The following control schemes are available for Halo: Reach.
Halo: Reach (Xbox 360)[edit]
Stick Layout[edit]
Button Layout[edit]
Default[edit]
| Button |
Input Action
|
| A |
Jump
|
| B |
Switch Grenades
|
| X |
Action/Reload
|
| Y |
Swap Weapons
|
| Left Analog Click |
Crouch
|
| Right Analog Click |
Zoom View
|
| Right Trigger |
Use Weapon
|
| Left Trigger |
Use Grenades
|
| Right Bumper |
Melee Attack
|
| Left Bumper |
Use Equipment
|
| "Start" Button |
Game Menu
|
| "Back" Button |
Multiplayer Score
|
| ↑ D-Pad |
Team Chat
|
| ↓ D-Pad |
Open Mic/Regoup
|
| ← D-Pad |
Night Vision
|
Southpaw[edit]
| Button |
Input Action
|
| A |
Jump
|
| B |
Switch Grenades
|
| X |
Action/Reload
|
| Y |
Swap Weapons
|
| Left Analog Click |
Crouch
|
| Right Analog Click |
Zoom View
|
| Right Trigger |
Use Grenades
|
| Left Trigger |
Use Weapon
|
| Right Bumper |
Use Equipment
|
| Left Bumper |
Melee Attack
|
| "Start" Button |
Game Menu
|
| "Back" Button |
Multiplayer Score
|
| ↑ D-Pad |
Team Chat
|
| ↓ D-Pad |
Open Mic/Regoup
|
| ← D-Pad |
Night Vision
|
| Button |
Input Action
|
| A |
Jump
|
| B |
Switch Grenades
|
| X |
Action/Reload
|
| Y |
Swap Weapons
|
| Left Analog Click |
Crouch
|
| Right Analog Click |
Zoom View
|
| Right Trigger |
Use Weapon
|
| Left Trigger |
Melee Attack
|
| Right Bumper |
Use Grenades
|
| Left Bumper |
Use Equipment
|
| "Start" Button |
Game Menu
|
| "Back" Button |
Multiplayer Score
|
| ↑ D-Pad |
Team Chat
|
| ↓ D-Pad |
Open Mic/Regoup
|
| ← D-Pad |
Night Vision
|
Green Thumb[edit]
| Button |
Input Action
|
| A |
Jump
|
| B |
Switch Grenades
|
| X |
Action/Reload
|
| Y |
Swap Weapons
|
| Left Analog Click |
Crouch
|
| Right Analog Click |
Melee Attack
|
| Right Trigger |
Use Weapon
|
| Left Trigger |
Use Grenades
|
| Right Bumper |
Zoom View
|
| Left Bumper |
Use Equipment
|
| "Start" Button |
Game Menu
|
| "Back" Button |
Multiplayer Score
|
| ↑ D-Pad |
Team Chat
|
| ↓ D-Pad |
Open Mic/Regoup
|
| ← D-Pad |
Night Vision
|
Bumper Jumper[edit]
| Button |
Input Action
|
| A |
Switch Grenades
|
| B |
Action/Reload
|
| X |
Use Equipment
|
| Y |
Swap Weapons
|
| Left Analog Click |
Crouch
|
| Right Analog Click |
Zoom View
|
| Right Trigger |
Use Weapon
|
| Left Trigger |
Use Grenades
|
| Right Bumper |
Melee Attack
|
| Left Bumper |
Jump
|
| "Start" Button |
Game Menu
|
| "Back" Button |
Multiplayer Score
|
| ↑ D-Pad |
Team Chat
|
| ↓ D-Pad |
Open Mic/Regoup
|
| ← D-Pad |
Night Vision
|
The Recon control scheme was designed to emulate the default controls of Halo 3 and Halo 3: ODST, primarily the use of Right Bumper for interacting with the game world. It is named after the Recon helmet, which was an iconic armor piece in both titles.
| Button |
Input Action
|
| A |
Jump
|
| B |
Melee Attack
|
| X |
Switch Grenades
|
| Y |
Swap Weapons
|
| Left Analog Click |
Crouch
|
| Right Analog Click |
Zoom View
|
| Right Trigger |
Use Weapon
|
| Left Trigger |
Use Grenades
|
| Right Bumper |
Action/Reload
|
| Left Bumper |
Use Equipment
|
| "Start" Button |
Game Menu
|
| "Back" Button |
Multiplayer Score
|
| ↑ D-Pad |
Team Chat
|
| ↓ D-Pad |
Open Mic/Regoup
|
| ← D-Pad |
Night Vision
|
Hidden Input Actions[edit]
| Input Action |
Combination |
Note
|
| Alert Carry |
Hold "Action/Reload" + "Zoom" + "Switch Grenades" + "↓ D-Pad" for 3 Seconds |
Only works in "Local" or "System Link".
