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Abomination: Difference between revisions

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(→‎Gameplay: Need confirmations if abominations can attack air unit and how much the damage is dealt to it, i assume it is either okay or poor.)
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==Gameplay==
==Gameplay==
The Abomination is the super unit for the Flood faction in ''Halo Wars 2''<nowiki>'</nowiki>s expansion ''[[Awakening the Nightmare]]''. The abominations has an ability to strengthen the Flood's firepower and defenses, allowing the packs surrounding the Abominations to become more durable and lethal to the enemies. It possess a powerful slam for attack, utilizing it's tentacles arm to whip the ground dealing considerate damage to infantry. It is best to eliminate the abominations quickly before the other Flood Forms are rallying around abominations. Abominations generally performed well against infantry and vehicles.
The Abomination is the super unit for the Flood faction in ''Halo Wars 2''<nowiki>'</nowiki>s expansion ''[[Awakening the Nightmare]]''. The Abomination has the ability to strengthen the Flood's firepower and defenses, allowing the packs surrounding the Abominations to become more durable and lethal to the enemies. It possess a powerful slam for attack, utilizing its tentacle arm to whip the ground, dealing considerate damage to infantry. It is best to eliminate Abominations quickly before the other Flood Forms rally around them. Abominations generally perform well against infantry and vehicles.


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Revision as of 12:14, February 19, 2018

"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content from Halo Wars 2: Awakening the Nightmare, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
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Template:Flood Species Infobox The Abomination is a large and powerful Flood key mind war-form.[1][2]

Background

A mobile key mind form below the level of a Proto-Gravemind, the Abomination is an evolution of the Juggernaut command form. The Abomination's role is to direct lesser Flood in combat, greatly increasing their effectiveness with its coordinating intelligence. Abominations are created when normal Flood hives cannot be formed and the Flood must remain mobile. As the Flood gathers strength, it will assemble attack waves of lesser Flood forms around Abominations for protection.[2]

Gameplay

The Abomination is the super unit for the Flood faction in Halo Wars 2's expansion Awakening the Nightmare. The Abomination has the ability to strengthen the Flood's firepower and defenses, allowing the packs surrounding the Abominations to become more durable and lethal to the enemies. It possess a powerful slam for attack, utilizing its tentacle arm to whip the ground, dealing considerate damage to infantry. It is best to eliminate Abominations quickly before the other Flood Forms rally around them. Abominations generally perform well against infantry and vehicles.

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Production notes

The Abomination was introduced as the Flood super unit in Halo Wars 2's Awakening the Nightmare expansion. Its design is derived from the Flood Juggernaut, a Flood form that was originally created for Halo 2 but was ultimately cut from the game, though the Abomination is significantly larger than its forebear in-game.

Gallery

List of appearances

Sources