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Kig-Yar Minor: Difference between revisions

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Like [[Unggoy]], the [[Kig-Yar]] are commonly seen in combat and are deployed as cannon fodder. Because of this, they are seen in almost every engagement with other types of Covenant forces. Kig-Yar Minors spend most of their time bombarding enemy forces with rapid-fire volleys of plasma bolts from behind their arm shields.
Like [[Unggoy]], the [[Kig-Yar]] are commonly seen in combat and are deployed as cannon fodder. Because of this, they are seen in almost every engagement with other types of Covenant forces. Kig-Yar Minors spend most of their time bombarding enemy forces with rapid-fire volleys of plasma bolts from behind their arm shields.


The equivalent rank in [[Jul 'Mdama's Covenant faction]], and successor, is the [[Kig-Yar Storm]] rank. They perform virtually the same tasks as the minor, and are given the same spot in the rank hierarchy.
The equivalent rank in [[Jul 'Mdama's Covenant faction]], and successor, is the [[Kig-Yar Storm]] rank. They perform virtually the same tasks as the Minors did, and are given the same spot in the rank hierarchy.


==Combat==
==Combat==
Kig-Yar Minors are known for wielding Plasma Pistols as their standard weapon of choice. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate enemy [[Spartan-II|Spartans']] energy shields and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Minors will use their personal arm shields to block enemy fire.
Kig-Yar Minors are known for wielding [[Type-25 Directed Energy Pistol|plasma pistol]]s as their standard weapon of choice. When engaging an enemy, they tend to overcharge their plasma pistols to eliminate enemy [[Spartan-II|Spartans']] energy shields and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Minors will use their personal arm shields to block enemy fire.


When engaging a Kig-Yar Minor from afar, it is best to use a precision weapon such as an [[M6 series|M6 pistol]], [[Battle Rifle]], or [[Type-51 carbine|Covenant Carbine]] and aim at their exposed left hand. From medium range, weapons such as the [[Type-25 plasma rifle|Plasma Rifle]], the [[M7/Caseless Submachine Gun|SMG]] and the [[MA5 series|Assault Rifle]] provide good suppressive fire against a Minor, as a hit on their body will cause the Jackal to stumble, momentarily exposing it to a [[melee]] or [[headshot]]. Alternatively, one can eliminate the Kig-Yar's personal arm shield by firing a volley from a Plasma Rifle or an overcharged shot from a Plasma Pistol. Once the personal arm shield collapses, the Kig-Yar Minor is open to all attacks.
When engaging a Kig-Yar Minor from afar, it is best to use a precision weapon such as an [[M6 series|M6 pistol]], [[Battle Rifle]], or [[Type-51 Carbine|Covenant Carbine]] and aim at their exposed left hand. From medium range, weapons such as the [[Type-25 Directed Energy Rifle|plasma rifle]], the [[M7/Caseless Submachine Gun|SMG]] and the [[MA5 series|Assault Rifle]] provide good suppressive fire against a Minor, as a hit on their body will cause the Kig-Yar to stumble, momentarily exposing it to a [[melee]] or [[headshot]]. Alternatively, one can eliminate the Kig-Yar's personal arm shield by firing a volley from a plasma rifle or an overcharged shot from the plasma pistol. Once the personal arm shield collapses, the Kig-Yar Minor is open to all attacks.


