Armor customization: Difference between revisions
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*BASE SECURITY - 12,000 cR | *BASE SECURITY - 12,000 cR | ||
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*MULTI-THREAT - | *MULTI-THREAT - GameStop Pre-Order Only | ||
*COUNTERASSAULT - 600 cR | *COUNTERASSAULT - 600 cR | ||
*ODST - 750 cR | *ODST - 750 cR | ||
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*CHOBHAM - 30,000 cR | *CHOBHAM - 30,000 cR | ||
*NxRA - 40,000 cR | *NxRA - 40,000 cR | ||
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===Sangheili=== | ===Sangheili=== |
Revision as of 12:52, September 12, 2010
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Armor Permutations are a feature in Halo 3, Halo 3: ODST, and Halo: Reach that lets players customize their multiplayer character's armor to their liking. In Halo 3 and Halo: Reach, this feature allows players to change the helmet, shoulders, and chest armor pieces worn by their multiplayer character. Players also have the option of choosing between being a Spartan or Elite in Halo 2 and Halo 3.
Halo 3 Permutations
SPARTAN Armor Permutations
There is a wide variety of SPARTAN-II armor permutations in Halo 3. There are eleven helmets, eight shoulder pieces, and eight chest pieces, for a total of 5,632 different SPARTAN-II armor permutation possibilities: one helmet, two shoulder pieces, and one chest piece per permutation, not including the Bungie Armor chest piece. It should be noted the Rogue, Mark V, and ODST armor have only helmet pieces, and Security Armor has both helmet and shoulder pieces but no chest permutation. The HAYABUSA Project includes the HAYABUSA and Katana permutations.
Sangheili Armor Permutations
There is a wide variety of Sangheili armor permutations, with five helmets, five shoulder pieces, and five chest pieces for a total of 625 different Sangheili armor permutations, with one helmet, two shoulder pieces, and one chest piece per permutation.
Unlocking Permutations
Spartan Armor Permutations | |||
---|---|---|---|
Chest | Shoulder | Helmet | |
Mark VI | (Starter) | (Starter) | (Starter) |
CQB | (Starter) | (Starter) | (Starter) |
EVA | Beat Template:Levelname (Normal) | Beat Template:Levelname (Normal) | Campaign Complete: Normal |
EOD | Beat Tsavo Highway (Legendary) | Beat The Ark (Legendary) | Campaign Complete: Legendary |
Hayabusa | Collect 5 gold skulls | Collect 9 skulls | Collect all 13 skulls |
Katana | Earn 49 Achievements or 1000 Gamerscore | N/A | N/A |
Bungie | Bungie employees only | N/A | N/A |
Security | N/A | Get 750 Gamerscore | Get 1000 Gamerscore |
Recon | Complete all the Vidmaster Challenges of Halo 3 and Halo 3: ODST. | Complete all the Vidmaster Challenges of Halo 3 and Halo 3: ODST. | Complete all the Vidmaster Challenges of Halo 3 and Halo 3: ODST. |
Scout | Get the Achievement Too Close to the Sun | Get the Achievement Mongoose Mowdown | Get the Achievement Used Car Salesman |
ODST | N/A | N/A | Become a Spartan Graduate |
Mark V | N/A | N/A | Become a UNSC Spartan |
Rogue | N/A | N/A | Become a Spartan Officer |
Sangheili Armor Permutations | |||
Combat | (Starter) | (Starter) | (Starter) |
Assault | (Starter) | (Starter) | (Starter) |
Flight | Beat Tsavo Highway (Heroic) | Beat The Ark (Heroic) | Campaign Complete: Heroic |
Ascetic | Get the Achievement Up Close and Personal | Get the Achievement Overkill | Get the Achievement Steppin' Razor |
Commando | Get the Achievement Triple Kill | Halo 3 Auto-Updates/Steppin' Razor[1] |
Get the Achievement Overkill |
ODST Permutations
Halo 3: ODST features armor customization, though it is not as complex as Halo 3's. One can play as each member of the squad having their own unique aesthetic Bungie-created armor. Players can choose primary and secondary armor colors, but the armor's main color remains the same (dark gray). Players can also choose not to wear a helmet unless they are using the Rookie character model. Choosing not to wear a helmet does not affect gameplay. Without a helmet, the player still has the same health and stamina, and they can still use VISR mode.
