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{{Era|Forerunner|Covenant|HCW}}
{{Status|Canon}}
[[File:H1Teleporters.jpg|right|thumb|A teleporter (left) and teleporter exit (right) in ''[[Halo: Combat Evolved]]''.]]
[[File:H1Teleporters.jpg|thumb|A teleporter (left) and teleporter exit (right) in ''[[Halo: Combat Evolved]]''.]]
A '''teleporter''', also known as a '''translocation platform''',<ref>'''Halo: Ghosts of Onyx''', ''page 312''</ref> is a device using the principle of [[slipspace translocation]], allowing for near-instantaneous transport over short distances to another teleporter or teleporter exit point. Teleporters often make up the main components of a [[teleportation grid]] on [[Forerunner]] installations,<ref name="goo311">'''Halo: Ghosts of Onyx''', ''page 311''</ref> although the teleportation grids on the [[Halo Array|Halo rings]] allow translocation from any location on the ring without a fixed teleporter.<ref>'''Halo: Combat Evolved''', campaign level ''[[Two Betrayals]]''</ref><ref>'''Halo 2''', campaign level ''[[Gravemind]]''</ref>
A '''teleporter''', also known as a '''translocation platform''',<ref>'''Halo: Ghosts of Onyx''', ''page 312''</ref> is a device using the principle of [[slipspace translocation]], allowing for near-instantaneous transport over short distances to another teleporter or teleporter exit point. Teleporters often make up the main components of a [[teleportation grid]] on [[Forerunner]] installations,<ref name="goo311">'''Halo: Ghosts of Onyx''', ''page 311''</ref> although the teleportation grids on the [[Halo Array|Halo rings]] allow translocation from any location on the ring without a fixed teleporter.<ref>'''Halo: Combat Evolved''', campaign level ''[[Two Betrayals]]''</ref><ref>'''Halo 2''', campaign level ''[[Gravemind]]''</ref>


==Usage==
==Usage==
[[File:Halo4-TeleporterNode.jpg|thumb|150px|A teleporter in ''[[Halo 4]]''.]]
[[File:Halo4-TeleporterNode.jpg|thumb|150px|A teleporter in ''[[Halo 4]]''.]]
The teleporter devices used by the Forerunners vary in size and shape; the smallest ones allow transit of one person at a time, while larger pads can translocate many individuals at once. Teleporters typically consist of a vertical slipspace field suspended between two emitters; one above the field and the other below it. The translocation pads on [[Onyx]] were four meters wide, [[seven]]-sided flat surfaces. When looking at the surface, one's gaze would appear to slide deeper into it, as if they were looking at something infinitely deep, or complete nothingness.<ref name="goo311"/> The teleporters leading to the [[Apex Site]] on [[Shield 0459]] enveloped an individual in a slipspace field by means of a ring that extended upward from the platform when the device was activated. The Apex's teleporter also doubled as a [[containment field device]].<ref>'''[[Halo Wars]]''', campaign level, ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref><ref>'''Halo Wars''', campaign level, ''[[Reactor (level)|Reactor]]''</ref> Like translocation in general, passage through teleporters typically causes feelings of nausea on humans, due to the uncertainty errors involved.<ref>'''Halo: Ghosts of Onyx''', ''page 316''</ref> Other slipspace fields, such as those generated by [[slipspace field pod]]s, block incoming translocation if placed on a pad. However, they can nonetheless be transported by teleporters; when a translocation pad is activated, any compressed slipstream fields on it are caught in the local spatial distortion.<ref>'''Halo: Ghosts of Onyx''', ''page 344''</ref>
The teleporter devices used by the Forerunners vary in size and shape; the smallest ones allow transit of one person at a time, while larger pads can translocate many individuals at once. Teleporters typically consist of a vertical slipspace field suspended between two emitters; one above the field and the other below it. The translocation pads on [[Onyx]] were four meters wide, [[seven]]-sided flat surfaces. When looking at the surface, one's gaze would appear to slide deeper into it, as if they were looking at something infinitely deep, or complete nothingness.{{Ref/Reuse|goo311}} The teleporters leading to the [[Apex Site]] on [[Trove]] enveloped an individual in a slipspace field by means of a ring that extended upward from the platform when the device was activated. The Apex's teleporter also doubled as a [[stasis field]].<ref>'''[[Halo Wars]]''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref><ref>'''Halo Wars''', campaign level ''[[Reactor (Halo Wars level)|Reactor]]''</ref> Like translocation in general, passage through teleporters typically causes feelings of nausea on humans, due to the uncertainty errors involved.<ref>'''Halo: Ghosts of Onyx''', ''page 316''</ref> Other slipspace fields, such as those generated by [[slipspace field pod]]s, block incoming translocation if placed on a pad. However, they can nonetheless be transported by teleporters; when a translocation pad is activated, any compressed slipstream fields on it are caught in the local spatial distortion.<ref>'''Halo: Ghosts of Onyx''', ''page 344''</ref>