On higher difficulties, players should use either the long-range firing technique using a precision weapon or the overcharged plasma bolt.
On higher difficulties, players should use either the long-range firing technique using a precision weapon or the overcharged plasma bolt.
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:Halo2-JackalMinor-EarlyRender.jpg|An early render of a Jackal Minor in ''Halo 2''.
File:Halo2-JackalMinor-EarlyRender.jpg|An early render of a Kig-Yar Minor in ''Halo 2''.
File:H2-JackalMinor.png|In-game view of a Jackal Minor in ''Halo 2''.
File:H2-JackalMinor.png|In-game view of a Kig-Yar Minor in ''Halo 2''.
File:H2 ChiefvsJackals.jpg|[[John-117|Master Chief]] fighting a couple of Jackal Minors in ''Halo 2''.
File:H2 ChiefvsJackals.jpg|[[John-117|Master Chief]] fighting a couple of Kig-Yar Minors in ''Halo 2''.
File:JackalMinor.png|Cutout of a Jackal Minor in ''Halo 3''.
File:JackalMinor.png|Cutout of a Kig-Yar Minor in ''Halo 3''.
File:Jackal shoting.jpg|A Jackal Minor firing a Plasma Pistol in ''Halo: Combat Evolved''.
File:Jackal shoting.jpg|A Kig-Yar Minor firing a [[Type-25 Directed Energy Pistol|plasma pistol]] in ''Halo: Combat Evolved''.
File:1210474161 Jackalinfantry.jpg|A Jackal Minor and [[Kig-Yar Major|Major]] shielding themselves.
File:1210474161 Jackalinfantry.jpg|A Kig-Yar Minor and [[Kig-Yar Major|Major]] shielding themselves.
File:Jackal.jpg|A ''[[Halo 2]]'' Jackal Minor charges a Plasma Pistol.
File:Jackal.jpg|A ''[[Halo 2]]'' Kig-Yar Minor charges a plasma pistol.
File:Jackal Minors.jpg|The Jackal Personal Arm Shields that Minors carry are impenetrable to most ballistic munitions.
File:Jackal Minors.jpg|The [[Kig-Yar point defence gauntlet|personal arm shield]]s that Minors carry are impenetrable to most ballistic munitions.
File:Reach 12762821 Full.jpg|A group of Jackal Minors being led by a Jackal Major in ''Halo: Reach''.
File:Reach 12762821 Full.jpg|A group of Kig-Yar Minors being led by a Kig-Yar Major in ''Halo: Reach''.
File:H2A - Mean Jackal.jpg|A Minor teasing an [[Unggoy Minor]].
File:H2A - Mean Jackal.jpg|A Kig-Yar Minor teasing an [[Unggoy Minor]].
</gallery>
</gallery>
{{Linkbox|gallery=yes|gallerypage=Images of Kig-Yar Minors}}
{{Linkbox|gallery=yes|gallerypage=Images of Kig-Yar Minors}}

Revision as of 09:48, January 21, 2015

Minor
JackalMinor.png

Function:

Ground Assault, Infantry, Defense

Species:

Kig-Yar

Affiliation:

Covenant
Merg Vol's Covenant faction

Other role(s):

Infiltration, Support

 

A Kig-Yar Minor is the lowest rank in the Kig-Yar rank structure. They are effectively equal in rank to the UNSC Private, Private First Class, or Lance Corporal. They are commonly seen wielding turquoise Point Defense Gauntlets on their right arm and wielding Plasma Pistols on their left, as opposed to their superior officers, who wield orange (Halo: CE and Halo 2) or purple (Halo 3) shields.[1][2]

Description

Like Unggoy, the Kig-Yar are commonly seen in combat and are deployed as cannon fodder. Because of this, they are seen in almost every engagement with other types of Covenant forces. Kig-Yar Minors spend most of their time bombarding enemy forces with rapid-fire volleys of plasma bolts from behind their arm shields.

The equivalent rank in Jul 'Mdama's Covenant faction, and successor, is the Kig-Yar Storm rank. They perform virtually the same tasks as the Minors did, and are given the same spot in the rank hierarchy.

Combat

Kig-Yar Minors are known for wielding plasma pistols as their standard weapon of choice. When engaging an enemy, they tend to overcharge their plasma pistols to eliminate enemy Spartans' energy shields and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Minors will use their personal arm shields to block enemy fire.

When engaging a Kig-Yar Minor from afar, it is best to use a precision weapon such as an M6 pistol, Battle Rifle, or Covenant Carbine and aim at their exposed left hand. From medium range, weapons such as the plasma rifle, the SMG and the Assault Rifle provide good suppressive fire against a Minor, as a hit on their body will cause the Kig-Yar to stumble, momentarily exposing it to a melee or headshot. Alternatively, one can eliminate the Kig-Yar's personal arm shield by firing a volley from a plasma rifle or an overcharged shot from the plasma pistol. Once the personal arm shield collapses, the Kig-Yar Minor is open to all attacks.

On higher difficulties, players should use either the long-range firing technique using a precision weapon or the overcharged plasma bolt.

Gallery

List of appearances

Sources