Characters
- Rookie: Unlocked by default.
- Dare: Complete the Campaign on Legendary.
- Buck: Unlock the Tayari Plaza Achievement.
- Dutch: Unlock the Uplift Reserve Achievement.
- Romeo: Unlock the NMPD HQ Achievement.
- Mickey: Unlock the Kizingo Boulevard Achievement.
- Sergeant Johnson: Came with the pre-order of Halo 3: ODST.
The Armory (Halo: Reach Permutations)
Player customization returns in Halo: Reach, but with far deeper customization options than Halo 3. In Halo 3, unlocking armor permutations involved getting a certain Achievement, or a group of achievements. In Halo: Reach, armor is acquired purchasing it with "credits" (cR) in The Armory, although some armor permutations may have to be unlocked through Halo: Reach's Achievements, or previous purchases. Credits are won by winning or finishing games in Campaign, Matchmaking, Firefight, and Forge, or by completing Achievements, getting Commendations, or completing daily and weekly challenges.
In Halo: Reach, there are ten available slots for Spartan armor customization. The ten available slots customizable to Spartans feature the Helmet, Left and Right Shoulder, and the Chest piece, returning from Halo 3. The new slots for customization include Wrist, Utility, Visor Color, Knee Guards, Armor Effect, and Firefight Voice. In addition, the player's helmet can be "upgraded" with various gadgets, known as Helmet Variants. The player will also be able to choose their character's gender, but unlike Halo 3, the Spartan's gender will also be reflected in their body type, instead of just their voice. Additionally, the player's character will also appear in Campaign mode, as Noble Six.[2]
In Halo: Reach, players will no longer be able to use Elites as their default player model in Matchmaking, likely for balancing reasons. Instead, Elites will be used in Matchmaking for the new Spartan-vs-Elite gametypes, and will still be able to use Elites in Custom Games, through a "Preferred Species" setting. Elite armor customization in Halo: Reach has been downgraded from Halo 3 to a complete model swap. Elite armor does not cost additional cR, but instead requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of Warrant Officer.[3]
Additionally, the Limited and Legendary Editions of Reach include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet will be bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.[4] As with Halo 3, every armor permutation in Halo: Reach is purely for aesthetic purposes and will not impact gameplay whatsoever.
SPARTAN
Spartan Armor Permutations | |||||||
---|---|---|---|---|---|---|---|
Helmet | Helmet Variants | Shoulder | Chest | Wrist | Utility | Knee Guards | |
Mark V[B] | (Starter) |
|
(Starter) | (Starter) | (Starter) | (Starter) | (Starter) |
CQC | (Starter) |
|
20,000 cR | - | - | - | - |
ODST | 2,000 cR |
|
25,000 cR | - | - | - | - |
HAZOP | 7,000 cR |
|
500 cR | - | - | - | - |
EOD | 15,000 cR |
|
- | - | - | - | - |
OPERATOR | 7,000 cR |
|
28,000 cR | - | - | - | - |
GRENADIER | 25,000 cR |
|
65,000 cR | - | - | - | 45,000 cR |
AIR ASSAULT | 15,000 cR |
|
- | - | - | - | - |
SCOUT | 40,000 cR |
|
- | - | - | - | - |
EVA | 30,000 cR |
|
3,000 cR | - | - | - | - |
JFO | 30,000 cR |
|
1,000 cR | - | - | - | - |
COMMANDO | 85,000 cR |
|
40,000 cR | - | - | - | - |
EVA [C] | Unknown |
|
- | - | - | - | - |
MJOLNIR Mk. V | 130,000 cR |
|
