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'''Truth and Reconciliation Suite''' is the second track included in the ''[[Halo: Original Soundtrack]]''. It is composed of four untitled movements: a “reveal theme” (0:00-1:50), a variation of the ''[[Halo Theme]]'' string melody (1:52-4:48), an ambiance medley (4:49-7:14) and a rock remix of the ''Halo Theme'' (7:15-8:25).
'''Truth and Reconciliation Suite''' is the second track included in the ''[[Halo: Original Soundtrack]]''. It is composed of four untitled movements: a “reveal theme” (0:00-1:50), a variation of the ''[[Halo Theme]]'' string melody (1:52-4:48), an ambiance medley (4:49-7:14) and a rock remix of the ''Halo Theme'' (7:15-8:25).
{{Center|'''Truth and Reconciliation Suite''' redirects here. For the Halo: Legends soundtrack, see [[Truth and Reconciliation (music)|Truth and Reconciliation]].}}
The entire track was arranged into ''[[Honest Negotiation Suite]]'' in ''[[Halo: Combat Evolved Anniversary Original Soundtrack]]'', though the final section was replaced with an extended version of ''[[Rock in a Hard Place]]'' (an arrangement of ''[[Rock Anthem for Saving the World]]'') rather than a new rendition of the original piece of music.


==Overview==
==Overview==
===Reveal theme===
===Reveal theme===
The “reveal theme” (1:50) {{Ref/YouTube|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} opens with vocals and synth ambiance, followed by a triumphant brass fanfare accompanied by low strings playing the triplet rhythm from the ''Halo Theme''. Strings, vocals and synth then take over with a serene and tranquil melody. They fade out and the piece end with a drumroll.  
The “reveal theme” (1:50) {{Ref/YouTube|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} opens with vocals and synth ambiance, followed by a triumphant brass fanfare accompanied by low strings playing the triplet rhythm from the ''Halo Theme''. Strings, vocals and synth then take over with a serene and tranquil variations of the fanfare as a melody. They fade out and the piece end with a drumroll.
 
While the fanfare plays in the campaign level ''[[Halo (Halo: Combat Evolved level)|Halo]]'' at the opening of the chapter “Reunion Tour”, the serene melody does not play in-game at any point.


While the fanfare plays in the campaign level ''[[Halo (Halo: Combat Evolved level|Halo]]'' at the opening of the chapter “Reunion Tour”, the serene melody does not play in-game.
The piece was fully arranged into ''Reconciled'' (from ''[[Behold a Pale Horse]]'' in ''[[Halo 3: Original Soundtrack]]''. The piece, along with the following section and a new rendition of the ''Halo Theme'', was arranged into ''[[Truth and Reconciliation (music)|Truth and Reconciliation]]'' in ''[[Halo: Legends Original Soundtrack]]''.


The piece was fully arranged into ''Reconciled'' (from ''[[Behold a Pale Horse]]'' in ''[[Halo 3: Original Soundtrack]]''.
===Halo Theme string melody variation===
A variation of the string melody from the ''Halo Theme'' (0:25) adapts the same string melody from the ''Halo Theme'', albeit featuring a longer string section and omitting the Gregorian chant ending. Instead, the high strings take over for a climatic melody, accompanied by vocals. The piece ends with low strings echoing the main melody, and high strings fading out.


===Halo Theme Gregorian chant variation===
It first plays in the campaign level ''[[The Silent Cartographer]]'', during the opening cinematic of the level, then continues into the gameplay sequence afterwards, but fades out midway. The full piece plays in the level ''[[The Maw]]'', during the final chapter in which [[John-117]] escapes the {{UNSCShip|Pillar of Autumn}} on a Warthog.
A variation of the Gregorian chant from the ''Halo Theme'' (0:25) features vocals singing notes from the key of the ''Halo Theme''.  


It plays in the campaign level ''[[The Truth and Reconciliation]]'', during the cinematic in which [[Jacob Keyes]] is rescued, when [[Cortana]] talks about [[Installation 04|Halo]] possessing a religious significance to the [[Covenant]].  
The piece was given a new rendition and incorporated into ''[[One Final Effort]]'', featuring additional piano parts and a different ending, in ''[[Halo 3: Original Soundtrack]]''. Furthermore, ''Halo Finale'' (from the track ''[[Greatest Journey]]'') is a full arrangement of the piece, and plays during the Warthog run in ''[[Halo 3]]'' campaign level ''[[Halo (Halo 3 level)|Halo]]''.  


The piece was given a new rendition that was incorporated into the opening moments of the music played in the Warthog run during the ''[[Halo 3]]'' campaign level ''[[Halo (Halo 3 level)|Halo]]'', though it was omitted from ''[[Greatest Journey]]'', the corresponding track from [[Halo 3: Original Soundtrack|the soundtrack]]. The piece, along with the following section, was also arranged into ''[[Opening Suite 1]]'' in ''[[Halo: Legends Original Soundtrack]]''.
The piece, along with the previous section and a new rendition of the ''Halo Theme'', was arranged into ''[[Truth and Reconciliation (music)|Truth and Reconciliation]]'' in ''Halo: Legends Original Soundtrack''.


