The following control schemes are available for use in the original releases of Halo: Combat Evolved (including its Xbox 360 backward-compatible mode), its PC port, and Custom Edition.
Halo: Combat Evolved (Xbox)[edit]
Stick layouts[edit]
Button Settings[edit]
Default[edit]
| Button |
Input Action
|
| Xbox |
Xbox 360
|
| A |
Jump
|
| B |
Melee attack
|
| X |
Reload weapon/Action
|
| Y |
Switch weapons
|
| Left Analog Click |
Hold Crouch
|
| Right Analog Click |
Zoom
|
| Right Trigger |
Fire primary weapon
|
| Left Trigger |
Throw grenade
|
| "Back" Button |
Go back/Multiplayer score
|
| "Start" Button |
Pause game
|
| Black Button |
Right Bumper |
Switch grenades
|
| White Button |
Left Bumper |
Flashlight
|
Southpaw[edit]
| Button |
Input Action
|
| Xbox |
Xbox 360
|
| A |
Jump
|
| B |
Melee attack
|
| X |
Reload weapon/Action
|
| Y |
Switch weapons
|
| Left Analog Click |
Hold Crouch
|
| Right Analog Click |
Zoom
|
| Right Trigger |
Throw grenade
|
| Left Trigger |
Fire primary weapon
|
| "Back" Button |
Go back/Multiplayer score
|
| "Start" Button |
Pause game
|
| Black Button |
Right Bumper |
Switch grenades
|
| White Button |
Left Bumper |
Flashlight
|
| Button |
Input Action
|
| Xbox |
Xbox 360
|
| A |
Throw grenade
|
| B |
Melee attack
|
| X |
Reload weapon/Action
|
| Y |
Switch weapons
|
| Left Analog Click |
Hold Crouch
|
| Right Analog Click |
Zoom
|
| Right Trigger |
Fire primary weapon
|
| Left Trigger |
Jump
|
| "Back" Button |
Go back/Multiplayer score
|
| "Start" Button |
Pause game
|
| Black Button |
Right Bumper |
Switch grenades
|
| White Button |
Left Bumper |
Flashlight
|
| Button |
Input Action
|
| Xbox |
Xbox 360
|
| A |
Jump
|
| B |
Throw grenade
|
| X |
Reload weapon/Action
|
| Y |
Switch weapons
|
| Left Analog Click |
Hold Crouch
|
| Right Analog Click |
Zoom
|
| Right Trigger |
Fire primary weapon
|
| Left Trigger |
Melee attack
|
| "Back" Button |
Go back/Multiplayer score
|
| "Start" Button |
Pause game
|
| Black Button |
Right Bumper |
Switch grenades
|
| White Button |
Left Bumper |
Flashlight
|
Green Thumb[edit]
| Button |
Input Action
|
| Xbox |
Xbox 360
|
| A |
Jump
|
| B |
Zoom
|
| X |
Reload weapon/Action
|
| Y |
Switch weapons
|
| Left Analog Click |
Hold Crouch
|
| Right Analog Click |
Melee attack
|
| Right Trigger |
Fire primary weapon
|
| Left Trigger |
Throw grenade
|
| "Back" Button |
Go back/Multiplayer score
|
| "Start" Button |
Pause game
|
| Black Button |
Right Bumper |
Switch grenades
|
| White Button |
Left Bumper |
Flashlight
|
Advanced Setup[edit]

| Setting |
Options |
Official Info
|
| Invert Thumbstick |
No |
Default |
Your thumbstick will use the default settings: press up to look up and down to look down.
|
| Yes |
The Y‐axis of your thumbstick will reverse, so that pushing up makes you look down, and vice versa.
|
| Look Sensitivity |
1 |
Look sensitivity will be moderately sluggish.
|
| 2 |
Look sensitivity will be a little sluggish.
|
| 3 |
Default |
Look sensitivity will be just right - not too fast, not too slow.
|
| 4 |
Look sensitivity will be just a tiny bit faster than average.
|
| 5 |
Look sensitivity will be just a little faster than average.
|
| 6 |
Look sensitivity will be faster than average.
|
| 7 |
Look sensitivity will be moderately faster than average.
|
| 8 |
Look sensitivity will be quite fast.
|
| 9 |
Look sensitivity will be extremely fast.
|
| 10 |
Look sensitivity will be ultra‐sensitive.
|
| Controller Vibration |
Yes |
Default |
Every hit you take will be accompanied by a pleasant vibrating sensation in your hands.
|
| No |
Your controller will remain inert, with none of that silly vibrating to distract you.
|
| Invert flight Control |
No |
Default |
Your controller will keep the default behavior when piloting any flying vehicles you might encounter.
|
| Yes |
Your controller will act as a flight control stick when piloting any flying vehicles you might find.
|
| Auto-center |
No |
Default |
Your viewpoint will stay the same until you change it, even when you're moving.
|
| Yes |
Your view will automatically center itself when you move.
|
Halo: Combat Evolved (PC port)[edit]
The PC release of Combat Evolved and Halo Custom Edition had rebindable keymaps for mouse and keyboard. The following represents the default controls in the game.
