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From Halopedia, the Halo wiki

  • Anskum-pattern plasma grenade (category Infantry plasma weapons) (section Gameplay changes)
    The Plasma Grenade in Halo 4. 2 Plasma Grenades in Halo 4. HUD Icon of the Plasma Grenade in Halo 4. A Strider-clad Spartan-IV throwing a plasma grenade
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  • Jovokada Workshop spike grenade (category Grenades) (section Gameplay)
    spike grenade is one of two grenade types designed and used by Jiralhanae forces in the Covenant military. Unlike the more common plasma grenade, which
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  • protecting an antimatter core - visually resembling a larger Anskum-pattern plasma grenade. It is capable of being affixed to surfaces and remote-detonated
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  • Tufasumo-pattern plasma caster (category Infantry plasma weapons)
    Banished plasma caster for Halo Wars 2. Models of the plasma caster. Additional models of the plasma caster. First-person view of the plasma caster by
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  • Kopasa'mada-pattern plasma launcher (category Infantry plasma weapons) (section Gameplay)
    turnaround reference of the Plasma Launcher A render of the Plasma Launcher. Views of the Plasma Launcher. In-game profile view of the Plasma Launcher. SPARTAN-B312
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  • armed with Kewu R'shi'k-pattern plasma rifles, Tufasumo-pattern plasma casters, Anskum-pattern plasma grenades, Erudo'ma'keth-pattern pulse carbines, and stasis
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  • Type-25 plasma pistol/Gameplay (category Gameplay guides)
    the Plasma Pistol is the best weapon to use when disabling vehicles when a Power Drain is not available, followed by a Anskum-pattern plasma grenade stick
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  • Locke throws down several Anskum-pattern plasma grenades around the Covenant before ground pounding the area which causes the grenades to explode. Locke sprints
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  • the vehicle. One method involves quickly throwing a Anskum-pattern plasma grenade or a spike grenade at the vehicle after the player is ejected from the
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  • use Anskum-pattern plasma grenades, Type-54 plasma pistols, and Disruptors. Unggoy Mules scavenge the battlefield, picking up weapons and grenades, and
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  • Sicatt Workshop dynamo grenade (category Grenades) (section Gameplay)
    holding two dynamo grenades. Two dynamo grenades lying on the ground. Throwing a dynamo grenade, first person POV. A dynamo grenade shocks multiple enemies
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  • Zebando'Taa-pattern concussion rifle (category Plasma weapons)
    explosive plasma bolts. The explosive plasma bolts fired exhibit similar properties to the plasma mortar projectiles fired by larger Rizvum-pattern Revenants
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  • are carrying plasma turrets and jumping. A Sangheili General in Halo 5: Guardians. A Sangheili General prepping a Anskum-pattern plasma grenade in a game
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  • Elo'Nakada-pattern concussion rifle (category Infantry plasma weapons)
    of infantry plasma weapons. The concussion rifle fires 30mm Class-4 explosive plasma bolts, a form of munition similar in nature to the plasma mortars employed
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  • Okarda'phaa-pattern plasma rifles are very effective in quickly reducing the Elite personal energy shielding. Additionally a Anskum-pattern plasma grenade or spike
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  • Yanme'e/Gameplay (category Gameplay guides)
    reduced mobility will prove to be a death sentence. Using a Anskum-pattern plasma grenade or an explosive weapon on a still-clustered swarm will result
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  • leading them is killed. Storm Unggoy will sometimes prime two Anskum-pattern plasma grenades and charge their enemies in a kamikaze attack. Concept art of
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  • Yanme'e in the group with a Anskum-pattern plasma grenade, bombard them with Needler or dual-wielded Okarda'phaa-pattern plasma rifle fire. As with all enemies
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  • Jiralhanae who is throwing Anskum-pattern plasma grenade. Laurette notices this, and dives behind a road barrier next to her. The grenade explodes and knocks
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  • Mgalekgolo/Gameplay (category Gameplay guides) (section Gameplay)
    to sticky grenades. They can be killed with 2 consecutive Anskum-pattern plasma grenade or spike grenade sticks on Normal difficulty (3 grenade sticks are
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  • throws a Anskum-pattern plasma grenade at an opposing red Spartan. Cuts to the red Spartan looking down at the grenade stuck on his leg. A plasma explosion
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  • anti-gravity chairs. Green Anskum-pattern plasma grenade symbol in Halo CE. Green plasma grenade symbol in Halo 2. Green plasma grenade symbol in Halo 3. Energy
