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Super Sentinel: Difference between revisions

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They cost 250 [[resources]] and require a minimum tech level of 2 to be produced and count as 2 population. They fire a beam of energy that temporarily prevents an enemy ground unit from attacking and reduces its movement speed. However, the beam does not do much damage by itself.
They cost 250 [[resources]] and require a minimum tech level of 2 to be produced and count as 2 population. They fire a beam of energy that temporarily prevents an enemy ground unit from attacking and reduces its movement speed. However, the beam does not do much damage by itself.
==Production notes==
During the [[Development of Halo Wars|development]] of ''[[Halo Wars]]'', an alternate design for the Super Sentinel was concepted and modelled through to final game asset. This model (shown below) remains in the game files of ''[[Halo Wars: Definitive Edition]]'' albeit untextured. The early design was later reused almost unchanged as the [[Protector Sentinel (Installation 00)|Protector Sentinels]] introduced in ''[[Halo Wars 2]]''.


==Gallery==
==Gallery==
===Early design===
<gallery>
File:HW_SuperSentinel_Concept.jpg|Concept art for ''[[Halo Wars]]''.
File:HW_SuperSentinel_HiPoly.jpg|A hi-poly render of the early Super Sentinel.
File:HW_SuperSentinel_Wireframe.jpg|A wireframe of the early Super Sentinel.
File:HW_SuperSentinel_Render.jpg|A textured render of the early Super Sentinel.
</gallery>
===Final model===
<gallery>
<gallery>
File:Super_Sentinel.jpg|In-game screenshot of the Super Sentinel in ''Halo Wars''.
File:Super_Sentinel.jpg|In-game screenshot of the Super Sentinel in ''Halo Wars''.

Revision as of 07:44, May 23, 2021

Super Sentinel
A Super Sentinel on Repository.
Overview

Role:

Support

Armament:

High-powered Sentinel Beam

Armor:

Shields

 

The Super Sentinel[1][2] is a Sentinel variant that is considerably larger than standard Aggressor Sentinels. Like the Enforcers, they are only used to combat large Flood outbreaks, or other considerable threats.

Operational history

Super Sentinels were present during the Battle of the Etran Harborage. They were activated when the Shield World's artificial intelligence autonomously initiated "Stage 3 Defense Protocols", after large numbers of Flood forms, along with Covenant forces and the crew of the UNSC Spirit of Fire, were detected. Super Sentinels, along with other Sentinel variants were tasked with eliminating these targets. These Sentinels on the shield world were most likely destroyed along with the entire installation when the star within it went supernova.

Gameplay

They are available as a support unit in Halo Wars. They, like regular Aggressors, are built at the Sentinel factory. Intended to support anti-vehicle and anti-infantry operations, they are unable to engage aircraft, and require Aggressor escorts for aerial protection.[1]

They cost 250 resources and require a minimum tech level of 2 to be produced and count as 2 population. They fire a beam of energy that temporarily prevents an enemy ground unit from attacking and reduces its movement speed. However, the beam does not do much damage by itself.

Gallery

List of appearances

Sources