Canon

Eos'Mak-pattern plasma pistol: Difference between revisions

From Halopedia, the Halo wiki

 
Line 1: Line 1:
{{Era|H1|H2|H3|HW|FOR|TF|HGN|GOO}}
{{Status|Canon}}
{{Cleanup}}
{{Title|''Eos'Mak''-pattern plasma pistol}}
{{Weapon
{{Disambig header|the plasma pistol introduced in ''[[Halo: Combat Evolved]]''|the plasma pistols introduced in ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]''|Zo'klada-pattern plasma pistol|Rohakadu-pattern plasma pistol}}
| image=[[Image:Plasmapistol.jpg |300px]]
{{Weapon infobox
| name=Plasma Pistol
|name=''Eos'Mak''-pattern Pistol
| manufacturer=
|image=[[File:H2A T25DEP.png|300px]]
| model=Type-25 Directed Energy Pistol
|manufacturer=
| type=Pistol
*[[Assembly Forges]]{{Ref/Book|Id=osfm|OSFM|Page=187}}
| cost=
*[[Iruiru Armory]]{{Ref/Book|Id=evg|EVG|Page=143}}{{Ref/Site|Id=waypoint|URL=https://www.halowaypoint.com/en-us/universe/weapons/plasma-pistol|Site=Halo Waypoint|Page= Universe - Weapons - Plasma Pistol|D=25|M=01|Y=2021|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/weapons/plasma-pistol.html}}{{Ref/Book|Id=enc22p291|Enc22|291}}
| size=Handheld, Single Handed (Dual Wieldable)
|series=[[Plasma pistol]]{{Ref/Reuse|enc22p291}}
*length: 34 centimeters
|type=[[Directed-energy weapon]]{{Ref/Site|Id=h3bnet|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3plasmapistol|Site=Bungie.net|Page=Type-25 Directed Energy Pistol|D=31|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/Plasma pistol}}
*width: 6.4 centimeters
|cost=
*height: 27.7 centimeters
|variant=
*weight: 3.5 kg (7.75 lbs)
|service=*[[Human-Covenant War]]
| damage per hit=Low (uncharged)
*[[Post-Covenant War conflicts]]
Completely drains shields (overcharged)
|length={{Convert|37|cm|in}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|evg}}
| magazine=100 battery units (200 shots)
|width={{Convert|6.6|cm|in}}{{Ref/Reuse|waypoint}}{{Ref/Book|Id=H4EVG|H4EVG|Page=84}}
| maxammo=100 battery units (200 shots)
|height={{Convert|29.9|cm|in}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|H4EVG}}
| fire=Semi-Automatic
|weight={{Convert|3.5|kg|lb}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|h3bnet}}
*Muzzle velocity:108 m/s (354 f/s)
|ammotype=[[Plasma|Superheated plasma]]{{Ref/Reuse|waypoint}}{{Ref/Reuse|enc22p291}}
| ammotype=Superheated Plasma
|capacity=
| operation=
|feed=100 battery units{{Ref/Reuse|waypoint}}{{Ref/Reuse|enc22p291}}{{Ref/Book|Id=enc09|Enc09|Page=320}}{{Ref/Book|Id=enc11|Enc11|Page=334}}
| rate of fire=
|operation=
| accuracy=*Medium
|rate=Semi-automatic; single charged bolt{{Ref/Reuse|waypoint}}{{Ref/Reuse|enc22p291}}
*Overcharged: Homing
|velocity=108 m/s (354 f/s){{Ref/Reuse|h3bnet}}
| range= 50 meters (155 ft)
|optics=
*Close to Medium
|range={{Convert|50|m|ft}}{{Ref/Reuse|h3bnet}}{{Ref/Reuse|enc09}}{{Ref/Reuse|enc11}}
| era=
| counterpart=*Human: [[M6|M6 Series Pistols]]
*Brute: [[Mauler]]
| counterwep=*At Close Range: [[Energy Sword]], [[Shotgun]], [[Gravity Hammer]]
*At Medium Range: [[Battle Rifle]], [[Covenant Carbine]], [[M6G Pistol]]
| affiliation=[[Covenant]]
}}
}}
{{Quote|[The plasma pistol] is the bread and butter of [[Covenant]] small arms—almost as common as the [[MA5 series|MA5]] is with the [[UNSC]]. After [[Solemn Penance|the Covenant Carrier]] jumped there were some areas of [[Mombasa]] where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides.|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|h3bnet}}}}


