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From Halopedia, the Halo wiki

  • 'Vadam kills Truth and John-117 deactivates the firing sequence of the Halo Array. It ends with the music that plays over the scene in which Avery Johnson carries
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  • Vai over the music from Opening Suite of Halo: Original Soundtrack. The pieces plays over the Microsoft Game Studios and Bungie logo sequence of Halo 2.
    3 KB (325 words) - 22:35, November 23, 2023
  • Music of Halo: Combat Evolved (category Music of Halo: Combat Evolved)
    Halo Music Outtakes Part 2: 6/26/2002 3:12 AM PDT (Retrieved on Feb 7, 2021) [archive] Bungie.net, Halo (Xbox) Soundtrack and Music - audio_music.xml (Retrieved
    13 KB (1,500 words) - 09:30, August 28, 2022
  • in the opening cinematic of the level, then continues into the gameplay sequence afterwards. Searchlights (0:57) uses vocals, harp, and synth effects for
    4 KB (536 words) - 20:44, June 17, 2022
  • in the opening cinematic of the level, then continues into the gameplay sequence afterwards. Displacement (0:43) fade in with upbeat percussion and electric
    7 KB (1,019 words) - 06:08, April 9, 2023
  • Soundtrack, Volume 1. The music was based on Perilous Journey from the Halo: Combat Evolved soundtrack, hence the name. The music is centered around use of
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  • Soundtrack. It is composed of four untitled movements: the music for the Bungie logo sequence (0:00-0:10), a variation of the Halo Theme Gregorian chant
    5 KB (583 words) - 11:34, March 19, 2022
  • Original Soundtrack. It is similarly composed of four sections: the reveal music (0:00-1:49), the Halo Theme string melody variation (1:50-4:36), the eerie
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  • together on a single note. The piece plays in the level's opening gameplay sequence. Triage (0:41) is a shortened and lighter version of Keeping What I Steal
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  • official soundtrack releases, as part of the music of Halo Infinite. The soundtrack release covers the music present in the game's singleplayer campaign
    4 KB (394 words) - 22:40, February 8, 2024
  • achievement, see Special Delivery (achievement). For the music segment, see The Pillar of Autumn (music). Special Delivery is the sixteenth track (Disc 2 Track
    4 KB (611 words) - 10:13, May 8, 2023
  • behind the campaign. Main article: BTS: Anniversary Music A behind-the-scenes look at the remastered music of Halo: Anniversary, featuring exclusive interviews
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  • Services provided by The Sequence Group Terminals Animation by The Sequence Group Halo Intro video edit and assembly by The Sequence Group Cinematic stylization
    22 KB (2,479 words) - 19:35, September 15, 2022
  • Effort. The piece is not a complete recreation of the music heard during the Warthog run sequence of the level. The in-game version begins with the male
    3 KB (387 words) - 11:47, July 16, 2023
  • Original Soundtrack. It is composed of four untitled movements: a “reveal music” (0:00-1:50), a variation of the Halo Theme string melody (1:51-4:48), an
    7 KB (1,012 words) - 18:26, September 6, 2022
  • [archive] Bungie.net, Halo (Xbox) Soundtrack and Music (Retrieved on Jun 1, 2020) [archive] Bungie.net, Halo Music Outtakes Part 2: 6/26/2002 3:12 AM PDT (Retrieved
    4 KB (531 words) - 06:31, October 14, 2022
  • produced the game and a splash screen. Sometimes the music of this sequence leads into the music of main menu itself. Examples of this are in Halo 2 and
    14 KB (1,656 words) - 18:50, September 9, 2023
  • the cutscene following Uplift Reserve, then continues into the gameplay sequence afterwards. Island of War (1:02) features percussive beats. The rhythm
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  • John-117's HUD bootup sequence. Another concept for John-117's HUD bootup sequence. Another concept for John-117's HUD bootup sequence. Another concept for
    18 KB (2,122 words) - 23:26, February 4, 2024
  • Truth is 7. The ring with red on it is 4. Sequence order: 4 6 5 4 5 3 4 Once you have completed the sequence, the skull will appear at the beginning of
    5 KB (1,328 words) - 03:12, July 3, 2023
  • during the cutscene following Tayari Plaza and continues into the gameplay sequence afterwards. A piano-only version plays in Another Rain (in the track The
    4 KB (463 words) - 17:14, August 21, 2023
  • cutscene following Kizingo Boulevard, then continues into the gameplay sequence afterwards. Block by Block (0:48) features a crisp and rhythmic percussion
