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Halo: Reach: Difference between revisions

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===Weapons===
===Weapons===
*[[Combat Knife]]
*[[Combat Knife]] (exclusively for Executions)
*[[M6G Personal Defense Weapon System]]
*[[M6G Personal Defense Weapon System]]
*[[M9 High-Explosive Dual-Purpose Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade]]

Revision as of 02:46, April 26, 2010

Template:Ratings Template:New Content Template:Game Info Box

Halo: Reach is an upcoming first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved, in-development by Bungie, LLC.[1][2] It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009 in Los Angeles, California, and is set for release in Fall 2010.[3]

An invite to the Multiplayer Beta is included with Halo 3: ODST, with a planned release for May 3rd, 2010.[4]

Development

"Where there will be a full three-year cycle, it's got all-new tech, akin to the change from Halo 2 to Halo 3, not like ODST, which is just built on top of the foundation."
— Bungie Community Manager, Brian Jarrard.

Reach has been in development since the completion of Halo 3, in the tradition of a full three year cycle, and will use a completely new game engine created specifically for the game. It was confirmed in October 2009 that Martin O'Donnell, Bungie's lead composer, had begun casting voice actors for Reach.[5] While only a year away from release, Reach's environment architecture, cinematic script, and most in-game encounters have been either completely finished or polished [6]; in addition, many properties of Reach have been placed in the game and are currently playable.

Setting

Halo: Reach takes place in 2552, during the Covenant invasion of the human colony world Reach, which also serves as the main military center of the UNSC. The game follows Noble Team, a six-man special operations unit of Spartan-III commandos. The player assumes the role of a recent member of the team, SPARTAN-B312 or "Noble Six".[7][8]

Gameplay

Halo: Reach will feature many new additions to the Halo sandbox, while still retaining the core gameplay. The health system will be similar to that of Halo: Combat Evolved and Halo 3: ODST, and the player's energy shields will recharge slower than in Halo 3. The HUD will highlight environmental features and overlay information about them, and the Motion Sensor display will be three-dimensional. It will also feature a night vision like in Halo 3: ODST. Halo: Reach also introduces a refined Equipment system known as "Armor Abilities". Pieces of equipment will now be selected on respawn and they will be reusable, with a cooldown time between uses. A new assassination system will also be featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. This mechanic will presumably replace the old instant-kill assassinations.

The weapon selection has been streamlined from that of Halo 3, so that every weapon has a specific role. The number of different grenade types has also been reduced from that of Halo 3, and Flame Grenades or Spike Grenades will not be returning. Human weapons all hit more or less instantly after pulling the trigger, giving them a more powerful feel.

Players will be able to personalize their character's armor, and the appearance will be consistent across singleplayer, co-op and multiplayer. Like in Halo 3, the armor permutations will only be aesthetic and not affect gameplay. While the rest of Noble Team will accompany the player for most of the game, Halo: Reach will not feature any kind of tactical squad mechanic. Much like Thel 'Vadam in Halo 3, the rest of the squad will fight alongside the player, but will not require any assistance. The levels will be more open and teleportation in co-op will be far less strict.[9][10]

Engine

Bungie is using a completely redone version of the Halo engine for Halo: Reach, with no component left untouched.

The environments, while larger than in the previous games, will be far more detailed. The graphical effects have been drastically improved, allowing for a new atmospheric effects system and more dynamic lighting for dramatic shadows and moving light sources in interiors. Rain and fogging effects will also be improved. Halo: Reach also features a new animation system, which smoothly blends movement between standing, walking and running as well as jumps, grenade throws and firing. The facial animation system has been completely revamped, including motion capture. Weapon effects will be amplified to be more powerful and visceral than before, giving the effects a more serious tone. Human weapons will sound more powerful and emit smoke and showers of sparks. Plasma bolts will now burn through material as they hit, and explosions will throw clouds of dirt and debris around.