===Halo Theme Gregorian chant excerpt===
===Halo Theme Gregorian chant excerpt===

Revision as of 02:59, February 26, 2021

JackVibe

Album:

Halo Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

08:25

Previous:

Opening Suite

Next:

Brothers in Arms

 

Truth and Reconciliation Suite is the second track included in the Halo: Original Soundtrack. It is composed of four untitled movements: a “reveal theme” (0:00-1:50), a variation of the Halo Theme string melody (1:52-4:48), an ambiance medley (4:49-7:14) and a rock remix of the Halo Theme (7:15-8:25).

Truth and Reconciliation Suite redirects here. For the Halo: Legends soundtrack, see Truth and Reconciliation.

The entire track was arranged into Honest Negotiation Suite in Halo: Combat Evolved Anniversary Original Soundtrack, though the final section was replaced with an extended version of Rock in a Hard Place (an arrangement of Rock Anthem for Saving the World) rather than a new rendition of the original piece of music.

Overview

Reveal theme

The “reveal theme” (1:50) [1] opens with vocals and synth ambiance, followed by a triumphant brass fanfare accompanied by low strings playing the triplet rhythm from the Halo Theme. Strings, vocals and synth then take over with a serene and tranquil variations of the fanfare as a melody. They fade out and the piece end with a drumroll.

While the fanfare plays in the campaign level Halo at the opening of the chapter “Reunion Tour”, the serene melody does not play in-game at any point.

The piece was fully arranged into Reconciled (from Behold a Pale Horse in Halo 3: Original Soundtrack. The piece, along with the following section and a new rendition of the Halo Theme, was arranged into Truth and Reconciliation in Halo: Legends Original Soundtrack.

Halo Theme string melody variation

A variation of the string melody from the Halo Theme (0:25) adapts the same string melody from the Halo Theme, albeit featuring a longer string section and omitting the Gregorian chant ending. Instead, the high strings take over for a climatic melody, accompanied by vocals. The piece ends with low strings echoing the main melody, and high strings fading out.

It first plays in the campaign level The Silent Cartographer, during the opening cinematic of the level, then continues into the gameplay sequence afterwards, but fades out midway. The full piece plays in the level The Maw, during the final chapter in which John-117 escapes the UNSC Pillar of Autumn on a Warthog.

The piece was given a new rendition and incorporated into One Final Effort, featuring additional piano parts and a different ending, in Halo 3: Original Soundtrack. Furthermore, Halo Finale (from the track Greatest Journey) is a full arrangement of the piece, and plays during the Warthog run in Halo 3 campaign level Halo.

The piece, along with the previous section and a new rendition of the Halo Theme, was arranged into Truth and Reconciliation in Halo: Legends Original Soundtrack.

Halo Theme Gregorian chant excerpt

The excerpt of the Gregorian chant from the Halo Theme (0:29) features the four phrases of Halo Theme Gregorian chant. It plays in the main menu of Halo: Combat Evolved.

This section, along with the previous section, was arranged into Opening Suite 1 in Halo: Legends Original Soundtrack.

Space theme

The space theme (2:26) features low and high strings playing a suspenseful melody. The piece first plays in the opening cinematic of the campaign level The Pillar of Autumn. It then plays again during the campaign level Two Betrayals, while John-117 is flying a Type-26 Banshee to the second phase pulse generator.

The piece was arranged into Cold Blue Light (from the track Cairo Suite), with a short reprise as Penance (from the track Delta Halo Suite), in Halo 2: Original Soundtrack, the former of which also plays in the Epilogue/credits of Halo: Reach in place of Opening Suite when recreating the opening scene of Halo: Combat Evolved. Cold Blue Light was then arranged into Only a Star, Only the Sea in Halo 2: Anniversary Original Soundtrack.

The space theme's melody was also featured in the tracks Opening Suite 2, Cairo Suite 1 and Delta Halo in Halo: Legends Original Soundtrack. For Halo: Combat Evolved Anniversary, a full arrangement of the theme was featured in the track Random Slipspace Trajectory, and then incorporated into the ending of the track Unreliable Exploration. The string melody, along with elements of the Halo 3 track Luck was incorporated into the opening section of Osiris Suite, Act 1 in Halo 5: Guardians Original Soundtrack.