80,000 cR | - | - | - | - |
PILOT | 90,000 cR |
|
- | - | - | - | - |
RECON | Pre-Order and Release Day Only |
|
1,500 cR | - | - | - | - |
MJOLNIR Mk. VI | 300,000 cR |
|
- | - | - | - | - |
GUNGNIR | 250,000 cR |
|
8,000 cR | - | - | - | 25,000 cR |
SECURITY | 250,000 cR |
|
|
- | - | - | - |
MILITARY POLICE | 0 cR |
|
- | - | - | - | - |
CQB | 0 cR |
|
- | - | - | - | - |
FJ/PARA | - | - | 250 cR | - | - | - | 10,000 cR |
UA | - | - |
|
|
|
|
- |
JUMP JET | - | - | 5,000 cR | - | - | - | - |
SNIPER | - | - | 80,000 cR | - | - | - | - |
HP | - | - | - |
|
- | - | - |
TACTICAL | - | - | - |
|
|
|
- |
COLLAR | - | - | - |
|
- | - | - |
ASSAULT | - | - | - |
|
|
- | - |
Sangheili
Sangheili Armor Permutations | |
---|---|
Armor | Rank |
Minor | (Starter) |
Officer | Limited and Legendary editions only |
Spec-Ops | Corporal |
Ranger | Sergeant |
Ultra | Warrent Officer |
Zealot | Unknown |
General | Unknown |
Field Marshal | Unknown |
Trivia
- There was originally going to be an Arbiter Armor Permutation in Halo 3, but it was taken out before the game's release. Bungie, however, did not explain why. Many fans expected it to be released as DLC, but due to the nature of the game that would be impossible.
- In Halo 3, the neck of an Elite (regardless what Armor Permutation used) is completely immune to any form of damage except for a shot from a charged Plasma Pistol. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (where you can hit the character), but have different models.
- Each Elite also has a modified neck, either sleek black or a different model such as scale-like plating at the back of the neck.
- The armor in Halo 3 was originally planned to be more detailed, with dents and other details in the armor, but this detail was never implemented.
- Some exclusive Spartan armor permutations for Halo: Reach would be available on Halo Waypoint by earning achievements.
Gallery
Spartans
- IMGP0819.JPG
Three conceptual armor sets from The Art of Halo 3.
- CQBArmor.png
CQB in Halo 3
- CurrentMarkV.png
Mark V in Halo 3
- Untitled.jpg
Mark V helmet with the UA attachment in Halo: Reach
The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the Bungie armor from Halo 3.
- Reach Recon.jpg
The Recon helmet, available to all who purchase Reach on launch date in North America and pre-order in other countries.
FJ Para Shoulders as they appear in the Halo: Reach Multiplayer Beta.
- CQB Helmet Reach.jpg
CQB in Halo: Reach
- CQC base.jpg
CQC in Halo: Reach
- MARKVI IN REACH.png
Mark Vl in Halo: Reach
- Reach InitialArmoryInventor.jpg
Initial Halo: Reach Armor Options
- All Known Helmet Variants.jpg
All Known Halo: Reach Helmet Variants
Sangheili
- Elite Armor Permutations.png
All of the Elite armor permutations in Halo 3.
- General.jpg
General in Halo: Reach
- Fieldmarshall.jpg
Field Marshall in Halo: Reach
- ReachZealot.png
Zealot in Halo: Reach
Sources
- ^ Bungie.net: "The longstanding “Elite Commando Shoulders aren’t unlocking with the achievement” bug is being resolved in the auto update. The shoulders weren’t unlocking when the Steppin’ Razor achievement was acquired. In the post-auto update era, the Commando Shoulders will be unlocked for everyone, regardless of the status of the corresponding achievement."
- ^ Bungie.net: Bungie Weekly Update 06.18.10
- ^ Bungie.net: Bungie Weekly Update: 6/11/10
- ^ Bungie.net: Bungie Weekly Update: 6/4/2010