Canon

Wuchek-pattern Spectre: Difference between revisions

From Halopedia, the Halo wiki

m (Corrected passenger count)
 
(12 intermediate revisions by 5 users not shown)
Line 3: Line 3:
{{Disambig header|Spectre variant featured in ''Halo: Combat Evolved''|introduced in ''Halo 2''|Wuzum-pattern Spectre}}
{{Disambig header|Spectre variant featured in ''Halo: Combat Evolved''|introduced in ''Halo 2''|Wuzum-pattern Spectre}}
{{Vehicle infobox
{{Vehicle infobox
|name=''Wuchek''-pattern Spectre
|name=''Wuchek''-pattern Patroller
|image=[[File:HCE WuchekSpectre.jpg|300px]]
|image=[[File:HCE WuchekSpectre.jpg|300px]]
|manufacturer=
|manufacturer=
Line 17: Line 17:
|hull=
|hull=
|armament=1 rapid-fire [[heavy plasma cannon]];{{Ref/Reuse|CFLore}}<br>Modification or ancestor of {{Pattern|Mamua'uda|Shade}}{{Ref/Reuse|CFLore}}
|armament=1 rapid-fire [[heavy plasma cannon]];{{Ref/Reuse|CFLore}}<br>Modification or ancestor of {{Pattern|Mamua'uda|Shade}}{{Ref/Reuse|CFLore}}
|crew=Two;
|crew=
*1 driver
*1 driver{{Ref/Reuse|CFLore}}
*1 gunner
*1 gunner{{Ref/Reuse|CFLore}}
|complement=1 passenger
|complement=1 passenger{{Ref/Reuse|CFLore}}
|consumables=
|consumables=
|othersystems=
|othersystems=
Line 28: Line 28:
|affiliation=[[Covenant]]
|affiliation=[[Covenant]]
}}
}}
The '''''Wuchek''-pattern patroller''' (more commonly known as the '''[[Spectre]]''') is a ground vehicle formerly in service with the [[Covenant]].{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=26|M=07|Y=2022}}
The '''''Wuchek''-pattern Patroller''' (more commonly known as the '''[[Spectre]]''') is a ground vehicle formerly in service with the [[Covenant]].{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=26|M=07|Y=2022}}


==Overview==
==Overview==
Line 37: Line 37:
The ''Wuchek'' [[design pattern]] of the Spectre line was designed by the [[Sangheili]] transport architect, [[Dren 'Teconzee]], and incorporated a number of heterodox modifications of older [[Forerunner]] mechanisms beneath its [[nanolaminate]] hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's [[Boosted gravity propulsion drive|propulsion systems]], navigation controls, power plant and weapons array.{{Ref/Reuse|CFLore}}
The ''Wuchek'' [[design pattern]] of the Spectre line was designed by the [[Sangheili]] transport architect, [[Dren 'Teconzee]], and incorporated a number of heterodox modifications of older [[Forerunner]] mechanisms beneath its [[nanolaminate]] hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's [[Boosted gravity propulsion drive|propulsion systems]], navigation controls, power plant and weapons array.{{Ref/Reuse|CFLore}}


The nature of the bespoke nature of the vehicle, and its usage of ancient Forerunner mechanisms, meant it was never widely manufactured and thus remained a rare sight on the battlefield.{{Ref/Reuse|CFLore}}
The bespoke nature of the vehicle, and its usage of ancient Forerunner mechanisms, meant it was never widely manufactured and thus remained a rare sight on the battlefield.{{Ref/Reuse|CFLore}}


==Production notes==
==Gameplay==
{{Main|Cut Halo: Combat Evolved vehicles#Shadow}}
{{Main|Spectre}}
The ''Wuchek''-pattern Spectre was originally developed as one of a [[Cut Halo: Combat Evolved vehicles|number of]] vehicles intended for inclusion in ''[[Halo: Combat Evolved]]''. The Spectre was originally developed under the name of the "Shadow", though was ultimately cut from the final release even despite appearing in the game's E3 2000 footage.{{Ref/Site|Id=Origin|URL=https://halo.bungie.net/News/content.aspx?cid=630|Site=Bungie.net|Page=The Origin of Halo|D=18|M=1|Y=2021}}  


The Shadow concept was later revived in ''[[Halo 2]]'' as the {{Pattern|Wuzum|Spectre}}; renamed due to the Shadow name having been given to the {{Pattern|Ruwaa|Shadow}}. The ''Wuchek'' design however would go unnamed until [[2022]]; with the vehicle restored to working condition for inclusion in the ''[[Halo Editing Kit]]'' as per the efforts of the [[Digsite]] project.{{Ref/Site|Id=HWCRF|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=07|M=07|Y=2022}} The vehicle was fully-canonised in a special edition issue of [[Canon Fodder]].{{Ref/Reuse|CFLore}}
==Production Notes==
The ''Wuchek''-pattern Spectre was developed for, and ultimately one of several [[Cut Halo: Combat Evolved vehicles|cut vehicles]] from the pre-release era of ''[[Halo: Combat Evolved]]'', with several pieces of concept art and in-game footage showcased at [[Halo E3 2000 trailer|E3 2000]]. At the time of its development, the vehicle was named the "Shadow", a name that would later be applied to [[Ruwaa-pattern Shadow|a Covenant troop transport vehicle]] introduced in ''[[Halo 2]]''. ''Halo 2'' would also see the introduction of the {{Pattern|Wuzum|Spectre}}, based heavily on the cut "Shadow" but given a significant redesign.
 