    4 KB (448 words) - 09:48, May 8, 2023
  • while being seen by F-99 Wombats, and continues into the opening gameplay sequence. If the opening cinematic is skipped, the piece starts from a random point
    4 KB (569 words) - 09:35, May 8, 2023
  • attacked by the Devoted Sentries. The guitar riffs continue into gameplay sequence following the cinematic. The guitar riffs reprise in Displacement (from
    7 KB (988 words) - 20:28, June 17, 2022
  • Soundtrack Ensemble Studios began recording the music for the game in March 2008, with Ensemble's Music and Sound Director, Stephen Rippy, flying to Prague
    94 KB (5,463 words) - 17:58, February 24, 2024
  • fan-favorite elements from Halo: Combat Evolved, Halo 2, and Halo 3 along with music from the video game's award-winning soundtrack and features unseen exclusive
    6 KB (658 words) - 14:19, October 12, 2022
  • created several motion comics based on Halo: Evolutions stories, as well as Sequence, who have worked on the terminal videos in 343's game releases as well
    31 KB (3,385 words) - 18:59, April 15, 2024
  • This article is about the level. For the soundtrack, see Tip of the Spear (music). "Tip of the Spear" is the fifth Campaign level in Halo: Reach. The level
    32 KB (4,111 words) - 03:09, March 11, 2024
  • piece plays during the opening cinematic, then continues into the gameplay sequence afterwards. Only One Way In (1:39) opens with synth effects followed by
    3 KB (464 words) - 10:12, May 8, 2023
  • text-based terminals of Halo 3, the Anniversary terminals feature animation, music, sound effects and narration by 343 Guilty Spark and a handful of other characters
    9 KB (6,544 words) - 21:52, September 24, 2023
  • campaign level. For the Halo 5: Guardians Original Soundtrack music of the same name, see Reunion (music). Reunion is the seventh campaign level of Halo 5: Guardians
    25 KB (3,582 words) - 03:26, February 26, 2024
  • article is about the UNSC frigate. For the soundtrack, see In Amber Clad (music). The UNSC In Amber Clad (FFG-142) was a Stalwart-class light frigate in
    18 KB (2,086 words) - 18:08, July 27, 2023
  • Pelican into a Deutoros-pattern Scarab, then continues into the gameplay sequence afterwards. Through the Rock (0:33) features eerie choir ambiance with
    6 KB (788 words) - 20:51, June 17, 2022
  • bridge leading into ONI Alpha Site, then continues into the opening gameplay sequence on the bridge. It also plays during the final wave of each round in Firefight
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  • during the opening cinematic of the level, then continues into the gameplay sequence afterwards. A version with low strings, brass, and percussion (accompanied
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  • Andrew Kinney MUSIC PREPARATION SUPERVISOR - Thanh Tran (GLOBAL MUSIC COPYING) MUSIC PREPARATION - Steven Juliani (STEVEN JULIANI MUSIC) Jeannine Isaacs
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  • Designer James Foster Editor Carmela Iandoli Costume Designer Jill Ohanneson Music by Sparks & Shadows Main Title Theme by Bear McCreary and Marty O’Donnell
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  • James Foster Editor Roderick Deogrades CCE Costume Designer Jane Holland Music by Sparks & Shadows Main Title Theme by Bear McCreary and Marty O'Donnell
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  • computer animation produced by Digic Pictures and one scene produced by Sequence. At a London press event for Halo 4, it was announced that development
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  • Down. For the Halo Infinite soundtrack, see Pelican Down (Halo Infinite music). Pelican Down is the ninth campaign main mission in Halo Infinite, under
    29 KB (3,666 words) - 19:41, January 30, 2024
  • player would have to battle. Later on, the level was intended to feature a sequence in which the player would find a Scarab with damaged legs, which Cortana
    16 KB (2,079 words) - 09:43, March 29, 2024
  • Designer James Foster Editor Dan Crinnion ACE Costume Designer Jill Ohanneson Music by Sparks & Shadows Main Title Theme by Bear McCreary and Marty O'Donnell
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  • so we worked with the Sequence Group to do more than just a motion comic. It really is more like an animated short." The Sequence logo is presented. 343
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  • Designer James Foster Editor Nicholas Wong CCE Costume Designer Jane Holland Music by Sparks & Shadows Main Title Theme by Bear McCreary and Marty O'Donnell
