayer and other such modes, ramps appear around the front of the base to help map traversal. In CTF, they are removed.
There is a two way [[teleporter]] that can be activated from inside the basement of the building, If you get on top of the teleporter inside the building before you activate it then jump and shoot a rocket at it, when you land on it you will transport. There is also an excellent hovering [[Covenant]] sniping tower, at the base of which, a [[Beam Rifle]] can be found and located. This is an amazingly helpful weapon for such a small map. However, the sniping tower can be shot down with rockets. There is also a [[Sniper Rifle]] located near the back of the [[UNSC]] [[Albatross]]. Two more fantastic weapons are the [[Energy Sword]] and the [[Shotgun]]. They are both found near the middle and center locale of the map, under the Forerunner building. The [[Rocket Launcher]] is located by some broken walls on the far side of the island. The control of these weapons generally controls the outcome of the game.


== Territories ==
===Territories===
*Pinnacle
*Pinnacle
*Watchtower
*Watchtower
*Beach
*Beach
*Rear Base
*Rear Base
*Teleporter Ridge  
*Teleporter Ridge
 
== Trivia ==
===Production notes===
*One of the goals for Relic's design was to make it feel like a level out of the first ''Halo'' game. To this end, artist [[Chris Barrett]] used the very first level developed for the multiplayer of ''Halo: Combat Evolved'' as inspiration when doing the art on this level, making the map itself a sort of relic.{{Ref/Reuse|Manual}}<ref name="bnet">[http://halo.bungie.net/News/content.aspx?cid=5587 '''Bungie.net''': Relic Revealed]</ref>
*In designing Relic's layout, the team wanted to create a map suited to 1-Flag CTF in a similar vein to [[Zanzibar]]. The team eventually settled on a design that involved the attacking team having to cross the entire map and double back on themselves, with a shift in power initially favouring the defenders but switching to favour the attackers once the flag was reached.
*In balancing the map, Bungie wanted to create a mix of vehicle action and "storming the beach at Normandy". However, in creating large spaces for the vehicle gameplay, it became apparent that a sniper would be able to shut down the map for the opposing team. To alleviate this issue, the attacking team's sniper rifle was made easier to get, to give infantry on the beach more of a fighting chance against those in the structure.{{Ref/Reuse|bnet}}
*Early in the map's development, there was a gate in front of the flag to prevent Warthog rushes, and more cover for the defenders around the flag. These features were removed to make the defense more challenging.{{Ref/Reuse|bnet}}
*This is the only multiplayer map that has a deployable lookout tower placed in it by default.
*The map originally featured five [[Single Occupant Exoatmospheric Insertion Vehicle|SOEIV]]s located across the map from the crashed Albatross, but they were presumably cut; they cannot be found without modding tools. An energy barrier (most likely anti-vehicle) was also cut from the map, but not removed from the map's files.
===Trivia===
*A player who is connection host can use a rocket launcher, an [[overshield]], a black barricade, and a trick similar to the [[Banshee Launch]] Wingtip Method to reach the top of the tower, which is an excellent sniping location.
*On [[Bungie.net]], the image files for Relic are in the /dune/ directory, and in the game files, the map is called dune.map, which may indicate that the level was originally called "Dune".
*Avoid using the energy sword to attack someone who has positioned themselves behind the teleporter (when active) inside the structure; doing so will launch you outside of the map and to your death.
*There is an Albatross dropship on the west edge of the island. Another dropship of the same make (and crashed in a similar way) appears in ''Halo 3''<nowiki/>'s [[Sandtrap (Level)|Sandtrap]].
*Relic was used as the setting for the cover of the [[Halo 2 Multi-player Map Pack]] box, as the [[Forerunner]] structure can be seen behind the Spartans.


