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Halo: Campaign Evolved manual

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The Halo: Campaign Evolved manual is a game manual for Halo: Campaign Evolved, and the first game manual to be produced since that of Halo: Combat Evolved Anniversary in 2011. The manual is modelled on the original included with Halo: Combat Evolved in 2001.[1]

The Campaign Evolved manual comes in two forms: a digital manual included in the game's Premium Edition and a physical manual included in the Collector's Edition (alongside the digital one).[1] The digital edition in the Digital Story & Art Collection is alongside the game's digital art book and Hungry Buzzards short story.[2]

Contents[edit]

The Story So Far[edit]

The year is 2552. Humanity is at war with an alien alliance known as "the Covenant". We are losing.

DOMUS DIASPORA
By the late 21st century, overpopulation and resource shortages forced humanity to expand beyond Earth. Faster-than-light slipspace travel was made a reality in the 23rd century, and the Unified Earth Government (UEG), through the United Nations Space Command (UNSC), put its full weight behind a massive colonization effort—hundreds of millions of humans soon settled on habitable planets in other solar systems.

THE COVENANT WAR
In 2525, contact with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completely destroyed; only one badly damaged ship returned. Its crew told of a seemingly unstoppable alien warship that had effortlessly annihilated their forces. This was humankind's first encounter with the Covenant, a collective of alien species united in their fanatical religious devotion. Covenant religious elders declared humanity an affront to the gods and waged a holy war of annihilation, burning human worlds to glass. After a series of crushing defeats and obliterated colonies, Admiral Preston Cole established the Cole Protocol: no vessel may inadvertently lead the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound vectors—even if that means a slipspace jump without proper navigational calculations. Vessels in danger of capture must wipe their navigation data and self-destruct.

FALL OF REACH
Reach was humanity's first colony and a keystone of their interstellar efforts—a hub of scientific and military activity, home to massive naval yards that built colony ships for civilians and warships for the UNSC. On Reach, a secret military project to create cyborg super-soldiers took on newfound importance with the Covenant War. The SPARTAN-II project racked up an impressive record against the Covenant over twenty-seven years, but there were too few of them to truly turn the tide.

As the war drew to its inevitable conclusion, all available Spartan-IIs were recalled to Reach for Operation: RED FLAG, a daring bid to end the war. The plan: board a Covenant vessel and learn the location of the Covenant home world.

That plan was ended before it could begin as the Covenant fleet descended upon Reach, annihilating the UNSC's military stronghold.

THE PILLAR OF AUTUMN
The Pillar of Autumn is an aging but sturdy Halcyon-class warship that has seen decades of service. After an extensive refit it was chosen by UNSC High Command to spearhead Operation: RED FLAG. Armed with a massive spinal-mounted magnetic accelerator cannon (MAC), naval coilgun batteries, missile pods, and point defense guns, the Autumn can put up a serious fight against even the best Covenant warships. Its computer core also hosts Cortana, an experimental artificial intelligence, for command-and-control, multiplying the ship's tactical and strategic effectiveness.

The ship also carries a legendary Spartan-II, Master Chief Petty Officer John-117. Clad in a state-of-the-art Mjolnir battle suit, he is safely stored in a cryosleep chamber until his skills are needed.

The Master Chief and Cortana[edit]

THE MASTER CHIEF
One of the most remarkable achievements of the SPARTAN-II program, Master Chief Petty Officer John-117 stands as humanity's stalwart defender.

A living legend within the UNSC and a dreaded "Demon" to the Covenant, his unmatched skill, resilience, and tactical brilliance have turned the tide of countless battles. Forged through decades of relentless combat, the Master Chief is more than a soldier—he is the embodiment of humanity's resolve to survive and triumph against impossible odds.

Recently equipped with the advanced Mjolnir Mark V powered assault armor, he now benefits from fully integrated energy shielding and the ability to interface with a smart AI, further amplifying his effectiveness on the battlefield.

CORTANA
Created by the controversial scientist Dr. Catherine Halsey, Cortana is a highly advanced artificial intelligence created to assist Spartan super-soldiers and coordinate UNSC assets for Operation: RED FLAG.

Her design allows her to be hosted both in a warship and appropriately configured battle suit. Cortana has the latest cyberintrusion protocols and uses this skill to intercept Covenant communications during combat. She can also interpret vast amounts of data to provide directional waypoints and analysis about enemy movements.

Cortana possesses custom subroutines programmed by Dr. Halsey that give her capabilities far beyond what other UNSC military AIs are capable of.

The Pillar of Autumn Crew[edit]

CAPTAIN JACOB KEYES
With a long and distinguished naval career, Captain Keyes commands respect as a keen strategist and inspirational leader of his crew. He became a minor hero early in his career, when he led a small group of security troops against a Covenant ambush of the colony ship Meriwether Lewis and held them off long enough for the ship to escape.

His many decorations and years of combat experience against the Covenant made him a natural choice to command the Pillar of Autumn for Operation: RED FLAG.

SERGEANT MAJOR AVERY JOHNSON
Rescued by the Master Chief during the fall of Reach, Sergeant Major Avery Johnson is a cornerstone of morale for the surviving UNSC forces.

