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Damage Boost: Difference between revisions

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==Gameplay==
==Gameplay==
===Advantages===
===''Halo 4''===
Damage Boost is incredibly useful on small maps and in fast-paced high-intensity gametypes. The doubled damage rate means that even a mildly competent player will virtually always come out on top in a one-on-duel.
*Lowers the player's field of view when in use.
 
*Darkens the player's screen.
===Disadvantages===
*Increases the player's damage by 100%.
The Damage Boost's red glow effect makes the player significantly more conspicuous to enemies, making it a poor choice for players wishing to utilize stealth or simply not draw attention to themselves. Some players may find the red tinge on their HUD distracting or even obstructive.  
**Various explosive weapons have their non-lethal and lethal blast radiuses upped.
 
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
Damage boost is less useful on larger maps, as the player is less likely to encounter enemies in the 30 seconds the powerup is active. Some players also have a tendency to play more recklessly while utilizing a Damage Boost as they attempt to score enough kills to justify their choice of ordnance drop. In these situations, it is generally a better idea to choose a power weapon instead.
*The player's field of view remains the same.
 
*The player's screen is no longer darkened, past a brief visual shift upon picking up the damage boost.
*The player is engulfed in a red-orange, fiery glow, compared to ''Halo 4's'' muted, overshield-esque effect.
*Damage properties are altered.
== Gallery ==
== Gallery ==
===Screenshots===
===Screenshots===

Revision as of 20:15, October 3, 2020

A Spartan-IV approaching a Damage Boost on Complex.

The Damage Boost is a power-up enhancement featured in Halo 4[1] and Halo 5: Guardians.[2] It lasts for 30 seconds and increases the damage per shot of the player's weapons by 100%. This includes vehicle-mounted weapons.[3] While in use, the player is awarded a visual effect which gives off a red full-body glowing effect and leaves a trail as the player moves.[1] This effect also appears on the player's HUD.

In Halo 4 Damage Boost is typically earned in Infinity Slayer games through ordnance drops. It is also earned and automatically equipped in Regicide for surviving as king for 60 seconds. In Halo 5: Guardians damage boosts are commonly used in Warzone.

Gameplay

Halo 4

  • Lowers the player's field of view when in use.
  • Darkens the player's screen.
  • Increases the player's damage by 100%.
    • Various explosive weapons have their non-lethal and lethal blast radiuses upped.

Changes from Halo 4 to Halo 5: Guardians

  • The player's field of view remains the same.
  • The player's screen is no longer darkened, past a brief visual shift upon picking up the damage boost.
  • The player is engulfed in a red-orange, fiery glow, compared to Halo 4's muted, overshield-esque effect.
  • Damage properties are altered.

Gallery

Screenshots

Halo 5: Guardians REQ cards

List of appearances

Sources