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<span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">{{Era|Post}} {{New content|[[Halo Wars 2: Awakening the Nightmare]]}} {{References}} {{Flood Species Infobox |name=Abomination |image=[[File:HW2 Abomination clear.png|300px]] |height= |distinctions= |species=[[Flood]] |attacks= |notable= }} The '''Abomination''' is a large and powerful [[Flood]] [[key mind]] war-form.<ref name="hw2atn">''[[Halo Wars 2: Awakening the Nightmare]]''</ref><ref name="p log">''Halo Wars 2'', [[Phoenix Logs|Phoenix Log: Abomination]]</ref> ==Background== A mobile [[key mind]] form below the level of a [[Proto-Gravemind]], the Abomination is an evolution of the [[Flood Juggernaut|Juggernaut]] command form.</span> {{Era | Post}} {{Nouveau contenu | [[Halo Wars 2: réveiller le cauchemar]]]}} {{Références}} {{Infobox Espèces Flood | | = = Abomination | image = [[Fichier: HW2 Abomination clair. png | 300px]] | height = | distinctions = | espèces = [[Flood]] | attaques = | notable =}} Le '' 'Abomination' '' est un grand et puissant [[Flood]] [[esprit clé] ] forme de guerre. <ref name = "hw2atn"> '' [[Halo Wars 2: éveiller le cauchemar]] '' </ ref> <ref name = "p log"> '' Halo Wars 2 '', [ [Phoenix Logs | Phoenix Log: Abomination]] </ ref> == Background == Formulaire mobile [[key mind]] situé sous le niveau d'un [[Proto-Gravemind]], l'Abomination est une évolution du [[ Flood Juggernaut | Juggernaut]] formulaire de commande.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">The Abomination's role is to direct lesser Flood in combat, greatly increasing their effectiveness with its coordinating intelligence.</span> Le rôle de l’Abomination est de diriger les Inondations mineures au combat, ce qui accroît considérablement leur efficacité grâce à la coordination de ses renseignements.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Abominations are created when normal [[Flood hive]]s cannot be formed and the Flood must remain mobile.</span> Des abominations sont créées lorsque les [[ruches inondées]] normales ne peuvent pas être formées et que le déluge doit rester mobile.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">As the Flood gathers strength, it will assemble attack waves of lesser Flood forms around Abominations for protection.<ref name="p log"/> ==Gameplay== The Abomination is the super unit for the Flood faction in ''Halo Wars 2''<nowiki>'</nowiki>s expansion ''[[Awakening the Nightmare]]''.</span> Au fur et à mesure que le déluge reprend ses forces, il forme une vague de protection autour des abominations pour la protéger. <Ref name = "p log" /> == Gameplay == L’abomination est la super unité de la faction Flood dans '' Halo Wars 2 '' <nowiki> '</ nowiki> s expansion' '[[Awakening the Nightmare]]' '.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">The Abomination has the ability to strengthen the Flood's firepower and defenses, allowing the packs surrounding the Abominations to become more durable and lethal to the enemies.</span> L'Abomination a la capacité de renforcer la puissance de feu et les défenses du déluge, permettant ainsi aux packs entourant les Abominations de devenir plus durables et meurtriers pour leurs ennemis.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">It possess a powerful slam for attack, utilizing its tentacle arm to whip the ground, dealing considerate damage to infantry.</span> Il possède un puissant slam d'attaque, utilisant son bras tentaculaire pour fouetter le sol, infligeant des dégâts considérables à l'infanterie.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">It is best to eliminate Abominations quickly before the other Flood Forms rally around them.</span> Il est préférable d’éliminer rapidement les Abominations avant que les autres formes d’inondation ne se rassemblent autour d’elles.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Abominations generally perform well against infantry, vehicles and structures, but cannot attack air units.</span> Les abominations fonctionnent généralement bien contre l'infanterie, les véhicules et les structures, mais ne peuvent pas attaquer les unités aériennes.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">The best unit to deal with Abominations is long-range units like the Kodiak, Blisterback, or any unit that can to dodge its attack.</span> La meilleure unité pour faire face aux Abominations est une unité à longue portée comme le Kodiak, Blisterback, ou toute unité capable d’éviter son attaque.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Super Units, such as Retriever Sentinels, Condors, and Scarabs are recommended to take an Abomination head on.</span> Les super unités, telles que les sentinelles, les condors et les scarabées du Retriever, sont recommandées pour prendre une tête d'abomination.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">{{Expand-section}} ==Production notes== *The Abomination was introduced as the Flood super unit in ''Halo Wars 2''<nowiki>'</nowiki>s ''Awakening the Nightmare'' expansion.</span> {{Expand-section}} == Notes de production == * L'abomination a été introduite en tant que super unité Flood dans l'extension '' Halo Wars 2 '' <nowiki> '</ nowiki> s' 'Awakening the Nightmare' '.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Its design is derived from the [[Flood Juggernaut]], a Flood form that was originally created for ''[[Halo 2]]'' but was ultimately cut from the game, though the Abomination is significantly larger than its forebear in-game.</span> Son design est dérivé du [[Flood Juggernaut]], une forme Flood créée à l'origine pour '' [[Halo 2]] '' mais qui a finalement été retirée du jeu, bien que l'Abomination soit nettement plus volumineux que son prédécesseur. Jeu.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">*A form bearing heavy resemblance to the Abomination can be found in the cutscenes of ''Awakening the Nightmare'', though acts in a different way.</span> * Une forme ressemblant beaucoup à l’Abomination peut être trouvée dans les cinématiques de "Awakening the Nightmare", bien qu’elle agisse de manière différente.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Where the in-game unit is slow and tank-like, the form seen in the cutscene is much more agile, rolling around in a ball and using its tendrils to grapple the limbs of [[Jiralhanae]] warriors and pin them down, as opposed to using them in a manner seen in-game.</span> Là où l'unité dans le jeu est lente et en forme de tank, la forme vue dans la cinématique est beaucoup plus agile, roule en boule et utilise ses vrilles pour attraper les membres de [[Jiralhanae]] guerriers et les épingler, comme opposé à les utiliser d'une manière vue dans le jeu.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Renders of this unit from the cutscenes are referred to as the "Flood Commander" on Artstation, though it is unknown if this is intended to be a different Flood form entirely, or simply an internal codename for the model.<ref>[https://www.artstation.com/artwork/JAQEn '''Artstation''' - ''Halo Wars 2 Awakening the Nightmare Cutscenes'']</ref> ==Gallery== <gallery> File:HW2-flood abomination 01.png|Concept art of the Abomination for ''[[Halo Wars 2]]''.</span> Les rendus de cette unité à partir des cinématiques sont désignés sous le nom de "Flood Commander" sur Artstation, bien que l'on ignore s'il s'agit d'une forme Flood totalement différente ou simplement d'un nom de code interne pour le modèle. <Ref> [https: //www.artstation.com/artwork/JAQEn '' 'Artstation' '' '' '' '' '' Halo Wars 2 réveillant les scènes de cauchemar ''] </ ref> == Galerie == <galerie> Fichier: HW2-flood abomination 01 .png | L'art conceptuel de l'abomination pour '' [[Halo Wars 2]]] ''.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">File:HW2 TerminusFirefight_Concept.jpg|Concept art of an Abomination attacking a member of [[Red Team]].</span> Fichier: HW2 TerminusFirefight_Concept.jpg | Concept d'art d'une abomination attaquant un membre de [[Red Team]].</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">File:HW2-Abomination.png|The Abomination File:HW2 juggernaut.png|The Abomination in [[Terminus Firefight]].</span> Fichier: HW2-Abomination.png | L'abomination Fichier: HW2 juggernaut.png | L'abomination dans [[Terminus Firefight]].</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">File:HW2-Abomination Render.jpg|Render of an Abomination.</span> Fichier: HW2-Abomination Render.jpg | Rendu d'une abomination.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">File:HW2-FloodCommander_Render.jpg|Render of an Abomination used in the Blur cutscenes, referred to as a "Commander".</span> Fichier: HW2-FloodCommander_Render.jpg | Rendu d'une abomination utilisée dans les cinématiques de flou, appelé "commandant".</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"></gallery> ==List of appearances== *''[[Halo Wars 2]]'' {{1st}} ==Sources== <references/> {{Flood}}</span> </ gallery> == Liste des apparences == * '' [[Halo Wars 2]] '' {{1er}} == Sources == <références /> {{Flood}}</span>
{{Era|Post}}
{{New content|[[Halo Wars 2: Awakening the Nightmare]]}}
{{References}}
{{Flood Species Infobox
|name=Abomination
|image=[[File:HW2 Abomination clear.png|300px]]
|height=
|distinctions=
|species=[[Flood]]
|attacks=
|notable=  
}}
The '''Abomination''' is a large and powerful [[Flood]] [[key mind]] war-form.<ref name="hw2atn">''[[Halo Wars 2: Awakening the Nightmare]]''</ref><ref name="p log">''Halo Wars 2'', [[Phoenix Logs|Phoenix Log: Abomination]]</ref>
 