{{Quote|[The Type-25 DEP] is the bread and butter of Covenant small arms—almost as common as the MA5 is with the UNSC. After the Covenant Carrier jumped there were some areas of Mombasa where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides.|Anonymous serviceman}}
The '''''Eos'Mak''-pattern Pistol''' {{Type|25|Directed Energy Pistol|DEP}}{{Ref/Reuse|evg}} also known as the '''plasma pistol''',{{Ref/Reuse|h3bnet}} is a Covenant infantry weapon originally manufactured by the [[Assembly Forges]] during the Human-Covenant War. Following the [[Fall of High Charity|Fall]] of ''[[High Charity]]'', the plasma pistol is manufactured by [[Iruiru Armory]].{{Ref/Reuse|enc22p291}}
==Overview==
===Design details===
{{Main|Plasma pistol}}
Manufactured by Iruiru Armory, the ''Eos'Mak''-pattern plasma pistol is a directed-energy weapon employed by the Covenant and [[Covenant remnants|its splinter factions]]. The ''Eos'Mak''-pattern was the most common variant of the plasma pistol, often utilized by the frontline infantry like the Unggoy, Kig-Yar, and Yanme'e.{{Ref/Reuse|enc22p291}} However, the design pattern is associated with an innumerable different sub-classes, much to the consternation of UNSC intelligence officers tasked with categorizing new variants.{{Ref/Reuse|waypoint}} Certain sub-variants are equipped with tracking sights.{{Ref/Reuse|evg}}
<gallery class=center>
File:PlasmaPistol-HaloCE.png|An ''Eos'Mak''-pattern sub-variant employed by [[Fleet of Particular Justice]]
File:PlasmaPistol-H2.png|An ''Eos'Mak''-pattern sub-variant employed by [[Fleet of Sacred Consecration]]
File:H3-PlasmaPistol.png|An ''Eos'Mak''-pattern sub-variant employed by [[Truth's fleet]]
File:HReach-PlasmaPistolSide.png|An ''Eos'Mak''-pattern sub-variant equipped with tracking sights
File:H4-T25PlasmaPistol-SideRender.png|An ''Eos'Mak''-pattern sub-variant manufactured on [[Hesduros]]{{Ref/Reuse|waypoint}}
</gallery>


The '''Type-25 Directed Energy Pistol'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3plasmapistol</ref>, otherwise known as the '''Plasma Pistol''', is a [[Covenant]] ground firearm.
===Usage===
The ''Eos'Mak''-pattern was the most common variant of the plasma pistol, employed across the Covenant and its splinter factions. It was commonly used by members of the lower caste, such as the Unggoy, Kig-Yar, and Yanme'e.{{Ref/Reuse|enc22p291}}{{Ref/Reuse|enc11}}


== Introduction ==
==Non-canon and dubious canon appearances==
[[File:HTV-PPpew.jpg|thumb|300px|[[Riz-028/Silver|Riz-028]] using an ''Eos'Mak''-pattern plasma pistol to kill a Sangheili in ''[[Halo: The Television Series]]''.]]
===Silver Timeline===
{{Notice/Silver|category=no}}
''Eos'Mak''-pattern plasma pistols are used by the Covenant against humanity.{{Ref/Film|Id=Contact|TV|Episode=Contact}}{{Ref/Film|Id=Reckoning|TV|Episode=Reckoning}}


