All public logs

From Halopedia, the Halo wiki

Combined display of all available logs of Halopedia. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 18:15, June 21, 2023 Skyward talk contribs created page Counter-Snipe (Created page with "{{Status|Gameplay}} 200px|right '''Counter-Snipe''' is a multiplayer medal available in ''Halo 5: Guardians'' and ''Halo Infinite''. It is awarded for killing an opponent with a sniper weapon while scoped in, and while your opponent is also scoped in to their own sniper weapon. The medal image depicts an S7 Sniper Rifle, with a projectile penetrating through its scope. {{HINFmedals}} Categ...")
  • 17:19, June 20, 2023 Skyward talk contribs created page Zombie Slayer (Created page with "{{Status|Gameplay}} right '''Zombie Slayer''' is a multiplayer medal in ''Halo Infinite'' awarded for killing ten Infected in a row without dying in the Infection game variant. It is represented by an image of a bloodied cricket bat. ==Trivia== The medal graphic featuring a cricket bat is likely a reference to the 2004 film ''Shaun of the Dead'', in which the titular protagonist prominent...")
  • 16:50, October 25, 2022 Skyward talk contribs created page File:EvanAt343.jpg ({{file info |summary = Taken from his professional website |media = nonhalo |title = Level Designer Evan Colson |type = real |source = https://edcevancolson.wixsite.com/evancolson/about |filename = 30078101_170973143605334_879365562826752.jpg }} Category:343 Industries staff Category:Real-world images Category:Non-Halo images)
  • 16:50, October 25, 2022 Skyward talk contribs uploaded File:EvanAt343.jpg ({{file info |summary = Taken from his professional website |media = nonhalo |title = Level Designer Evan Colson |type = real |source = https://edcevancolson.wixsite.com/evancolson/about |filename = 30078101_170973143605334_879365562826752.jpg }} Category:343 Industries staff Category:Real-world images Category:Non-Halo images)
  • 16:46, October 25, 2022 Skyward talk contribs created page Evan Colson (Created page with "{{Status|RealWorld}} 300px|right|thumb|Evan Colson at the 343 Industries office. Evan Colson is a freelance level design...")
  • 16:32, October 25, 2022 Skyward talk contribs created page File:30078101 170973143605334 879365562826752.jpg ({{file info |game = Halo: Combat Evolved |type = screenshot |subject = character |filename = 30078101_170973143605334_879365562826752.jpg }})
  • 16:32, October 25, 2022 Skyward talk contribs uploaded File:30078101 170973143605334 879365562826752.jpg ({{file info |game = Halo: Combat Evolved |type = screenshot |subject = character |filename = 30078101_170973143605334_879365562826752.jpg }})
  • 14:18, July 16, 2022 Skyward talk contribs created page File:PHX Doozy render.png ({{file info |summary = A render of the Doozy |game = Halo: Combat Evolved |type = render |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = doozy_render.png |caption = We have the Doozy imported… but water vehicles are not well supported in retail Halo: CE or Halo 2. The Digsite crew considered making it a jetbike, but that’s probably too far into “reimagined” territory for our current work. It’s also not the only boat we have in the harbor... }})
  • 14:18, July 16, 2022 Skyward talk contribs uploaded File:PHX Doozy render.png ({{file info |summary = A render of the Doozy |game = Halo: Combat Evolved |type = render |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = doozy_render.png |caption = We have the Doozy imported… but water vehicles are not well supported in retail Halo: CE or Halo 2. The Digsite crew considered making it a jetbike, but that’s probably too far into “reimagined” territory for our current work. It’s also not the only boat we have in the harbor... }})
  • 14:16, July 16, 2022 Skyward talk contribs created page File:PXH Doozy-Concept.jpg ({{file info |summary = A higher-resolution image of the Doozy's concept art |game = Halo: Combat Evolved |type = concept |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Doozy-Concept.jpg |caption = We have the Doozy imported… but water vehicles are not well supported in retail Halo: CE or Halo 2. The Digsite crew considered making it a jetbike, but that’s probably too far into “reimagined” territory for our current work. It’s also not the only boat we have in the ha...)
  • 14:16, July 16, 2022 Skyward talk contribs uploaded File:PXH Doozy-Concept.jpg ({{file info |summary = A higher-resolution image of the Doozy's concept art |game = Halo: Combat Evolved |type = concept |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Doozy-Concept.jpg |caption = We have the Doozy imported… but water vehicles are not well supported in retail Halo: CE or Halo 2. The Digsite crew considered making it a jetbike, but that’s probably too far into “reimagined” territory for our current work. It’s also not the only boat we have in the ha...)
