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UNSC Spirit of Fire: Difference between revisions

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|retired=
|retired=
|lastsight=[[2531]] ([[Missing In Action|Missing]], Listed as "lost with all hands.")<ref group="note">Halo Wars Timeline, 10 Feb 2534 (Unlockable after winning any game on repository), "The UNSC designates Spirit of Fire as "lost with all hands." The previous designation of "missing" had given hope to family and friends. The reason for the change is classified top secret. A memorial service is held for the crew, but many prominent family members do not attend, holding out hope that their loved ones are still alive."</ref>
|lastsight=[[2531]] ([[Missing In Action|Missing]], Listed as "lost with all hands.")<ref group="note">Halo Wars Timeline, 10 Feb 2534 (Unlockable after winning any game on repository), "The UNSC designates Spirit of Fire as "lost with all hands." The previous designation of "missing" had given hope to family and friends. The reason for the change is classified top secret. A memorial service is held for the crew, but many prominent family members do not attend, holding out hope that their loved ones are still alive."</ref>
|battles= [[Harvest Campaign]], [[Battle of Arcadia]], [[Battle of Shield World 0459]]
|battles= ;[[Human-Covenant War]]
*[[Harvest Campaign]]  
 
*[[Battle of Arcadia]]  
 
*[[Battle of Shield World 0459]]
|affiliation=[[UNSC Navy]]
|affiliation=[[UNSC Navy]]
|fleet=[[Third Fleet]]
|fleet=[[Third Fleet]]

Revision as of 19:27, December 16, 2012

This article describes the warship. For the musical piece, see Spirit of Fire (music).
Spirit of Fire
UNSC Spirit of Fire (CFV-88).png
Production information

Class:

Modified Phoenix-class Colony Ship

Role:

  • Transport of colonists and terraforming equipment (pre-conversion)
  • Orbital support of planetary forces, repair and supply of an orbiting fleet (post-conversion)
Specifications

Length:

2,500 metres (8,200 ft)[1]

Engine:

Eight thruster units

Slipspace drive:

Shaw-Fujikawa Translight Engine

Hull:

Titanium-A armor

Armament:

Complement:

Crew:

A total of 11,000 Personnel [3]

Service information

Commissioned:

2473

Last sighted:

2531 (Missing, Listed as "lost with all hands.")[note 1]

Participated battles:

Human-Covenant War

Fleet:

Third Fleet

Noteworthy crewmembers:

Known commanders:

Captain James Gregory Cutter

Affiliation:

UNSC Navy

 

The UNSC Spirit of Fire (hull classification symbol CFV-88) was a modified UNSC Phoenix-class colony ship built in 2473.[2] The Spirit of Fire's commanding officer was Captain James Gregory Cutter by 2531 and its primary shipboard AI was Serina.

History

The Spirit of Fire's Ship Emblem.

The Spirit of Fire was originally a colony ship, transporting colonists as well as equipment such as hydroponics and schools, in the UNSC's expansion efforts.[4]

Prior to the Battle of Arcadia, the Spirit of Fire had visited the planet Arcadia twice, once to aid in the colonization efforts taking place on the planet, and the second time to aid the local authorities in suppressing a violent student riot.[5]

More than fifty years after being constructed, it was recommissioned and refitted for military service prior to the period of history known as the Human-Covenant War. The last civilian captain of the Spirit of Fire was Captain Alexander, who had retired from active duty in the year 2520, on the 20th of July, after colonizing the world of Verent. Directly after Alexander's retirement, the vessel was requisitioned by the UNSC and scheduled for refit in order to better prepare it for the combat operations in which it would participate.[6]

The ship was refitted with a Magnetic Accelerator Cannon and other armaments to serve as a warship. Huge storage bays that used to house machine parts now carry everything from Warthogs and Scorpions to construction supplies for fire bases involved in front line engagements or in rearguard actions and repair equipment for herself and other ships and crew. In 2530 the Spirit of Fire's thrust assemblies were replaced from the destroyer UNSC Calcutta, increasing output by 37%.[4]

The Spirit of Fire took part in the Harvest Campaign as part of Battlegroup D of Admiral Cole's Third Fleet,[7] providing ground forces with supplies, reinforcements, vehicle support, orbital MAC strikes, air support and more, giving it a major role in the battle.

After the events on Harvest, the Spirit of Fire arrived at the planet Arcadia, where it assisted in the evacuation of civilians, and the eradication of the Covenant from the planet's surface. When Professor Anders was captured by the Arbiter, the Spirit of Fire quickly gave chase, following the Arbiter's flagship to an unknown planet in the Korinth Prior system.[8] This planet eventually turned out to be a Forerunner Shield World, containing a fleet of Forerunner warships. To ensure that the Covenant would not be able to use these warships against humanity, the reactor that powered the Spirit of Fire's Shaw-Fujikawa Translight Engine was detonated inside the Shield World's artificial sun by Sergeant Forge. The ship managed to escape the exploding Forerunner installation, but without a functioning slipspace drive, the journey home would take many years, if not decades. Most of the crew entered cryonic sleep at this point, with only a skeleton crew remaining active to run the ship.[6]

On February 10, 2534,[9] the Spirit of Fire, previously designated as "missing", was declared "lost with all hands" by the UNSC. The reason for this change was kept top secret. A memorial service was held for the people aboard the vessel, but many of the crew's family members chose not to attend, holding out hope that their loved ones were still alive.[6] Various theories circulated throughout the UNSC as to the ship's actual fate, ranging from being lost during a covert mission for ONI, destroyed in orbit over Arcadia, defecting to Insurrectionist forces, or being stranded in space. When Mary Cutter, wife of Captain James Cutter, was asked about the defection theory, she physically assaulted the reporter.[10]

After the Human-Covenant War's conclusion, the Spirit of Fire was honored at the dedication of the living monument, along with numerous other ships that had been lost with all hands during the war.[11]

Support abilities

In Halo Wars, the Spirit of Fire can provide various support abilities for the UNSC, some which are universal for the UNSC and specific leader powers, which are often devastating.

