H4:DMR
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| DMR | |
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The DMR is a human utility weapon featured in Halo 4.
Universe and lore[edit]
- Main article: M395 DMR
In Halo 4, the DMR used is the M395 DMR, a 7.62x51mm rifle that is a standard service arm in the United Nations Space Command.
Gameplay[edit]
Counterparts[edit]
Campaign and Spartan Ops[edit]
In Halo 4's campaign, the DMR has a late introduction, first being found during Infinity, shortly after the arrival of the titular ship herself. Functionally, this weapon is similar to the Lightrifle when the latter is scoped-in, being a single-shot semi-auto rifle with the ability to engage targets at longer ranges. Like any precision weapon, it is capable of immediately killing unshielded targets with a headshot, and its single-shot nature acts as a buff to its ammo economy compared to the Lightrifle or Battle Rifle, allowing it to kill more enemies, while using less ammo.
Within most of Spartan Ops, loadouts from multiplayer are able to be utilized, allowing players to spawn with the DMR by default over needing to find it, although it functions identically otherwise. The DMR wasn't subject to the Weapon Tuning Update in Halo 4's campaign or Spartan Ops, thus, it features reduced damage with a slightly increased overall range. Like other weapons that can be customized, the DMR is able to use multiplayer skins in both campaign and Spartan Ops, although the former option is only available through Halo: The Master Chief Collection.
Multiplayer[edit]
The DMR is one of four primary precision-based utility weapons available to the player through its loadout system. In the Xbox 360 version of Halo 4 the DMR requires the player to reach ![]()
before it can be purchased with 1 Spartan Point; the version of Halo 4 played through Halo: The Master Chief Collection allows the player to select the weapon by default for loadout-based gametypes. The DMR is rarely the starting weapon for Halo 4, only being featured in certain variants of the SWAT gametype, alongside now-unavailable variants such as Slayer Pro.
The DMR of Halo 4 is a vast improvement upon its predecessor featured in Reach, featuring tighter bloom, an extended range, and better handling. A semi-auto, single-shot precision, the DMR possesses a role similar to the Battle Rifle, acting as a precision-based utility loadout option; fitting the role, it boasts a default red reticle range of approximately 37 meters, with a 3x scope that extends its range to 110 meters. Like its Reach variant, the DMR will drop an enemy player's shields in 4 shots with 1 headshot being able to kill them past that, if headshots aren't possible, the DMR will kill in only 3 bodyshots; 3 successful hits and a melee will kill another player outright. If an enemy has an Overshield, the DMR will take 12 rounds just to drain the Overshield itself, and if the player has a Damage Boost, the DMR can remove shields in 2 shots, kill in 2 bodyshots, and likewise will also drain an Overshield in only 6 rounds.
If the player utilizes a Speed Boost or the Dexterity support upgrade, the DMR's handling will improve, its base reload will shrink from approximately 1.7 seconds to 1 second, and while its reload is longer if the entire magazine is expended, this extended animation can be cancelled by quickly swapping weapons. The maximum scoped-in range of the DMR means the only weapons that can contest it reliably at range are the Lightrifle, the Sniper Rifle, and the Beam or Binary Rifle; likewise, the DMR's unscoped red reticle range outranges all automatic options present in the game by default, giving the weapon an edge during the initial stages of a game where power weapons are less prevalent.
The DMR also has a commendation for players to progress through in multiplayer, featuring seven tiers that require a cumulative 1,935 kills with the weapon to complete. Completing this commendation rewards XP per tier, and maxing this out along with all other UNSC loadout-specific commendations will ultimately reward the player with the PROTECTOR armor and the "Projectile" emblem.
Skins[edit]
- Main article: Weapon skins (Halo 4)
The DMR featured several skins that could be unlocked and utilized in Halo 4's Spartan Ops and multiplayer suite, with more being added in DLC packs released in 2013. Upon Halo: The Master Chief Collection's launch in 2014, only the base series of skins for the DMR were available, with both the DLC skins and entirely new skins being added during Series 4: Reclaimer and Series 7: Elite in 2020 and 2021.
| DMR | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Description (MCC) | Unlock Requirements (Halo 4) | Unlock Requirements (MCC) | ||
| Default | Default Skin applied. | Unlocked by default | Unlocked by default | |||
| Noble (NBL) | Customized with the NOBLE skin. | Reach Wetwork |
Unlocked by default | |||
| Monocle (MCL) | Customized with the MONOCLE skin. | Purchase the Champions Bundle or Steel Skin Pack. | Series 4, Tier 14 ( | |||
| Striped (STP) | Customized with the STRIPED skin. | Purchase the Champions Bundle or Bullseye Pack, earn the achievements Recruit, Prodigy, and Powered by MJOLNIR in Halo: Spartan Assault for Windows 8, and enter the codes Recruit, Prodigy, and Able Spartan in the Halo Waypoint app. Complete a mission in Halo: Spartan Assault for Xbox and enter the Flying Colors (Xbox) code in the Halo Waypoint app. |
Series 4, Tier 33 ( | |||
| Bones (BNS) | Customized with the BONES skin. | Purchase the CIO Spartan figure from the Series 2 line of McFarlane figures for Halo 4. | Series 7, Tier 29 ( | |||
| Blood (BLD) | Customized with the BLOOD skin. | N/A (MCC-exclusive) | Series 4 Challenge: Fireteam Spree | |||
| Concrete (CTE) | Customized with the CONCRETE skin. | N/A (Cut) | Series 7, Tier 78 ( | |||
| Edgework (EWK) | Customized with the EDGEWORK skin. | N/A (MCC-exclusive) | Series 7, Tier 92 ( | |||
| Pixel (PXL) | Customized with the PIXEL skin. | N/A (MCC-exclusive) | Series 7, Tier 96 ( | |||
Medals[edit]
- Main article: List of Halo 4 medals
The following medals involve the use of the DMR:
| Icon | Name | Games | Unlock requirements |
|---|---|---|---|
| Headshot | Kill an opponent with a headshot. | ||
| Headcase | Kill a sprinting opponent with a headshot. |
Production notes[edit]
During the development of Halo 4 the heads-up display icon for the DMR originally depicted a design that was much more in line with the M395 seen in-game. While it would be updated, along with the game's HUD icons in general, the finalized DMR icon erroneously depicts the M392 present in Halo: Reach. This was never corrected in the original release of Halo 4 or its remaster through Halo: The Master Chief Collection.
Gallery[edit]
Developmental images and renders[edit]
Screenshots[edit]
- Campaign and Spartan Ops
The DMR in use on Infinity.
A player engaging Covenant forces with the DMR on Infinity.
The DMR in use on Shutdown.
A DMR in use on Nothing Can Go Wrong.
A player engaging Covenant forces with the DMR at Sniper Alley.
A player using the DMR on a mission at Fortress.
- Multiplayer
An early build of Halo 4, with an earlier version of the DMR on Haven.
A player utilizing the M395 on Monolith.
Multiple DMR users on Shatter.
A stowed DMR on a player's back during a game on Daybreak.
A DMR-using player on Haven during the promotional period for Series 7: Elite.
Sources[edit]
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