  • 14:14, July 16, 2022 Skyward talk contribs created page File:PXH Ftank.png ({{file info |summary = A render of the RTS-era Forerunner Tank |game = Halo: Combat Evolved |type = render |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = ftank.png |caption = As far as we know, this alien war machine was the first Forerunner vehicle ever made. It appears quite early in the development timeline, with the first models originating from around the transition from RTS to third-person. We need to do some work to bring the shaders up to a retail level, bu...)
  • 14:14, July 16, 2022 Skyward talk contribs uploaded File:PXH Ftank.png ({{file info |summary = A render of the RTS-era Forerunner Tank |game = Halo: Combat Evolved |type = render |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = ftank.png |caption = As far as we know, this alien war machine was the first Forerunner vehicle ever made. It appears quite early in the development timeline, with the first models originating from around the transition from RTS to third-person. We need to do some work to bring the shaders up to a retail level, bu...)
  • 14:09, July 16, 2022 Skyward talk contribs created page File:HCE Vehicle-Kestrel1.jpg ({{file info |summary = The Kestrel, ported into Combat Evolved |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-Kestrel1.jpg }})
  • 14:09, July 16, 2022 Skyward talk contribs uploaded File:HCE Vehicle-Kestrel1.jpg ({{file info |summary = The Kestrel, ported into Combat Evolved |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-Kestrel1.jpg }})
  • 18:11, July 14, 2022 Skyward talk contribs uploaded File:HCE Con-purgatory2.jpg ({{file info |summary = An in-development image of the map "Purgatory", based on the cut "Ruined Pain" level |game = Halo: Combat Evolved |type = render |artist = Conscars |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-purgatory2.jpg |caption = For that reason, though it was in the most danger of being left behind, and something about the idea of continuing its raw idea appealed to me. What would Reach even look like if it had been designed during the CE era? I...)
  • 18:11, July 14, 2022 Skyward talk contribs created page File:HCE Con-purgatory2.jpg ({{file info |summary = An in-development image of the map "Purgatory", based on the cut "Ruined Pain" level |game = Halo: Combat Evolved |type = render |artist = Conscars |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-purgatory2.jpg |caption = For that reason, though it was in the most danger of being left behind, and something about the idea of continuing its raw idea appealed to me. What would Reach even look like if it had been designed during the CE era? I...)
  • 18:07, July 14, 2022 Skyward talk contribs uploaded File:HCE Con-purgatory1.jpg ({{file info |summary = The model of the cut 'Ruined Pain' map |game = Halo: Combat Evolved |type = render |artist = Paul Russel |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-purgatory1.jpg |caption = The model for this level was found. Actually… two completely different levels both called “ruined pain” were recovered, though both were barebones and still early in actual development. But they had so much “historical” interest we put a lot of work and focus on g...)
  • 18:07, July 14, 2022 Skyward talk contribs created page File:HCE Con-purgatory1.jpg ({{file info |summary = The model of the cut 'Ruined Pain' map |game = Halo: Combat Evolved |type = render |artist = Paul Russel |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-purgatory1.jpg |caption = The model for this level was found. Actually… two completely different levels both called “ruined pain” were recovered, though both were barebones and still early in actual development. But they had so much “historical” interest we put a lot of work and focus on g...)
  • 18:05, July 14, 2022 Skyward talk contribs uploaded File:HCE Con-Damnation.jpg ({{file info |summary = The cut "Ruined Pain" map as it appears in the 1749 Beta |game = Halo: Combat Evolved |type = screenshot |subject = menu |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-Damnation.jpg |caption = In the Halo: CE 1749 beta [Alex note: gosh, this game was in development for a while!] people noticed that the level preview for Damnation looked like some ruined buildings on Reach. That was interesting, but hope dimmed of ever finding concrete inf...)
  • 18:05, July 14, 2022 Skyward talk contribs created page File:HCE Con-Damnation.jpg ({{file info |summary = The cut "Ruined Pain" map as it appears in the 1749 Beta |game = Halo: Combat Evolved |type = screenshot |subject = menu |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-Damnation.jpg |caption = In the Halo: CE 1749 beta [Alex note: gosh, this game was in development for a while!] people noticed that the level preview for Damnation looked like some ruined buildings on Reach. That was interesting, but hope dimmed of ever finding concrete inf...)