The '''Plasma Pistol''', like the [[Plasma Rifle]], is a directed energy weapon that fires bolts of superheated ionized gas (i.e. plasma) instead of traditional [[Human]] ballistic ammunition. This [[Covenant]] [[weapon]] is capable of quickly firing low-powered shots, or of charging a single high-powered blast which can rapidly deplete energy shielding. This high-powered shot makes the Plasma Pistol a formidable strategic weapon if used in concert with other infantry weapons.<ref>[http://halo3.com halo3.com]</ref> The Plasma Pistol is a standard-issue weapon for lower-ranking Covenant such as Grunts and Jackals, but is occasionally used by higher-ranking Covenant such as Elites or Brutes.
==Trivia==
*In the PC version of ''Halo: Combat Evolved'', if the player has a modified controller with rapid-fire functionality, they can fire the plasma pistol as fast as the second highest turbo setting, which is as fast as the [[MA5B assault rifle|assault rifle]]. However, it overheats extremely fast.
*In the ''Halo'' trilogy, if the player's plasma pistol is running low on battery, (less than 10%) when they fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
*After killing the [[Prophet of Regret]] on "[[Regret (Halo 2 level)|Regret]]" in ''Halo 2,'' he will drop a plasma pistol. He held the same weapon in ''[[Halo: Contact Harvest]]'', and was rumored to keep it with him at all times in ''[[Halo: The Cole Protocol]]''.
*In [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], it is possible to instantly destroy a {{Pattern|Karo'etba|Ghost}} by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
*In ''Halo 2'' for Windows Vista, if the player is carrying the plasma pistol and are in [[active camouflage]], one may see a polygon near the front of the weapon. In ''Halo 3'', while using active camouflage, one can see a square where the heat monitor is. This indicates the hologram is a polygon.
*In ''Halo 3'', if the player overcharges the plasma pistol and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The plasma pistol in PC versions cannot do this as the player is using a mouse to control the firing.
*In the "Extras" section of the ''[[Halo 3: The Official Strategy Guide]]'', it is stated incorrectly that the plasma pistol has a clip size of 10/100 when it does not have a clip size at all.
*In ''Halo 3'', it is the only [[dual-wield]]able weapon that does not cause less damage per shot when dual-wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared with the [[M6G magnum|M6G]] that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded).
*In ''Halo 3'', if one looks at their shadow whilst holding a plasma pistol, one may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
*In the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the sound effect for an overcharged blast was the same as when a circuit is hit in ''[[Marathon]]''.


== Description ==
==Gallery==
[[Image:H3 Plasma Pistol.jpg|left|thumb]]
{{Linkbox|gallery=yes}}
The Plasma Pistol is capable of quickly firing low-powered shots, or of firing a single high-powered blast which tracks its target to some degree. This blast is capable of immediately dissipating [[Spartans]]', [[Elites]]', and [[Jackals]]' [[shields]]. The amount of battery power it consumes when fired depends on the firing mode used and varies from game to game. In Halo: Combat Evolved, its standard fire depletes 1% of its battery for every five shots, while one overcharge shot will deplete 11% of its battery. In Halo 2, it averages 5 standard shots for every 2% of its battery, while charged shots deplete 15% of the battery. In Halo 3, the battery continually depletes if the trigger is held down for an overcharged shot (the amount of battery power used when fired is currently unknown). The core power output is, like the plasma rifle, 100-150 Kv @ 2-3 dA, but, when overcharged, the power output is 1.5 Mv @ 2-3 dA.
===Concept art and artwork===
<gallery>
File:Homecoming PlasmaPistol Concept.png|Concept art of the plasma pistol for ''Halo Legends'', Homecoming.
File:Prototype PlasmaPistol Concept.png|Concept art of the plasma pistol for ''Halo Legends'', Prototype.
File:HU MyrasPlasmaPistol.png|[[Myras Tyla]] holding a plasma pistol in ''[[Halo: Uprising]]''.
File:Colonists prisoner.png|An Unggoy holding a plasma pistol on [[Kojo Agu]] in ''[[Halo: Helljumper]]''.
File:Assault on CF-32.png|Two Unggoy Minors wielding plasma pistols in ''[[Halo: Spartan Assault]]''.
</gallery>
===''Halo: Combat Evolved''===
<gallery>
File:HCE GruntCombatForm Concept.jpg|Concept art of a [[Flood]]-infected Unggoy wielding an ''Eos'Mak''-pattern plasma pistol.
File:Plasma-pistol.png|HUD icon of the ''Eos'Mak''-pattern plasma pistol.
File:Plasma pistol.png|Angled views of the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC Avatar Jackal 1.png|Render of a Kig-Yar wielding an ''Eos'Mak''-pattern plasma pistol.
File:HCE-PlasmaPistol-Screen.jpg|An ''Eos'Mak''-pattern plasma pistol on the ground.
File:HCE-GruntMajor.png|An Unggoy Major wielding the ''Eos'Mak''-pattern plasma pistol.
File:Jackals.jpg|Two Kig-Yars armed with the ''Eos'Mak''-pattern plasma pistol.
File:HCE-PlasmaPistol-FirstPerson.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:HCE-PlasmaPistol-Overheat.jpg|First-person view of an ''Eos'Mak''-pattern plasma pistol overheating.
File:HTMCC-HCE OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>
===''Halo 2''===
<gallery>
File:Plasma pistol H2.jpg|Angled view of the ''Eos'Mak''-pattern plasma pistol.
File:H2 Heavy Grunt.png|An Unggoy Heavy wielding the ''Eos'Mak''-pattern plasma pistol.
File:Jackal.jpg|A Kig-Yar Minor illuminated by the glow of an ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H2 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>
===''Halo 3''===
<gallery>
File:H3-Bnet PlasmaPistol.jpg|Promotional image of the ''Eos'Mak''-pattern plasma pistol.
File:Plasma Pistol Halo 3.png|Angled view of the ''Eos'Mak''-pattern plasma pistol.
File:H3 Grunt Major.jpg|An Unggoy Major wielding the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H3 Drones in Crow's Nest 2.png|A Yanme'e swarm firing their ''Eos'Mak''-pattern plasma pistols at a UNSC marine.
File:H3 PlasmaPistol Overcharge.jpg|An overcharged plasma bolt mid-flight.
File:Flight Elite.jpg|A Sangheili dual-wielding ''Eos'Mak''-pattern plasma pistols in multiplayer.
File:Halo-3-legendary-map-pack--20080408000155827.jpg|A Spartan overcharging an ''Eos'Mak''-pattern plasma pistol in multiplayer.
File:74697396-Full.jpg|First-person view of overcharged plasma pistols in action in ''Halo 3''.
File:HTMCC-H3 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