==Background==
A mobile [[key mind]] form below the level of a [[Proto-Gravemind]], the Abomination is an evolution of the [[Flood Juggernaut|Juggernaut]] command form. The Abomination's role is to direct lesser Flood in combat, greatly increasing their effectiveness with its coordinating intelligence. Abominations are created when normal [[Flood hive]]s cannot be formed and the Flood must remain mobile. As the Flood gathers strength, it will assemble attack waves of lesser Flood forms around Abominations for protection.<ref name="p log"/>
 
==Gameplay==
The Abomination is the super unit for the Flood faction in ''Halo Wars 2''<nowiki>'</nowiki>s expansion ''[[Awakening the Nightmare]]''. The Abomination has the ability to strengthen the Flood's firepower and defenses, allowing the packs surrounding the Abominations to become more durable and lethal to the enemies. It possess a powerful slam for attack, utilizing its tentacle arm to whip the ground, dealing considerate damage to infantry. It is best to eliminate Abominations quickly before the other Flood Forms rally around them. Abominations generally perform well against infantry, vehicles and structures, but cannot attack air units. The best unit to deal with Abominations is long-range units like the Kodiak, Blisterback, or any unit that can to dodge its attack. Super Units, such as Retriever Sentinels, Condors, and Scarabs are recommended to take an Abomination head on.
 