  • 10:43, July 7, 2022 Skyward talk contribs created page File:PHX Vehicle-alientank RTS purple.png ({{file info |summary = A later render of the RTS "Alien Tank", under the Covenant's purple colour scheme |game = Halo: Combat Evolved |type = render |artist = Marcus Lehto |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-alientank_RTS_purple.png |caption = RTS-era “alientank” updated and retextured as an early Covenant vehicle (c tank light 1) by Marcus in 1999 (hence the purple color, where the original texture was orange). }})
  • 10:43, July 7, 2022 Skyward talk contribs uploaded File:PHX Vehicle-alientank RTS purple.png ({{file info |summary = A later render of the RTS "Alien Tank", under the Covenant's purple colour scheme |game = Halo: Combat Evolved |type = render |artist = Marcus Lehto |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-alientank_RTS_purple.png |caption = RTS-era “alientank” updated and retextured as an early Covenant vehicle (c tank light 1) by Marcus in 1999 (hence the purple color, where the original texture was orange). }})
  • 10:39, July 7, 2022 Skyward talk contribs created page File:PXH Vehicle-Spectre1.jpg ({{file info |summary = Screenshot of the cut Shadow ported into Combat Evolved. |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-Spectre1.jpg }})
  • 10:39, July 7, 2022 Skyward talk contribs uploaded File:PXH Vehicle-Spectre1.jpg ({{file info |summary = Screenshot of the cut Shadow ported into Combat Evolved. |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-Spectre1.jpg }})
  • 10:16, July 7, 2022 Skyward talk contribs created page File:CE-Early-Shadow.jpg ({{file info |summary = Concept art of the Shadow |game = Halo: Combat Evolved |type = concept |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = CE-Early-Shadow.jpg |caption = The original name of the Spectre was “Shadow.” The vehicle that would become the Seraph was originally called Spectre. The original Seraph was also a tank, much smaller, and had side wings. Confused yet? }})
  • 10:16, July 7, 2022 Skyward talk contribs uploaded File:CE-Early-Shadow.jpg ({{file info |summary = Concept art of the Shadow |game = Halo: Combat Evolved |type = concept |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = CE-Early-Shadow.jpg |caption = The original name of the Spectre was “Shadow.” The vehicle that would become the Seraph was originally called Spectre. The original Seraph was also a tank, much smaller, and had side wings. Confused yet? }})
  • 10:11, July 7, 2022 Skyward talk contribs uploaded File:PHX Spectre shadertests.jpg ({{file info |summary = The cut Combat Evolved Shadow under different shader settings |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = spectre_shadertests.jpg |caption = Tweaking Spectre shaders to better capture the look of the 2000 marketing shots. }})
  • 10:11, July 7, 2022 Skyward talk contribs created page File:PHX Spectre shadertests.jpg ({{file info |summary = The cut Combat Evolved Shadow under different shader settings |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = spectre_shadertests.jpg |caption = Tweaking Spectre shaders to better capture the look of the 2000 marketing shots. }})
  • 10:01, July 7, 2022 Skyward talk contribs created page File:Vehicle-Viper1.jpg ({{file info |summary = A screenshot of the Stealth Tank ported into Combat Evolved |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = File:Vehicle_htankheavy.png |filename = Vehicle-Viper1.jpg }})
  • 10:01, July 7, 2022 Skyward talk contribs uploaded File:Vehicle-Viper1.jpg ({{file info |summary = A screenshot of the Stealth Tank ported into Combat Evolved |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = File:Vehicle_htankheavy.png |filename = Vehicle-Viper1.jpg }})
  • 09:58, July 7, 2022 Skyward talk contribs created page File:Vehicle htankheavy.png ({{file info |summary = A render of the Stealth Tank, from https://www.halowaypoint.com/news/cutting-room-floor |game = Halo: Combat Evolved |type = render |artist = Marcus Lehto |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle_htankheavy.png |caption = One of the many iterations of the stealth tank to Scorpion evolution as Halo marched towards the version we know and love today, created by Marcus Lehto (h tank heavy). The model geo is in good shape, but every...)
  • 09:58, July 7, 2022 Skyward talk contribs uploaded File:Vehicle htankheavy.png ({{file info |summary = A render of the Stealth Tank, from https://www.halowaypoint.com/news/cutting-room-floor |game = Halo: Combat Evolved |type = render |artist = Marcus Lehto |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle_htankheavy.png |caption = One of the many iterations of the stealth tank to Scorpion evolution as Halo marched towards the version we know and love today, created by Marcus Lehto (h tank heavy). The model geo is in good shape, but every...)
  • 05:40, May 25, 2022 Skyward talk contribs created page Land Grab (Created page with "{{Status|Gameplay}} right|400px {{Article quote|Capture and claim zones to score!}} '''Land Grab''' is a multiplayer gametype introduced in Seaso...")