The offensive capabilities of the weapon have varied somewhat from game to game. For example, in Halo: Combat Evolved, the standard shots were, like the Plasma Rifle, capable of briefly stunning an enemy. This ability is absent in Halo 2 and Halo 3. Also, the standard shots are much weaker in Halo 2 and Halo 3 than in Halo 1. The tracking abilities of the overcharged shots have varied as well. While they have a somewhat slight homing ability in Halo 1 and Halo 3, they are almost impossible to dodge at close range in Halo 2.
===''Halo 3: ODST''===
<gallery>
File:H3ODST PlasmaPistolBolt.png|An Unggoy firing an ''Eos'Mak''-pattern plasma pistol.
File:H3ODST ChargedPlasmaPistol.png|A Kig-Yar firing scaled burst from the ''Eos'Mak''-pattern plasma pistol.
File:H3ODST JackalMinor&Major.png|Two Kig-Yar with ''Eos'Mak''-pattern plasma pistols.
File:H3ODST DroneUltra Firing.jpg|A [[Yanme'e Ultra]] firing an ''Eos'Mak''-pattern plasma pistol.
</gallery>


It is not known exactly how the firing mechanism of the Plasma Pistol functions, but it has been suggested that an electrical current from the battery is passed between the 'prongs' ionising the surrounding gas into a [[plasma]] and this is then propelled forwards by an electro magnet. This is what causes the weapon to overheat - if the weapon used stored plasma it would super cool, not heat. When in space the weapon takes gas from the users own oxygen supply to fire. However, this is speculation and it is still not known exactly how the weapon functions.
===''Halo: Reach''===
<gallery>
File:HR Type25 study2.jpg|A study of the ''Eos'Mak''-pattern plasma pistol.
File:T25 Bolt Study HR Temp.jpg|A study of the ''Eos'Mak''-pattern plasma pistol.
File:HaloReach - Plasma Pistol.png|A left-facing render of an active plasma pistol from the pre-beta development stage.
File:Reach-PlasmaPistol-Right.png|A right-facing render of an active plasma pistol from the pre-beta development stage.
File:Reach MPBeta PlasmaPistol.png|A [[Halo: Reach Multiplayer Beta|''Halo: Reach'' beta]] render of an inactive plasma pistol.
File:Ppovercharge.png|First-person view of an ''Eos'Mak''-pattern plasma pistol overheating in the beta.
File:HR_PlasmaPistol_Pattern.png|Pattern on the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-HR Grunt&PP Closeup.png|Two Unggoy wielding ''Eos'Mak''-pattern plasma pistols.
File:HR ChargedPlasmaPistol 1.png|A Kig-Yar Major firing a scaled burst from the ''Eos'Mak''-pattern plasma pistol.
File:HR ChargedPlasmaPistol 2.png|Two Kig-Yar overcharging their ''Eos'Mak''-pattern plasma pistols.
File:HR-PlasmaPistolHUD.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-HR OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