    23 KB (2,727 words) - 12:33, March 20, 2024
  • level. For the soundtrack or the achievement, respectively, see Arrival (music) and Arrival (achievement). Arrival is the first campaign level of Halo 3
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  • cutoff during a multiplayer match's intro sequence. All player models in a multiplayer match's intro sequence will now face toward the camera and animate
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  • forest scenes, namely the cadets' training exercises and the final battle sequence, including the Warthog chase. The forest location was woodland in a drainage
    43 KB (4,734 words) - 22:37, July 8, 2023
  • players to complete the two protagonists' respective levels individually. The music and backgrounds in the Master Menu are sensitive to the game that is being
    55 KB (6,163 words) - 15:50, March 5, 2024
  • of the Halo trilogy. The Duel features two distinct cuts, one where the sequence with the boatman is placed prior to the film's original beginning, with
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  • the portal. However, as Halo shakes itself to pieces during its firing sequence and damages the Ark, the portal deactivates as the other half of the Dawn
    62 KB (7,099 words) - 12:10, April 19, 2024
  • his memories." Spoiler warning: Plot and/or ending details follow. Piano music plays in Doctor Catherine Halsey's office on Reach as she looks at a smiling
    88 KB (8,461 words) - 00:26, February 15, 2024
  • Copywriters: Joel Kaplan/ Keith Hostert Creative Developer: Jason Gatt Title Sequence: Caio Lazzuri Senior Designer: Alex Lyman Motion Designer: Matt Law Associate
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  • complete) Pelican Down (Unlocks third open-world area for exploration) The Sequence Nexus (point of no return begins here) The Command Spire Repository The
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  • all the drop pods. Despite being against regulations, nobody ordered the music to be turned off. Despite the rest of the UNSC personnel abandoning in lifeboats
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  • Solace from the Halo 4: Original Soundtrack - Plays during the opening sequence. Tribute from the Halo 3: Original Soundtrack - Plays as Gabriela begins
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  • be new music. I was kind of hoping it wouldn't end up being six hours of new music, but it ended up being about six hours of new composed music." Mike
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  • "The Autumn will continue evasive maneuvers until you initiate a landing sequence. Not that you'll listen, but I'd suggest letting my subroutines handle
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  • Main article: Halo Wars 2 ViDoc: Strategy Main article: Halo Wars 2 ViDoc: Music Main article: Halo Wars 2 ViDoc: Character Main article: Halo Wars 2: MegaConstrux
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  • the ship, but begins to close off. Cortana: "There it is... No, wait!" The music intensifies and the climax of 117 plays. John-117: "Infinity, the Didact
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  • section needs expansion. You can help Halopedia by expanding it. "You know the music. Time to dance!" — Gunnery Sergeant Edward Buck to the rest of Alpha-Nine
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  • effects are doing, what the dialogue experience is like and I think that's the music that makes sense. That's the thing I go through every day these days. So
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  • broadcast over the COM. Level ends. The level shares its title with eponymous music in the Halo: Reach Original Soundtrack. The track of the same title, Long
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  • subordinates and superiors alike. Johnson was a noted fan of "flip music", a style of music similar to the heavy metal from the 21st century. He was also known
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  • TX) Soundtrack available on Sumthing Else Music Works Voice Over Recording & Editorial by Soundelux Design Music Group Executive Creative Director: Scott
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  • the demo was finished at the 11th hour, with Marty O'Donnell finishing the music and burning the DVD just two hours before departing for the conference. This
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  • through the outdoor market in Sedra City while in deep thought. In these sequences, a final monologue from Aiken is heard: "Death will come to all of us.
