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High Noon: Difference between revisions

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File:Highnoon_09.jpg|
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File:HA - High Noon Overview.jpeg|An overhead view of the map.
File:HA - High Noon Overview.jpeg|An overhead view of the map.
File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on an unknown world.
File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on Reach.
File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon.
File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon.
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Revision as of 10:22, November 21, 2020

Template:Multiplayer Map Infobox Template:Article Quote

High Noon is a multiplayer map included in Halo: Combat Evolved Anniversary for Halo: Reach.[1] It is the remake of Hang 'Em High from Halo: Combat Evolved.[1]

Setting

Main article: The Portal under the Mountain

High Noon is set inside a massive Forerunner portal generator complex on Reach, which powers an enormous slipspace portal - connected with an unknown number of locations across the galaxy and the Ark outside it. Passage through this system requires a Forerunner keyship.[2][3][4]

The playable area itself is an observation platform, barely sheltered from a storm raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.[1]

Locations

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Red Base
  • Red Bunker
  • Red Tunnels
  • Blue Base
  • Blue Bunker
  • Blue Tunnels
  • Overlook
  • Overlook Room
  • Portal Overlook
  • Portal Footbridge
  • Central Area
  • Covered Ramp
  • Lower Catwalk
  • Upper Catwalk
  • Outer Catwalk
  • Trench
  • Construct of Mordia
  • Overlook Footbridge
  • Long Ramp

Production notes

According to 343 Industries, the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, Certain Affinity and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.[1] The map was later revealed in 2020's Halo: Shadows of Reach to be a portal complex situated on Reach leading to the Ark - since confirmed as such by 343 Industries' Jeff Easterling.[4]

Trivia

  • The map's name references the 1952 western film High Noon. Hang 'em High itself also references to another western film called Hang 'em High which was released in 1968.
  • According to gameplay footage found on YouTube and 343's website, it appears that the red base and blue base have been switched.
  • It is to be noted that while on Forge, the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the Halo 2 remake of Hang 'em High, Tombstone, or the description of the original Hang 'em High, which read "tombstones for everyone".

Gallery

Sources

  1. ^ a b c d Cite error: Invalid <ref> tag; no text was provided for refs named bulletin
  2. ^ Halo Waypoint, The Halo Bulletin: 11/9/11
  3. ^ Halo: Shadows of Reach, chapter 21
  4. ^ a b Reddit, Halo Shadows of Reach Spoiler Discussion Thread: "Been waiting to see who might catch this. ;)" - Jeff Easterling