== Advantages ==
===''Halo: Combat Evolved Anniversary''===
[[Image:Plasma Pistol Halo 3.jpg|thumb|right|100px|Halo 3 Plasma Pistol.]]
<gallery>
File:CEAmajor.PNG|An Unngoy Major with an ''Eos'Mak''-pattern plasma pistol.
File:2817470-gallery.jpg|Two Unggoy wielding with ''Eos'Mak''-pattern plasma pistols.
File:HCEA-Mgalekgolo&JackalMajor.png|A Kig-Yar Major armed with an ''Eos'Mak''-pattern plasma pistol.
File:HCEA-PlasmaPistolHUD.png|First-person view of the ''Eos'Mak''-pattern plasma pistol.
</gallery>
===''Halo 4''===
<gallery>
File:H4-Reference-PlasmaPistol.jpg|Reference model sheet of the ''Eos'Mak''-pattern plasma pistol.
File:H4-Reference-PlasmaPistol_2.jpg|Reference sheet for the ''Eos'Mak''-pattern plasma pistol.
File:H4-Render-PlasmaPistol.jpg|Orthographic views of the ''Eos'Mak''-pattern plasma pistol.
File:H4 profile - JackalHeavy.png|A Kig-Yar Heavy wielding an ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H4 EliteStorm&Grunts.png|A Sangheili with the ''Eos'Mak''-pattern plasma pistol.
File:H4-UnggoyStorm&Imperial.png|Two Unggoy with the ''Eos'Mak''-pattern plasma pistol.
File:Type-25_DEP_interior.jpg|The upper firing coil within the interior of an ''Eos'Mak''-pattern plasma pistol.
File:H4-PlasmaPistol-FirstPerson.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H4 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


The Plasma Pistol is one of the most versatile and effective weapons in the entire Halo series. Its ability to instantly and completely deplete shields regardless of strength make it an invaluable weapon in multiplayer as well as in Campaign against certain enemies, especially Elites and Jackals. It is also highly effective against [[Sentinel]]s, taking only a single overcharged shot to destroy a standard Sentinel, or two to destroy a [[Sentinel Major]]. In addition to its standard offensive capabilities, there are also various elements peculiar to each game that enhance its effectiveness. In Halo: Combat Evolved, it has the ability to briefly stun opponents via its standard firing mode. Also, the overcharged shots cause heavy damage to unshielded opponents in multiplayer as well as unshielded Covenant (except Hunters). In Halo 2, the greatly enhanced tracking abilities of the overcharged shots made it extremely effective, as it is nearly impossible to dodge. In Halo 3, while the overcharged shots have reduced tracking from Halo 2, they can now temporarily disable any vehicle, rendering them immobile for a few seconds. (Note: This effect is also an ability of the [[Power Drain]].)
===''Halo 4'' skins===
<gallery>
File:H4-PlasmaPistol-Skin.png|FCT (Fracture) Skin.
File:H4-PlasmaPistol-SteelSkin.png|BPL (Boilerplate) Skin.
</gallery>
===''Halo 2: Anniversary''===
<gallery>
File:H2A Beach - Noob Combo.jpg|Walpole wielding a plasma pistol in ''[[Another Day at the Beach]]''.
File:H2A-UnggoyMinors-Screen.jpg|Two Unggoy Minors firing their plasma pistols in ''Halo 2: Anniversary'' campaign.
File:HTMCC-H2A ElitesDualPlasmaPistol.png|Sangheili Minors dual-wielding plasma pistols in ''Halo 2: Anniversary'' campaign.
File:H2ACP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' campaign.
File:H2ACP-PlasmaPistolDualWield.png|First-person view of dual-wielding plasma pistols in ''Halo 2: Anniversary'' campaign.
File:H2AMP-PlasmaPistol.png|A Spartan using a plasma pistol in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolDualWield.png|A Spartan dual-wielding plasma pistols in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolDualWieldHUD.png|First-person view of dual-wielding plasma pistols in ''Halo 2: Anniversary'' multiplayer.
</gallery>


The Plasma Pistol is most effective when used in conjuction with other weapons, particularly those capable of headshots, i.e. the [[Battle Rifle]], [[Carbine]], or any [[M6]] series handgun. Once the player has disabled their enemy's shields with the Plasma Pistol's overcharged shot, a single headshot from any of those weapons will result in a kill. In Halo 2, the colloquial term "[[noob combo]]" has been applied to the Plasma Pistol/Battle Rifle combination due to the extreme tracking abilities of the Plasma Pistol's charged shot as well as the relative ease of achieving headshots with the Battle Rifle. The noob combo is controversial amongst players. Some regard it as cheap while others laud it for its effectiveness.  
===''Halo: Fireteam Raven''===
<gallery>
File:HFR PlasmaPistol Render 1.jpg|A render of the plasma pistol asset in ''[[Halo: Fireteam Raven]]''.
File:HFR PlasmaPistol Render 2.jpg|A render of the plasma pistol asset in ''Halo: Fireteam Raven''.
File:HFR PlasmaPistol Render 3.jpg|A render of the plasma pistol asset in ''Halo: Fireteam Raven''.
</gallery>


