H3ODST:Control schemes
From Halopedia, the Halo wiki
The following control schemes are available in Halo 3: ODST. The controls in Halo 3: ODST are largely the same as in Halo 3, except the "Back" button accesses the VISR database, the X button activates VISR mode, ↑/↓ D-Pad views waypoints, and dual-wielding is no longer possible.
Halo 3: ODST (Xbox 360)[edit]
Stick Layout[edit]
Button Layout[edit]
Default[edit]
A - Jump
B - Melee Attack
X - VISR Mode
Y - Swap Weapons
Left Analog Click - Crouch
Right Analog Click - Zoom View
Right Trigger - Use Weapon
Left Trigger - Throw Grenade
Right Bumper - Action/Reload Weapon
Left Bumper - Switch Grenades
↑/↓ D-Pad - Display Waypoint Markers
| Alert carry | Hold Left Bumper + Right Bumper + A + Left Analog Click + ↓ D-Pad |
| Enable/Disable coordinates | Hold Left Bumper + Right Bumper + A + Left Analog Click + ↑ D-Pad |
| Enable/Disable Pan Cam | Tap Left Analog Click + Right Analog Click + ← D-Pad |
| Hide/Show coordinates | Tap Left Analog Click + Right Analog Click + → D-Pad |
Southpaw[edit]
A - Jump
B - Melee Attack
X - VISR Mode
Y - Swap Weapons
Left Analog Click - Crouch
Right Analog Click - Zoom View
Right Trigger - Throw Grenade
Left Trigger - Use Weapon
Right Bumper - Action/Reload Weapon
Left Bumper - Switch Grenades
↑/↓ D-Pad - Display Waypoint Markers
| Alert carry | Hold Left Bumper + Right Bumper + A + Left Analog Click + ↓ D-Pad |
| Enable/Disable coordinates | Hold Left Bumper + Right Bumper + A + Left Analog Click + ↑ D-Pad |
| Enable/Disable Pan Cam | Tap Left Analog Click + Right Analog Click + ← D-Pad |
| Hide/Show coordinates | Tap Left Analog Click + Right Analog Click + → D-Pad |
Boxer[edit]
A - Jump
B - Throw Grenade
X - VISR Mode
Y - Swap Weapons
Left Analog Click - Crouch
Right Analog Click - Zoom View
Right Trigger - Use Weapon
Left Trigger - Melee Attack
Right Bumper - Action/Reload Weapon
Left Bumper - Switch Grenades
↑/↓ D-Pad - Display Waypoint Markers
| Alert carry | Hold Left Bumper + Right Bumper + A + Left Analog Click + ↓ D-Pad |
| Enable/Disable coordinates | Hold Left Bumper + Right Bumper + A + Left Analog Click + ↑ D-Pad |
| Enable/Disable Pan Cam | Tap Left Analog Click + Right Analog Click + ← D-Pad |
| Hide/Show coordinates | Tap Left Analog Click + Right Analog Click + → D-Pad |
Green Thumb[edit]
A - Jump
B - Zoom View
X - VISR Mode
Y - Swap Weapons
Left Analog Click - Crouch
Right Analog Click - Melee Attack
Right Trigger - Use Weapon
Left Trigger - Throw Grenade
Right Bumper - Action/Reload Weapon
Left Bumper - Switch Grenades
↑/↓ D-Pad - Display Waypoint Markers
| Alert carry | Hold Left Bumper + Right Bumper + A + Left Analog Click + ↓ D-Pad |
| Enable/Disable coordinates | Hold Left Bumper + Right Bumper + A + Left Analog Click + ↑ D-Pad |
| Enable/Disable Pan Cam | Tap Left Analog Click + B + ← D-Pad |
| Hide/Show coordinates | Tap Left Analog Click + B + → D-Pad |
Bumper Jumper[edit]
A - Switch Grenades
B - Action/Reload Weapon
X - VISR Mode
Y - Swap Weapons
Left Analog Click - Crouch
Right Analog Click - Zoom View
Right Trigger - Use Weapon
Left Trigger - Throw Grenade
Right Bumper - Melee Attack
Left Bumper - Jump
↑/↓ D-Pad - Display Waypoint Markers
| Alert carry | Hold Left Bumper + B + A + Left Analog Click + ↓ D-Pad |
| Enable/Disable coordinates | Hold Left Bumper + B + A + Left Analog Click + ↑ D-Pad |
| Enable/Disable Pan Cam | Tap Left Analog Click + Right Analog Click + ← D-Pad |
| Hide/Show coordinates | Tap Left Analog Click + Right Analog Click + → D-Pad |
Walkie Talkie[edit]
A - Jump
B - Action/Reload Weapon
X - Switch Grenades
Y - Swap Weapons
Left Analog Click - Crouch
Right Analog Click - Zoom View
Right Trigger - Use Weapon
Left Trigger - Throw Grenade
Right Bumper - Melee Attack
Left Bumper - VISR Mode
↑/↓ D-Pad - Display Waypoint Markers
| Alert carry | Hold X + B + A + Left Analog Click + ↓ D-Pad |
| Enable/Disable coordinates | Hold X + B + A + Left Analog Click + ↑ D-Pad |
| Enable/Disable Pan Cam | Tap Left Analog Click + Right Analog Click + ← D-Pad |
| Hide/Show coordinates | Tap Left Analog Click + Right Analog Click + → D-Pad |
Theater[edit]
Controls for use in Halo 3: ODST's Theater mode.
A - Play/Pause
B - Hide/Show HUD
X - Hide/Show Control Pad
Y - Flying Cam/Player Cam
Left Analog Click - Pan
Right Trigger - Slow Motion/Fast Forward
Left Trigger - Thrust
Directional Pad - Switch Player
Right Bumper - Move Up
Left Bumper - Move Down
Other Control Settings[edit]
| Setting | Options | Official Info | ||
|---|---|---|---|---|
| Look Inversion | Not Inverted (Default) | If inverted, moving the look stick up causes the player to look down. | ||
| Inverted | ||||
| Look Sensitivity | 1 (Low) | Select the speed at which you look around. Keep in mind that a higher look speed is not necessarily better. | ||
| 2 | ||||
| 3 (Default) | ||||
| 4 | ||||
| 5 (Medium) | ||||
| 6 | ||||
| 7 (High) | ||||
| 8 | ||||
| 9 | ||||
| 10 (Insane) | ||||
| Auto Look Centering | Disabled (Default) | When enabled, this setting causes your view to automatically recenter as you move forward. This is a great setting for newer players not used to manually controlling their view. | ||
| Enabled | ||||
| Crouch Behavior | Hold to Crouch (Default) | This setting determines how you stay crouched in the game by pressing the left stick. When set to Toggle, one press will cause your player to stay crouched until you press again. | ||
| Toggle Crouch | ||||
| Flying Camera | Panning | Hold to Pan (Default) | This setting determines how you lock the camera to a fixed height when moving the camera around. HOLD TO PAN: Clicking and holding the left stick locks the camera's elevation. TOGGLE: Clicking the left stick toggles locking the camera's elevation. |
Customize how you control the flying camera when watching a film in flying camera mode. |
| Toggle | ||||
| Speed | Slow | This controls how fast the flying camera moves normally. | ||
| Normal (Default) | ||||
| Fast | ||||
| Very Fast | ||||
| Thrust | Slow | This controls how fast the flying camera moves when you press the left trigger to thrust. | ||
| Normal (Default) | ||||
| Fast | ||||
| |||||||||||
