Gameplay

Reach:Control schemes

From Halopedia, the Halo wiki

A screenshot of "Button Layout" set to "Default" in the Halo: Reach settings menu.Behind the game pause menu is pitch black.Note: The screenshot was taken from the emulator Xenia.

The following control schemes are available for Halo: Reach.

Halo: Reach (Xbox 360)[edit]

Stick Layout[edit]

Button Layout[edit]

Default[edit]

A screenshot of "Button Layout" set to "Default" in the Halo: Reach settings menu.Behind the game pause menu is pitch black.Note: The screenshot was taken from the emulator Xenia.

A - Jump
B - Switch Grenades
X - Action/Reload
Y - Swap Weapons
Left Analog Click - Crouch
Right Analog Click - Zoom View
Right Trigger - Use Weapon
Left Trigger - Use Grenades
Right Bumper - Melee Attack
Left Bumper - Use Equipment
D-Pad - Team Chat
D-Pad - Open Mic/Regoup
D-Pad - Night Vision

Southpaw[edit]

A screenshot of "Button Layout" set to "Southpaw" in the Halo: Reach settings menu.Behind the game pause menu is pitch black.Note: The screenshot was taken from the emulator Xenia.

A - Jump
B - Switch Grenades
X - Action/Reload
Y - Swap Weapons
Left Analog Click - Crouch
Right Analog Click - Zoom View
Right Trigger - Use Grenades
Left Trigger - Use Weapon
Right Bumper - Use Equipment
Left Bumper - Melee Attack
D-Pad - Team Chat
D-Pad - Open Mic/Regoup
D-Pad - Night Vision

Boxer[edit]

A screenshot of "Button Layout" set to "Boxer" in the Halo: Reach settings menu.Behind the game pause menu is pitch black.Note: The screenshot was taken from the emulator Xenia.

A - Jump
B - Switch Grenades
X - Action/Reload
Y - Swap Weapons
Left Analog Click - Crouch
Right Analog Click - Zoom View
Right Trigger - Use Weapon
Left Trigger - Melee Attack
Right Bumper - Use Grenades
Left Bumper - Use Equipment
D-Pad - Team Chat
D-Pad - Open Mic/Regoup
D-Pad - Night Vision

Green Thumb[edit]

A screenshot of "Button Layout" set to "Green Thumb" in the Halo: Reach settings menu.Behind the game pause menu is pitch black.Note: The screenshot was taken from the emulator Xenia.

A - Jump
B - Switch Grenades
X - Action/Reload
Y - Swap Weapons
Left Analog Click - Crouch
Right Analog Click - Melee Attack
Right Trigger - Use Weapon
Left Trigger - Use Grenades
Right Bumper - Zoom View
Left Bumper - Use Equipment
D-Pad - Team Chat
D-Pad - Open Mic/Regoup
D-Pad - Night Vision

Bumper Jumper[edit]

A screenshot of "Button Layout" set to "Bumper Jumper" in the Halo: Reach settings menu.Behind the game pause menu is pitch black.Note: The screenshot was taken from the emulator Xenia.

A - Switch Grenades
B - Action/Reload
X - Use Equipment
Y - Swap Weapons
Left Analog Click - Crouch
Right Analog Click - Zoom View
Right Trigger - Use Weapon
Left Trigger - Use Grenades
Right Bumper - Melee Attack
Left Bumper - Jump
D-Pad - Team Chat
D-Pad - Open Mic/Regoup
D-Pad - Night Vision

Recon[edit]

A screenshot of "Button Layout" set to "Recon" in the Halo: Reach settings menu.Behind the game pause menu is pitch black.Note: The screenshot was taken from the emulator Xenia.

The Recon control scheme was designed to emulate the default controls of Halo 3 and Halo 3: ODST, primarily the use of the RB button for interacting with the game world. It is named after the Recon helmet, which was an iconic armor piece in both titles.
A - Jump
B - Melee Attack
X - Switch Grenades
Y - Swap Weapons
Left Analog Click - Crouch
Right Analog Click - Zoom View
Right Trigger - Use Weapon
Left Trigger - Use Grenades
Right Bumper - Action/Reload
Left Bumper - Use Equipment
D-Pad - Team Chat
D-Pad - Open Mic/Regoup
D-Pad - Night Vision

Theater[edit]

Note: The screenshot was taken from the emulator Xenia.

The following controls can be used in Halo: Reach's Theater mode.
A - Play/Pause
B - Toggle HUD
X - Invoke Controls
Y - Change Camera Type
Left Analog Click - Change Follow View
Right Analog Click - Camera View
Right Trigger - Adjust Playback Speed
Left Trigger - Camera Boost
Right Bumper - Fly Up
Left Bumper - Fly Down
↑/↓ D-Pad - Change Player
D-Pad - Skip Forward
D-Pad - Skip Back

Forge[edit]

Note: The screenshot was taken from the emulator Xenia.

The following controls are for use in Halo: Reach's Forge mode.
A - Drop/Pick Up
B - Tools
X - Object Options
Y - Delete
Left Analog - Move
Right Analog Click - Zoom View
Right Analog - Pivot
Right Trigger + Right Analog - Rotate
Right Trigger + Left Analog - Push/Rotate
Left Trigger + Left Analog - Thrust
Right Bumper - Fly Up
Left Bumper - Fly Down
D-Pad - Play/Edit

Other Control Options[edit]

Setting Options Official Info
Look Inversion Not Inversion (Default) If inverted, moving the look stick forward makes your in-game character look down.
Inversion
Look Sensitivity 1 (Low) Select the speed at which you look around. Keep in mind that higher look speed is not necessarily better.
2
3 (Default)
4
5 (Medium)
6
7 (High)
8
9
10 (Insane)
Autolook Centering Disabled (Default) When enabled, this setting makes your view automatically center as you move forward.
Enabled
Crouch Behavior Hold to Crouch (Default) Stay crouched in the game by clicking the left stick. When set to toggle, one click will make your in-game character stay crouched until you click again.
Toggle Crouch
Clench Protection Disabled (Default) If enabled, Clench Protection will help against accidental stick clicks.
Enabled

Flying Controls[edit]

A screenshot of "Flying Controls" in the Halo: Reach settings menu.Behind the game pause menu is pitch black.Note: The screenshot was taken from the emulator Xenia.
Customize flying vehicle camera inversion, and how you control the camera when watching a film in flying camera mode.
Flying Vehicles
Flight Inversion Not Inversion (Default) If inverted, moving the look stick forward makes you dive.
Inversion
Flying Camera
Turn Sensitivity Slow Select the speed at which you look around.
Normal (Default)
Fast
Very Fast
Panning Hold to Pan (Default) This setting determines how you lock the camera to a fixed height when moving the camera around. If set to toggle, one press of the left stick will lock the camera for panning until you press again.
Toggle
Speed Slow This controls how fast the flying camera moves normally.
Normal (Default)
Fast
Very Fast
Thrust Slow This controls how fast the flying camera moves when you press the left trigger to thrust.
Normal (Default)
Fast