In Halo 2 & Halo 3, the Plasma Pistol is dual-wieldable, allowing the player to use its shield-breaking abilities in concert with another weapon, such as an SMG or pistol.
===''Halo Online''===
<gallery>
File:HO-Plasma Pistol.png|The default plasma pistol in the menu.
File:PPistolOnline.jpeg|The default plasma pistol on [[Diamondback]].
File:PPistolOnlinePower.jpeg|The golden Power Plasma Pistol on Diamondback.
</gallery>


In any Halo game, it is possible to use the Plasma Pistol in conjunction with melee for Close Quarters Combat (CQC, a.k.a. Close Quarters Battle, or CQB). The way you do this is charge up an overcharge shot, and then release it at close range just before using a melee attack. In Halo 1 and 2 (in autoupdate 1.1) it should only take one or two melee attacks to kill, and you can melee right after firing. In Halo 3 it is much more effective, as a melee attack after the shields are gone will guarantee a kill. Waiting in halls or buildings which force your enemy into CQB is an effective strategy. If you are running up to your enemy, you may release the shot before you are close enough to hit them, as the shot tracks and will likely hit them, which can allow you to stay far away enough until you are ready to lunge at them with a melee.
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo Graphic Novel]]''
**''[[The Last Voyage of the Infinite Succor]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo Wars: Genesis]]''
*''[[Halo Wars]]''
*''[[Halo: Helljumper]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[The Duel]]''
**''[[Homecoming]]''
**''[[Origins]]''
**''[[Prototype]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
{{Col-2}}
*''[[Halo: The Thursday War]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Mortal Dictata]]''
*''[[Halo: Broken Circle]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo: Shadow of Intent]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[Breaking Strain]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]''
*''[[Halo: Retribution]]''
*''[[Halo: Recruit]]'' {{C|Non-canonical appearance}}
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Divine Wind]]''
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Reckoning]]''
**''[[Transcendence]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Reach (TV Series)|Reach]]''
{{Col-end}}


Because the plasma pistol in Halo 3 disables vehicles, if there is no [[rocket launcher]] available or in close enough proximity to the player, the next best thing would be the plasma pistol. Since it is usually very common in [[campaign]], and is already a favorite in [[multiplayer]], it might become an equal with the rocket launcher as an anti-vehicle weapon. After a vehicle has been disabled the best option is to board it and kill crew, or more easily, constantly bombard the vehicle with any grenades you have. [[Sentinels]] can also be disabled by the overcharged blast from the plasma pistol.
==Sources==
{{Ref/Sources}}


== Disadvantages ==
{{Covenant sidearms}}
The Plasma Pistol overheats when fired rapidly for extended periods or when an overcharged shot is fired, which renders the weapon useless for several seconds. Also, the weapon, while accurate, has somewhat of a limited range due to the relatively low velocity of its shots (as compared to most other weapons) and its lack of a scope. It is also a very weak weapon when shot normally, taking multiple shots to wear out a targets shield and doing almost no damage to an unshielded enemy.  The weapon's battery cannot be recharged, and thus it must be discarded when the battery is fully depleted. In [[Halo 2]], the overcharged shot is only capable of depleting energy shields and will not kill any enemy, except [[Sentinels]]. In [[Halo 3]], holding down the trigger to maintain an overcharged shot will deplete the battery gradually. Another disadvantage to this devastating pistol, is its now-reduced ability to follow the opponent. In [[Halo 2]] an overcharged shot would follow its enemies very accurately, in [[Halo 3]] the tracking is greatly reduced. Through extensive testing, it takes around 24 uncharged blasts that hit to eliminate an opponent.
[[Category:Covenant infantry weapons]]
 
[[Category:Infantry plasma weapons]]
== UNSC Remarks ==
[[Image:1179249481.jpg|thumb|right|Dual Plasma Pistols in action.]]
“The trigger is soft—no feedback—there’s no break that tells you when the overcharge is gonna kick in. First time I did it was by accident and it damn near sprained my wrist.”
 
