Canon

River of Light: Difference between revisions

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{{Era|Forerunner|Post}}
{{Status|Canon}}
{{Weapon infobox
{{Weapon infobox
|image = [[File:Halo 5 River of Light.png|300px]]
|image = [[File:Halo 5 River of Light.png|300px]]
|manufacturer = Unknown/[[Forerunner]] origin<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/incineration-cannon '''Halo Waypoint''' - ''Incineration Cannon'']</ref>
|manufacturer = Unknown/[[Forerunner]] origin<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/incineration-cannon '''Halo Waypoint''' - ''Incineration Cannon'']</ref>
|series = Z-390
|series = Z-390
|type = Energy projectile launcher<br />High-Explosive Munitions Rifle<ref name="universe"/>
|type = Energy projectile launcher<br />High-Explosive Munitions Rifle{{Ref/Reuse|universe}}
|cost =  
|cost =  
|variant =  
|variant =  
|length = {{Convert|134.8|cm|in|sp=us}}<ref name="universe"/>
|length = {{Convert|134.8|cm|in|sp=us}}{{Ref/Reuse|universe}}
|width = {{Convert|20|cm|in|sp=us}}<ref name="universe"/>
|width = {{Convert|20|cm|in|sp=us}}{{Ref/Reuse|universe}}
|height = {{Convert|40.5|cm|in|sp=us}}<ref name="universe"/>
|height = {{Convert|40.5|cm|in|sp=us}}{{Ref/Reuse|universe}}
|ammotype = Antimatter/ionized particles<ref name="universe"/>
|ammotype = Antimatter/ionized particles{{Ref/Reuse|universe}}
|weight =  
|weight =  
|capacity =
|feed = 100 battery units (25 uncharged shots, 5/6 charged shots)
|feed = 100 battery units (25 uncharged shots, 5/6 charged shots)
|operation =  
|operation =  
|rate = 0.167 seconds per burst (0.5 seconds between bursts, 120 bursts per minute)<br />25 RPM {{C|charged shots}}<ref name="analysis">[https://www.youtube.com/watch?v=3wwXg6saR2M '''YouTube''' - ''Halo 5 | Incineration Cannons Analysis'']</ref>
|rate = 0.167 seconds per burst (0.5 seconds between bursts, 120 bursts per minute)<br />25 RPM {{C|charged shots}}<ref name="analysis">[https://www.youtube.com/watch?v=3wwXg6saR2M '''YouTube''' - ''Halo 5 | Incineration Cannons Analysis'']</ref>
|velocity = 48.37 m/s (158.7 ft/s; 108.2 mph)<ref name="analysis"/>
|velocity = 48.37 m/s (158.7 ft/s; 108.2 mph){{Ref/Reuse|analysis}}
|optics =
|range = Medium
|range = Medium
* {{convert|30.5|m|ft|sp=us}} {{C|unscoped}}<ref name="analysis"/>
* {{convert|30.5|m|ft|sp=us}} {{C|unscoped}}{{Ref/Reuse|analysis}}
* {{convert|49.5|m|ft|sp=us}} {{C|scoped}}<ref name="analysis"/>
* {{convert|49.5|m|ft|sp=us}} {{C|scoped}}{{Ref/Reuse|analysis}}
|service =  
|service =  
* [[Forerunner-Flood war]]
* [[Forerunner-Flood war]]
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}}
}}
{{Center|{{Quote|The war against the Flood led to many technical advances. All proved fruitless. Improved Incineration Cannon that will unleash a long burst of energy blasts if allowed to charge up by holding the firing trigger.|In-game description<ref>'''''[[Halo 5: Guardians]]''''' - ''[[Requisition system]]''</ref>}}}}
{{Center|{{Quote|The war against the Flood led to many technical advances. All proved fruitless. Improved Incineration Cannon that will unleash a long burst of energy blasts if allowed to charge up by holding the firing trigger.|In-game description<ref>'''''[[Halo 5: Guardians]]''''' - ''[[Requisition system]]''</ref>}}}}
The '''River of Light''' is a special variant of the [[Z-390 incineration cannon|Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle]], which appears in ''[[Halo 5: Guardians]]'' as an Ultra Rare [[Requisition system|REQ]] variant of the Incineration Cannon. As far as the chassis is concerned, the River of Light appears the same as a normal Incineration Cannon, except that it is colored black with orange stripes and paint wrapping around the weapon's main body and rear body, behind the trigger area.<ref name="H5GMP">'''''[[Halo 5: Guardians]]''''' - ''[[Multiplayer]]''</ref>
The '''River of Light''' is a special variant of the [[Z-390 incineration cannon|Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle]]. As far as the chassis is concerned, the River of Light appears the same as a normal Incineration Cannon, except that it is colored black with orange stripes and paint wrapping around the weapon's main body and rear body, behind the trigger area.<ref name="H5GMP">'''''[[Halo 5: Guardians]]''''' - ''[[Multiplayer]]''</ref>