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  • Plasma mine (category Infantry plasma weapons) (section Gameplay)
    The plasma mine is a type of landmine employed by the Banished. Plasma mines are deployed from orbit to the ground. When deployed, the plasma mine is cloaked
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  • a Meluth'qelos-pattern energy sword, as well as an Erudo'ma'keth-pattern pulse carbine. He also carried Anskum-pattern plasma grenades. In Halo Infinite
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  • Stasis grenade (category Grenades) (section Gameplay)
    Stasis grenades are a type of grenade employed by the Sangheili Enforcers of the Banished. Stasis grenades employ a Stasis field. Upon detonation, they
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  • Vehicles (category Vehicles (gameplay)) (section Gameplay)
    frag grenades, sticking Anskum-pattern plasma grenades/spike grenades onto its armor plating or burning your way through with some fire bomb grenades. Killing
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  • Gúta (section Gameplay)
    equal number of melee attacks to kill it on Normal difficulty. Anskum-pattern plasma grenades, however, are very effective against them, usually granting
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  • Sangheili Minor. Green Anskum-pattern plasma grenade symbol in Halo CE. Green plasma grenade symbol in Halo 2. Green plasma grenade symbol in Halo 3. Energy
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  • Prophets' Bane, the Domotos-pattern energy sword, or the unidentified energy sword pattern) and Anskum-pattern plasma grenades, and active camouflage. Using
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  • Loadout (section Grenades)
    shield strength) Frag Grenade Expert (Increased frag grenades in inventory) Grenadier (Increased grenade damage, decreased grenade damage taken) Reflex
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  • Jiralhanae who is throwing Anskum-pattern plasma grenade. Laurette notices this, and dives behind a road barrier next to her. The grenade explodes and knocks
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  • Spartan (co-op) (category Navbox/Characters/Gameplay)
    Stabilizer is more effective. +1 initial and max frag grenade count. 110% grenade damage. 120% grenade knockback. 125% blast radius. 80% explosive resistance
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  • Infusion grenade launcher (category Grenade launchers) (section Gameplay)
    Infusion Grenade Launchers are the primary weapons for the Grenadiers under the command of Voridus. These specialized grenade launchers are supplied with
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  • Jovokada Workshop brute shot (redirect from Type-25 Grenade Launcher) (category Grenade launchers) (section Gameplay)
    at hand. Type-25 Grenade Launcher: The standard model of the Type-25 Grenade Launcher is belt-fed with four grenades. These grenades are primed on impact
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  • Type-25 plasma pistol Okarda'phaa-pattern plasma rifle Type-33 Needler Anskum-pattern plasma grenade M9 fragmentation grenade Mamua'uda-pattern Shade M41
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  • further!'" — Sergeant Tom Winter "If you could get a hold of a Anskum-pattern plasma grenade, you could stick it to just about anything. Including a Grunt's
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  • Infusion grenade (category Grenades) (section Gameplay)
    specialised grenade launchers. The infusion grenades were created following the creation of the infusion gel by Voridus. Infusion Grenades are used by
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  • capable of disabling energy shielding and armored vehicles. Some Anskum-pattern plasma grenades have be seen to emit an electromagnetic pulse when detonated
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  • Mgalekgolo (section Gameplay)
    to a weapon such as a rocket launcher is to stick them with a Anskum-pattern plasma grenade. The explosion will blow the back of their armor above the weak
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  • the Grunt Funeral skull, which causes Unggoy to explode like Anskum-pattern plasma grenades when killed. Main article: Halo: Combat Evolved Anniversary
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  • In terms of gameplay, the assault cannon has changed with each installment, in terms of operation and aesthetics, mostly to balance gameplay. In Halo: Combat
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  • animation and timer when throwing a grenade; there is approximately a 0.5 second longer delay before you throw the grenade. When the player gives a fuel rod
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  • Veporokk Workshop Ravager (category Infantry plasma weapons)
    Veporokk Workshop Plasma Tosser, also known as the Ravager, is a weapon in service with the Banished. It is capable of launching plasma and features a blade
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  • Forms that will appear. Use a grenade that sticks (Plasma, Spike or Incendiary) to kill them. When killed with a grenade, Carrier Forms won't unleash Infection
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  • have the player spawn with Anskum-pattern plasma grenades. Ultimately, the game would mostly utilize an equal starts setup based around one weapon set. Though
