Canon

Type-3 active camouflage: Difference between revisions

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{{Era|Post}}
{{Status|Canon}}
{{Stub}}
{{Weapon infobox
{{Weapon Infobox
|image = [[File:H4-ActiveCamo-ModuleDevice.png|250px]]
|image=[[File:H4-ActiveCamo-ModuleDevice.png|250px]]
|name = Type-3 Refraction Dissonance Modifier/Camouflage
|name=Type-3 Refraction Dissonance Modifier/Camouflage
|manufacturer = [[Merchants of Qikost]]<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/active-camouflage '''Halo Waypoint''' - ''Active Camouflage'']</ref>
|manufacturer=[[Merchants of Qikost]]
|model =  
|model=
|type = [[Active camouflage]] module
|type=[[Active camouflage]] module
|cost =  
|cost=
|length = {{Convert|2.5|in|cm}}{{Ref/Reuse|universe}}<ref name="H4VG">'''[[Halo 4: The Essential Visual Guide]]''', ''page 136''</ref>
|length={{Convert|2.5|in|cm}} <ref name="H4VG">'''Halo 4: The Essential Visual Guide''', ''page 136''</ref>
|width = {{Convert|12.1|in|cm}}{{Ref/Reuse|universe}}{{Ref/Reuse|H4VG}}
|width={{Convert|12.1|in|cm}}<ref name="H4VG"/>
|height = {{Convert|4.4|in|cm}}{{Ref/Reuse|universe}}{{Ref/Reuse|H4VG}}
|height={{Convert|4.4|in|cm}}<ref name="H4VG"/>
|service = [[Post-Covenant War conflicts]]
|service=[[Post-Covenant War conflicts]]
|affiliation=*Independent [[Sangheili]] [[keep]]s
*[[Jul 'Mdama's Covenant faction]]
*[[Spartan (branch)|Spartans]]
}}
}}
The '''Type-3 Refraction Dissonance Modifier/Camouflage''' ('''T-3 RDM/C'''), more commonly known as '''[[active camouflage]]''' or '''active camo''', is a refraction dissonance modifier and an [[armor abilities#Halo 4|armor plug-in]] that can bend light around the surface of an individual or structure.{{Ref/Reuse|universe}} Designed to make the wearer invisible to visual scanning for a short time, its user is only noticeable by the diffraction of light around the wearer, making them appear as a "shimmer". It also generates false radar signatures to help conceal the movement of its user. However, these contacts are a double-edged sword; the presence of them will instantly alert any observant enemy to the fact that there is a cloaked enemy in the vicinity.<ref>'''[[Halo 4: Official Game Guide|Halo 4 Prima Official Game Guide]]''' (Collector's Edition), pages 48 & 268</ref>


The '''Type-3 Refraction Dissonance Modifier/Camouflage''', more commonly known as '''[[active camouflage]]''' or '''active camo''', is an [[armor abilities#Halo 4|armor plug-in]] designed to make the wearer invisible to visual scanning for a short time, only noticeable by the diffraction of light around the wearer, making them appear as a "shimmer". It also generates false radar signatures to help conceal the movement of its user. However, these contacts are a double-edged sword; the presence of them will instantly alert any observant enemy to the fact that there is a cloaked enemy in the vicinity. <ref>'''[[Halo 4: Official Game Guide|Halo 4 Prima Official Game Guide]]''' (Collector's Edition), pages 48 & 268</ref>
== History ==
Even before they pooled their knowledge of sensor masking and optical camouflage techniques with the establishment of the [[Writ of Union]] in [[852 BCE]], the [[Sangheili]] and the [[San'Shyuum]] experimented with various [[active camouflage]] systems. While active camouflage devices eventually incorporated some reverse-engineered [[Forerunner]] technology, [[Covenant]] devices utilize a distinct branch of "[[baffler]]" systems.{{Ref/Reuse|universe}}


==Gameplay==
The device was deemed an essential piece of Covenant technology early on during the [[Human-Covenant War]], and extensively researched by the [[Office of Naval Intelligence]]. Over the course of the war, the active camouflage device was wielded by many Sangheili—usually those found in [[Special Operations Sangheili|Special Operations]] or [[Sangheili Zealot|Zealot]] classes. However, ONI's research breakthroughs led to ad hoc compatibility with particular [[UNSC]] armor and BDU types, the most prominent and notable being that of the [[MJOLNIR Powered Assault Armor]], as worn by [[SPARTAN programs|Spartans]].{{Ref/Reuse|universe}}
Similarly to the active camouflage armor ability in Halo Reach, the Camo in Halo 4 is most useful for ambush tactics, concealment during sniping operations, and sneaking across open ground.  
It is most effective while motionless, as movement disturbs the effect and makes the operator much more visible. An excellent combination is a long-range weapon (like a sniper) to pick off far away enemies with little chance of return fire as they cannot find  you, or a close-range weapon (like a shotgun), and a closed hall with little cover, where it will give the operator the split-second chance they need to kill their opponent first.


