Gameplay

Tyrant: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Multiplayer Map Infobox
{{Disambig header|the ''[[Halo 5: Guardians]]'' multiplayer map|the Covenant anti-aircraft gun|Cheru-pattern Tyrant}}
{{Multiplayer map infobox
|pagegamelabel=H5G
|name=Tyrant
|name=Tyrant
|image=[[File:H5G - Tyrant 3.jpg|300px]]
|image=[[File:H5G - Tyrant 3.jpg|300px]]
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*[[Team Slayer]]
*[[Team Slayer]]
}}
}}
{{Article Quote|Only ghosts remain to rule this broken kingdom.}}
{{Article quote|Only ghosts remain to rule this broken kingdom.}}


'''Tyrant''' is a ''[[Halo 5: Guardians]]'' [[multiplayer]] map, set in and around [[Site C]], a [[Forerunner]] structure in the [[Zeta Hydronis Secundus system]]. The map is small-scale and symmetrical and was designed for the [[Capture the Flag]] and [[Assault]] gametypes. The map is ideal for both long and short range combat, with players being able to utilize both the [[Z-180 Scattershot|Scattershot]] and [[SRS99-S5 AM sniper rifle|Sniper rifle]].<ref name="gamespot">[http://www.gamespot.com/articles/next-halo-5-free-dlc-maps-revealed-see-them-here/1100-6436142/ '''Gamespot''' - ''Next Halo 5 Free DLC Maps revealed'']</ref> Tyrant was released with the [[Ghosts of Meridian]] update on [[2016|April 6, 2016]].
'''Tyrant''' is a ''[[Halo 5: Guardians]]'' [[multiplayer]] map, set in and around [[Site C]], a [[Forerunner]] structure in the [[Zeta Hydronis Secundus system]]. The map is small-scale and symmetrical, and was designed for the [[Capture the Flag]] and [[Assault]] gametypes. The map is ideal for both long and short range combat, with players being able to utilize both the [[Z-180 Scattershot|Scattershot]] and [[SRS99-S5 AM sniper rifle|Sniper rifle]].<ref name="gamespot">[http://www.gamespot.com/articles/next-halo-5-free-dlc-maps-revealed-see-them-here/1100-6436142/ '''Gamespot''' - ''Next Halo 5 Free DLC Maps revealed'']</ref> Tyrant was released with the [[Ghosts of Meridian]] update on [[2016|April 6, 2016]].


==Description==
==Description==
Forestalling the Flood required sacrifice. Worlds were burned to molten husks to deny the parasite new hosts, Forerunner citizens immolated themselves in fusion fire when infection forms overran final defensive structures, and starships jumped into suns to deny the Gravemind a vehicle to spread his malevolent influence. In this particular system, the Forerunner Miner rate had built a network of colonies buried deep inside rich planetoids, crafting comfortable warrens and workshops as beautiful as they were labyrinthine. Protected by layers of hard light and exotic matter, and fitted with energy projectors powered by seething natal universes, they were impregnable fortresses that the Flood broke themselves on . . . until the Gravemind itself turned an infinitesimal portion of its baleful intelligence to bear on the problem.
Forestalling the Flood required sacrifice. Worlds were burned to molten husks to deny the parasite new hosts, Forerunner citizens immolated themselves in fusion fire when infection forms overran final defensive structures, and starships jumped into suns to deny the Gravemind a vehicle to spread his malevolent influence. In this particular system, the Forerunner Miner rate had built a network of colonies buried deep inside rich planetoids, crafting comfortable warrens and workshops as beautiful as they were labyrinthine. Protected by layers of hard light and exotic matter, and fitted with energy projectors powered by seething natal universes, they were impregnable fortresses that the Flood broke themselves on . . . Until the Gravemind itself turned an infinitesimal portion of its baleful intelligence to bear on the problem.


