Reunion/Walkthrough
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Grunt Birthday Party Skull, Fog Skull | |
This is a walkthrough for the seventh level of Halo 5: Guardians, Reunion. It is written for play at Legendary and Heroic difficulties, although it also contains notes for lower difficulties and cooperative play.
Level notes[edit]
- The first half of this level features only Covenant enemies, making the Noob Combo viable. This tactic should be abandoned in the second half of the level, where only Promethean enemies are encountered. In this case, the Boltshot, Suppressor, and LightRifle become highly effective replacements.
- As with before, Fred is armed with his DMR, Kelly with her shotgun Oathsworn, and Linda with her sniper rifle Nornfang. Their disposable secondaries are M6H pistols. Nornfang and Oathsworn both lack their built-in boosts and upgraded attributes from multiplayer, so assume their weapons are functionally normal.
- While John now has visible damage on his helmet's faceplate, this does not affect his first-person view.
- The Tilt skull makes the Covenant enemies easier to deal with, especially the Elites as their shields become even more vulnerable to plasma-based weaponry.
- This level also marks the introduction of the Plasma Caster, a powerful Covenant plasma grenade launcher. Its primary fire mode launches a single plasma grenade that can bounce around and doesn't stick to enemies, while its secondary fire mode unleashes a larger plasma blast that adheres to the first object or enemy it hits before exploding into multiple plasma grenades.
- Characters that are hit by a Plasma Caster's charged shot will complain as if they were stuck with a Plasma Grenade, although the Plasma Caster's projectiles do not inflict unrevivable damage, so Spartans downed by Plasma Caster charged projectiles can still be revived as usual.
- Due to an oversight, upon beginning the second half of the mission, any AI-controlled teammates will replace their secondary weapons with their usual Magnums.
- The Phaeton is a formidable aerial VTOL vehicle with the ability to perform slipspace translocations to evade danger or propel itself forward. Its primary armaments consist of autocannons that gradually increase in firing rate but overheat, while its secondary armaments allow it to fire pulse missiles that are highly damaging and can seek out targets. As the level has two Phaetons, only one member of Blue Team can join you in a Phaeton.
Level start[edit]
- Fred: "Where are we?"
- Kelly: "No comm traffic on any band. No long-range uplinks at all."
- Linda: "Long way from nowhere then."
- John: "We were brought to this location for a reason. Search ahead."
The mission begins with Blue Team on the platform where the Guardian from Meridian has parked. Head to the Forerunner facility ahead and up the ramp to the Forerunner console. It will play Oly Oly Oxen Free. Interact with it to take the lift down. Follow the grass-covered path surrounded by many strange plants and rock structures, and watch for a fork in the path to the left near a few shallow ponds. Going to the left-hand path at the fork and climbing it to the top will reveal the corpse of Jeem Ribfi, as well as a Needler and the first piece of Mission Intel, Unggoy Personal Log 083 1/2, next to him. Alternatively, you can also climb up this ledge from the left of the main path.
Covenant crash site and camp[edit]
- Fred: "There's the rest of the Covenant."
- John: "Ready up, Blue Team."
Eventually, you will come across a ledge blocking your view of the canyon below, where you can see the burning wreckage of a Phantom as well as several Covenant forces who survived the crash landing but are acting confused. To the right is another passageway leading to an overlook where a Grunt holding the Grunt Birthday Party skull is located, alongside two Carbines, two Plasma Grenades, and an Energy Sword to his right. Approach the Grunt from behind and hold the action button (default: X) to kick him off the ledge. The Grunt Birthday Party skull will then appear where he once stood. Don't forget to climb up the small ledge on the way back to find Unggoy Personal Log 083 2/2, the second Mission Intel item.
Returning to the main path, there are multiple ways to tackle the first group of Covenant forces. The first is to toss a grenade and then open fire with the Magnum, Assault Rifle, or Carbine. The resulting grenade explosion should set off the nearby plasma batteries and kill most of the Covenant forces. If some of them survive, finish the rest of them with your weapons. The second way is to perform a Ground Pound; however, this is risky, as if the trajectory is too close to the plasma batteries, the nearby plasma batteries will also take away all your health and you will be downed. The third way to attack the first group of Covenant forces is to sneakily attack them from the tunnel on the left-hand side, which can be accessed by a destructible wall that breaks from a single Spartan Charge. The wreckage of the Phantom has several flames that will harm players, so try not to stand on them for too long.
After taking out the first group of enemies, the player can proceed forward through the canyon. They can either take the ground level path on the left or climb up the rocks on the right. On higher difficulties, it is recommended to climb up the rocks on the right. Look at the glowing path of orange flora and turn around to jump up and climb into a high cave with the dead body of a Marine as well as the Mission Intel item UNSC Marine Status Update and a Rocket Launcher and Railgun next to his dead body. Take both weapons and give them to your teammates. A hidden UNSC ammo crate here also allows infinite ammo replenishment for the Assault Rifle, Magnum, and DMR (if playing as Fred on co-op). Afterwards, continue climbing the rocks on the right and prepare to fight another group of Covenant forces at their camp below. A nearby Covenant supply crate houses a pair of Fuel Rod Cannons which you can either use or give to teammates. Moreover, a special Needler called the Talon of the Lost can be found here on the right-hand path in the cracks of the lower ledges just below where the Fuel Rod Cannons are stored. The Talon of the Lost can score supercombines on even heavy targets, which will prove useful in the later parts of the level.
Using your newly acquired weaponry, take out the Jackal Sniper from the ridge across and then the Grunt Heavy armed with a Fuel Rod Cannon before they can cause any real trouble. The Noob Combo will easily take care of any Elites, as will the Beam Rifle positioned not too far from the Talon of the Lost's location. Staying on the upper ledges on the right is vital on Legendary difficulty, and making use of the Railgun and Fuel Rod Cannon to take out the Elites is recommended. The Carbine and Ma