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  • AI-piloted Hornet will then take the player to the second Scarab, and repeat the sequence. If the player destroys a Scarab's power core right after it lands, the
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  • with a dark red bar to show progress. Many cutscenes have missing sound. Music beyond the bridge cutscene in "The Pillar of Autumn" has not been implemented
    37 KB (6,097 words) - 13:34, October 26, 2022
  • "Master Chief Collection Music Kit" was added for players who played Halo: The Master Chief Collection on Steam for 5 hours. The music kit replaces the default
    87 KB (11,600 words) - 04:34, April 21, 2024
  • Forza Horizon 4's case, a currently unidentified Halo ring). The tunnel run sequence is reminiscent of the ending of the Halo 2 mission Outskirts, which also
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  • for classical music, especially Debussy. When getting to work, Halsey has a habit of issuing a series of commands to AIs in a rapid sequence (often ending
    327 KB (47,079 words) - 03:12, March 11, 2024
  • Prochaska Kyle Stanley Hunter Axis Animation Lorraine McLees Blur Studio The Sequence Group Publisher: Egmont Publishing Publication date: September 6, 2016
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  • cutscene screenshots of Cortana from being taken. If there is background music playing during the gameplay, it will pause during any Cortana/Gravemind interludes
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  • "Original Music by" to "Original Score by". Part 3 and onwards of Halo 4: Forward Unto Dawn updated Neil Davidges credit from "Halo 4 music by" to "Halo
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  • gear from the artists themselves. Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script
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  • playback for various language audio Improved rubber banding during Broadsword sequence for co-op Fixed rare respawn issue on Ravine Various Achievement unlock
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  • functionality to locate their assigned targets - whether man or machine. Vector Sequence Rare VECTOR-class Mjolnir armor is a hybrid pilot/infantry design first
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  • holding down on the button, you'll launch into this more elaborate animation sequence. 6:54 - Joe Tung: It's gonna be a very different campaign experience for
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  • {{Expansion depth limit exceeded}} Character {{Expansion depth limit exceeded}} Music {{Expansion depth limit exceeded}} Strategy {{Expansion depth limit exceeded}}
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  • In total there are twelve rockets, and four Banshees spawn as soon as the music changes. With four rockets to spare, why waste them? Grab the rocket launcher
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  • Emi Takanashi Hanae Takagi Shoji Hata Yasuharu Takanashi EIKO KONOO LEGATO MUSIC, Inc. Eiko Konoo Masaharu Sumihara Yuko Yamada Shinji Itadaki Yoshiaki Kyogoku
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  • gravitational boost so we can move in-system ASAP. And can we have some music? Rachmaninov’s Piano Concerto Number Three, I think. And start a preburn
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  • The Halo 4: Spartan Ops credits is a list of credits for people who worked on Halo 4: Spartan Ops. HALO 4: SPARTAN OPS A Production of 343 Industries In
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  • The Halo: Spartan Assault credits is a list of credits for people who worked on Halo: Spartan Assault. Executive Producer - Arthur Houtman Lead Producer
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