== Images ==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
Image:Relic profile.jpg|A view of the island
File:HMCC H2 Relic Map.png|Relic Map.
Image:Relic map.gif|An overview of Relic
File:H2-Relic-MultiplayerMap.jpg|A overhead view of the Relic island.
File:H2_Relic Profile.jpg|A view of the island.
File:H2 Relic Overhead.jpg|Overhead view of Relic.
File:H2_Relic_Map_Labelled.gif|An overview of Relic with map indicators for mission-specific items.
File:H2 MultiplayerMapPack Cover.jpg|The map on the front of the Multiplayer Map Pack.
File:H2 Relic Battle.jpg|Capture the Flag on Relic.
</gallery>
</gallery>


== Trivia ==
==External links==
*Relic's design was based somewhat on the first multiplayer map design for Halo. In this way, it is literally a relic.
*[http://au.youtube.com/watch?v=2nYuWYn8p-M A video showing how to break out of Relic]
*You can use the black shield trick to reach the top of the tower, making for an excellent sniping location. Do this by hitting the shield thing close to the tower, stand on the support leg, and shoot the top center of the shield with a Rocket Launcher. However, you must be the connection host to reach and land on top of the Relic.
*You can blast the sniping tower off its [[Gravity Lift]] by getting a Rocket Launcher and firing to hit in the same spot within a couple seconds of each other, or, by firing the [[Gauss]] Turret at it.
*On [[Bungie.net]], the image files for Relic are in the /dune/ directory, and in the game files it is called dune.map, which possibly signifies that the level was originally to be called Dune.
*Avoid attacking someone who has positioned themselves behind the teleporter (when active) inside the structure with the Energy Sword as you will be flung far outside the map and die.
*This map is used as the main setting for the Machinima Gameplay May Change During Online Play, along with being a main setting for the Machinima Lost: Halostyle as well as being [[O'Malley]]'s hideout in [[Red vs. Blue]].
*There is an Albatross dropship on the west edge of the island. This is also seen on the [[Halo 3]] multiplayer map [[Sandtrap]] (It is also smoking, probably because it was shot).
*The size and shape of Relic may have been inspired by the Halo PC map [[Death Island (Level)|Death Island]].
*This is the only map which has a Covenant sniper tower without modding.
 
 


{{Levels}}
==Sources==
{{Ref/Sources}}


[[Category:Halo 2]]
{{Levels|H2|mode=yes}}
[[Category:Levels]]
[[Category:Maptacular Pack]]

Latest revision as of 09:38, March 3, 2024

Relic
H2 Relic.jpg
Map overview

Game:

Halo 2

Map file name (?):

dune

Lore information

Map designation (?):

War Games Map_Set/: 209-4.[1]

Location:

Installation 05

Gameplay overview

Terrain:

Island, Forerunner memorial

Recommended number of players:

6-16

Recommended gametype(s):

 
Covenant scripture dictates that structures of this type are memorials to Forerunners who fell in battle against the Flood.

Relic is a multiplayer map in Halo 2. It is part of the Maptacular Pack. The map was remade in Halo 2: Anniversary's multiplayer mode as Remnant.[2]

Overview[edit]

"A battle-scarred island rises from the blue waters of a Delta Halo sea- A titanic Forerunner structure juts menacingly from the center like the spine of a beached behemoth.[3]"

The map is set on a large island on Installation 05 with sandstone formations. It possesses a vast, partially buried Forerunner vessel centered on the island. During the Battle of Installation 05, the surveillance team RECON 127 was deployed from the UNSC In Amber Clad shortly after the frigate arrived at Delta Halo. The detachment's goal was a large structure buried under one of the installation's many islands. Upon arrival, they encountered heavy Covenant resistance and their Albatross was shot down. Though the members of RECON 127 did not survive the following ground engagement, they did transmit a series of incredibly compelling scans of the site to In Amber Clad. The details revealed the site—dubbed ‘Relic’—was in actuality the remains of a long-dormant Forerunner vessel that had been carefully hidden below the island over one hundred millennia years ago,[1] as opposed to the Covenant belief that islands such as these were memorials to fallen Forerunner warriors, who died during the Forerunner-Flood war.[4]

All that remained of RECON 127 was the evidence of the battle on the island, with RECON 127's Albatross's wreckage and materiel spilling in the wind. Shield formations, vehicle detritus, and combat platforms litter the field. Sandstone formations provide cover, but the huge expanse of low dunes leaves infantry highly vulnerable.[3]

Description[edit]

Due to its design, it is best played using one flag/bomb CTF/Assault variants. The map itself features the sniper rifle and beam rifle, as well as the Covenant watchtowers used by Jackals.