  • 17:31, May 10, 2022 Skyward talk contribs created page File:HINF Last Spartan Standing.jpg ({{file info |summary = Last Spartan Standing mode art |game = Halo Infinite |type = artwork |source = https://wpassets.halowaypoint.com/wp-content/2022/04/Last_Spartan_Standing_4K.jpg |filename = Last_Spartan_Standing_4K.jpg }})
  • 17:31, May 10, 2022 Skyward talk contribs uploaded File:HINF Last Spartan Standing.jpg ({{file info |summary = Last Spartan Standing mode art |game = Halo Infinite |type = artwork |source = https://wpassets.halowaypoint.com/wp-content/2022/04/Last_Spartan_Standing_4K.jpg |filename = Last_Spartan_Standing_4K.jpg }})
  • 17:01, May 10, 2022 Skyward talk contribs created page Last Spartan Standing (Created page with "'''Last Spartan Standing''' is a multiplayer gametype introduced in Season 02 of ''Halo Infinite'' during the Interference event. It is cons...")
  • 20:25, May 8, 2022 Skyward talk contribs created page Interference (Created page with "'''Interference''' is a multiplayer event for ''Halo Infinite'' held between 3 and 16 May, 2022. It is the first event of Season 02: Lone Wolves, as well as th...")
  • 21:28, May 5, 2022 Skyward talk contribs created page Halo Infinite Lux Voluspa (Created page with "{{Status|RealWorld}} {{#widget:YouTube|id=Gu8YZo0FidU|width=400|right}} '''Halo Infinite - Lux Voluspa''' is a trailer for the second season of ''Halo Infinite'',...")
  • 21:05, May 5, 2022 Skyward talk contribs created page Halo Infinite Season 2 Lone Wolves Intro Cinematic (This probably isn't the place to keep it as this is more a cutscene than a trailer, but you are welcome to copy & paste this transcript to another page if needed.)
  • 00:00, January 16, 2022 Skyward talk contribs created page File:HINFSecretCarbine.png ({{file info |summary = The sole appearance of the Carbine in-game |game = Halo Infinite |type = screenshot |subject = weapon |source = self }})
  • 00:00, January 16, 2022 Skyward talk contribs uploaded File:HINFSecretCarbine.png ({{file info |summary = The sole appearance of the Carbine in-game |game = Halo Infinite |type = screenshot |subject = weapon |source = self }})
  • 11:21, December 24, 2021 Skyward talk contribs created page Talk:Lucas Browning (Created page with "==Lucas Browning's branch== Is it definitively stated what branch Lucas Browning belongs to? The term "Combat Medic" is an army one while the Marines use the term "Hospital...")
  • 19:54, November 28, 2021 Skyward talk contribs created page Forever We Fight (Created page with "{{#widget:YouTube|id=d7-iz_uLV-E|width=400|right}} '''Forever We Fight''' is a ''Halo Infinite'' trailer released on November 28, 2021. The "Carry On" trailer is a co...")
  • 10:49, November 6, 2021 Skyward talk contribs created page Project Magnes (trailer) (Created page with "{{#widget:YouTube|id=pMDB0bdGHDc|width=400|right}} {{Quote|Discover the untold story behind the Master Chief's newest upgrade, the Grappleshot, and the civilian engineer who...")
  • 13:20, October 26, 2021 Skyward talk contribs created page The Banished Rise (Created page with "{{#widget:YouTube|id=hXrMkGXtk0c|width=400|right}} The Banished Rise is a ''Halo Infinite'' trailer released on October 26, 2021. It is a variation of the Become – St...")
  • 11:04, October 25, 2021 Skyward talk contribs created page File:HINF Campaign Overview Stalker.png ({{file info |summary = Kig-Yar Sniper with Stalker Rifle |game = Halo Infinite |type = screenshot |subject = character |source = self }})
  • 11:04, October 25, 2021 Skyward talk contribs uploaded File:HINF Campaign Overview Stalker.png ({{file info |summary = Kig-Yar Sniper with Stalker Rifle |game = Halo Infinite |type = screenshot |subject = character |source = self }})
  • 18:11, July 1, 2021 Skyward talk contribs uploaded File:HINF New Generation Plasma Pistol.png ({{file info |game = Halo Infinite |type = screenshot |subject = weapon |source = self |license = unknown }})
  • 18:11, July 1, 2021 Skyward talk contribs created page File:HINF New Generation Plasma Pistol.png ({{file info |game = Halo Infinite |type = screenshot |subject = weapon |source = self |license = unknown }})
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