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Plasma mine: Difference between revisions

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[[File:HW2 PlasmaMine 1.png|thumb|350px|An [[Unggoy]] squad and a Sangheili approach three plasma mines on [[Installation 00]].]]
[[File:HW2 PlasmaMine 1.png|thumb|350px|An [[Unggoy]] squad and a Sangheili approach three plasma mines on [[Installation 00]].]]


The '''plasma mine''' is a type of [[Mine|landmine]] employed by the [[Banished]]. When called in, four mines are deployed from orbit to the ground. When deployed, the scorch mine is cloaked, and detonates when enemies are detected nearby. Upon detonation, the mine releases boiling plasma in the surrounding area.{{Ref/Game|HW2|Atriox - Leader power|Detail=Plasma Mines}}
The '''plasma mine''' is a type of [[Mine|landmine]] employed by the [[Banished]]. When called in, three mines are deployed from orbit to the ground. When deployed, the scorch mine is cloaked, and detonates when enemies are detected nearby. Upon detonation, the mine releases boiling plasma in the surrounding area.{{Ref/Game|HW2|Atriox - Leader power|Detail=Plasma Mines}}


==Gameplay==
==Gameplay==
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**'''Cost:''' {{HW2Supplies|150}}, {{HW2Power|150}}
**'''Cost:''' {{HW2Supplies|150}}, {{HW2Power|150}}
**'''Cooldown:''' 105 seconds
**'''Cooldown:''' 105 seconds
In ''Halo Wars 2'', Plasma Mines is a [[leader]] power available exclusively to [[Atriox]]. It has a cooldown timer of 105 seconds. When activated, three mines are deployed to the targeted location in a linear pattern; rotating the camera allows the player to rotate the pattern’s orientation.
In ''Halo Wars 2'', Plasma Mines is a [[leader]] power available exclusively to [[Atriox]]. It has a cooldown timer of 105 seconds. When activated, three mines are deployed to the targeted location in a linear pattern; rotating the camera allows the player to rotate the pattern’s orientation. A second leader power, Counter Measures, automatically deploys plasma mines around newly-captured [[Power Nodes]].


Each mine is cloaked shortly after being deployed, and will detonate when enemy ground units enter its proximity. The explosion damages nearby enemy units, then creates a pool of boiling plasma in the area (lasting approximately 40 seconds); enemy ground units in the pool continue take damage over time.
Each mine is cloaked shortly after being deployed, and will detonate when enemy ground units enter its proximity. The explosion damages nearby enemy units, then creates a pool of boiling plasma in the area (lasting approximately 40 seconds); enemy ground units in the pool continue take damage over time.


Plasma Mines are replaced by [[Scorch mine]]s in [[Blitz]].  
Plasma Mines are replaced by [[Scorch mine|Scorch Mines]] in [[Blitz]].  


===Scout mine===
===Scout mine===

Revision as of 20:07, September 4, 2023

Three plasma mines from Halo Wars 2.
An Unggoy squad and a Sangheili approach three plasma mines on Installation 00.

The plasma mine is a type of landmine employed by the Banished. When called in, three mines are deployed from orbit to the ground. When deployed, the scorch mine is cloaked, and detonates when enemies are detected nearby. Upon detonation, the mine releases boiling plasma in the surrounding area.[1]

Gameplay

Drops a cluster of cloaked mines onto the battlefield.
  • Counter Measures
    • Info: Mines will now drop around newly captured resource points. Enemy decap rate is now slowed on all points you control Jump Pack Brutes will now drop Trip Mines when in flight.
    • Tier: 1
    • Cost: N/A; passive power
  • Plasma Mines I
    • Info: Activate to drop a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units.
    • Tier: 1
    • Cost: Supplies 75, Power 75
    • Cooldown: 105 seconds
    • Upgrade: Increases damage and explosion size.
  • Plasma Mines II
    • Info: Activate to drop a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units.
    • Tier: 1
    • Cost: Supplies 150, Power 150
    • Cooldown: 105 seconds

In Halo Wars 2, Plasma Mines is a leader power available exclusively to Atriox. It has a cooldown timer of 105 seconds. When activated, three mines are deployed to the targeted location in a linear pattern; rotating the camera allows the player to rotate the pattern’s orientation. A second leader power, Counter Measures, automatically deploys plasma mines around newly-captured Power Nodes.

Each mine is cloaked shortly after being deployed, and will detonate when enemy ground units enter its proximity. The explosion damages nearby enemy units, then creates a pool of boiling plasma in the area (lasting approximately 40 seconds); enemy ground units in the pool continue take damage over time.

Plasma Mines are replaced by Scorch Mines in Blitz.

Scout mine

Scout mines are a variant of plasma mine employed by Let 'Volir. They are almost identical to regular plasma mines, but are cloaked and thus cannot be seen by regular units.

    • Scout Mine I: Drops a cloaked Plasma mine. Mine provides vision within a small area and explodes on contact.
      • Population Cost: N/A
      • Supply Cost: 25
      • Power Cost: 100
      • Cooldown: 105 seconds
    • Scout Mine II: Increases mine damage and vision range.
      • Population Cost: N/A
      • Supply Cost: 50
      • Power Cost: 200
      • Cooldown: 105 seconds

Gallery

List of appearances

Sources

  1. ^ Halo Wars 2, Atriox - Leader power: Plasma Mines