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Armor customization (Halo: Reach)

From Halopedia, the Halo wiki

For other uses, see armor permutations.
The Armory now allows players to customize their SPARTANs in a much broader manner, including Knee Guards, Gender, Visor Colors, Armor Effect, Utility, Wrist, and Firefight Voice.

Player customization returns in Halo: Reach, but with far deeper customization options than Halo 3. In Halo 3, unlocking armor permutations involved getting a certain achievement, or a group of achievements. In Halo: Reach, armor is acquired by purchasing it with "credits" (cR) in The Armory, although some armor permutations may have to be unlocked through Halo: Reach's achievements, previous purchases, or by reaching a certain rank. Credits are earned by winning or finishing games in Campaign, Matchmaking, Custom Game, Firefight, and Forge, or by completing Achievements, getting Commendations, or completing daily and weekly challenges.

Overview

In Halo: Reach, there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the Helmet, Left and Right Shoulder, and the Chest piece, returning from Halo 3. The new slots for customization include Wrist, Utility, Visor Color, Knee Guards, Armor Effect, and Firefight Voice. In addition, the player's helmet can be "upgraded" with various gadgets, known as Helmet Variants. The player will also be able to choose their character's gender, but unlike Halo 3, the Spartan's gender will also be reflected in their body type, instead of just their voice. Additionally, the player's character will also appear in Campaign mode, as Noble Six.[1]

In Halo: Reach, players will no longer be able to use Elites as their default player model in Matchmaking, likely for balancing reasons. Instead, Elites will be used in Matchmaking for the new Spartan-vs-Elite gametypes, and will still be able to use Elites in Custom Games, through a "Preferred Species" setting. Elite armor customization in Halo: Reach has been downgraded from Halo 3 to a complete model swap. Elite armor does not cost additional cR, but instead requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of Warrant Officer.[2]

Additionally, the Limited and Legendary Editions of Reach include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet is bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.[3] As with Halo 3, every armor permutation in Halo: Reach is purely for aesthetic purposes and do not impact gameplay whatsoever.

Armor Effect choices with Legendary (Flaming Helmet) selected.

The last two sets of helmets for Halo: Reach are available through Halo Waypoint only. Using Waypoint will show you how to unlock said armour pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo Career Milestones (linked to universal Halo Gamerscore) and specialist acheivements throughout the Halo game. For example: the Military Police helmet requires the user to have completed Halo: Reach on Normal Difficulty, Stage two of the helmet requires the user to have the A Spoonful of Blamite achievements and Halo 3 Fear the Pink Mist achievement (accompanied by the right Career Milestone award and the base helmet variant).

