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Erudo'ma'keth-pattern pulse carbine: Difference between revisions

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*''[[Halo: Shadows of Reach]]''{{Ref/Novel|Id=SOR7|HSoR|Chapter=7}} {{1st}}
*''[[Halo: Shadows of Reach]]''{{Ref/Novel|Id=SOR7|HSoR|Chapter=7}} {{1st}}
**''[[Sacrifice]]''
**''[[Sacrifice]]''
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''



Revision as of 02:30, October 19, 2021

This article is about the weapon introduced in Halo Infinite. For the ancient San'Shyuum weapon, see Pulse rifle.
Pulse carbine
HI Screenshot Gameplay-PulseCarbine1.png
Production overview

Type:

Carbine[1]

 

The Pulse Carbine is a weapon in service with the Banished.[1]

Gameplay

Halo Infinite

The Pulse Carbine has a charge of 100%. The pickup prompt indicates that the Pulse Carbine is an assault rifle, with plasma and burst properties. The carbine fires in four-bolt bursts, which track enemies, and easily strips enemy shields. If fired continuously, the pulse carbine will overheat, however, the player can vent the rifle before the rifle overheats completely. The weapon's ammunition can be refilled off weapon mounts on walls.[1]

Gallery

List of appearances

Sources