==Gallery==
== Gameplay ==
Similarly to the active camouflage armor ability in ''[[Halo: Reach]]'', the Camo in ''[[Halo 4]]'' is most useful for ambush tactics, concealment during sniping operations, and sneaking across open ground.
 
It is most effective while motionless, as movement disturbs the effect and makes the operator much more visible. An excellent combination is a long-range weapon (like a sniper) to pick off far away enemies with little chance of return fire as they cannot find you, or a close-range weapon (like a [[M45 shotgun|Shotgun]] or [[Z-180 Scattershot|Scattershot]]), and a closed hall with little cover, where it will give the operator the split-second chance they need to kill their opponent first.
 
== Gallery ==
<gallery>
<gallery>
File:H4-ActiveCamo-HUD-Icon.png|HUD Icon for the Active Camouflage in ''Halo 4''.
File:H4-ActiveCamo-HUD-Icon.png|HUD Icon for the Active Camouflage in ''Halo 4''.
Line 32: Line 33:
</gallery>
</gallery>


==List of appearances==
== List of appearances ==
*''[[Halo 4]]'' {{1st}}
* ''[[Halo 4]]'' {{1st}}
**''[[Spartan Ops]]''
** ''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
* ''[[Halo: Spartan Assault]]''
*''[[Halo: Escalation]]''
* ''[[Halo: Escalation]]''
*''[[Halo: Spartan Strike]]''
* ''[[Halo: Spartan Strike]]''
* ''[[Halo: Official Spartan Field Manual]]'' {{Mo}}


==Sources==
== Sources ==
<references/>
{{Ref/Sources}}


{{Armor abilities}}
{{Navbox/Pickups/Gameplay}}


[[Category:Armor abilities]]
[[Category:Armor abilities]]
[[Category:Covenant technology]]
[[Category:Covenant technology]]

Latest revision as of 18:58, March 19, 2022

Type-3 Refraction Dissonance Modifier/Camouflage
H4-ActiveCamo-ModuleDevice.png
Production overview

Manufacturer:

Merchants of Qikost[1]

Type:

Active camouflage module

Specifications

Length:

2.5 inches (6.4 cm)[1][2]

Width:

12.1 inches (31 cm)[1][2]

Height:

4.4 inches (11 cm)[1][2]

Service history

In service:

Post-Covenant War conflicts

 

The Type-3 Refraction Dissonance Modifier/Camouflage (T-3 RDM/C), more commonly known as active camouflage or active camo, is a refraction dissonance modifier and an armor plug-in that can bend light around the surface of an individual or structure.[1] Designed to make the wearer invisible to visual scanning for a short time, its user is only noticeable by the diffraction of light around the wearer, making them appear as a "shimmer". It also generates false radar signatures to help conceal the movement of its user. However, these contacts are a double-edged sword; the presence of them will instantly alert any observant enemy to the fact that there is a cloaked enemy in the vicinity.[3]

History[edit]

Even before they pooled their knowledge of sensor masking and optical camouflage techniques with the establishment of the Writ of Union in 852 BCE, the Sangheili and the San'Shyuum experimented with various active camouflage systems. While active camouflage devices eventually incorporated some reverse-engineered Forerunner technology, Covenant devices utilize a distinct branch of "baffler" systems.[1]

The device was deemed an essential piece of Covenant technology early on during the Human-Covenant War, and extensively researched by the Office of Naval Intelligence. Over the course of the war, the active camouflage device was wielded by many Sangheili—usually those found in Special Operations or Zealot classes. However, ONI's research breakthroughs led to ad hoc compatibility with particular UNSC armor and BDU types, the most prominent and notable being that of the MJOLNIR Powered Assault Armor, as worn by Spartans.[1]

Gameplay[edit]

Similarly to the active camouflage armor ability in Halo: Reach, the Camo in Halo 4 is most useful for ambush tactics, concealment during sniping operations, and sneaking across open ground.

It is most effective while motionless, as movement disturbs the effect and makes the operator much more visible. An excellent combination is a long-range weapon (like a sniper) to pick off far away enemies with little chance of return fire as they cannot find you, or a close-range weapon (like a Shotgun or Scattershot), and a closed hall with little cover, where it will give the operator the split-second chance they need to kill their opponent first.

Gallery[edit]

List of appearances[edit]

Sources[edit]