Halo: Reach's engine will be able to support up to 40 active AI characters and 20 vehicles on screen at once. In addition, faraway battles between AI characters will follow automated behavior models, which convert into scripted behaviors as the player gets closer, and finally full AI.[9][10]

Design

Bungie has taken a new design direction with Halo: Reach, aiming for a more somber and gritty atmosphere. In many ways, the character designs, especially those of Sangheili and Human personnel, harken back to Halo: Combat Evolved. Models for enemies and allies boast remarkable levels of new detail in form of higher-resolution textures and more polygons. Enemies and allies will have more individual features to denote ranks and provide more visual variety. The Covenant will speak in their own languages, and feel more alien and threatening in general.

As of now, it has been stated that the Halo Theme will not appear in the game, but there may be some foreshadowing of Halo themes.[9][10]

Appearances

Characters

Locations

Organizations

Species

Vehicles

Weapons

Equipment

Marketing Promotions

Trailers

Announcement

Main article: Halo: Reach Video Games Awards Trailer

Although there were rumors of another Halo game being produced by Bungie, the Halo: Reach Video Games Awards Trailer officially announced the game. This 2:36 video showed a glimpse of the new characters and graphics.

Halo: Reach ViDoc: Once More Unto the Breach

Main article: Halo: Reach ViDoc: Once More Unto the Breach

The Once More Unto the Breach ViDoc focused on the graphical and gameplay changes to the game between Halo 3 and Halo: Reach. This 7:45 video showed the development of the series over the years.

Halo: Reach ViDoc: Carnàge Carnivàle

Main article: Halo: Reach ViDoc: Carnàge Carnivàle

The Carnàge Carnivàle ViDoc focused on the new multiplayer in Halo: Reach. This 8:20 video shows the many gameplay enhancements that have been added.

Merchandise and Promotions

Features Standard Limited Edition Legendary Edition
Image of contents Halo Reach (Standard with ESRB).png HaloReach Limited View2.jpg HR Legendary edition.jpg
Game disc & manual Yes Yes Yes
ONI-themed case & artifact bag No Yes Yes
Waypoint avatar gear No Yes Yes
Exclusive Sangheili armor No Yes Yes
Exclusive SPARTAN armor effect No No Yes
Exclusive digital content No No Yes
Noble Team statue No No Yes
Large UNSC-themed case No No Yes
UA multi threat chest Yes, Gamestop pre-order only
Recon helmet Yes, launch day purchase (North America)/Pre-order only (other countries)

Halo: Reach is set to be released in three different versions. The Standard Edition comes with the game disc and manual. The Limited Edition is cased in an ONI "black box" and includes an exclusive Sangheili armor set for use in multiplayer modes and an artifact bag containing Dr. Halsey's personal journal and other classified documents and effects that unravel long-held secrets of the Halo universe. The Legendary Edition contains everything from the Limited Edition along with extra SPARTAN armor for use in the game, along with an exclusive hand-painted and - numbered Noble Team statue by McFarlane Toys in UNSC-themed custom packaging.

The launch also brought the proposal for merchandise, such as action figures. McFarlane Toys had announced that they were planning to release a series of Reach 5-inch scaled figures in fall of 2010.[12]

Trivia

  • It was previously known as "Halo 4" by Microsoft Game Studios and 343 Industries marketing teams during the ONI Candidate Assessment Program V5.02A viral campaign.[13]
  • In an interview with Worthplaying, Brian Jarrard hinted that Gunnery Sergeant Edward Buck, one of the main characters in ODST, may return in Reach.[2] Another hint to the character's possible return came in a G4 interview with Bungie about ODST, where Joseph Staten said "It would be a shame if we make a game about the planet Reach -- a place where Buck, the ODST’s squad leader, was known to be -- and not have him appear in some way shape or form..."[14]
  • On the project page for Reach, located in the "Multimedia" section, the soundtrack to the cinematic trailer called "Lone Wolf" by Martin O'Donnell, is available for free downloading from Bungie.net.

Gallery

Concept Art

Screenshots

Sources

Links

Internal

External

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