Grasping impossible filaments buried beneath reality by the long-vanished Precursors, Gravemind pulled at strands that twisted and warped real space. Walls made of collapsed starmatter cracked and shattered, entire fleets of kilometer-long warships vanished in flares of scathing light, and colony planetoids were ripped asunder; cracks in the Miner’s defenses into which the Gravemind poured billions of walking corpses, all cackling with one voice that drowned out desperate screams and final shouts of useless defiance. Those that survived the initial onslaught could only activate failsafes and await hordes of twitching Flood forms wearing the bodies of their families. The facility known as Zeta Hydronis Secundus, Site C by human explorers is one of the few mostly-intact Forerunner structures remaining in the system, a grim reminder that even godlike artifice can be undone by the minds and hands of mad and boundless tyrants.
Grasping impossible filaments buried beneath reality by the long-vanished Precursors, Gravemind pulled at strands that twisted and warped real space. Walls made of collapsed starmatter cracked and shattered, entire fleets of kilometer-long warships vanished in flares of scathing light, and colony planetoids were ripped asunder; cracks in the Miner’s defenses into which the Gravemind poured billions of walking corpses, all cackling with one voice that drowned out desperate screams and final shouts of useless defiance. Those that survived the initial onslaught could only activate fail-safes and await hordes of twitching Flood forms wearing the bodies of their families. The facility known as Zeta Hydronis Secundus, Site C by human explorers is one of the few mostly-intact Forerunner structures remaining in the system, a grim reminder that even godlike artifice can be undone by the minds and hands of mad and boundless tyrants.


==Trivia==
==Trivia==
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==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
===Concept art===
===Concept art===
<gallery>
<gallery>
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==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels|H5|mode=yes}}
{{Levels|H5|mode=yes}}
[[Category:Halo 5: Guardians multiplayer maps]]
[[Category:Halo 5: Guardians multiplayer maps]]

Latest revision as of 18:39, April 30, 2023

This article is about the Halo 5: Guardians multiplayer map. For the Covenant anti-aircraft gun, see Cheru-pattern Tyrant.
Tyrant
H5G - Tyrant 3.jpg
Map overview

Game:

Halo 5: Guardians

Lore information

Location:

"Site C", Zeta Hydronis Secundus system

Gameplay overview

Terrain:

Forerunner, asteroid

Recommended number of players:

8

Recommended gametype(s):

 
Only ghosts remain to rule this broken kingdom.

Tyrant is a Halo 5: Guardians multiplayer map, set in and around Site C, a Forerunner structure in the Zeta Hydronis Secundus system. The map is small-scale and symmetrical, and was designed for the Capture the Flag and Assault gametypes. The map is ideal for both long and short range combat, with players being able to utilize both the Scattershot and Sniper rifle.[1] Tyrant was released with the Ghosts of Meridian update on April 6, 2016.

Description[edit]

Forestalling the Flood required sacrifice. Worlds were burned to molten husks to deny the parasite new hosts, Forerunner citizens immolated themselves in fusion fire when infection forms overran final defensive structures, and starships jumped into suns to deny the Gravemind a vehicle to spread his malevolent influence. In this particular system, the Forerunner Miner rate had built a network of colonies buried deep inside rich planetoids, crafting comfortable warrens and workshops as beautiful as they were labyrinthine. Protected by layers of hard light and exotic matter, and fitted with energy projectors powered by seething natal universes, they were impregnable fortresses that the Flood broke themselves on . . . Until the Gravemind itself turned an infinitesimal portion of its baleful intelligence to bear on the problem.

Grasping impossible filaments buried beneath reality by the long-vanished Precursors, Gravemind pulled at strands that twisted and warped real space. Walls made of collapsed starmatter cracked and shattered, entire fleets of kilometer-long warships vanished in flares of scathing light, and colony planetoids were ripped asunder; cracks in the Miner’s defenses into which the Gravemind poured billions of walking corpses, all cackling with one voice that drowned out desperate screams and final shouts of useless defiance. Those that survived the initial onslaught could only activate fail-safes and await hordes of twitching Flood forms wearing the bodies of their families. The facility known as Zeta Hydronis Secundus, Site C by human explorers is one of the few mostly-intact Forerunner structures remaining in the system, a grim reminder that even godlike artifice can be undone by the minds and hands of mad and boundless tyrants.

Trivia[edit]

An Unggoy Storm can be seen floating around the map.[2]

Gallery[edit]

Concept art[edit]

Gameplay[edit]

Sources[edit]