H2:Uprising
From Halopedia, the Halo wiki
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The surface of Installation 05, near the Control Room. |
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Objective(s): |
Take revenge upon the Brute traitors and reach the canyon floor |
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Par Time: |
00:15:00 (Master Chief Collection) |
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Par Score: |
9,000 (Master Chief Collection) |
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Halopedia has a walkthrough guide for this level; see H2:Uprising/Walkthrough. |
| “ | This is certain: The Brutes shall pay for the blood they have spilled. | ” |
Uprising is the thirteenth campaign level of Halo 2, and the twelfth playable one. The level follows the Arbiter as he is teleported to the vicinity of the Control Room, only to discover Jiralhanae treachery against his own kind. Whereas the next level, High Charity, returns to John-117 as the protagonist, the Arbiter's storyline is continued directly in The Great Journey.
In Halo 2 for Windows Vista, upon completing this level on Normal, Heroic, or Legendary will award the player the achievement "Uprising" and 30 Gamerscore.
Transcript[edit]
{Cutscene} {Anniversary Cutscene}
The view shows a view of Delta Halo's Control Room.
Original version:
Arbiter Thel 'Vadamee is seen arriving on a cliff face via teleporting from the Gravemind. He then turns to his left and finds an abandoned Okarda'phaa-pattern plasma rifle, lying on a rock stained with Sangheili blood. He picks it up and readies himself on the path ahead.
Anniversary version:
A teleportation portal induced by the Gravemind is seen appearing on a cliff face, as Arbiter Thel 'Vadamee appears and falls through. He gathers himself before seeing the portal close behind him and turns to see the path ahead of him. He pauses with a shocked look in his eyes as he picks up, and examines, a Okarda'phaa-pattern plasma rifle, before walking forward.
{Gameplay}
Oh, So That's How it Is[edit]
Brute shot grenades are seen going off in the distance, followed by plasma rifle bursts firing in the air.
- Jiralhanae #1: "Weaklings!"
'Vadamee encounters a badly wounded Sangheili lying on the ground with an energy sword lying next to him.
- Sangheili #1: (weakly) "The Brutes have betrayed us... the Councilors..."
The Sangheili dies. A Jiralhanae is seen shooting at another dead Sangheili nearby.
- Jiralhanae #1: "Let's just throw them over the edge!"
- Jiralhanae #2: "Where's the fun in that?"
Another Jiralhanae approaches the two other Jiralhanae.
- Jiralhanae #1 "I already checked there!"
- Jiralhanae #3: "Just making sure..."
If the player chooses to fight head on, alerting the trio of Jiralhanae:
- Jiralhanae #2: (sarcastically) "So, you've come to save your friends!"
After killing the trio of Jiralhanae silently or not, the Arbiter continues on, finding a larger Jiralhanae pack, led by a Jiralhanae Captain.
If the player chooses to ambush the trio of Jiralhanae and assassinates them without alerting the nearby Jiralhanae pack, after a while:
- Jiralhanae Captain: (growls) "Go see what's taking them so long!"
Eventually, the Jiralhanae pack discover 'Vadamee.
- Jiralhanae Captain: "He's still just an Elite. Go! Kill him!"
'Vadamee manages to fight his way up to the doors of a structure. A cloaked Special Operations Sangheili arrives from the door and helps 'Vadamee to kill any remaining Jiralhanae. He returns to the doors, and looks at a dead Sangheili.
- Special Operations Sangheili: "By the Prophets ... what have these Brutes done?"
The Sangheili turns and looks at 'Vadamee, then tightens his fist in anger.
- Special Operations Sangheili: "They have shed our brothers' blood... and for that, they must die!"
Covenant Orbital insertion pods land on the canyon, unveiling Sangheili reinforcements: a Sangheili Zealot and two Sangheili Minors.
- Special Operations Sangheili: "A Zealot! So much for a stealthy advance."
- Sangheili Zealot: "Bah! Over so soon?"
If the player chooses to move into the structure before the rest of the Sangheili reinforcements do:
- Sangheili Zealot: "Arbiter! Save some for the rest of us!"
If the player chooses to wait until the reinforcements enter the structure:
- Sangheili Zealot: "Make haste! There are more Brutes to kill!"
The Sangheili continue through two hallways, go through a door, and head into a cave with Forerunner platforms. Two Unggoy stationed on the upper levels of the cave notice the doors open, become spooked and flee.
- Sangheili Zealot: "Ha ha! Long have I waited for this!"
- Jiralhanae #4: "Not all dead? Raise the alarms!"
The Sangheili group fight their way through many Jiralhanae and Kig-Yar continue on to the upper level, where the two Unggoy are under attack from a group of Kig-Yar. Soon a group of Jiralhanae and Yanme'e enter from a door on the upper level. The Arbiter and his team manage to kill all Covenant present. They move on into a room, where a pair of Jiralhanae and several Kig-Yar are holding their position. The Sangheili eliminate them and move on. In the corner of the room, a single Unggoy can be seen cowering among a few Unggoy corpses.
If the player chooses to approach the cowering Unggoy:
- Cowardly Grunt: "Please ... no hurt! Me like Elites! Brutes stinky bad-bad! Me stay here, make sure no Brutes come behind, mighty Arbiter!" (Chuckles nervously)
The Sangheili group head through a hallway with dead Sangheili, Unggoy, and weapons scattered about. One of the Sangheili crouches next to the dead bodies.
- Special Operations Sangheili #1: "Start the journey... be at peace."
Alternatively:
- Sangheili Minor #1: " ...And yet I live."
or
- Sangheili Zealot: "He is no more."
If one of the Jiralhanae escapes the previous encounter, he runs ahead to warn the others.
- Jiralhanae #5: "Elite resistance! Warn the others!"
'Vadamee and his allies go into a multi-leveled room, where more Covenant forces consisting of Jiralhanae and Kig-Yar await. The Sangheili catch them by surprise and easily defeat them. A Sangheili Minor armed with a carbine joins the group.
The Sangheili move through another corridor scattered with dead Sangheili, Unggoy, and more weapons. The room after the corridor is occupied by more Jiralhanae and Kig-Yar, including a Jiralhanae-operated Shade turret. Another fight starts as the two forces meet, and more Jiralhanae enter the room to aid their allies. They are all taken out. The Sangheili move on, to a large door.
Step Aside, Let The Man Through[edit]
As the door to the outside opens, several Jiralhanae and Kig-Yar are taken by surprise as the Sangheili charge at them.
As the Sangheili head forward, a Jiralhanae Captain rides a Ghost into the area and disembarks. A pack of Jiralhanae follow, some wielding human shotguns and augmented by a Kig-Yar Sniper. They clash with the San