User contributions for Skyward
From Halopedia, the Halo wiki
October 19, 2023
- 10:4410:44, October 19, 2023 diff hist +725 Operation (Halo Infinite) No edit summary
October 13, 2023
- 21:2821:28, October 13, 2023 diff hist +64 Season 05: Reckoning No edit summary
July 11, 2023
- 13:5213:52, July 11, 2023 diff hist +185 Fumble No edit summary current
- 13:4813:48, July 11, 2023 diff hist +89 Shroud Screen No edit summary
June 21, 2023
- 18:2318:23, June 21, 2023 diff hist +264 Quigley No edit summary current
- 18:1518:15, June 21, 2023 diff hist −30 m Counter-Snipe No edit summary
- 18:1518:15, June 21, 2023 diff hist +487 N Counter-Snipe Created page with "{{Status|Gameplay}} 200px|right '''Counter-Snipe''' is a multiplayer medal available in ''Halo 5: Guardians'' and ''Halo Infinite''. It is awarded for killing an opponent with a sniper weapon while scoped in, and while your opponent is also scoped in to their own sniper weapon. The medal image depicts an S7 Sniper Rifle, with a projectile penetrating through its scope. {{HINFmedals}} Categ..."
June 20, 2023
- 17:2417:24, June 20, 2023 diff hist +350 Template:HINFmedals No edit summary
- 17:1917:19, June 20, 2023 diff hist +680 N Zombie Slayer Created page with "{{Status|Gameplay}} right '''Zombie Slayer''' is a multiplayer medal in ''Halo Infinite'' awarded for killing ten Infected in a row without dying in the Infection game variant. It is represented by an image of a bloodied cricket bat. ==Trivia== The medal graphic featuring a cricket bat is likely a reference to the 2004 film ''Shaun of the Dead'', in which the titular protagonist prominent..." current
- 17:1817:18, June 20, 2023 diff hist +80 m Hell's Janitor No edit summary current
- 17:1717:17, June 20, 2023 diff hist −42 Hell's Janitor No edit summary
- 17:1617:16, June 20, 2023 diff hist +169 Hell's Janitor No edit summary
- 16:5516:55, June 20, 2023 diff hist +42 Template:HINFmedals Culling = Kill two Infected in quick succession, Zombie Slayer = Kill 10 Infected without dying
May 25, 2023
- 09:3709:37, May 25, 2023 diff hist +77 Perfect Kill No edit summary current
- 09:3609:36, May 25, 2023 diff hist +87 Perfect No edit summary
May 24, 2023
- 16:0116:01, May 24, 2023 diff hist +253 Perfect No edit summary
May 23, 2023
- 10:1310:13, May 23, 2023 diff hist +55 Site Unseen No edit summary
May 21, 2023
- 16:3916:39, May 21, 2023 diff hist +54 Site Unseen No edit summary
- 16:3716:37, May 21, 2023 diff hist +54 Mindfall I hope this is a fine layout for it; feel free to edit it
May 3, 2023
- 08:5108:51, May 3, 2023 diff hist −1 Semi-Powered Infiltration armor No edit summary
- 08:5008:50, May 3, 2023 diff hist +403 Semi-Powered Infiltration armor No edit summary
- 08:1908:19, May 3, 2023 diff hist +2,390 Site Unseen No edit summary
May 2, 2023
- 17:5417:54, May 2, 2023 diff hist +1,606 Site Unseen No edit summary
March 19, 2023
- 11:5711:57, March 19, 2023 diff hist +183 Reclaimer (level) No edit summary
March 15, 2023
- 10:2410:24, March 15, 2023 diff hist +107 Oasis (map) No edit summary
March 12, 2023
- 10:4110:41, March 12, 2023 diff hist +146 Streets No edit summary
- 10:3010:30, March 12, 2023 diff hist +93 Live Fire No edit summary
- 10:2510:25, March 12, 2023 diff hist +137 Launch Site No edit summary current
- 10:0310:03, March 12, 2023 diff hist +224 Behemoth No edit summary
- 09:5509:55, March 12, 2023 diff hist +262 Aquarius No edit summary
- 09:4609:46, March 12, 2023 diff hist +193 Bazaar No edit summary
March 10, 2023
- 18:3018:30, March 10, 2023 diff hist +694 Live Fire No edit summary
- 18:1418:14, March 10, 2023 diff hist +2,750 Mindfall Bless the 'pause cutscene' button
- 14:3714:37, March 10, 2023 diff hist +250 Live Fire No edit summary
- 12:2312:23, March 10, 2023 diff hist +51 Oasis (map) No edit summary
- 12:2212:22, March 10, 2023 diff hist +53 Cliffhanger No edit summary
