Gameplay

Fort Deen: Difference between revisions

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{{Title|Fort Deen}}
{{Status|Gameplay}}
{{Era|RW}}
{{Disambig header|the [[Halo Wars]] [[multiplayer]] mapthe location|Fort Deen (location)}}
{{Center|''This article for about the [[Halo Wars]] [[multiplayer]] map. For the location, see [[Fort Deen]]''}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|name=Fort Deen
|name=Fort Deen
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|game=''[[Halo Wars]]''
|game=''[[Halo Wars]]''
|map=
|map=
|location=[[Fort Deen]], presumably on [[Arcadia]]
|location=[[Fort Deen (location)|Fort Deen]], [[Arcadia]]
|terrain=*Urban
|terrain=*Urban
*Polluted
*Polluted
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}}
}}


{{Article quote|Named for a famous UNSC colonel who broke a Covenant siege, this divided map features highly defendable lanes, but strategically-placed teleports offer clever attackers alternatives.}}
{{Article quote|Named for a [[Deen|famous]] [[United Nations Space Command|UNSC]] [[colonel]] who broke a Covenant siege, this divided map features highly defendable lanes, but strategically-placed teleports offer clever attackers alternatives.}}
'''Fort Deen''' is a [[multiplayer]] map for ''[[Halo Wars]]''.<ref>[https://www.halowars.com/GameInfo/Maps.aspx '''Official Halo Wars Community Site''': ''Skirmish Maps'']</ref>
'''Fort Deen''' is a [[multiplayer]] map for ''[[Halo Wars]]''.<ref>[https://www.halowars.com/GameInfo/Maps.aspx '''Official Halo Wars Community Site''': ''Skirmish Maps'']</ref>


==Overview==
==Overview==
Fort Deen is a symmetrical map. It has three starting bases for the player and his/her allies on either side of the map. It also has four additional bases, each in close proximity to the starting bases, which are initially occupied by [[rebel base]]s and defended by [[unidentified insurrectionist group|rebels]]. In the middle of the map, there are two [[energy wall]]s, which, when garrisoned by infantry, activate impassable energy barriers, blocking any direct access to the other side of the map. There are, however, side-paths on each side of the map that can be used as a secondary route, but they also have garrisonable energy walls. If all routes to the other side of the map are blocked by energy barriers, there are a [[Forerunner teleporter|teleporters]] on each side that can transport the units to the other side of the map, beyond the energy walls, allowing quick access to the enemy's side of the map. Both teleporters have [[deployable lookout tower]]s stationed next to them.
Fort Deen is a symmetrical map. It has three starting bases for the player and his/her allies on either side of the map. It also has four additional bases, each in proximity to the starting bases, which are initially occupied by [[rebel base]]s and defended by [[Unidentified insurrectionist group|rebels]]. In the middle of the map, there are two [[energy wall]]s, which, when garrisoned by infantry, activate impassable energy barriers, blocking any direct access to the other side of the map. There are, however, side-paths on each side of the map that can be used as a secondary route, but they also have garrisonable energy walls. If all routes to the other side of the map are blocked by energy barriers, there are a [[Forerunner teleporter|teleporters]] on each side that can transport the units to the other side of the map, beyond the energy walls, allowing quick access to the enemy's side of the map. Both teleporters have [[Covenant watchtower]]s stationed next to them.


==Tactics==
==Tactics==
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==Trivia==
==Trivia==
*The level and the eponymous fort are named after Tim Deen, one of [[Ensemble Studios]]' senior designers.<ref name=1up>[http://www.1up.com/previews/halo-wars?pager.offset=0 '''1up.com''' ''- Ten Things You Didn't Know About Halo Wars''] (defunct, backup on [https://web.archive.org/web/20160615083241/http://www.1up.com/previews/halo-wars?pager.offset=0 Archive.org])</ref>
*The level and the eponymous fort are named after Tim Deen, one of [[Ensemble Studios]]' senior designers.{{Ref/Site|Id=1UP|URL=http://www.1up.com/do/previewPage?pager.offset=0&cId=3172311&p=|Site=1UP|Page=10 Things You Didn't Know About Halo Wars|D=13|M=4|Y=2016}}
*The map was remade for ''[[Halo Wars 2]]'' in 2019, now known as [[Fort Jordan]].
*The map was remade for ''[[Halo Wars 2]]'' in 2019, now known as [[Fort Jordan]].


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:Deen.jpg|A strategic map of Fort Deen.
File:Deen.jpg|A strategic map of Fort Deen.
File:HW_FortDeen_Battle.jpg|A battle on Fort Deen. Note the presence of [[Type-28 Spirit]] dropships, which are usually unavailable in multiplayer.
File:HW_FortDeen_Battle.jpg|A battle on Fort Deen. Note the presence of {{Pattern|Taaku Xur|Spirit}} dropships, which are usually unavailable in multiplayer.
File:HW_FortDeen_AngledView.jpg|An angled view of Fort Deen.
File:HW_FortDeen_AngledView.jpg|An angled view of Fort Deen.
</gallery>
</gallery>


==Sources==
==Sources==

Latest revision as of 23:48, March 27, 2024

This article is about the Halo Wars multiplayer mapthe location. For Fort Deen (location), see [[:{{{3}}}]].
Fort Deen
This is an overhead view of Fort Deen from the Halo Wars community site.
Map overview

Game:

Halo Wars

Lore information

Location:

Fort Deen, Arcadia

Gameplay overview

Terrain:

  • Urban
  • Polluted
  • Foggy

Recommended number of players:

3v3 (6 players)

 
Named for a famous UNSC colonel who broke a Covenant siege, this divided map features highly defendable lanes, but strategically-placed teleports offer clever attackers alternatives.

Fort Deen is a multiplayer map for Halo Wars.[1]

Overview[edit]

Fort Deen is a symmetrical map. It has three starting bases for the player and his/her allies on either side of the map. It also has four additional bases, each in proximity to the starting bases, which are initially occupied by rebel bases and defended by rebels. In the middle of the map, there are two energy walls, which, when garrisoned by infantry, activate impassable energy barriers, blocking any direct access to the other side of the map. There are, however, side-paths on each side of the map that can be used as a secondary route, but they also have garrisonable energy walls. If all routes to the other side of the map are blocked by energy barriers, there are a teleporters on each side that can transport the units to the other side of the map, beyond the energy walls, allowing quick access to the enemy's side of the map. Both teleporters have Covenant watchtowers stationed next to them.

Tactics[edit]

  • Fully upgraded Marines or ODSTs can hold out for a long time in the energy wall. Hornets can complement the Marines, hitting the enemy but staying safe behind the barrier.
  • Send forces to eliminate a side energy wall that enemies have occupied. Have building killers go in a separate direction.
  • Stationing some units behind the teleporter near the player's base can help flank attackers.
  • Air units can pass over energy barriers without any problems. A "rush" with Sparrowhawks may surprise the opponents, and Pelicans can transport force over the barrier.

Trivia[edit]

Gallery[edit]


Sources[edit]