|
| Enable/Disable Coordinates |
Hold "Action/Reload" + "Zoom" + "Switch Grenades" + "↑ D-Pad" for 3 Seconds
|
| Enable/Disable Panoramic Camera Mode |
Press "Crouch" + "Zoom" + "← D-Pad" |
This is after the coordinates is enable.
|
| Hide/Show Coordinates |
Press "Crouch" + "Zoom" + "→ D-Pad"
|
The following controls are for use in Halo: Reach's Forge mode.
| Input Action |
Stick Layout
|
| Movement |
Depends on the Stick Layout setting.
|
| Pivot |
Depends on the Stick Layout and Look Inversion settings.
|
|
Button Layout
|
| Default |
Southpaw |
Boxer |
Green Thumb |
Bumper Jumper |
Recon
|
| Pick up/Drop Item |
A
|
| Tools |
B
|
| Object Options |
X
|
| Delete |
Y
|
| Fly Down |
Left Bumper
|
| Fly Up |
Right Bumper
|
| Zoom View |
Right Analog Click |
Right Bumper |
Right Analog Click
|
| Thrust |
Left Trigger |
Right Trigger |
Left Trigger
|
| Manipulate Object |
Right Trigger |
Left Trigger |
Right Trigger
|
| Play/Edit Mode |
↑ D-Pad
|
|
Combination
|
| Push Monitor Forward |
Manipulate Object + Move Forward
|
| Push Monitor Backward |
Manipulate Object + Move Backward
|
| Rotate Item |
Manipulate Object + (Move Left or Right) (Look Left, Up, Right, or Down)
|
Theater[edit]
This section is a stub. You can help Halopedia by expanding it. Reason: Needed to be cleaned up.
The following controls can be used in Halo: Reach's Theater mode.
| Button |
Input Action
|
| A |
Play/Pause
|
| B |
Toggle HUD
|
| X |
Invoke Controls
|
| Y |
Change Camera Type
|
| Left Analog Click |
Change Follow View
|
| Right Analog Click |
Camera View
|
| Right Trigger |
Adjust Playback Speed
|
| Left Trigger |
Camera Boost
|
| Right Bumper |
Fly Up
|
| Left Bumper |
Fly Down
|
| ↑ D-Pad |
Change Player
|
| ↓ D-Pad
|
| → D-Pad |
Skip Forward
|
| ← D-Pad |
Skip Back
|
Other Control Options[edit]
| Setting
|
Options
|
Official Info
|
| Look Inversion
|
Not Inversion (Default)
|
If inverted, moving the look stick forward makes your in-game character look down.
|
| Inversion
|
| Look Sensitivity
|
1 (Low)
|
Select the speed at which you look around. Keep in mind that higher look speed is not necessarily better.
|
| 2
|
| 3 (Default)
|
| 4
|
| 5 (Medium)
|
| 6
|
| 7 (High)
|
| 8
|
| 9
|
| 10 (Insane)
|
| Autolook Centering
|
Disabled (Default)
|
When enabled, this setting makes your view automatically center as you move forward.
|
| Enabled
|
| Crouch Behavior
|
Hold to Crouch (Default)
|
Stay crouched in the game by clicking the left stick. When set to toggle, one click will make your in-game character stay crouched until you click again.
|
| Toggle Crouch
|
| Clench Protection
|
Disabled (Default)
|
If enabled, Clench Protection will help against accidental stick clicks.
|
| Enabled
|
Flying Controls[edit]
| “
|
Customize flying vehicle camera inversion, and how you control the camera when watching a film in flying camera mode.
|
”
|
Flying Vehicles
| Flight Inversion |
Not Inversion (Default) |
If inverted, moving the look stick forward makes you dive.
|
| Inversion
|
Flying Camera
| Turn Sensitivity
|
Slow
|
Select the speed at which you look around.
|
| Normal (Default)
|
| Fast
|
| Very Fast
|
| Panning
|
Hold to Pan (Default)
|
This setting determines how you lock the camera to a fixed height when moving the camera around. If set to toggle, one press of the left stick will lock the camera for panning until you press again.
|
| Toggle
|
| Speed
|
Slow
|
This controls how fast the flying camera moves normally.
|
| Normal (Default)
|
| Fast
|
| Very Fast
|
| Thrust
|
Slow
|
This controls how fast the flying camera moves when you press the left trigger to thrust.
|
| Normal (Default)
|
| Fast
|