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Super Sentinel: Difference between revisions

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|size= Several times the size of an [[Aggressor Sentinel]]
|size= Several times the size of an [[Aggressor Sentinel]]
|armament=High-powered [[Sentinel Beam]]
|armament=High-powered [[Sentinel Beam]]
|armor=Shields and EMP shockwave
|armor=Shields
}}
}}
The '''Super Sentinel'''<ref name="wars">'''Halo Wars'''</ref><ref name="ensemble">[http://www.halowars.com/GameInfo/maps/GlacialRavine.aspx '''Halowars.com''': ''Glacial Ravine 3v3'']</ref> is a [[Sentinel]] variant that is considerably larger than standard [[Aggressor Sentinel]]s. Like the [[Enforcer]]s, they are only used to combat large [[Flood]] outbreaks, or other considerable threats.
The '''Super Sentinel'''<ref name="wars">'''Halo Wars'''</ref><ref name="ensemble">[http://www.halowars.com/GameInfo/maps/GlacialRavine.aspx '''Halowars.com''': ''Glacial Ravine 3v3'']</ref> is a [[Sentinel]] variant that is considerably larger than standard [[Aggressor Sentinel]]s. Like the [[Enforcer]]s, they are only used to combat large [[Flood]] outbreaks, or other considerable threats.

Revision as of 02:33, July 28, 2016

Template:Forerunner Infobox The Super Sentinel[1][2] is a Sentinel variant that is considerably larger than standard Aggressor Sentinels. Like the Enforcers, they are only used to combat large Flood outbreaks, or other considerable threats.

Operational history

Super Sentinels were present during the Battle of Shield 0459. They were activated when Shield 0459's artificial intelligence autonomously initiated "Stage 3 Defense Protocols", after large numbers of Flood forms, along with Covenant forces and the crew of the Template:UNSCship, were detected. Super Sentinels, along with other Sentinel variants were tasked with eliminating these targets. These Sentinels on the shield world were most likely destroyed along with the entire installation when the star within it went supernova.

Gameplay

They are available as a support unit in Halo Wars. They, like regular Aggressors, are built at the Sentinel Shop. Intended to support anti-vehicle and anti-infantry operations, they are unable to engage aircraft, and require Aggressor escorts for aerial protection.[1]

They cost 250 resources and require a minimum tech level of 2 to be produced and count as 2 population. They fire a beam of energy that temporarily prevents an enemy ground unit from attacking and reduces its movement speed. However, the beam does not do much damage by itself.

Gallery

List of appearances

Sources