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==Overview==
==Overview==
===Design===
===Design===
Manufactured within [[Ferrarius Assembler Vats]],{{Ref/Reuse|Enc22}} Eradicator Sentinels have four offensive appendages that can be outfitted with various [[hard light]]-based weaponry, usually shard projectors. In addition, Eradicators have a powerful [[Sentinel beam|sterilization beam]] that can be fired from its central unit.{{Ref/Quest|Id=Spire|HI|Connections|Spire (Halo Infinite level)}} Eradicators are also equipped with small [[reconstitution emitter]]s, as well as [[energy shielding]], and an [[impulse drive]].{{Ref/Reuse|Enc22}}  
Manufactured within [[Ferrarius Assembler Vats]],{{Ref/Reuse|Enc22}} Eradicator Sentinels have four offensive appendages that can be outfitted with various [[hard light]]-based weaponry, usually two scaled up [[Cindershot|Cindershot]]s and two hard light weaponry reminiscent to that of the [[Suppressor]], or two scaled up [[Z-390 incineration cannon|Incineration Cannon]]s and two [[Shard cannon]]s. In addition, Eradicators have a powerful [[Sentinel beam|sterilization beam]] that can be fired from its central unit.{{Ref/Quest|Id=Spire|HI|Connections|Spire (Halo Infinite level)}} Eradicators are also equipped with small reconstitution emitters, as well as [[energy shielding]], and an [[impulse drive]]. {{Ref/Reuse|Enc22}}  


===Operation===
===Operation===
Eradicators can function autonomously like [[Aggressor Sentinel]]s but are usually used as personal [[combat skin]]s for executor constructs in charge of Forerunner installations. A [[monitor]], [[Facilitator-class ancilla|sub-monitor]], or other Forerunner [[ancilla|construct]] can dock within a cradle inside the Eradicator's central chassis and take control of the machine, using it to confront localized dangers directly.{{Ref/Reuse|Enc22}} In the event of close-quarters combat, the Eradicators can generate a pulse of energy that knocks enemies back. Eradicator have at least two design flaws: a lack of maneuverability and a relatively slow speed while in combat. Furthermore, if one of its offensive appendages is destroyed, the Eradicator will temporarily freeze up.{{Ref/Reuse|Spire}}{{Ref/Reuse|The Command Spire}}
Eradicators can function autonomously like [[Aggressor Sentinel]]s but are usually used as personal [[combat skin]]s for executor constructs in charge of Forerunner installations. A [[monitor]], [[Facilitator-class ancilla|sub-monitor]], or other Forerunner [[ancilla|construct]] can dock within a cradle inside the Eradicator's central chassis and take control of the machine, using it to confront localized dangers directly.{{Ref/Reuse|Enc22}} In the event of close-quarters combat, the Eradicators can generate a pulse of energy that knocks enemies back. Eradicators have at least two design flaws: a lack of manoeuvrability and a relatively slow speed while in combat. Furthermore, if one of its offensive appendages is destroyed, the Eradicator will temporarily freeze up.{{Ref/Reuse|Spire}}{{Ref/Reuse|The Command Spire}}


[[File:HINF Adjutant Resolution Chassis.png|thumb|right|250px|Adjutant Resolution within his Eradicator.]]
[[File:HINF Adjutant Resolution Chassis.png|thumb|right|250px|Adjutant Resolution within his Eradicator.]]

Revision as of 01:33, January 19, 2023

Eradicator
Render of a Adjutant Resolution's boss exoskeleton from artist Josh Gregory
Overview

Role:

Defense, augmentation[1]

Length:

23.5 feet (7.2 m)[1]

Width:

30.2 feet (9.2 m)[1]

Height:

16.5 feet (5.0 m)[1]

Armament:

  • Sterilization beam[1]
  • Shard projectors[1]
 

Eradicators are a variant of Sentinel often utilized used as combat carapaces by adjutant sub-monitors in defense of their assigned Forerunner installations.[1]

Overview

Design

Manufactured within Ferrarius Assembler Vats,[1] Eradicator Sentinels have four offensive appendages that can be outfitted with various hard light-based weaponry, usually two scaled up Cindershots and two hard light weaponry reminiscent to that of the Suppressor, or two scaled up Incineration Cannons and two Shard cannons. In addition, Eradicators have a powerful sterilization beam that can be fired from its central unit.[2] Eradicators are also equipped with small reconstitution emitters, as well as energy shielding, and an impulse drive. [1]

Operation

Eradicators can function autonomously like Aggressor Sentinels but are usually used as personal combat skins for executor constructs in charge of Forerunner installations. A monitor, sub-monitor, or other Forerunner construct can dock within a cradle inside the Eradicator's central chassis and take control of the machine, using it to confront localized dangers directly.[1] In the event of close-quarters combat, the Eradicators can generate a pulse of energy that knocks enemies back. Eradicators have at least two design flaws: a lack of manoeuvrability and a relatively slow speed while in combat. Furthermore, if one of its offensive appendages is destroyed, the Eradicator will temporarily freeze up.[2][3]

Adjutant Resolution - First fight
Adjutant Resolution within his Eradicator.

History

During the Battle for Zeta Halo, when John-117 and the Weapon attempted to shut down the first Spire in order to halt the Reformation, they incurred the wrath of Adjutant Resolution, one of Installation 07's sub-monitors. Adjutant Resolution summoned an Eradicator, which he entered and assumed control of, and then proceeded to attack the Master Chief. The Chief managed to destroy the Eradicator, though Adjutant Resolution escaped unharmed.[2]

Later, when John-117 stormed the Command Spire, Adjutant Resolution confronted the Spartan again, this time utilizing an improved Eradicator. Once again, the Master Chief destroyed the Eradicator, and once again, the Adjutant Resolution survived.[3]

Gallery

Concept art

Screenshots

List of appearances

Sources

  1. ^ a b c d e f g h i j Halo Encyclopedia (2022 edition), page 329
  2. ^ a b c Halo Infinite, campaign mission Connections: Spire (Halo Infinite level)
  3. ^ a b Halo Infinite, campaign mission Reformation: The Command Spire