“It’s a damned ray gun—how come we don’t have ray guns?”
 
“It’s great in built-up areas and clearing buildings. Anything over a couple dozen meters though? Not so much.”
 
“How the foxtrot does it track anything? Whatever—I guess that’s why I carry an em eh five (MA5 series) instead of a TACPAD.”
 
“It’s just the right size and it feels good in your hands, but give me an em seven (M7 SMG) or an em eh five (MA5 series) any day of the week.”
 
== Influences ==
 
The Plasma Pistol was inspired by the human "Zeus-class fusion pistol" from the ''[[Marathon]]'' series. Like the fusion pistol, the Plasma Pistol is a reasonably damaging single-shot weapon with an overcharge mode. However, the fusion pistol's overcharge was far more damaging and could kill nearly any enemy in the game, with one caveat: if the gun was left overcharged for too long, it would explode, killing its wielder.
 
== Tricks ==
*After overheating, tap the B button to cancel so you can get back to fighting or with an effect, throw a grenade to stop the heat.
*Although useless in most combat situations, the plasma pistol has another great function besides taking down shields. Charge up the pistol and fire at one of the pods on the end of a Banshee wing canard. It will destroy the vehicle. It will also work if you hit the tail of the Banshee.
*In Halo 2, if you hit the power cell on a Ghost with an overcharge shot it will explode, destroying the vehicle and killing the driver, though it is hard to do in actual combat.
*If you are extremely good with plasma pistols and keeping allies alive, you can use the [[jackals' Unlimited Plasma Pistols]] glitch in [[Sacred Icon|Sacred Icon (Level)]] to help you take down the Sentinels.
*It can be extremely useful to use the two of the same weapons glitch if ammo is scarce.
*In [[Halo: Combat Evolved]] you can press the trigger rapidly enough to fire the weapon faster than the [[Plasma Rifle]].
* If you know how to hit an enemy vehicle, then you would be happy to know that a charged shot will temporarily stop vehicle's motor functions (only on Halo 3). However please note that this trick does '''NOT''' disable vehicle weapons systems.
 
== Effective Against ==
 
*[[Grunts]]
*[[Jackals]] (Disabling Shields)
*[[Elites]] (Disabling Shields)
*[[Brutes]] (Disabling Shields, only in Halo 3)
*[[Spartans]] (Disabling shields)
*[[Sentinels]] (Completely destroys unshielded ones and disables shields on Majors)
*[[Flood]] In [[Halo 3]] dual-wielding these can cut through all Flood except [[Pure Forms]] like a hot knife through butter. Literally. It has been reported by a Marine that "Killing Flood with plasma sure is satisfying!" (in game dialogue) The kills come in surprisingly quick and the weapons are useful up to Heroic. On Legendary or with Mythic skull on, however, stick to [[Plasma Rifles]] if you want to use plasma on Flood.
 
== Character Compatibility ==
 
*[[Grunts]]
*[[Elites]]
*[[Jackals]]
*[[Drones]]
*[[Spartans]]
*[[Marines]]
*[[Flood]] [[Combat Form|Combat Form]]s
 
== Trivia ==
*In the popular machinima series [[Red vs. Blue]], Medical Officer "Doc" Dufresne uses the plasma pistol as a medical device of some kind. It seems to have the abilities of multiple medical tools rolled into one. As Doc says to Church in one instance "Yeah, it glows green for just about anything.  It's sometimes hard to tell the difference.  Like this green indicates high levels of anger stemming from suppressed feelings of inadequacy...and this green means impotency.  Oops...actually that light CAUSES impotency.  My bad, Church!"
 
== Links ==
 
*[http://h2.halowiki.net/p/Plasma_Pistol http://h2.halowiki.net/p/Plasma_Pistol]
 
== References ==
<references/>
{{Clear}}
{{WepList}}
 
 
[[Category:The Covenant]]
 
[[Category:Held Weapons]]
 
[[Category:Weapons]]
 
[[Category:Covenant Weapons]]

Latest revision as of 20:03, June 19, 2024

This article is about the plasma pistol introduced in Halo: Combat Evolved. For the plasma pistols introduced in Halo 5: Guardians and Halo Infinite, see Zo'klada-pattern plasma pistol and Rohakadu-pattern plasma pistol.
Eos'Mak-pattern Pistol
H2A T25DEP.png
Production overview

Manufacturer:

Model series:

Plasma pistol[4]

Type:

Directed-energy weapon[5]

Specifications

Length:

