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Kig-Yar Minor: Difference between revisions

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|image=[[File:JackalMinor.png|250px]]
|image=[[File:JackalMinor.png|250px]]
|species=[[Kig-Yar]]
|species=[[Kig-Yar]]
|affiliation=[[Covenant Empire]]
|affiliation=[[Covenant]] <br> [[Covenant remnant]]
|authority=
|authority=
|branch=
|branch=
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|role=Infiltration, Support
|role=Infiltration, Support
|size=
|size=
|armament=*[[Plasma Pistol]]
|armament=*[[Type-25 plasma pistol]]
*[[Plasma Rifle]]
*[[Type-25 plasma rifle]]
*[[Needler]]  
*[[Type-33 needler]]  
|equipment=[[Kig-Yar Point Defense Gauntlet]]
|equipment=[[Kig-Yar Point Defense Gauntlet]]
|notable=
|notable=
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Kig-Yar Minors are known for wielding Plasma Pistols as their standard weapon of choice. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate enemy [[Spartan-II|Spartans']] energy shields and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Minors will use their personal arm shields to block enemy fire.
Kig-Yar Minors are known for wielding Plasma Pistols as their standard weapon of choice. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate enemy [[Spartan-II|Spartans']] energy shields and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Minors will use their personal arm shields to block enemy fire.


When engaging a Kig-Yar Minor from afar, it is best to use a precision weapon such as an [[M6 series|M6 pistol]], [[Battle Rifle]], or [[Type-51 Carbine|Covenant Carbine]] and aim at their exposed left hand. From medium range, weapons such as the [[Type-25 Directed Energy Rifle|Plasma Rifle]], the [[M7/Caseless Submachine Gun|SMG]] and the [[MA5 series|Assault Rifle]] provide good suppressive fire against a Minor, as a hit on their body will cause the Jackal to stumble, momentarily exposing it to a [[melee]] or [[headshot]]. Alternatively, one can eliminate the Kig-Yar's personal arm shield by firing a volley from a Plasma Rifle or an overcharged shot from a Plasma Pistol. Once the personal arm shield collapses, the Kig-Yar Minor is open to all attacks.
When engaging a Kig-Yar Minor from afar, it is best to use a precision weapon such as an [[M6 series|M6 pistol]], [[Battle Rifle]], or [[Type-51 carbine|Covenant Carbine]] and aim at their exposed left hand. From medium range, weapons such as the [[Type-25 plasma rifle|Plasma Rifle]], the [[M7/Caseless Submachine Gun|SMG]] and the [[MA5 series|Assault Rifle]] provide good suppressive fire against a Minor, as a hit on their body will cause the Jackal to stumble, momentarily exposing it to a [[melee]] or [[headshot]]. Alternatively, one can eliminate the Kig-Yar's personal arm shield by firing a volley from a Plasma Rifle or an overcharged shot from a Plasma Pistol. Once the personal arm shield collapses, the Kig-Yar Minor is open to all attacks.


On higher difficulties, players should use either the long-range firing technique using a precision weapon or the overcharged plasma bolt.
On higher difficulties, players should use either the long-range firing technique using a precision weapon or the overcharged plasma bolt.

Revision as of 18:57, February 22, 2014

Minor
JackalMinor.png

Function:

Ground Assault, Infantry, Defense

Species:

Kig-Yar

Affiliation:

Covenant
Covenant remnant

Other role(s):

Infiltration, Support

 

A Kig-Yar Minor is the lowest rank in the Kig-Yar rank structure. They are effectively equal in rank to the UNSC Private, Private First Class, or Lance Corporal. They are commonly seen wielding turquoise Point Defense Gauntlets on their right arm and wielding Plasma Pistols on their left, as opposed to their superior officers, who wield orange (Halo: CE and Halo 2) or purple (Halo 3) shields.[1][2]

Description

Like Unggoy, the Kig-Yar are commonly seen in combat and are deployed as cannon fodder. Because of this, they are seen in almost every engagement with other types of Covenant forces. Kig-Yar Minors spend most of their time bombarding enemy forces with rapid-fire volleys of plasma bolts from behind their arm shields.

The Covenant remnant equivalent, and successor, is the Kig-Yar Storm rank. They perform virtually the same tasks as the minor, and are given the same spot in the rank hierarchy.

Combat

Kig-Yar Minors are known for wielding Plasma Pistols as their standard weapon of choice. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate enemy Spartans' energy shields and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Minors will use their personal arm shields to block enemy fire.

When engaging a Kig-Yar Minor from afar, it is best to use a precision weapon such as an M6 pistol, Battle Rifle, or Covenant Carbine and aim at their exposed left hand. From medium range, weapons such as the Plasma Rifle, the SMG and the Assault Rifle provide good suppressive fire against a Minor, as a hit on their body will cause the Jackal to stumble, momentarily exposing it to a melee or headshot. Alternatively, one can eliminate the Kig-Yar's personal arm shield by firing a volley from a Plasma Rifle or an overcharged shot from a Plasma Pistol. Once the personal arm shield collapses, the Kig-Yar Minor is open to all attacks.

On higher difficulties, players should use either the long-range firing technique using a precision weapon or the overcharged plasma bolt.

Gallery

List of appearances

Sources