- 12:2012:20, March 10, 2023 diff hist +33 Chasm No edit summary
- 12:1912:19, March 10, 2023 diff hist −33 m Argyle No edit summary
February 12, 2023
- 19:5019:50, February 12, 2023 diff hist −50 Kai-A019 No edit summary
- 19:4119:41, February 12, 2023 diff hist +1 SPARTAN-III Alpha Company No edit summary
December 24, 2022
- 20:1820:18, December 24, 2022 diff hist +1,217 Detachment No edit summary
December 23, 2022
- 23:2623:26, December 23, 2022 diff hist +68 Institute No edit summary
- 23:2523:25, December 23, 2022 diff hist +52 Detachment No edit summary
- 23:2523:25, December 23, 2022 diff hist +42 Empyrean No edit summary
- 23:2423:24, December 23, 2022 diff hist +169 Void No edit summary
- 23:1923:19, December 23, 2022 diff hist −1 m Argyle No edit summary
- 23:1923:19, December 23, 2022 diff hist +1,209 Argyle No edit summary
December 21, 2022
- 23:5923:59, December 21, 2022 diff hist +31 Template:Levels/HI No edit summary
- 22:1922:19, December 21, 2022 diff hist +528 Empyrean No edit summary
December 5, 2022
- 17:0017:00, December 5, 2022 diff hist +440 Workplace Safety Violation No edit summary current
- 16:5616:56, December 5, 2022 diff hist +251 Out with a Bang No edit summary
- 16:5316:53, December 5, 2022 diff hist +343 Stick Around No edit summary current
November 27, 2022
- 15:1815:18, November 27, 2022 diff hist +114 Winter Update No edit summary
November 9, 2022
- 17:3717:37, November 9, 2022 diff hist +83 m Rapid Unscheduled Disassembly No edit summary
- 17:3017:30, November 9, 2022 diff hist +227 Rapid Unscheduled Disassembly I was going to say something snarky about SpaceX, but thankfully the phrase predates them.
November 8, 2022
- 16:5516:55, November 8, 2022 diff hist +65 Detachment No edit summary
- 16:5416:54, November 8, 2022 diff hist +55 Argyle No edit summary
October 25, 2022
- 16:5216:52, October 25, 2022 diff hist +4 Detachment No edit summary
- 16:5216:52, October 25, 2022 diff hist +4 Argyle No edit summary
October 19, 2022
- 14:4714:47, October 19, 2022 diff hist +153 m Detachment No edit summary
- 14:4614:46, October 19, 2022 diff hist +65 Detachment No edit summary
- 14:4514:45, October 19, 2022 diff hist +220 Argyle No edit summary
- 14:4214:42, October 19, 2022 diff hist +591 Covert One Flag No edit summary
October 17, 2022
- 21:3221:32, October 17, 2022 diff hist +15 m Template:Levels/HI No edit summary
October 14, 2022
- 15:3115:31, October 14, 2022 diff hist +201 Corsica No edit summary
October 11, 2022
- 19:1719:17, October 11, 2022 diff hist −42 Seven No edit summary
- 19:1619:16, October 11, 2022 diff hist +236 Seven No edit summary
October 6, 2022
- 20:5020:50, October 6, 2022 diff hist +43 m Fireteam Colossus No edit summary
- 20:4720:47, October 6, 2022 diff hist +50 List of references to Greek mythology in the Halo series No edit summary current
- 20:4220:42, October 6, 2022 diff hist +290 Fireteam Colossus No edit summary
September 1, 2022
- 18:1018:10, September 1, 2022 diff hist +8 Winter Update No edit summary
- 18:0918:09, September 1, 2022 diff hist +62 Template:Levels/HI No edit summary
- 15:2015:20, September 1, 2022 diff hist +187 Alpha Pack No edit summary
August 2, 2022
- 23:3223:32, August 2, 2022 diff hist −4 m Wuchek-pattern Spectre No edit summary
- 23:2923:29, August 2, 2022 diff hist +790 Wuchek-pattern Spectre No edit summary
July 28, 2022
- 22:4422:44, July 28, 2022 diff hist +97 m M700 Viper No edit summary
July 27, 2022
- 14:4214:42, July 27, 2022 diff hist +188 Cut Halo: Combat Evolved vehicles No edit summary current
July 22, 2022
- 20:4420:44, July 22, 2022 diff hist +56 Alpha Pack No edit summary
July 21, 2022
- 20:1120:11, July 21, 2022 diff hist +265 Alpha Pack I think a trivia entry for the M395 DMR sighting is also warranted, but I feel it should wait until the weapon is confirmed to be added to the game.