37 centimetres (15 in)[3][2]

Width:

6.6 centimetres (2.6 in)[3][6]

Height:

29.9 centimetres (11.8 in)[3][6]

Weight:

3.5 kilograms (7.7 lb)[3][5]

Ammunition type:

Superheated plasma[3][4]

Feed system:

100 battery units[3][4][7][8]

Rate of fire:

Semi-automatic; single charged bolt[3][4]

Muzzle velocity:

108 m/s (354 f/s)[5]

Effective range:

50 metres (160 ft)[5][7][8]

Service history

In service:

 

"[The plasma pistol] is the bread and butter of Covenant small arms—almost as common as the MA5 is with the UNSC. After the Covenant Carrier jumped there were some areas of Mombasa where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides."
— Anonymous UNSC E2-BAG/1/7 serviceman[5]

The Eos'Mak-pattern Pistol (UNSC Type classification: Type-25 Directed Energy Pistol, T-25 DEP)[2] also known as the plasma pistol,[5] is a Covenant infantry weapon originally manufactured by the Assembly Forges during the Human-Covenant War. Following the Fall of High Charity, the plasma pistol is manufactured by Iruiru Armory.[4]

Overview[edit]

Design details[edit]

Main article: Plasma pistol

Manufactured by Iruiru Armory, the Eos'Mak-pattern plasma pistol is a directed-energy weapon employed by the Covenant and its splinter factions. The Eos'Mak-pattern was the most common variant of the plasma pistol, often utilized by the frontline infantry like the Unggoy, Kig-Yar, and Yanme'e.[4] However, the design pattern is associated with an innumerable different sub-classes, much to the consternation of UNSC intelligence officers tasked with categorizing new variants.[3] Certain sub-variants are equipped with tracking sights.[2]

Usage[edit]

The Eos'Mak-pattern was the most common variant of the plasma pistol, employed across the Covenant and its splinter factions. It was commonly used by members of the lower caste, such as the Unggoy, Kig-Yar, and Yanme'e.[4][8]

Non-canon and dubious canon appearances[edit]

Nice opinion, but unfortunately you're an Elite preferred species.
Riz-028 using an Eos'Mak-pattern plasma pistol to kill a Sangheili in Halo: The Television Series.

Silver Timeline[edit]

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.

Eos'Mak-pattern plasma pistols are used by the Covenant against humanity.[9][10]

Trivia[edit]

  • In the PC version of Halo: Combat Evolved, if the player has a modified controller with rapid-fire functionality, they can fire the plasma pistol as fast as the second highest turbo setting, which is as fast as the assault rifle. However, it overheats extremely fast.
  • In the Halo trilogy, if the player's plasma pistol is running low on battery, (less than 10%) when they fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
  • After killing the Prophet of Regret on "Regret" in Halo 2, he will drop a plasma pistol. He held the same weapon in Halo: Contact Harvest, and was rumored to keep it with him at all times in Halo: The Cole Protocol.
  • In Halo 2 for Windows Vista, it is possible to instantly destroy a Karo'etba-pattern Ghost by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
  • In Halo 2 for Windows Vista, if the player is carrying the plasma pistol and are in active camouflage, one may see a polygon near the front of the weapon. In Halo 3, while using active camouflage, one can see a square where the heat monitor is. This indicates the hologram is a polygon.
  • In Halo 3, if the player overcharges the plasma pistol and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The plasma pistol in PC versions cannot do this as the player is using a mouse to control the firing.
  • In the "Extras" section of the Halo 3: The Official Strategy Guide, it is stated incorrectly that the plasma pistol has a clip size of 10/100 when it does not have a clip size at all.
  • In Halo 3, it is the only dual-wieldable weapon that does not cause less damage per shot when dual-wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared with the M6G that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded).
  • In Halo 3, if one looks at their shadow whilst holding a plasma pistol, one may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
  • In the Halo: Reach Multiplayer Beta, the sound effect for an overcharged blast was the same as when a circuit is hit in Marathon.

Gallery[edit]

Concept art and artwork[edit]

Halo: Combat Evolved[edit]

Halo 2[edit]

Halo 3[edit]

Halo 3: ODST[edit]

Halo: Reach[edit]

Halo: Combat Evolved Anniversary[edit]

Halo 4[edit]

Halo 4 skins[edit]

Halo 2: Anniversary[edit]

Halo: Fireteam Raven[edit]

Halo Online[edit]

List of appearances[edit]

Sources[edit]