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Halo: Spartan Assault

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Template:Game Infobox Halo: Spartan Assault is an isometric shooter video game developed by Vanguard Games in collaboration with 343 Industries; it is the eighth game in the Halo series. Spartan Assault is designed for Microsoft Windows 8 (with support for both PC and tablets), as well as Windows Phone 8. Set between the events of Halo 3 and Halo 4, the game featured 25 missions that tell the story of the SPARTAN-IV Program's earliest operations.[1][2][3] The game went by the codename "Bootcamp" prior to its official announcement.[4] It was released on July 18, 2013.

Plot summary

Set sometime between March 2553 and July 2557, Halo: Spartan Assault explores the SPARTAN-IVs' first Spartan Ops during the Battle of Draetheus V.[5][6] This battle is part of the second war between the UNSC and the remnants of the Covenant, which is still being waged during the events of Halo 4.[1][7][8] The story unfolds through a historical computer simulation which the SPARTAN-IVs use for combat analysis and training, much like Halo 4's War Games mode;[2][9] this framing structure likely explains some of the game's arcade-like elements, such as weapons' ability to fire continuously.[5][6]

The campaign has two protagonists, Commander Sarah Palmer and Spartan Davis, whose first meeting will be depicted in the Halo: Initiation limited comic series.[7] Rather than the in-engine cutscenes used in most Halo games, Spartan Assault will instead make use of motion comic-style animations between missions, much like the terminals in Halo: Combat Evolved Anniversary and Halo 4.[3]

Campaign

The campaign is divided into five chapters called "Operations", with five missions each.

  • Operation A: Umbra[10]
    • Mission 1: Assault on CF-32[10]
    • Mission 2: The Mirror Mantle Counter-Assault
    • Mission 3: Reinforcement of the Perch[11]
    • Mission 4: Live to Fight[10]
    • Mission 5: The Last Stand
  • Operation B: Tempered Shield[10]
    • Mission 1: Siege of Faraday[10]
    • Mission 2: Rector Field Relief
    • Mission 3: Hunt for the Sangheili Command
    • Mission 4: Battle for Epsilon Expanse[12]
    • Mission 5: Battle at Red Slate
  • Operation C: Monolith
    • Mission 1: Descend from the Perch
    • Mission 2: Spirit Graveyard Stand-Off
    • Mission 3: Assault on the Supply Lines
    • Mission 4: Infiltration of the Covenant Perimeter
    • Mission 5: Superstructure Stand-off
  • Operation D: Captured Chance
    • Mission 1: Escape from the Southern Fields
    • Mission 2: Liberation of Faraday
    • Mission 3: Assault on the Covenant Landing Zones
    • Mission 4: Escape from Faraday
    • Mission 5: Defense of the Enemies' Airbase
  • Operation E: Frostbite
    • Mission 1: Hunt for the Phantom
    • Mission 2: The scorching of the Thicket
    • Mission 3: Infiltration of the Cult Leader's Base
    • Mission 4: Hunt for the Cult Leader
    • Mission 5: Battle for the Moon

Gameplay

Control input

Touch input for Halo: Spartan Assault

As a "twin-stick" top-down shooter title, Halo: Spartan Assault is developed primarily for touchscreen platforms. The default controls for the game use some of the common control mechanics of touchscreen games: the movement control is located on the left screen whereas the aiming and firing control is located on the right. Halo's staple abilities, (such as grenade with a single button and using vehicles seamlessly), are readily accessible to the player and are placed next to the aiming and firing controls for ease of use.[13]

On Windows 8 PCs and tablets, the game can also be played with a mouse and keyboard. Keyboard controls use a standard shooter format: the "WASD" key group controls movement and the mouse is for aiming and firing. An update will be applied to the game following its release which would enable the use of an Xbox 360 controller.[13]

Player loadout

Player loadout

Players will be able to customize their Spartan character's primary and secondary weapon loadout, armor ability, and booster (akin to Halo 4's a tactical packages and support upgrades) at the start of each mission.

Features

Characters

UNSC

Covenant

Equipment and technology

Locations

Organizations

Species

Vehicles

UNSC
Covenant

Weapons

UNSC
Covenant
Forerunner

Development

Gameplay and design

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Integration features with Halo 4

The game is closely integrated with the player's experience in Halo 4 where players can unlock experience points, new achievements, and unique emblems for their Halo 4 account.[1]

Gallery

Sources

Template:Halo Games