{{Expand-section}}
 
==Production notes==
*The Abomination was introduced as the Flood super unit in ''Halo Wars 2''<nowiki>'</nowiki>s ''Awakening the Nightmare'' expansion. Its design is derived from the [[Flood Juggernaut]], a Flood form that was originally created for ''[[Halo 2]]'' but was ultimately cut from the game, though the Abomination is significantly larger than its forebear in-game.
*A form bearing heavy resemblance to the Abomination can be found in the cutscenes of ''Awakening the Nightmare'', though acts in a different way. Where the in-game unit is slow and tank-like, the form seen in the cutscene is much more agile, rolling around in a ball and using its tendrils to grapple the limbs of [[Jiralhanae]] warriors and pin them down, as opposed to using them in a manner seen in-game. Renders of this unit from the cutscenes are referred to as the "Flood Commander" on Artstation, though it is unknown if this is intended to be a different Flood form entirely, or simply an internal codename for the model.<ref>[https://www.artstation.com/artwork/JAQEn '''Artstation''' - ''Halo Wars 2 Awakening the Nightmare Cutscenes'']</ref>
 
==Gallery==
<gallery>
File:HW2-flood abomination 01.png|Concept art of the Abomination for ''[[Halo Wars 2]]''.
File:HW2 TerminusFirefight_Concept.jpg|Concept art of an Abomination attacking a member of [[Red Team]].
File:HW2-Abomination.png|The Abomination
File:HW2 juggernaut.png|The Abomination in [[Terminus Firefight]].
File:HW2-Abomination Render.jpg|Render of an Abomination.
File:HW2-FloodCommander_Render.jpg|Render of an Abomination used in the Blur cutscenes, referred to as a "Commander".
</gallery>
 
==List of appearances==
*''[[Halo Wars 2]]'' {{1st}}
 
==Sources==
<references/>
 
{{Flood}}

Revision as of 13:19, August 14, 2019

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This article may contain information based upon upcoming, unreleased, or recently-released content from Halo Wars 2: Awakening the Nightmare, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
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Template:Flood Species Infobox The Abomination is a large and powerful Flood key mind war-form.[1][2]

Background

A mobile key mind form below the level of a Proto-Gravemind, the Abomination is an evolution of the Juggernaut command form. The Abomination's role is to direct lesser Flood in combat, greatly increasing their effectiveness with its coordinating intelligence. Abominations are created when normal Flood hives cannot be formed and the Flood must remain mobile. As the Flood gathers strength, it will assemble attack waves of lesser Flood forms around Abominations for protection.[2]

Gameplay

The Abomination is the super unit for the Flood faction in Halo Wars 2's expansion Awakening the Nightmare. The Abomination has the ability to strengthen the Flood's firepower and defenses, allowing the packs surrounding the Abominations to become more durable and lethal to the enemies. It possess a powerful slam for attack, utilizing its tentacle arm to whip the ground, dealing considerate damage to infantry. It is best to eliminate Abominations quickly before the other Flood Forms rally around them. Abominations generally perform well against infantry, vehicles and structures, but cannot attack air units. The best unit to deal with Abominations is long-range units like the Kodiak, Blisterback, or any unit that can to dodge its attack. Super Units, such as Retriever Sentinels, Condors, and Scarabs are recommended to take an Abomination head on.

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Production notes

  • The Abomination was introduced as the Flood super unit in Halo Wars 2's Awakening the Nightmare expansion. Its design is derived from the Flood Juggernaut, a Flood form that was originally created for Halo 2 but was ultimately cut from the game, though the Abomination is significantly larger than its forebear in-game.
  • A form bearing heavy resemblance to the Abomination can be found in the cutscenes of Awakening the Nightmare, though acts in a different way. Where the in-game unit is slow and tank-like, the form seen in the cutscene is much more agile, rolling around in a ball and using its tendrils to grapple the limbs of Jiralhanae warriors and pin them down, as opposed to using them in a manner seen in-game. Renders of this unit from the cutscenes are referred to as the "Flood Commander" on Artstation, though it is unknown if this is intended to be a different Flood form entirely, or simply an internal codename for the model.[3]

Gallery

List of appearances

Sources