Universal abilities

These abilities are available to a UNSC faction in skirmish and multiplayer, regardless of which leader you have selected. Compared to leader-specific abilities, these ones are quite passive, and are less effective and less costly.

The Heal and Repair ability slowly restores hit points to all units and buildings within a small radius for a short period of time. The ability costs 350 resources to use, and has a rather medium "recharge" time. This ability most likely represents UNSC service drones from "Spirit of Fire" descending to repair ground and air vehicles.

The Disruption bomb ability calls in a B-65 Shortsword which drops in an unusually large bomb which creates a pulsating, field of blue energy. Within this small energy field leader powers are disabled until the bomb explodes (no collateral damage) after one minute. The target area must be within your line of sight for the bomb to be dropped. The cost for deploying a single disruption bomb is 450 resources.

The Pelican Transport ability calls in a small group of Pelican dropships to quickly transport a group of units to a specific location. Both the pick-up zone and the LZ must be visible within your line of sight for the transport to initiate. It costs only a mere 200 resources, and can be reused several times very rapidly in order to transport large armies, due to a non-existent "recharge" time.

Leader-specific abilities

As their labeling may indicate, these abilities are only available if a certain leader is selected. Compared to universal abilities, these abilities are extremely effective, and anything but passive. Due to a greater cost (each one costs 600 resources), and much longer recharge time these abilities are not used as frequently. Unlike universal abilities, each Leader-Specific ability (save for the ODST Drop) can be upgraded three times at the Field Armory, each upgrade tremendously increasing the effectiveness of the ability.

The ODST Drop ability can be used if Captain Cutter is the selected leader. This ability allows you to drop at least a single ODST squad from orbit onto the battlefield, with nearly pinpoint precision. Like all leader powers, the area in which one plans to drop the ODST's must be within your line of sight. Since this ability is constantly "recharging", a player can send as many as ten ODST squads directly to the battlefield. The pods can ONLY be called if you have the ODST Super Unit upgrade, located in the Barracks, and have at least 3 as a minimum tech level. Also, it costs 1 population count and 100 resources to drop a single squad.

The MAC Blast ability is also exclusive to Captain Cutter. This ability fires a number of up to four MAC rounds with amazing accuracy and power to the surface. At first, you can only fire one MAC round per blast, but technologies can be researched at the Field Armory to increase the capacity of MAC rounds up until four MAC rounds per blast. A single shell delivers heavy damage to units within a rather large radius. Like all leader abilities this ability has a very long "recharge" time.

The Cryo Bomb ability can be called in if Ellen Anders is the selected leader. It freezes units temporarily, causing air units to drop and shatter, and make larger units, such as the Scarab, weaker to attacks. The Cryo Bomb is brought by a Shortsword bomber on request.

The Carpet Bomb ability can be called in if John Forge is the selected leader. It releases a double line of bombs along the axis selected by the player, it is capable of destroying several vehicles or squads if used cleverly. The Carpet Bomb is brought by a Shortsword bomber on request.

Crew

Spirit of Fire Command

Captain Cutter and Serina on the Spirit of Fire's bridge.

Officers

Crewmen

Spartans

Marines

Science personnel

Former

The following is a list of individuals who have captained the Spirit of Fire at some point, found painted on the side of the ship's hull.[12]

  • Coleman — (served 2473 to 2484)
  • Rehkov — (served 2484 to 2491)
  • Donald — (served 2491 to 2499)
  • Johnson — (served 2499 to 2505)
  • Roggan — (served 2507 to 2513)
  • Alexander — (served 2513 to 2520)

Trivia

  • The Spirit of Fire's ship emblem, "Exitus Acta Probat", is Latin for "The result justifies the deed" or "The ends justify the means."
  • "Spirit of Fire" is a translation of one of the names of Fëanor, the arch-rival of the Dark Lord Morgoth in J. R. R. Tolkien's legendarium. Like Captain Carol Rawley's callsign, Foehammer, this is likely a deliberate Tolkien reference.
  • Early concept art of Halo Wars suggests that a cat lived onboard the ship, possibly a pet to Captain Cutter. This is a possible reference to Jonesy, a cat that was lost aboard the Template:UNSCship.
  • The Spirit of Fire has its own onboard news publication, The Spirit.[13]

Gallery

List of appearances

Note

  1. ^ Halo Wars Timeline, 10 Feb 2534 (Unlockable after winning any game on repository), "The UNSC designates Spirit of Fire as "lost with all hands." The previous designation of "missing" had given hope to family and friends. The reason for the change is classified top secret. A memorial service is held for the crew, but many prominent family members do not attend, holding out hope that their loved ones are still alive."

Sources