There is a two-way teleporter that can be activated from inside the basement of the building, though the inside Teleporter can be used prior to its activation by jumping, firing a rocket at it, and landing on it—or, more simply, by crouch jumping.

There is also a Covenant deployable lookout tower, with a Beam Rifle lying at its base. This tower can be toppled using explosive weapons or certain vehicles, such as the Gauss Warthog. Despite this, the tower can be an amazingly helpful tool for such a large map.

There is also a sniper rifle located near the back of the Albatross. Two more fantastic weapons are the energy sword and the shotgun, both of which are located near the center locale of the map, under the Forerunner building. The Rocket Launcher is located by some broken walls on the far side of the island. Control over these weapons generally translates into control over the outcome of the game.

It is, oddly enough, one of the few maps in which the flags in a CTF game mode are not on opposite ends of the map or in any symmetrical pattern. This makes for unusual gameplay. In addition, Relic is unique in having context-sensitive ramps that only appear in certain modes - in Slayer and other such modes, ramps appear around the front of the base to help map traversal. In CTF, they are removed.

Territories[edit]

  • Pinnacle
  • Watchtower
  • Beach
  • Rear Base
  • Teleporter Ridge

Trivia[edit]

Production notes[edit]

  • One of the goals for Relic's design was to make it feel like a level out of the first Halo game. To this end, artist Chris Barrett used the very first level developed for the multiplayer of Halo: Combat Evolved as inspiration when doing the art on this level, making the map itself a sort of relic.[3][5]
  • In designing Relic's layout, the team wanted to create a map suited to 1-Flag CTF in a similar vein to Zanzibar. The team eventually settled on a design that involved the attacking team having to cross the entire map and double back on themselves, with a shift in power initially favouring the defenders but switching to favour the attackers once the flag was reached.
  • In balancing the map, Bungie wanted to create a mix of vehicle action and "storming the beach at Normandy". However, in creating large spaces for the vehicle gameplay, it became apparent that a sniper would be able to shut down the map for the opposing team. To alleviate this issue, the attacking team's sniper rifle was made easier to get, to give infantry on the beach more of a fighting chance against those in the structure.[5]
  • Early in the map's development, there was a gate in front of the flag to prevent Warthog rushes, and more cover for the defenders around the flag. These features were removed to make the defense more challenging.[5]
  • This is the only multiplayer map that has a deployable lookout tower placed in it by default.
  • The map originally featured five SOEIVs located across the map from the crashed Albatross, but they were presumably cut; they cannot be found without modding tools. An energy barrier (most likely anti-vehicle) was also cut from the map, but not removed from the map's files.

Trivia[edit]

  • A player who is connection host can use a rocket launcher, an overshield, a black barricade, and a trick similar to the Banshee Launch Wingtip Method to reach the top of the tower, which is an excellent sniping location.
  • On Bungie.net, the image files for Relic are in the /dune/ directory, and in the game files, the map is called dune.map, which may indicate that the level was originally called "Dune".
  • Avoid using the energy sword to attack someone who has positioned themselves behind the teleporter (when active) inside the structure; doing so will launch you outside of the map and to your death.
  • There is an Albatross dropship on the west edge of the island. Another dropship of the same make (and crashed in a similar way) appears in Halo 3's Sandtrap.
  • Relic was used as the setting for the cover of the Halo 2 Multi-player Map Pack box, as the Forerunner structure can be seen behind the Spartans.

Gallery[edit]

External links[edit]

Sources[edit]