Appearances

The soundtrack can be heard:

Reorchestrated versions

Certain sections of the track are reorchestrated into the following:

Halo 4

Track listing

Volume 1

  1. Awakening – 5:41

E5C3 opening cinematic E6C1 after freeing marines E10C3 boarding

  1. Belly of the Beast – 2:38

E7C2 when Covenant reinforcements arrive, followed by a lighter version

  1. Requiem – 2:15
  2. Legacy – 2:29

E9C5 activating the map

  1. Faithless – 5:02

E3C1 defense with UNSC gear E3C2 final wave of Covenant E4C3 initial arrival E4C4 light version in opening, followed by full version E6C1 after deactivating shield door E7C2 when returning to the hangar E8C2 opening cinematic E8C3 opening cinematic E8C5 briefly in opening cinematic E9C4 wave of hunters after ambush E10C1 blowing up the harvester entrance E10C5 briefly in opening cinematic

  1. Haven – 5:44
  2. Nemesis – 3:31
  3. Ascendancy – 4:19

E4C4 when defending after arrival of mantis E4C2 when defending the rear tower E4C5 when reactivating the reactor E5C1 when defending wave E5C5 briefly in opening cinematic E5C5 when Phantoms arrive E6C3 after extracting Covenant intel E7C4 when clearing aft weapon controls E8C3 when inside the cave E8C5 when clearing the area after activating AA guns E10C3 when opening door E10C3 exiting the lich

  1. Solace – 4:45
  2. To Galaxy – 4:57

E3C1 Opening cinematic E3C2 opening cinematic E4C5 closing cinematic E5C4 opening cinematic E5C5 after clearing the area

  1. Immaterial – 7:32
  2. 117 – 7:28
  3. Arrival – 5:36
  4. Revival – 7:19
  5. Green and Blue – 7:59

Volume 2

  1. Atonement – 3:16
  2. Gravity – 2:09

E10C5 escaping the cave

  1. Wreckage – 3:24
  2. Aliens – 5:31

E9C5 activating grav lift

  1. Kantele Bow – 4:04

E4C5 activating base power E9C4 after ambush

  1. Pylons – 5:39

E4C4 when knights enter near the end E5C2 when destroying tech E6C5 exiting harvester E9C1 defending the power source

  1. Escape – 3:57

E10C3 returning to caves

  1. Swamp – 2:49

E3C2 deactivating generators E3C4 briefly opening between each wave E5C2 between each wave E6C5 seraching IFF tags E7C1 opening skirmish E9C2 between encounters E10C1 inside harvester E10C5 inside cave

  1. Push Through – 4:44

E3C4 when defending waves of Banshees and Phantoms E5C5 when drop pods arrive after finding UNSC gear E7C4 when closing doors E7C5 when facing final wave E8C2 when clearing the conduits E8C3 clearing the area after freeing switchback E9C3 nitial scorpion section, again in the final assault E10C5 attacking the harvester

  1. Convoy – 4:44

E10C3 when lich arrives

  1. To Galaxy (Extended) – 7:04

E3C3 briefly in opening cinematic (3:15) E7C2 when entering server room hallway (1:07) E7C5 upon clearing hangar E9C2 into the cave

  1. Lasky's Theme – 3:55
  2. Foreshadow – 3:34

E6C5 entering harvester E7C4 when moving to guns

  1. Cloud City – 4:35
  2. This Armour – 4:47
  3. Intruders – 3:39

E4C1 after cinematic and until pylon is activated E5C2 when returning to the main atrium E5C4 when defending the generators E6C1 opening combat E7C3 in the hallways to data center

  1. Mantis – 4:02

E7C1 after Murphy drops off a Mantis E10C4 when defending the caves and clearing the landing zone

  1. Sacrifice – 3:02
  2. Never Forget (Midnight Version) – 4:37
  3. Majestic – 2:12

Music excluded from OST (according to my ears anyway):

  • The strings heard during level Requiem when moving to The Gate
    • E3C3 when attacking jammer
    • E4C1 when leaving sniper valley
    • E6C3 when outside fending off reinforcements from the phantom
    • E7C2 when clearing the hangar
    • E8C5 when investigating the first two map locations
  • Ambiance with soft drums and suspenseful strings heard in E3C3 when investigating tower
  • Grave melody by strings and bass heard in E3C4 during initial defense
  • Strings melody heard in E3C4 when pelicans bring in mantises
  • triumphant melody usually played for crimson heroics
    • S3C4 when defending
    • S4C3 after activating portal
    • E8C5 after activating turrets
    • E10C1 disabling the aa guns
    • E10C3 after activating comm panel
  • humming suspenseful ambiance
    • E4C1 after tapping into covenant comms
  • upbeat woodwinds
    • E4C2 opening cinematic
  • creepy digital ambiance (sounds like swamp - variation?)
    • E4C2 when attacking waterfront tower
  • creepy ambiance
    • E4C2 when inside waterfront tower
  • suspenseful bass and percussion
    • E4C5 opening
  • short suspenseful strings
    • E6C4 investigating base