List of permutations

SPARTAN

Spartan Armor Permutations
Helmet Helmet Attachments Shoulder Chest Wrist Utility Knee Guards
AIR ASSAULT Warrant Officer, 15,000 cR
  • UA/CNM - Warrant Officer, 7,500 cR
  • FC-I - Warrant Officer, 5,000 cR
- - - - -
ASSAULT - - -
  • SAPPER - Commander, 14,000 cR
  • COMMANDO - Colonel, 12,000 cR
  • SAPPER [R] - General,
  • SAPPER, 250,000 cR
  • BREACHER - Colonel, 200,000 cR
- -
COLLAR - - -
  • GRENADIER - Captain, 4,000 cR
  • BREACHER - Lt. Colonel, 8,000 cR
  • GRENADIER [UA] - General, 40,000 cR
  • BREACHER [R] - Lt. Colonel, BREACHER, 75,000 cR
- - -
COMMANDO Commander, 85,000 cR
  • CBRN/CNM - Commander, 40,000 cR
  • UA/FC-I[2] - Commander, 40,000 cR
Commander, 40,000 cR - - - -
CQB Downloaded Free From Halo Waypoint
  • HU/RS/CNM - 0 cR
  • UA/HUL - 0 cR
- - - - -
CQC (Starter)
  • CBRN - Recruit, 750 cR
  • UA/HUL - Corporal, 1,500 cR
Lt. Colonel, 20,000 cR - - - -
EOD Sergeant, 15,000 cR
  • CNM - Sergeant, 5000 cR
  • UA/HUL - Sergeant, 3000 cR
- - - - -
EVA Major, 30,000 cR
  • CNM - Major, 7,000 cR
  • UA/HUL[3] - Lt. Colonel, 15,000 cR
3,000 cR - - - -
EVA[C] Commander, EVA Base, 120,000 cR
  • CNM - Commander, 25,000 cR
  • UA/HUL[3] - Commander, 140,000 cR
- - - - -
FJ/PARA - - Recruit, 250 cR - - - 10,000 cR
GRENADIER Warrant Officer, 25,000 cR
  • UA - Warrant Officer, 5,000 cR
  • UA/FC - Warrant Officer, 2,000 cR
Colonel, 65,000 cR - - Lt. Colonel, 45,000 cR
GUNGNIR Brigadier, 250,000 cR
  • HU/RS - Brigadier, 125,000 cR
  • CBRN - Mythic, 400,000 cR
8,000 cR - - - Captain, 25,000 cR
HAZOP Recruit, 7,000 cR
  • CBRN/HUL - Sergeant, 2,000 cR
  • CNM-I - Captain, 1,000 cR
Recruit, 500 cR - - - -
HP - - -
  • HALO - Recruit, 600 cR
  • PARAFOIL - Colonel, 8,000 cR
  • PARAFOIL [R] - Brigadier, PARAFOIL, 175,000 cR
- - -
JFO Lt. Colonel, 60,000 cR
  • HUL-I - Lt. Colonel, 20,000 cR
  • UA - Lt. Colonel, 10,000 cR
Recruit, 1,000 cR - - - -
JUMP JET - - 5,000 cR - - - -
Mark V[B] (Starter)
  • UA - Recruit, 750 cR
  • UA/HUL - Corporal, 1,500 cR
(Starter) (Starter) (Starter) (Starter) (Starter)
MILITARY POLICE Downloaded Free From Halo Waypoint
  • CBRN/HU/RS - 0 cR
  • HU/RS/CNM - 0 cR
- - - - -
MJOLNIR Mk. V Lt. Colonel, 130,000 cR
  • CNM - Lt. Colonel, 10,000 cR
  • UA - Lt. Colonel, 15,000 cR
  • Left - Brigadier, 100,000 cR
  • Right - Brigadier, 80,000 cR
- - - -
MJOLNIR Mk. VI Brigadier, 300,000 cR
  • FC-I[2] - Brigadier, 75,000 cR
  • UA/HUL-I - Brigadier, 75,000 cR
- - - - -
ODST Recruit, 2,000 cR
  • UA/CNM - Corporal, 1,000 cR
  • CBRN/HUL - Sergeant, 500 cR
Captain, 25,000 cR - - - -
OPERATOR Sergeant, 7,000 cR
  • UA/HUL - Sergeant, 2,000 cR
  • CNM - Sergeant, 1,000 cR
Commander, 28,000 cR - - - -
PILOT Commander, 90,000 cR
  • HUL[3] - Commander, 25,000 cR
  • UA/HUL[3] - Commander, 55,000 cR
  • Haunted - Inheritor, Purchase all helmets, 1 cR
- - - - -
RECON Colonel, 100,000 cR
  • HUL - Colonel, 75,000 cR
  • UA/HUL(3) - Pre-Order or
    Release Day Only
Corporal, 1,500 cR - - - -
SCOUT Captain, 40,000 cR
  • HU/RS - Captain, 5,000 cR
  • CBRN/CNM - Captain, 5,000 cR
- - - - -
SECURITY General, 250,000 cR
  • UA/HUL - General, 200,000 cR
  • CBRN/CNM - Legend, 200,000 cR
  • Left - General, 70,000 cR
  • Right - General, 275,000 cR
- - - -
SNIPER - -
  • Left - Brigadier, 80,000 cR
  • Right - Brigadier, 75,000 cR
- - - -
TACTICAL - - -
  • LRP - 1,000 cR
  • RECON - Warrant Officer, 1,500 cR
  • PATROL - Major, 4,000 cR
  • TACPAD - Major, 50,000 cR
  • UGPS - Lt. Colonel, 80,000 cR
  • HARD CASE - Captain, 40,000 cR
  • TRAUMA KIT - Lt. Colonel, TACTICAL/HARD CASE, 60,000 cR
  • SOFT CASE - Colonel, 100,000 cR
-
UA - -
  • MULTI-THREAT - 2,000 cR
  • BASE SECURITY - Major, 12,000 cR
  • MULTI-THREAT [W] - Pre-Order Only
  • COUNTERASSAULT - 600 cR
  • ODST - Warrant Officer, 750 cR
  • BASE SECURITY [W] - Downloaded Free From Halo Waypoint
  • BUCKLER - 5,000 cR
  • BRACER - 10,000 cR
  • CHOBHAM - TACTICAL/HARD CASE, 30,000 cR
  • NxRA - Major, TACTICAL/HARD CASE, 40,000 cR
-

Other SPARTAN Attachments

Visor Color
Color Cost
Default 0 cR - Default
Silver Sergeant, 35,000 cR
Blue Warrant Officer, 50,000 cR
Black Lt. Colonel, 100,000 cR
Gold Colonel, 250,000 cR


Armor Effect
Effect Cost
Birthday Party 200,000 cR
Eternal 0 cR- Formerly only available to Bungie employees, requires e-mail verification through Bungie.net.
Legendary (Flaming Helmet) 0 cR - Included with the Legendary Edition of Halo: Reach
Heart Attack 300,000 cR
Pestilence 1,000,000 cR
Inclement Weather 2,000,000 cR


Firefight Voice
Voice Cost
Noble Six (Starter)
Jorge S-052 10,000 cR
Jun S-266 10,000 cR
Emile S-239 10,000 cR
Kat S-320 10,000 cR
Auntie Dot [A.I.] 15,000 cR
Carter S-259 100,000 cR
GYSGT Stacker 5,000 cR
GYSGT Buck 15,000 cR
SGTMAJ Johnson 100,000 cR
Cortana [A.I.] 100,000 cR
John S-117 150,000 cR

Elite

Elite Armor Permutations
Armor Rank
Minor (Starter)
Officer Halo: Reach Xbox 360, Limited and Legendary
editions only
Spec Ops Corporal
Ranger Sergeant
Ultra Warrant Officer
Zealot Captain
General Major
Field Marshall

Lieutenant Colonel

Trivia

  • There are a total of 12,899,450,880 different combinations of armor in Halo: Reach excluding the choice of gender and color.
  • With Primary and Secondary color schemes (as well as Gender) there are a total of 33,860,105,856,000 possible Spartan configurations. That is about 5 times more than the current population of the Earth.
  • With the addition of Firefight Voices (color schemes and gender included,) there are 8,132,665,405,440,000 possible configurations; approximately 242 times the current population of the Earth.
  • The current cost of all the armor pieces in the Halo: Reach armory combined is 9,634,201 cR. [verification needed]
  • In Halo: Reach, the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet.
  • The player's combat knife is not visible during cutscenes in Halo: Reach. Armor Effects will also not display.

Gallery

SPARTAN

Elite

Sources