The vehicle was restored as part of the [[Digsite|Digsite Alpha]] initiative and later canonised in [[2022]] as the ''Wuchek''-pattern Spectre.{{Ref/Reuse|CFLore}} In [[2023]], the restored Spectre was released for use in ''Halo: Combat Evolved'' modding via the ''[[Halo Editing Kit]]'' as a fully functioning vehicle, featuring an operational driver, gunner and passenger seat. For simplicity, the vehicle was renamed from its in-development "Shadow" name to the Spectre in the fixed-up files.{{Ref/Site|Id=DSDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries - Halo: MCC|D=07|M=07|Y=2023}}


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HCE Spectre_Concept 1.png|Early concept art of the Shadow.
File:HCE Spectre_Concept 1.png|Early concept art of the "Shadow".
File:HCE Spectre_Concept 2.png|Finalized concept art of the cut Shadow.
File:HCE Spectre_Concept 2.png|Finalized concept art of the cut "Shadow".
File:HCE_EarlyShadow_Concept.jpg|Another piece of concept art for the Shadow.
File:HCE_EarlyShadow_Concept.jpg|Another concept art piece of the "Shadow".
File:HCE Transport Concept.jpg|Concept art of the Shadow's controls.
File:HCE Transport Concept.jpg|Concept art of the "Shadow"'s controls.
File:Halo Spectre Concept.jpg|The "Shadow" in-game.
File:Halo Spectre Concept.jpg|The "Shadow" in-game.
File:PXH_Vehicle-Spectre1.jpg|The Shadow ported into ''Combat Evolved''.
File:PXH_Vehicle-Spectre1.jpg|The ''Wuchek'' Spectre ported into ''Combat Evolved''.
File:PHX_Spectre_shadertests.jpg|The Shadow ported into ''Combat Evolved'', demonstrating the vehicle's appearance under different shader settings.
File:PHX_Spectre_shadertests.jpg|The ''Wuchek'' Spectre ported into ''Combat Evolved'', demonstrating the vehicle's appearance under different shader settings.
File:HCE_Digsite_Vehicles_1.jpg|The ''Wuchek'' Spectre restored into ''Combat Evolved'' by Digsite (second from left).
File:HCE Spectre Driving Screenshot.png|Driving the Spectre.
File:HCE Spectre Gunning Screenshot.png|Operating the Spectre's gun.
</gallery>
</gallery>



Latest revision as of 18:08, August 27, 2023

This article is about Spectre variant featured in Halo: Combat Evolved. For introduced in Halo 2, see Wuzum-pattern Spectre.
Wuchek-pattern Patroller
The Wuchek-pattern Spectre restored to Halo: CE.
Production information

Product line:

Spectre

Technical specifications

Armament:

1 rapid-fire heavy plasma cannon;[1]
Modification or ancestor of Mamua'uda-pattern Shade[1]

Crew:

Complement:

1 passenger[1]

Usage

Role(s):

Patrol craft

Affiliation:

Covenant

 

The Wuchek-pattern Patroller (more commonly known as the Spectre) is a ground vehicle formerly in service with the Covenant.[1]

Overview[edit]

Design details[edit]

The Wuchek-pattern Spectre is defined from its Wuzum-pattern counterpart by its distinct red outer hull. It incorporates a rapid-fire heavy plasma cannon bespoke-designed by Achoem Weapons as payment for a now-undocumented favour - believed to be either an ancestor or modification of the Mamua'uda-pattern Shade turret.[1]

Development history[edit]

The Wuchek design pattern of the Spectre line was designed by the Sangheili transport architect, Dren 'Teconzee, and incorporated a number of heterodox modifications of older Forerunner mechanisms beneath its nanolaminate hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's propulsion systems, navigation controls, power plant and weapons array.[1]

The bespoke nature of the vehicle, and its usage of ancient Forerunner mechanisms, meant it was never widely manufactured and thus remained a rare sight on the battlefield.[1]

Gameplay[edit]

Main article: Spectre

Production Notes[edit]

The Wuchek-pattern Spectre was developed for, and ultimately one of several cut vehicles from the pre-release era of Halo: Combat Evolved, with several pieces of concept art and in-game footage showcased at E3 2000. At the time of its development, the vehicle was named the "Shadow", a name that would later be applied to a Covenant troop transport vehicle introduced in Halo 2. Halo 2 would also see the introduction of the Wuzum-pattern Spectre, based heavily on the cut "Shadow" but given a significant redesign.

The vehicle was restored as part of the Digsite Alpha initiative and later canonised in 2022 as the Wuchek-pattern Spectre.[1] In 2023, the restored Spectre was released for use in Halo: Combat Evolved modding via the Halo Editing Kit as a fully functioning vehicle, featuring an operational driver, gunner and passenger seat. For simplicity, the vehicle was renamed from its in-development "Shadow" name to the Spectre in the fixed-up files.[2]

Gallery[edit]

Sources[edit]