== Overview ==
== Overview ==
=== Operational history ===
=== Operational history ===
This incineration cannon was known to Forerunner [[Warrior-Servants]] as the ''River of Light''.<ref name="LAL">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-locke-load '''Halo Waypoint''' - ''Canon Fodder: Locke & Load'']</ref>
This incineration cannon was known to Forerunner [[Warrior-Servants]] as the ''River of Light''.<ref name="LAL">[https://www.halowaypoint.com/en-us/news/canon-fodder-locke-load '''Halo Waypoint''' - ''Canon Fodder: Locke & Load'']</ref>


The ''River of Light'' was one of the first Incineration Cannons ever made. Its core was built and refined over decades by an unknown [[Promethean]] who effectively used the weapon and served in dozens of containment operations against the [[Flood]].<ref name="UW">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-uncharted-waters '''Halo Waypoint''' - ''Canon Fodder: Uncharted Waters'']</ref>
The ''River of Light'' was one of the first Incineration Cannons ever made. Its core was built and refined over decades by an unknown [[Promethean]] who effectively used the weapon and served in dozens of containment operations against the [[Flood]].<ref name="UW">[https://www.halowaypoint.com/en-us/news/canon-fodder-uncharted-waters '''Halo Waypoint''' - ''Canon Fodder: Uncharted Waters'']</ref>


After the [[Domain]] was unraveled, the weapon was originally thought to be lost. However, it was later found in a Promethean cache in a factory that once spun impossible miracles of exotic matter. The forges of this factory were cold and abandoned for a hundred thousand years before the [[Warden Eternal]] returned with writs of control, dominance, and resurgence.<ref name="UW"/>
After the [[Domain]] was unraveled, the weapon was originally thought to be lost. However, it was later found in a Promethean cache in a factory that once spun impossible miracles of exotic matter. The forges of this factory were cold and abandoned for a hundred thousand years before the [[Warden Eternal]] returned with writs of control, dominance, and resurgence.{{Ref/Reuse|UW}}


While a [[Promethean Knight]] can't fully use the weapon's true potential, the artifact's heart knows its name and purpose, and hungers to be remembered once more by warriors whose hearts pump with life and limbs move with purpose and intent.<ref name="UW"/>
While a [[Promethean Knight]] can't fully use the weapon's true potential, the artifact's heart knows its name and purpose, and hungers to be remembered once more by warriors whose hearts pump with life and limbs move with purpose and intent.{{Ref/Reuse|UW}}


In [[2558#October|October 2558]], a copy of the weapon was located in an area on [[Genesis]] that [[Blue Team]] passed.<ref name="H5GReunion">'''''[[Halo 5: Guardians]]''''' - ''campaign level, [[Reunion]]''</ref> The weapon has since been integrated into [[War Games]] simulations for use by [[SPARTAN-IV program|Spartan-IV]]s.<ref name="H5GMP"/>
In [[2558#October|October 2558]], a copy of the weapon was located in an area on [[Genesis]] that [[Blue Team]] passed.<ref name="H5GReunion">'''''[[Halo 5: Guardians]]''''' - ''campaign level, [[Reunion]]''</ref> The weapon has since been integrated into [[War Games]] simulations for use by [[SPARTAN-IV program|Spartan-IV]]s.{{Ref/Reuse|H5GMP}}


== Gameplay ==
== Gameplay ==
=== ''Halo 5: Guardians'' ===
=== ''Halo 5: Guardians'' ===
The ''River of Light'' is classified as an Ultra Rare REQ, can be summoned in [[Warzone]] at Level 5 energy, and grants 150 REQ Points when sold. It is also available as the third of four [[special weapons]] in the campaign mission ''[[Reunion]]'', found in a crevice in the area where the Warden Eternal is fought.
The ''River of Light'' is classified as an Ultra Rare [[Requisition system|REQ]], can be summoned in [[Warzone]] at Level 5 energy, and grants 150 REQ Points when sold. It is also available as the third of four [[Special weapons (Halo 5: Guardians)|special weapons]] in the campaign mission ''[[Reunion]]'', found in a crevice in the area where the Warden Eternal is fought.


