User contributions for Skyward

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October 19, 2023

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December 24, 2022

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July 16, 2022

  • 14:1814:18, July 16, 2022 diff hist +538 Cut Halo: Combat Evolved vehiclesNo edit summary
  • 14:1814:18, July 16, 2022 diff hist +498 N File:PHX Doozy render.png{{file info |summary = A render of the Doozy |game = Halo: Combat Evolved |type = render |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = doozy_render.png |caption = We have the Doozy imported… but water vehicles are not well supported in retail Halo: CE or Halo 2. The Digsite crew considered making it a jetbike, but that’s probably too far into “reimagined” territory for our current work. It’s also not the only boat we have in the harbor... }} current
  • 14:1614:16, July 16, 2022 diff hist +531 N File:PXH Doozy-Concept.jpg{{file info |summary = A higher-resolution image of the Doozy's concept art |game = Halo: Combat Evolved |type = concept |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Doozy-Concept.jpg |caption = We have the Doozy imported… but water vehicles are not well supported in retail Halo: CE or Halo 2. The Digsite crew considered making it a jetbike, but that’s probably too far into “reimagined” territory for our current work. It’s also not the only boat we have in the ha... current
  • 14:1414:14, July 16, 2022 diff hist +572 N File:PXH Ftank.png{{file info |summary = A render of the RTS-era Forerunner Tank |game = Halo: Combat Evolved |type = render |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = ftank.png |caption = As far as we know, this alien war machine was the first Forerunner vehicle ever made. It appears quite early in the development timeline, with the first models originating from around the transition from RTS to third-person. We need to do some work to bring the shaders up to a retail level, bu... current
  • 14:0914:09, July 16, 2022 diff hist +242 N File:HCE Vehicle-Kestrel1.jpg{{file info |summary = The Kestrel, ported into Combat Evolved |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-Kestrel1.jpg }}

July 14, 2022

  • 18:2118:21, July 14, 2022 diff hist +36 m DamnationNo edit summary
  • 18:2018:20, July 14, 2022 diff hist +356 DamnationNo edit summary
  • 18:1318:13, July 14, 2022 diff hist +756 Cut Halo: Combat Evolved levelsNo edit summary
  • 18:1118:11, July 14, 2022 diff hist +677 N File:HCE Con-purgatory2.jpg{{file info |summary = An in-development image of the map "Purgatory", based on the cut "Ruined Pain" level |game = Halo: Combat Evolved |type = render |artist = Conscars |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-purgatory2.jpg |caption = For that reason, though it was in the most danger of being left behind, and something about the idea of continuing its raw idea appealed to me. What would Reach even look like if it had been designed during the CE era? I... current
  • 18:0718:07, July 14, 2022 diff hist +559 N File:HCE Con-purgatory1.jpg{{file info |summary = The model of the cut 'Ruined Pain' map |game = Halo: Combat Evolved |type = render |artist = Paul Russel |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-purgatory1.jpg |caption = The model for this level was found. Actually… two completely different levels both called “ruined pain” were recovered, though both were barebones and still early in actual development. But they had so much “historical” interest we put a lot of work and focus on g... current
  • 18:0518:05, July 14, 2022 diff hist +562 N File:HCE Con-Damnation.jpg{{file info |summary = The cut "Ruined Pain" map as it appears in the 1749 Beta |game = Halo: Combat Evolved |type = screenshot |subject = menu |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-Damnation.jpg |caption = In the Halo: CE 1749 beta [Alex note: gosh, this game was in development for a while!] people noticed that the level preview for Damnation looked like some ruined buildings on Reach. That was interesting, but hope dimmed of ever finding concrete inf... current

July 7, 2022

  • 10:4610:46, July 7, 2022 diff hist +322 Cut Halo: Combat Evolved vehiclesNo edit summary
  • 10:4310:43, July 7, 2022 diff hist +483 N File:PHX Vehicle-alientank RTS purple.png{{file info |summary = A later render of the RTS "Alien Tank", under the Covenant's purple colour scheme |game = Halo: Combat Evolved |type = render |artist = Marcus Lehto |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-alientank_RTS_purple.png |caption = RTS-era “alientank” updated and retextured as an early Covenant vehicle (c tank light 1) by Marcus in 1999 (hence the purple color, where the original texture was orange). }} current
  • 10:3910:39, July 7, 2022 diff hist +259 N File:PXH Vehicle-Spectre1.jpg{{file info |summary = Screenshot of the cut Shadow ported into Combat Evolved. |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-Spectre1.jpg }}
  • 10:2110:21, July 7, 2022 diff hist +56 Cut Halo: Combat Evolved vehiclesNo edit summary
  • 10:1810:18, July 7, 2022 diff hist +754 Cut Halo: Combat Evolved vehiclesNo edit summary
  • 10:1610:16, July 7, 2022 diff hist +424 N File:HCE EarlyShadow Concept.jpg{{file info |summary = Concept art of the Shadow |game = Halo: Combat Evolved |type = concept |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = CE-Early-Shadow.jpg |caption = The original name of the Spectre was “Shadow.” The vehicle that would become the Seraph was originally called Spectre. The original Seraph was also a tank, much smaller, and had side wings. Confused yet? }}
  • 10:1110:11, July 7, 2022 diff hist +359 N File:PHX Spectre shadertests.jpg{{file info |summary = The cut Combat Evolved Shadow under different shader settings |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = spectre_shadertests.jpg |caption = Tweaking Spectre shaders to better capture the look of the 2000 marketing shots. }}
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