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  • YouTube - Halo Spartan Assault gameplay w/ 343i employee Jay Frechette (E3 2013) YouTube - PC 1080p | Halo: Spartan Assault Gameplay YouTube - Halo: Spartan Assault
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  • the case with certain types of damage such as being stuck by a Anskum-pattern plasma grenade or falling to one's death. In cooperative play, players assume
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  • especially grenades, detach a Pek-pattern plasma cannon from the tower, and move on through the tunnel. When you reach the Skar'wa-pattern Mantis, use
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  • Rocket Launcher. To the base's left are a Brute Shot and two Anskum-pattern plasma grenades. Each team spawns with a Warthog and a Chopper in their base
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  • Use the Ghost's plasma cannons to neutralize them. Attempting to splatter them could end in your vehicle being stuck by a Plasma Grenade. Jump out and grab
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  • weapons, such as the M7/Caseless Submachine Gun and the Okarda'phaa-pattern plasma rifle. They also cannot use the deployable equipment featured in Halo
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  • Jumpmine (section Gameplay)
    shader data with the Jovokada Workshop spike grenade. Superficially, the jumpmine appears to be a spike grenade without a handle and the tactile spike protrusions
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  • - When he sticks an enemy with a Anskum-pattern plasma grenade. "Boom!" -When sticking an enemy with a Plasma Grenade. "Such a deed strengthens the blood
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  • throwing a grenade. "Frag, out!" - Throwing a grenade "Grenade! It's live!! It's live!" - If the Chief or a marine throws a grenade. "Grenade! Get the hell
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  • The number of different grenade types has also been reduced from that of Halo 3, and incendiary grenades and spike grenades did not return. Human weapons
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  • Spartan Assault's gameplay, including improved controls and having the player's virtual thumbsticks as visible circles on the screen. Grenade throwing has been
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  • Guardians. For other variants of the fuel rod gun, see Fuel rod gun. The Gespu-pattern flak launcher (UNSC Type classification: Type-58 Light Anti-Armor Weapon
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  • releases boiling plasma in the surrounding area; given its name, the boiling plasma filling likely share properties with the scorch plasma mortar on certain
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  • Ravager Rebound (category Infantry plasma weapons)
    few major ways. In addition to having a white chassis, the weapon fires plasma projectiles injected with pockets of infusion matter, allowing the fired
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  • Flood (section Gameplay)
    they could in Halo 2. Sticking a carrier form with a Anskum-pattern plasma grenade or Spike Grenade will kill both the carrier form and the pod infectors
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  • deployed to the targeted location in a linear pattern; rotating the camera allows the player to rotate the pattern’s orientation. Each mine is cloaked shortly
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  • each other, so drop your second Plasma Rifle and throw a grenade or two into their midst. Then, retrieve your second Plasma Rifle and dispatch any that remain
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  • Haggar (section Gameplay)
    Halo Mega Bloks title that deviated from the series' typical design and gameplay. The game was to be originally released on the Xbox 360. The game was apparently
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  • Falcon lands to extract the Fireteam once again, though is hit by a Wraith plasma mortar round, causing the helicopter to crash in another part of the ring
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  • White Scar (category Infantry plasma weapons) (section Gameplay)
    appearance) Halo Waypoint - Plasma Caster Halo 5: Guardians - Requisition system Halo 5: Guardians - Multiplayer YouTube - Halo 5 | Plasma Casters Analysis Halo
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  • The proximity mine is a Covenant landmine. The grenade has a similar appearance to a Covenant antimatter charge. After being set off, the mine fires a
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  • Scout mine (section Gameplay)
    The scout mine is a type of plasma landmine employed by the Banished. Scout mines are deployed from orbit to the ground. When deployed, the scout mine
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  • Sniper Rifle Rocket Launcher Plasma Pistol Okarda'phaa-pattern plasma rifle Needler Plasma Grenade Fragmentation Grenade Shade Fuel Rod Gun Energy Sword
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  • Halo 3 (section Gameplay)
    here. Halo 3 incorporates many of the gameplay features previously made available in Halo 2, refining the gameplay design and expanding the amount of resources