The ''River of Light'' comes with 25% upgraded battery capacity, a wider projectile arcing trajectory, no vertical recoil, and faster firing and charging speeds. Its charged shot is different in that it fires a long burst of [[seven]] arced explosive projectiles, thereby removing the disintegration aesthetic that other versions of the Incineration Cannon carry. However, compared to the normal Incineration Cannon and ''Heartseeker'', the weapon's battery depletes twice as fast if it is kept charged. Overall, the ''River of Light'' is useful for dealing damage onto a large target, such as a vehicle or boss. Unlike the other Incineration Cannons, the ''River of Light'' cannot kill a campaign playable character and make them unrevivable.
The ''River of Light'' comes with 25% upgraded battery capacity, a wider projectile arcing trajectory, no vertical recoil, and faster firing and charging speeds. Its charged shot is different in that it fires a long burst of [[seven]] arced explosive projectiles, thereby removing the disintegration aesthetic that other versions of the Incineration Cannon carry. However, compared to the normal Incineration Cannon and ''Heartseeker'', the weapon's battery depletes twice as fast if it is kept charged. Overall, the ''River of Light'' is useful for dealing damage onto a large target, such as a vehicle or boss. Unlike the other Incineration Cannons, the ''River of Light'' cannot kill a campaign playable character and make them unrevivable.


In Warzone, Legendary Promethean Knight bosses mostly use the ''River of Light'' as their primary weapon, while Mythic Knights are usually armed with the advanced ''Heartseeker'' instead.
In Warzone, Legendary Promethean Knight bosses mostly use the ''River of Light'' as their primary weapon, while Mythic Knights are usually armed with the advanced ''[[Heartseeker]]'' instead.


==== Changes from the Z-390 Incineration Cannon ====
==== Changes from the Z-390 Incineration Cannon ====
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* Consumes 2% of its battery every second if kept charged.
* Consumes 2% of its battery every second if kept charged.
* Fires a seven-shot mortar of normal projectiles as its charged shot.
* Fires a seven-shot mortar of normal projectiles as its charged shot.
* Smaller charged shot blast radius, at only 5.05 m (16.57 ft), down 25% from the original weapon.<ref name="analysis"/>
* Smaller charged shot blast radius, at only 5.05&nbsp;m (16.57&nbsp;ft), down 25% from the original weapon.{{Ref/Reuse|analysis}}
* Vertical recoil has been eliminated.<ref name="analysis"/>
* Vertical recoil has been eliminated.{{Ref/Reuse|analysis}}
* Upgraded battery capacity by 25%; uncharged shots each consume 4%, while charged shots consume 19%/20%.
* Upgraded battery capacity by 25%; uncharged shots each consume 4%, while charged shots consume 19%/20%.
* Projectiles have a wider arcing trajectory.
* Projectiles have a wider arcing trajectory.


== Gallery ==
== Gallery ==
=== Normal gallery ===
=== Screenshots ===
<gallery>
<gallery>
File:H5G-ROLHUD-Campaign.png|First-person view of ''River of Light'' by [[Fred-104]] in the ''[[Halo 5: Guardians]]'' campaign.
File:H5G-ROLHUD-Campaign.png|First-person view of ''River of Light'' by [[Frederic-104]] in the ''[[Halo 5: Guardians]]'' campaign.
File:H5G-Fred&RoL.png|Fred-104 with the ''River of Light''.
File:H5G-John&RoL.png|[[John-117]] using [[Spartan abilities#Smart Scope/Hover|smart scope]] with the ''River of Light'' on Genesis.
File:H5G-John&RoL.png|[[John-117]] using [[Spartan abilities#Smart Scope/Hover|smart scope]] with the ''River of Light'' on Genesis.
File:H5G-ROLHUD.png|First-person view of ''River of Light'' in ''Halo 5: Guardians''.
File:H5G-ROLHUD.png|First-person view of ''River of Light'' in ''Halo 5: Guardians''.
Line 75: Line 78:


