The following control schemes are available for use in Halo: Combat Evolved Anniversary. For the control schemes of the original Halo: Combat Evolved, see here.
Halo: Combat Evolved Anniversary (Xbox 360)[edit]
Sticks Layout[edit]
Not inverted[edit]
Inverted[edit]
Buttons Layout[edit]
Default[edit]
| Button |
Input Action
|
| A |
Jump
|
| B |
Switch Grenades
|
| X |
Action/Reload
|
| Y |
Change Weapon
|
| Left Analog Click |
Crouch
|
| Right Analog Click |
Zoom
|
| Right Trigger |
Fire
|
| Left Trigger |
Use Grenades
|
| Right Bumper |
Melee
|
| Left Bumper |
Flashlight
|
| "Back" Button |
Toggle Visuals
|
| "Start" Button |
Menu
|
Southpaw[edit]
| Button |
Input Action
|
| A |
Jump
|
| B |
Melee
|
| X |
Action/Reload
|
| Y |
Change Weapon
|
| Left Analog Click |
Crouch
|
| Right Analog Click |
Zoom
|
| Right Trigger |
Use Grenades
|
| Left Trigger |
Fire
|
| Right Bumper |
Switch Grenades
|
| Left Bumper |
Flashlight
|
| "Back" Button |
Toggle Visuals
|
| "Start" Button |
Menu
|
| Button |
Input Action
|
| A |
Use Grenades
|
| B |
Melee
|
| X |
Action/Reload
|
| Y |
Change Weapon
|
| Left Analog Click |
Crouch
|
| Right Analog Click |
Zoom
|
| Right Trigger |
Fire
|
| Left Trigger |
Jump
|
| Right Bumper |
Flashlight
|
| Left Bumper |
Switch Grenades
|
| "Back" Button |
Toggle Visuals
|
| "Start" Button |
Menu
|
Bumper Jumper[edit]
| Button |
Input Action
|
| A |
Switch Grenades
|
| B |
Action/Reload
|
| X |
Flashlight
|
| Y |
Change Weapon
|
| Left Analog Click |
Crouch
|
| Right Analog Click |
Zoom
|
| Right Trigger |
Fire
|
| Left Trigger |
Use Grenades
|
| Right Bumper |
Melee
|
| Left Bumper |
Jump
|
| "Back" Button |
Toggle Visuals
|
| "Start" Button |
Menu
|
| Button |
Input Action
|
| A |
Jump
|
| B |
Switch Grenades
|
| X |
Action/Reload
|
| Y |
Change Weapon
|
| Left Analog Click |
Crouch
|
| Right Analog Click |
Zoom
|
| Right Trigger |
Fire
|
| Left Trigger |
Melee
|
| Right Bumper |
Use Grenades
|
| Left Bumper |
Flashlight
|
| "Back" Button |
Toggle Visuals
|
| "Start" Button |
Menu
|
Green Thumb[edit]
| Button |
Input Action
|
| A |
Jump
|
| B |
Switch Grenades
|
| X |
Action/Reload
|
| Y |
Change Weapon
|
| Left Analog Click |
Crouch
|
| Right Analog Click |
Melee
|
| Right Trigger |
Fire
|
| Left Trigger |
Use Grenades
|
| Right Bumper |
Zoom
|
| Left Bumper |
Flashlight
|
| "Back" Button |
Toggle Visuals
|
| "Start" Button |
Menu
|
The Duke[edit]
This control scheme is designed to more closely emulate the original controls of Halo: Combat Evolved. It is named after the "Duke" controller for the original Xbox.
| Button |
Input Action
|
| A |
Jump
|
| B |
Melee
|
| X |
Action/Reload
|
| Y |
Change Weapon
|
| Left Analog Click |
Crouch
|
| Right Analog Click |
Zoom
|
| Right Trigger |
Fire
|
| Left Trigger |
Use Grenades
|
| Right Bumper |
Flashlight
|
| Left Bumper |
Switch Grenades
|
| "Back" Button |
Toggle Visuals
|
| "Start" Button |
Menu
|
| Button |
Input Action
|
| A |
Jump
|
| B |
Melee
|
| X |
Flashlight
|
| Y |
Change Weapon
|
| Left Analog Click |
Crouch
|
| Right Analog Click |
Zoom
|
| Right Trigger |
Fire
|
| Left Trigger |
Use Grenades
|
| Right Bumper |
Action/Reload
|
| Left Bumper |
Switch Grenades
|
| "Back" Button |
Toggle Visuals
|
| "Start" Button |
Menu
|
The Recon control scheme was designed to emulate the default controls of Halo 3 and Halo 3: ODST, primarily the use of the RB button for interacting with the game world. It is named after the Recon helmet, which was an iconic armor piece in both titles.
| Button |
Input Action
|
| A |
Jump
|
| B |
Melee
|
| X |
Switch Grenades
|
| Y |
Change Weapon
|
| Left Analog Click |
Crouch
|
| Right Analog Click |
Zoom
|
| Right Trigger |
Fire
|
| Left Trigger |
Use Grenades
|
| Right Bumper |
Action/Reload
|
| Left Bumper |
Flashlight
|
| "Back" Button |
Toggle Visuals
|
| "Start" Button |
Menu
|