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===Design details===
===Design details===
The Threat Seeker is a small, vaguely-spherical device encased in red painted metal. The device is fired from a handheld launcher in a similar manner to the [[Threat Sensor]] and [[Shroud Screen]]. Upon deployment, the Threat Seeker will impact on a surface, bouncing at least once before activating shortly after. When it activates, the device detonates and emits a single pulse which highlights nearby enemies on the [[heads-up display]] of the user, in a manner much like that of the Threat Sensor. The enemies must be within line of sight of the Threat Seeker to be revealed.{{Ref/Reuse|HCSTwitch}}{{Ref/Reuse|S4Sandbox}}{{Ref/YouTube|Id=S4Trailer|DyvwxoRtfH0|HALO|Season 4: Infection Trailer <nowiki>|</nowiki> Halo Infinite|D=14|M=06|Y=2023}}
The Threat Seeker is a small, vaguely-spherical device encased in red painted metal. The device is fired from a handheld launcher in a similar manner to the [[Threat Sensor]] and [[Shroud Screen]]. Upon deployment, the Threat Seeker will impact on a surface, bouncing at least once before activating shortly after. When it activates, the device detonates and emits a single pulse which highlights nearby enemies on the [[heads-up display]] of the user, in a manner much like that of the Threat Sensor. The enemies must be within line of sight of the Threat Seeker to be revealed.{{Ref/Reuse|HCSTwitch}}{{Ref/Reuse|S4Sandbox}}{{Ref/YouTube|Id=S4Trailer|DyvwxoRtfH0|HALO|Season 4: Infection Trailer <nowiki>|</nowiki> Halo Infinite|D=14|M=06|Y=2023}}
===Development history===
Threat Seekers were developed by the [[Order of Harmony]], a human group within the Banished, based on captured [[United Nations Space Command]]-built Threat Sensors. The Order have prioritised the construction of Threat Seekers to put their troops on an equal playing field with the alien species of the Banished; while [[Jiralhanae]] and [[Kig-Yar]] have heightened senses that make them efficient hunters, the Order use Threat Seekers for a similar function. The Seeker's design is intended to startle enemy forces and elicit a reaction similar to that of a thrown [[M9 fragmentation grenade|fragmentation grenade]].{{Ref/Site|Id=CFShocks|URL=https://www.halowaypoint.com/news/canon-fodder-system-shocks|Site=Halo Waypoint|Page=Canon Fodder - System Shocks|D=30|M=06|Y=2023}}


==Gameplay==
==Gameplay==

Revision as of 19:21, June 30, 2023

Threat Seeker
The Threat Seeker.
Production overview

Manufacturer:

Banished

Type:

Equipment

Service history

In service:

Post-Covenant War conflicts

 

The Threat Seeker is a piece of equipment developed by the Banished. When deployed, the Threat Seeker emits a brief pulse, revealing the locations of nearby enemies within line of sight of the device.[1][2]

Overview

Design details

The Threat Seeker is a small, vaguely-spherical device encased in red painted metal. The device is fired from a handheld launcher in a similar manner to the Threat Sensor and Shroud Screen. Upon deployment, the Threat Seeker will impact on a surface, bouncing at least once before activating shortly after. When it activates, the device detonates and emits a single pulse which highlights nearby enemies on the heads-up display of the user, in a manner much like that of the Threat Sensor. The enemies must be within line of sight of the Threat Seeker to be revealed.[1][2][3]

Development history

Threat Seekers were developed by the Order of Harmony, a human group within the Banished, based on captured United Nations Space Command-built Threat Sensors. The Order have prioritised the construction of Threat Seekers to put their troops on an equal playing field with the alien species of the Banished; while Jiralhanae and Kig-Yar have heightened senses that make them efficient hunters, the Order use Threat Seekers for a similar function. The Seeker's design is intended to startle enemy forces and elicit a reaction similar to that of a thrown fragmentation grenade.[4]

Gameplay

Halo Infinite

The Threat Seeker is a piece of equipment in Halo Infinite released in Season 04: Infection. Like the Threat Sensor and Shroud Screen, the Threat Seeker can be fired across considerable distances and will activate after bouncing off of at least one surface,[1][3] rewarding skilled players for clever shots.[2] Upon activation, the device emits a pulse that highlights enemy players within its radius for the duration of a player's shield recharge timer, provided that they are within line of sight of the Threat Seeker. The highlighted enemy players will be revealed for all nearby members of the user's team.[1][2]

Production notes

It is clear to see the overlap between the Threat Seeker and the Threat Sensor; the Seeker was conceived as a version of the Sensor that is more balanced for competitive gameplay, such as in Ranked modes and in the Halo Championship Series.[1] To differentiate the two equipment further, the Threat Sensor received several changes with the release of Season 04: Infection. These accentuate its usefulness as a location-based marking equipment, increasing its duration, rate of pulses, and effective radius, while decreasing the time in which players remain revealed.[2]

Gallery

List of appearances

Sources