== Sources ==
== Sources ==
<references/>
{{Ref/Sources}}


{{Forerunner|weapons|category=no}}
{{Forerunner|weapons|category=no}}


[[Category:Forerunner weapons]]
[[Category:Forerunner weapons]]

Latest revision as of 17:18, May 17, 2023

River of Light
Halo 5 River of Light.png
Production overview

Manufacturer:

Unknown/Forerunner origin[1]

Model series:

Z-390

Type:

Energy projectile launcher
High-Explosive Munitions Rifle[1]

Specifications

Length:

134.8 centimeters (53.1 in)[1]

Width:

20 centimeters (7.9 in)[1]

Height:

40.5 centimeters (15.9 in)[1]

Ammunition type:

Antimatter/ionized particles[1]

Feed system:

100 battery units (25 uncharged shots, 5/6 charged shots)

Rate of fire:

0.167 seconds per burst (0.5 seconds between bursts, 120 bursts per minute)
25 RPM (charged shots)[2]

Muzzle velocity:

48.37 m/s (158.7 ft/s; 108.2 mph)[2]

Effective range:

Medium

  • 30.5 meters (100 ft) (unscoped)[2]
  • 49.5 meters (162 ft) (scoped)[2]
Service history

In service:

 
"The war against the Flood led to many technical advances. All proved fruitless. Improved Incineration Cannon that will unleash a long burst of energy blasts if allowed to charge up by holding the firing trigger."
— In-game description[3]

The River of Light is a special variant of the Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle. As far as the chassis is concerned, the River of Light appears the same as a normal Incineration Cannon, except that it is colored black with orange stripes and paint wrapping around the weapon's main body and rear body, behind the trigger area.[4]

Overview[edit]

Operational history[edit]

This incineration cannon was known to Forerunner Warrior-Servants as the River of Light.[5]

The River of Light was one of the first Incineration Cannons ever made. Its core was built and refined over decades by an unknown Promethean who effectively used the weapon and served in dozens of containment operations against the Flood.[6]

After the Domain was unraveled, the weapon was originally thought to be lost. However, it was later found in a Promethean cache in a factory that once spun impossible miracles of exotic matter. The forges of this factory were cold and abandoned for a hundred thousand years before the Warden Eternal returned with writs of control, dominance, and resurgence.[6]

While a Promethean Knight can't fully use the weapon's true potential, the artifact's heart knows its name and purpose, and hungers to be remembered once more by warriors whose hearts pump with life and limbs move with purpose and intent.[6]

In October 2558, a copy of the weapon was located in an area on Genesis that Blue Team passed.[7] The weapon has since been integrated into War Games simulations for use by Spartan-IVs.[4]

Gameplay[edit]

Halo 5: Guardians[edit]

The River of Light is classified as an Ultra Rare REQ, can be summoned in Warzone at Level 5 energy, and grants 150 REQ Points when sold. It is also available as the third of four special weapons in the campaign mission Reunion, found in a crevice in the area where the Warden Eternal is fought.

The River of Light comes with 25% upgraded battery capacity, a wider projectile arcing trajectory, no vertical recoil, and faster firing and charging speeds. Its charged shot is different in that it fires a long burst of seven arced explosive projectiles, thereby removing the disintegration aesthetic that other versions of the Incineration Cannon carry. However, compared to the normal Incineration Cannon and Heartseeker, the weapon's battery depletes twice as fast if it is kept charged. Overall, the River of Light is useful for dealing damage onto a large target, such as a vehicle or boss. Unlike the other Incineration Cannons, the River of Light cannot kill a campaign playable character and make them unrevivable.

In Warzone, Legendary Promethean Knight bosses mostly use the River of Light as their primary weapon, while Mythic Knights are usually armed with the advanced Heartseeker instead.

Changes from the Z-390 Incineration Cannon[edit]

  • Faster rate of fire, faster charge up sequence, and improved heat dissipation.
  • Consumes 2% of its battery every second if kept charged.
  • Fires a seven-shot mortar of normal projectiles as its charged shot.
  • Smaller charged shot blast radius, at only 5.05 m (16.57 ft), down 25% from the original weapon.[2]
  • Vertical recoil has been eliminated.[2]
  • Upgraded battery capacity by 25%; uncharged shots each consume 4%, while charged shots consume 19%/20%.
  • Projectiles have a wider arcing trajectory.

Gallery[edit]

Screenshots[edit]

Halo 5: Guardians REQ cards[edit]

List of appearances[edit]

Sources[edit]