Mouse and Keyboard[edit]
| Category |
Input Action |
Button |
Description |
Bindable
|
| Keyboard |
Mouse
|
| Movement |
Move Forward |
W |
Unbind |
|
Yes
|
| Move Backward |
S |
Unbind |
|
| Move Left |
A |
Unbind |
|
| Move Right |
D |
Unbind |
|
| Look Up |
Unbind |
VERT. AXIS − |
|
Yes & No Keyboard only. The setting "MOUSE SETUP" → "INVERT VERTICAL AXIS"
|
| Look Down |
Unbind |
VERT. AXIS + |
|
| Look Left |
Unbind |
HORIZ. AXIS + |
|
| Look Right |
Unbind |
HORIZ. AXIS − |
|
| Combat |
Fire Weapon |
Unbind |
Left Button |
|
Yes
|
| Throw Grenade |
Unbind |
Right Button |
|
| Switch Grenade |
G |
Unbind |
|
| Switch Weapon |
Tab |
Unbind |
|
| Reload |
R |
Unbind |
|
| Melee Attack |
F |
Unbind |
|
| Exchange Weapon |
X |
Unbind |
Exchange Weapon is an alternate way to pick up weapons, but without having to hold it for a short second.
|
| Actions |
Jump |
Space |
Unbind |
|
| Crouch |
Left Control |
Unbind |
|
| Flashlight |
Q |
Unbind |
|
| Scope Zoom |
Z |
Middle Button |
|
| Action |
E |
Unbind |
|
| MISC. |
Menu Accept |
Enter |
Unbind |
|
No
|
| Menu Back |
Escape |
Unbind |
|
| Say |
T |
Unbind |
|
Yes
|
| Say to Team |
Y |
Unbind |
|
| Say To Vehicle |
H |
Unbind |
|
| Show Scores |
F1 |
Unbind |
|
|
Open Console |
` |
Unbind |
Opening the console requires adding -console to the game's .exe shortcut file. |
No
|
Mouse Setup[edit]
| Setting |
Options |
Official Info
|
| Horizontal Sensitivity |
1 |
Looking side‐to‐side will be moderately sluggish.
|
| 2 |
Looking side‐to‐side will be a little sluggish.
|
| 3 |
Default |
Looking side‐to‐side will be just right - not too fast, not too slow.
|
| 4 |
Looking side‐to‐side will be just a tiny bit faster than average.
|
| 5 |
Looking side‐to‐side will be just a little faster than average.
|
| 6 |
Looking side‐to‐side will be faster than average.
|
| 7 |
Looking side‐to‐side will be moderately faster than average.
|
| 8 |
Looking side‐to‐side will be quite fast.
|
| 9 |
Looking side‐to‐side will be extremely fast.
|
| 10 |
Looking side‐to‐side will be ultra‐sensitive.
|
| Vertical Sensitivity |
1 |
Looking up and down wil be moderately sluggish.
|
| 2 |
Looking up and down wil be a little sluggish.
|
| 3 |
Default |
Looking up and down wil be just right - not too fast, not too slow.
|
| 4 |
Looking up and down wil be just a tiny bit faster than average.
|
| 5 |
Looking up and down wil be just a little faster than average.
|
| 6 |
Looking up and down wil be faster than average.
|
| 7 |
Looking up and down wil be moderately faster than average.
|
| 8 |
Looking up and down wil be quite fast.
|
| 9 |
Looking up and down wil be extremely fast.
|
| 10 |
Looking up and down wil be ultra‐sensitive.
|
| Invert Vertical Axis |
No |
Default |
Your mouse will use the default settings: push forward to look up and pull back to look down.
|
| Yes |
The Y‐axis of your mouse will reverse, so that pushing forward makes you look down, and vice versa.
|
Various Input Devices[edit]
The PC release of Combat Evolved and Halo Custom Edition supports various input devices and has rebindable maps for them, including the Xbox 360 controller, Gamepad F310, and more. By default, every input action is always set to Unbind.
Advanced[edit]
| Setting |
Options |
Official Info
|
| Horizontal Sensitivity |
1 |
Looking side‐to‐side will be moderately sluggish.
|
| 2 |
Looking side‐to‐side will be a little sluggish.
|
| 3 |
Default |
Looking side‐to‐side will be just right - not too fast, not too slow.
|
| 4 |
Looking side‐to‐side will be just a tiny bit faster than average.
|
| 5 |
Looking side‐to‐side will be just a little faster than average.
|
| 6 |
Looking side‐to‐side will be faster than average.
|
| 7 |
Looking side‐to‐side will be moderately faster than average.
|
| 8 |
Looking side‐to‐side will be quite fast.
|
| 9 |
Looking side‐to‐side will be extremely fast.
|
| 10 |
Looking side‐to‐side will be ultra‐sensitive.
|
| Vertical Sensitivity |
1 |
Looking up and down wil be moderately sluggish.
|
| 2 |
Looking up and down wil be a little sluggish.
|
| 3 |
Default |
Looking up and down wil be just right - not too fast, not too slow.
|
| 4 |
Looking up and down wil be just a tiny bit faster than average.
|
| 5 |
Looking up and down wil be just a little faster than average.
|
| 6 |
Looking up and down wil be faster than average.
|
| 7 |
Looking up and down wil be moderately faster than average.
|
| 8 |
Looking up and down wil be quite fast.
|
| 9 |
Looking up and down wil be extremely fast.
|
| 10 |
Looking up and down wil be ultra‐sensitive.
|