- 18:4818:48, July 21, 2022 diff hist +787 Alpha Pack No edit summary
July 20, 2022
- 22:3622:36, July 20, 2022 diff hist +4 m Alpha Pack No edit summary
- 21:4621:46, July 20, 2022 diff hist +1,074 Alpha Pack No edit summary
July 16, 2022
- 14:1814:18, July 16, 2022 diff hist +538 Cut Halo: Combat Evolved vehicles No edit summary
- 14:1814:18, July 16, 2022 diff hist +498 N File:PHX Doozy render.png {{file info |summary = A render of the Doozy |game = Halo: Combat Evolved |type = render |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = doozy_render.png |caption = We have the Doozy imported… but water vehicles are not well supported in retail Halo: CE or Halo 2. The Digsite crew considered making it a jetbike, but that’s probably too far into “reimagined” territory for our current work. It’s also not the only boat we have in the harbor... }} current
- 14:1614:16, July 16, 2022 diff hist +531 N File:PXH Doozy-Concept.jpg {{file info |summary = A higher-resolution image of the Doozy's concept art |game = Halo: Combat Evolved |type = concept |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Doozy-Concept.jpg |caption = We have the Doozy imported… but water vehicles are not well supported in retail Halo: CE or Halo 2. The Digsite crew considered making it a jetbike, but that’s probably too far into “reimagined” territory for our current work. It’s also not the only boat we have in the ha... current
- 14:1414:14, July 16, 2022 diff hist +572 N File:PXH Ftank.png {{file info |summary = A render of the RTS-era Forerunner Tank |game = Halo: Combat Evolved |type = render |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = ftank.png |caption = As far as we know, this alien war machine was the first Forerunner vehicle ever made. It appears quite early in the development timeline, with the first models originating from around the transition from RTS to third-person. We need to do some work to bring the shaders up to a retail level, bu... current
- 14:0914:09, July 16, 2022 diff hist +242 N File:HCE Vehicle-Kestrel1.jpg {{file info |summary = The Kestrel, ported into Combat Evolved |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-Kestrel1.jpg }}
July 14, 2022
- 18:2118:21, July 14, 2022 diff hist +36 m Damnation No edit summary
- 18:2018:20, July 14, 2022 diff hist +356 Damnation No edit summary
- 18:1318:13, July 14, 2022 diff hist +756 Cut Halo: Combat Evolved levels No edit summary
- 18:1118:11, July 14, 2022 diff hist +677 N File:HCE Con-purgatory2.jpg {{file info |summary = An in-development image of the map "Purgatory", based on the cut "Ruined Pain" level |game = Halo: Combat Evolved |type = render |artist = Conscars |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-purgatory2.jpg |caption = For that reason, though it was in the most danger of being left behind, and something about the idea of continuing its raw idea appealed to me. What would Reach even look like if it had been designed during the CE era? I... current
- 18:0718:07, July 14, 2022 diff hist +559 N File:HCE Con-purgatory1.jpg {{file info |summary = The model of the cut 'Ruined Pain' map |game = Halo: Combat Evolved |type = render |artist = Paul Russel |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-purgatory1.jpg |caption = The model for this level was found. Actually… two completely different levels both called “ruined pain” were recovered, though both were barebones and still early in actual development. But they had so much “historical” interest we put a lot of work and focus on g... current
- 18:0518:05, July 14, 2022 diff hist +562 N File:HCE Con-Damnation.jpg {{file info |summary = The cut "Ruined Pain" map as it appears in the 1749 Beta |game = Halo: Combat Evolved |type = screenshot |subject = menu |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-Damnation.jpg |caption = In the Halo: CE 1749 beta [Alex note: gosh, this game was in development for a while!] people noticed that the level preview for Damnation looked like some ruined buildings on Reach. That was interesting, but hope dimmed of ever finding concrete inf... current
July 7, 2022
- 10:4610:46, July 7, 2022 diff hist +322 Cut Halo: Combat Evolved vehicles No edit summary
- 10:4310:43, July 7, 2022 diff hist +483 N File:PHX Vehicle-alientank RTS purple.png {{file info |summary = A later render of the RTS "Alien Tank", under the Covenant's purple colour scheme |game = Halo: Combat Evolved |type = render |artist = Marcus Lehto |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-alientank_RTS_purple.png |caption = RTS-era “alientank” updated and retextured as an early Covenant vehicle (c tank light 1) by Marcus in 1999 (hence the purple color, where the original texture was orange). }} current
- 10:3910:39, July 7, 2022 diff hist +259 N File:PXH Vehicle-Spectre1.jpg {{file info |summary = Screenshot of the cut Shadow ported into Combat Evolved. |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-Spectre1.jpg }}
- 10:2110:21, July 7, 2022 diff hist +56 Cut Halo: Combat Evolved vehicles No edit summary
- 10:1810:18, July 7, 2022 diff hist +754 Cut Halo: Combat Evolved vehicles No edit summary
- 10:1610:16, July 7, 2022 diff hist +424 N File:HCE EarlyShadow Concept.jpg {{file info |summary = Concept art of the Shadow |game = Halo: Combat Evolved |type = concept |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = CE-Early-Shadow.jpg |caption = The original name of the Spectre was “Shadow.” The vehicle that would become the Seraph was originally called Spectre. The original Seraph was also a tank, much smaller, and had side wings. Confused yet? }}
- 10:1110:11, July 7, 2022 diff hist +359 N File:PHX Spectre shadertests.jpg {{file info |summary = The cut Combat Evolved Shadow under different shader settings |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = spectre_shadertests.jpg |caption = Tweaking Spectre shaders to better capture the look of the 2000 marketing shots. }}