A battle-hardened marine and ORION operative with decades of experience, Johnson combines sharp tactical instincts with an unshakable sense of humor, inspiring confidence even in the darkest moments.

UNSC MARINES
The Marines represent a rugged, diverse cadre of veterans, each bringing grit and determination to a battle that grows more desperate by the hour. Outmatched by the Covenant's superior technology and overwhelming numbers, they fight with unwavering resolve under Captain Keyes's command. Their courage and sacrifice embody the spirit of the UNSC—but they're only human.

NAVY PERSONNEL The crew of the Pillar of Autumn are among the most highly trained and skilled personnel in the UNSC Navy, hand-picked by Captain Keyes.

Primarily experts in space combat and ship systems, even this elite crew is unprepared to fight the Covenant in brutal, close-quarters combat.

The Covenant[edit]

The Covenant have spent twenty-seven years trying to wipe out humankind. Because their efforts have been so successful, and because few Covenant troops have ever been captured alive, little is definitively known about their origins, society, or motivations. Intercepted communications and battlefield reports indicate a religious underpinning to their genocidal campaign.

GRUNTS [UNGGOY]
Grunts are the lowest caste in the Covenant hierarchy and serve as their primary cannon fodder. Though dangerous in large numbers, they are notoriously cowardly and require a methane-based life support apparatus, which is housed in the distinctive pack on their backs. Grunts' morale is notoriously fragile: the death of their Elite commander will often shatter their discipline, causing them to break formation and flee in terror.

While typically armed with Plasma Pistols and Plasma Grenades, higher-ranking Grunts are entrusted with Needlers and Fuel Rod Guns. Be advised that a cornered or panicked Grunt will sometimes ignite a pair of plasma grenades in a final, suicidal charge.

JACKALS [KIG-YAR]
Clever and nimble, Jackals serve as scouts and foot soldiers for the Covenant forces. Jackals with the rank of Minor and Major have a wrist-mounted energy shield and carry Plasma Pistols.

A well-positioned Jackal can hold out against several marines, though grenades are effective in breaking their defensive stance. Jackal Snipers are more dangerous and carry a particle beam rifle or other long-range weapons, but do not use energy shield gauntlets.

ELITES [SANGHEILI]
Elites are the backbone of the Covenant military and serve as tactical leaders for lesser species. Several ranks can be identified by their armor coloration, including the blue-armored Minors, red Majors, and the formidable gold-clad Zealots. Their strength allows them to rely on brute force, but they're quite capable of brilliant battlefield tactics.

Their natural resilience is augmented with full-body energy shielding which recharges when depleted. All Elites are proficient with the Covenant arsenal, primarily wielding Plasma Rifles and Needlers, with higher ranks carrying the devastating Energy Sword.

HUNTERS [MGALEKGOLO]
Hunters are actually a colony of sentient, worm-like organisms. This gestalt is protected by thick, near-impenetrable armor plating. Their right arm is fitted with an integrated assault cannon that fires powerful, explosive fuel rods, devastating to both infantry and vehicles. For defense, they carry a massive shield on their left arm, crafted from the same resilient alloy as Covenant warship hulls.

Hunters are always deployed in bonded pairs; if one is killed, its partner will fly into a berserk rage. Their only significant vulnerability is the exposed orange "flesh" of the colony visible in the gaps of their armor, particularly around the midsection and back.

Fighting the Enemy[edit]

You are the Master Chief—a product of the classified SPARTAN-II military project to build genetically augmented, cybernetically enhanced super-soldiers. You are humanity's best weapon in the war against the Covenant—but you're woefully outgunned and outnumbered. Survival is not guaranteed.

MARK V MJOLNIR
Your newly developed Mjolnir Mark V battle suit represents the current pinnacle of military technology. Developed to complement your enhanced strength and reflexes, the armor's movements are controlled at the speed of your thoughts through a direct neural interface.

The battle suit also contains a layer of computational crystal that forms a network capable of supporting a starship-grade AI so you can overpower alien computer systems. The suit's armored shell is comprised of many layers of advanced alloy and a refractive coating to disperse energy weapon hits. Internally, the suit regulates your augmented physiology and provides life support in both the vacuum of space and hostile atmospheres.

ENERGY SHIELDS
You have been given access to the first production-ready energy shield system. Reverse-engineered from Covenant technology, your energy shield creates a form-fitting, energy-dispersive field which protects against incoming hostile fire. If the shield absorbs too much damage, it will overload and temporarily collapse. At this point you are more vulnerable and must rely on the battle suit's armor to survive. If you avoid damage for a few seconds, the shield will automatically begin to recharge.

EQUIPMENT
Dr. Halsey has upgraded your suit to interface with Covenant technology. You can pick up Overshield and Active Camouflage modules and store them for later use.

Overshield is a Covenant energy capacitor that, when activated, applies a second layer of energy shielding. This extra Overshield energy does not recharge when it takes damage.

Active Camouflage creates a sensor-distortion field that hides you from sensors for a short time, enabling you to bypass enemy patrols and execute surprise attacks. Aggressive actions will disrupt the cloaking effect.

Human Weapons[edit]