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GUNGNIR-class Mjolnir

From Halopedia, the Halo wiki

This article is about the MJOLNIR armor developed from Project GUNGNIR. For the MJOLNIR Mark IV Grenadier armor, see GRENADIER-class Mjolnir.
GUNGNIR-class Mjolnir from Halo: Reach armor permutation in Halo: The Master Chief Collection menu.
Production overview


Misriah Armory (GEN1)[1]
Hannibal Weapon Systems (GEN2)[2]

Testing site(s):

Rajtom Facility (GEN1)[1]
WG/Facility 93-00/Kotka (GEN2)[2]





Designed in parallel with the M6 Spartan Laser for Project GUNGNIR


GUNGNIR-class Mjolnir, also designated as the MJOLNIR Powered Assault Armor/G variant, is a MJOLNIR armor variant originally designed by Misriah Armory, with the GEN2 version being manufactured by Hannibal Weapon Systems.[4]

GEN1 overview[edit]


The GUNGNIR helmet's visor is a "Blast visor",[1] which is boxy and comes with more facial protection than any other helmet as it fully covers the front of the head and it replaces the usage of a visor with a small camera on the left that displays the outside to the user. It bears a white stripe running down the right side with the Norse symbol for Gungnir in the center.[5] The helmet also has Wyrd III synchronized optimization which seamlessly connects the helmet to an M6 Spartan Laser to allow full access to the weapon.[1]

Development history[edit]

Main article: Project GUNGNIR

It was developed as a part of the GUNGNIR Program by a separate but parallel team, as a modification of existing Mjolnir variants optimized for the use of the M6 Spartan Laser.[1] The GUNGNIR program also produced several supplemental armor like pauldrons and knee guards.[5]


The UNSC Marine and UNSC Army uniforms both make use of a modified version of the GUNGNIR pauldron in their armor, as well. The kneeguards are primarily used by the Orbital Drop Shock Troopers.[6]

GEN2 overview[edit]

The GEN2 armor with the Pulse skin Halo 4.
Now widely used, this armor was originally designed in parallel with the nonlinear rifle.


The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor.

The helmet continues to have Wyrd III integrated video optics, though the helmet has enhanced cranial plating now. The chest has a centralized power-distribution capacitor(Servo L-903), and a breach-anchored collar system for in-field modification.[2]

Development history[edit]

Continuing from the GEN1 variants, Hannibal acquired the rights to create a GEN2 variant. Hannibal then created and tested it at the WG/Facility 93-00/Kotka.[2][7]


Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.[2]

The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.[8]

In-game information[edit]

Halo: Reach - Mark V GEN1[edit]


Helmet Description Unlock requirements (Halo: Reach) Unlock requirements (Halo: MCC)
HR Gungnir Helmet Icon.png
The Mk.V[G] was developed as part of the GUNGNIR Program alongside the M6 G/GNR Weapon system.

The GUNGNIR Program involved the development of the many supplementary armor systems.

Halo: Reach rank icon Brigadier, 250,000 cR Season 1, Tier 85 (Season point 1)
HR Gungnir HURS Helmet Icon.png
Hardened uplink/remote sensor package. A favorite of sniper units. Halo: Reach rank icon Brigadier, 125,000 cR Season 1, Tier 89 (Season point 1)
HR Gungnir CBRN Helmet Icon.png
For operations in hazard zones. Halo: Reach rank icon Mythic, 400,000 cR Season 1, Tier 94 (Season point 1)
HR Gungnir LShoulder Icon.pngHR Gungnir RShoulder Icon.png
GUNGNIR shoulders
The Supplemental Armor, Pauldron, MJOLNIR Mk.V[G] was developed as part of the GUNGNIR Program. Halo: Reach rank icon Warrant Officer, 8000 cR Season 1, Tier 36 (Season point 1)
HR Gungnir Knee Icon.png
The GUNGNIR Program also produced many supplementary armor systems. Halo: Reach rank icon Captain, 25,000 cR Season 1, Tier 48 (Season point 1)

Halo 4 - GEN2[edit]

Available skins: Pulse (PULS)
Default unlock: Complete the Slayer Victory - Master commendation.
Pulse unlock: The Pulse skin was a pre-order bonus though the Microsoft store. It is also available in the Halo 4 Game of the Year Edition.

  • Description: Now widely used, this armor was originally designed in parallel with the nonlinear rifle.

MCC descriptions[edit]

  • Helmet description: Designed in parallel with the M6 G/GNR "Spartan Laser."
  • Shoulder description: Modular left/right spaulder from GUNGNIR-class armor.
  • Chest description: Suit electronics are shielded against intense radiometric conditions.

Halo 5: Guardians - GEN2[edit]

Available skins: Dvalin
Default unlock: Ultra Rare REQ card
Dvalin unlock: Legendary REQ card

  • Helmet description: The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.
  • Body description: Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit.

In Halo 5: Guardians due to the "Body" having a predefined customisation this armor set permanently has the following parts from Halo 4:

  • Body: GUNGNIR
  • Shoulders: GUNGNIR
  • Forearms: Unknown
  • Legs: LG-50 Bulk


  • The armor designation "GUNGNIR" by itself is a reference to Odin's magical spear of the same name. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer.
  • In pre-release Halo 4 renders and the icon used to select the armor in Halo: The Master Chief Collection, the forearms on the render were not available to be used in any release version of Halo 4. These forearms would later used on the Halo 5: Guardians Gungnir armor.
  • The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, the god Odin also had one eye.
  • The Dvalin skin for the GUNGNIR armor in Halo 5: Guardians is named after Dvalinn, a dwarf who appears in several Old Norse tales and kennings on Norse mythology. Dvalinn is also listed as one of the four stags of Yggdrasill.


Normal gallery[edit]

Halo 4 skins[edit]

Halo 5: Guardians skins[edit]

Halo 5: Guardians REQ cards[edit]

List of appearances[edit]


  1. ^ a b c d e Halo: The Essential Visual Guide - Page 89
  2. ^ a b c d e Halo 4: The Essential Visual Guide - Page 154
  3. ^ Xbox tweet
  4. ^ Halo 4 - Armory description
  5. ^ a b Halo: Reach - Armory description
  6. ^ Halo: Reach - Campaign models
  7. ^ Halo Waypoint - Halo 4 Intel - Armor: GUNGNIR
  8. ^ Halo 5: Guardians - Armory description