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  • shown were the Gauss Warthog, Ruwaa-pattern Shadow, and the Covenant Phantom, which at the time had only one plasma turret on its underside instead of three
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  • were cut from the final version. In the game's manual, the Okarda'phaa-pattern plasma rifle's blueprint is an overlap of a needler underneath and the rifle
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  • of being hit by plasma fire and mortar blasts from above. As you push forward towards the bottom of the slope ahead, Karo'etba-pattern Ghosts will move
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  • Ultra mine (section Gameplay)
    detected nearby. Given it shares the same casing, it is likely derived from the plasma mine. Ultra Mines I Info: Activate to drop a minefield over a large target
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  • Banished (section Gameplay)
    as the Energy Sword, Anskum-pattern plasma grenade, Gravity Hammer, Mosa-pattern carbine, Type-25 plasma pistol, and Pez'tk-pattern fuel rod gun, as well
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  • if it is a Anskum-pattern plasma grenade). "Going Hot!"-While engaging the enemy. "Didn't think any survived Pegasi, sir." - To Carter after seeing Noble
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  • complete with new events, characters, locations, and gameplay challenges, totaling up to 12 hours of new gameplay. The development of Spartan Ops saw the largest
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  • In-game description The Light of Urs is a special variant of the Gespu-pattern fuel rod gun. The Light of Urs, deriving its name from the Urs system, is
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  • landing on Installation 07. It featured gameplay showing an "open-world" gameplay, the return of Sprint, gameplay with the new weapons and two of the new
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  • This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore. This article is about the game mode. For other
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  • Halo Wars (section Gameplay)
    undiscovered ruins surrounding the area, forcing the UNSC to deploy prototype Rhino plasma artillery to penetrate it. Moving in to examine what was of such interest
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  • surrounding area. Given it shares the same casing, it is likely derived from the plasma mine. Infused Mine I Info: Activate to deploy a mine that leaves a large
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  • throwing a grenade. "Not bad, shot's on target." After killing multiple enemies. "This is bad." - When stuck with a Anskum-pattern plasma grenade. "Get behind
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  • system for unlocking and purchasing armor pieces, and a new ranking system. Gameplay saw the introduction of Loadouts; when spawning, players can choose from
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  • Halo: Shadows of Reach, described the Skewer as magazine-fed. However, gameplay from Halo Infinite later proved this false. It is possible that the Skewer
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  • Each model had several armor sets. Each armor set had different effects on gameplay, such as an increased motion tracker range or melee damage boost. Halo
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  • Armor abilities are gameplay items featured in Halo: Reach, Halo 4, Halo: Spartan Assault, and Halo: Spartan Strike. Similar to Halo 3's equipment pieces
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  • with Carbine-wielding Jackals being quite rare. Weak weapons, such as the Plasma Pistol and Paegaas Workshop Spiker, are very common. Power weapons are nearly
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  • refitted to fire an explosive spike that detonates on impact." Halo Infinite, gameplay Halo Waypoint, Canon Fodder - If They Want Lore, We'll Give 'Em Lore (Retrieved
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  • media briefing. The focus of the beta was on small maps with 4v4 arena gameplay. A notable difference to Halo 4 was the absence of custom loadouts; every
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  • for Halo 2 by Eddie Smith and Shi Kai Wang. John-117 priming a Anskum-pattern plasma grenade on a New Mombasa highway in concept art for the Halo 2 E3 demo
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  • aim. At the top of the open area there is a crashed Phantom with several Plasma Turrets and a Fuel Rod Gun wielding Brute Captain. Run them all down before
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  • firebomb • Infusion grenadeAnskum-pattern plasma grenade • Jovokada Workshop spike grenade • Stasis grenade Ammunition Fuel rod • Incendiary gel • Infusion
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  • firebomb • Infusion grenadeAnskum-pattern plasma grenade • Jovokada Workshop spike grenade • Stasis grenade Ammunition Fuel rod • Incendiary gel • Infusion
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  • firebomb • Infusion grenadeAnskum-pattern plasma grenade • Jovokada Workshop spike grenade • Stasis grenade Ammunition Fuel rod • Incendiary gel • Infusion
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