H4:DMR
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The DMR is a human utility weapon featured in Halo 4.
Universe and lore[edit]
- Main article: M395 DMR
In Halo 4, the DMR used is the M395 DMR, a 7.62x51mm rifle that is a standard service arm in the United Nations Space Command.
Gameplay[edit]
Counterparts[edit]
Campaign and Spartan Ops[edit]
In Halo 4's campaign, the DMR has a late introduction, first being found during Infinity, shortly after the arrival of the titular ship herself. Functionally, this weapon is similar to the Lightrifle when the latter is scoped-in, being a single-shot semi-auto rifle with the ability to engage targets at longer ranges. Like any precision weapon, it is capable of immediately killing unshielded targets with a headshot, and its single-shot nature acts as a buff to its ammo economy compared to the Lightrifle or Battle Rifle, allowing it to kill more enemies, while using less ammo.
Within most of Spartan Ops, loadouts from multiplayer are able to be utilized, allowing players to spawn with the DMR by default over needing to find it, although it functions identically otherwise. The DMR wasn't subject to the Weapon Tuning Update in Halo 4's campaign or Spartan Ops, thus, it features reduced damage with a slightly increased overall range. Like other weapons that can be customized, the DMR is able to use multiplayer skins in both campaign and Spartan Ops, although the former option is only available through Halo: The Master Chief Collection.
Multiplayer[edit]
The DMR is one of four primary precision-based utility weapons available to the player through its loadout system. In the Xbox 360 version of Halo 4 the DMR requires the player to reach ![]()
before it can be purchased with 1 Spartan Point; the version of Halo 4 played through Halo: The Master Chief Collection allows the player to select the weapon by default for loadout-based gametypes. The DMR is rarely the starting weapon for Halo 4, only being featured in certain variants of the SWAT gametype, alongside now-unavailable variants such as Slayer Pro.
The DMR of Halo 4 is a vast improvement upon its predecessor featured in Reach, featuring tighter bloom, an extended range, and better handling. A semi-auto, single-shot precision, the DMR possesses a role similar to the Battle Rifle, acting as a precision-based utility loadout option; fitting the role, it boasts a default red reticle range of approximately 37 meters, with a 3x scope that extends its range to 110 meters. Like its Reach variant, the DMR will drop an enemy player's shields in 4 shots with 1 headshot being able to kill them past that, if headshots aren't possible, the DMR will kill in only 3 bodyshots; 3 successful hits and a melee will kill another player outright. If an enemy has an Overshield, the DMR will take 12 rounds just to drain the Overshield itself, and if the player has a Damage Boost, the DMR can remove shields in 2 shots, kill in 2 bodyshots, and likewise will also drain an Overshield in only 6 rounds.
If the player utilizes a Speed Boost or the Dexterity support upgrade, the DMR's handling will improve, its base reload will shrink from approximately 1.7 seconds to 1 second, and while its reload is longer if the entire magazine is expended, this extended animation can be cancelled by quickly swapping weapons. The maximum scoped-in range of the DMR means the only weapons that can contest it reliably at range are the Lightrifle, the Sniper Rifle, and the Beam or Binary Rifle; likewise, the DMR's unscoped red reticle range outranges all automatic options present in the game by default, giving the weapon an edge during the initial stages of a game where power weapons are less prevalent.
The DMR also has a commendation for players to progress through in multiplayer, featuring seven tiers that require a cumulative 1,935 kills with the weapon to complete. Completing this commendation rewards XP per tier, and maxing this out along with all other UNSC loadout-specific commendations will ultimately reward the player with the PROTECTOR armor and the "Projectile" emblem.
Skins[edit]
- Main article: Weapon skins (Halo 4)
The DMR featured several skins that could be unlocked and utilized in Halo 4's Spartan Ops and multiplayer suite, with more being added in DLC packs released in 2013. Upon Halo: The Master Chief Collection's launch in 2014, only the base series of skins for the DMR were available, with both the DLC skins and entirely new skins being added during Series 4: Reclaimer and Series 7: Elite in 2020 and 2021.
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