The Covenant acquired this technology to a degree in one of their countless relic-hunts, and later utilized it in [[Covenant Spire|Spires]], large structures that could teleport forces to the ground from a ship overhead. They were used to an extent in the [[Fall of Reach]].<ref>'''[[Halo: Reach]]''', campaign level, ''[[Tip of the Spear]]''</ref>
The Covenant acquired this technology to a degree in one of their countless relic-hunts, and later utilized it in [[Deployment spire|spires]], large structures that could teleport forces to the ground from a ship overhead. They were used to an extent in the [[Fall of Reach]].<ref>'''[[Halo: Reach]]''', campaign level ''[[Tip of the Spear]]''</ref> The [[Banished]], in particular shipmaster [[Let 'Volir]], utilised teleportation extensively during the [[Second Ark Conflict]].<ref>'''[[Halo Wars 2]]'''</ref>


== Multiplayer ==
==Gameplay==
In the ''Halo'' games, teleporters appear mostly in [[Multiplayer]], with the exception of ''[[Halo Wars]]''. They are most often seen on Forerunner and [[Covenant Empire|Covenant]] structures, on levels such as Blood Gulch and Beaver Creek. In some multiplayer maps such as Elongation however, teleporters can be found on clearly [[human]]-constructed structures. This is most likely a non-canon gameplay element, as no canon source has indicated that humans would possess such advanced technology. Teleporters usually appear green, with the exceptions of Cold Storage; Citadel and Gemini, where the teleporters are blue.
In the ''Halo'' games, teleporters appear mostly in [[multiplayer]]. They are most often seen on Forerunner and [[Covenant]] structures, on levels such as Blood Gulch and Beaver Creek. In some multiplayer maps such as Elongation, however, teleporters can be found on clearly [[human]]-constructed structures. This is most likely a non-canon gameplay element, as no canon source has indicated that humans would possess such advanced technology. Teleporters usually appear green, with the exceptions of Cold Storage; Citadel and Gemini, where the teleporters are blue.


In ''[[Halo 3]]'', teleporters were present in hardly any multiplayer map because [[Bungie]] thought it was too easy to "camp" near them and get easy kills. Instead, [[Man Cannon]]s took their place for the most part. Despite this, teleporters were reintroduced in the recently released map Avalanche, as well as appearing on Cold Storage. Teleporters are available, however, in [[Forge]] for every ''Halo 3'' map. In ''Halo 3'', when a person enters a teleporter and is going at a high speed (most likely caused by a jump from above), they keep their momentum and come out at the same speed, but in the direction it is aiming (indicated by the glowing polygon at the teleporter's base).
In ''[[Halo 3]]'', teleporters were present in hardly any multiplayer map because [[Bungie]] thought it was too easy to "camp" near them and get easy kills. Instead, [[man cannon]]s took their place for the most part. Despite this, teleporters were reintroduced in the map Avalanche, as well as appearing on Cold Storage. Teleporters are available, however, in [[Forge]] for every ''Halo 3'' map. In ''Halo 3'', when a person enters a teleporter and is going at a high speed (most likely caused by a jump from above), they keep their momentum and come out at the same speed, but in the direction it is aiming (indicated by the glowing polygon at the teleporter's base).
 
In ''[[Halo Wars]]'', they appear as [[Forerunner teleporter]]s.


== Trivia ==
== Trivia ==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
*A clever, though usually considered cheap, strategy involving teleporters is to go through one, then immediately move backwards. If the space behind it goes back far enough, then you can camp behind the teleporter.
*A clever, though usually considered cheap, strategy involving teleporters is to go through one, then immediately move back. If the space behind it goes back far enough, then the player can camp behind the teleporter.
*In ''Halo: Combat Evolved'', ''Halo 2'' and ''Halo 3'', it is possible to block the teleporters (especially in Blood Gulch) with a vehicle or by simply standing on them.
*In ''Halo: Combat Evolved'', ''Halo 2'' and ''Halo 3'', it is possible to block the teleporters (especially in Blood Gulch) with a vehicle or by simply standing on them.
*[[Telefragging]] is the use of a teleporter to kill somebody standing on top or inside another teleporter. The player standing on top of the "receiver node" of the teleporter will have the screen slowly turn white before being killed as a "suicide" (this only occurs in ''Halo: Combat Evolved'', 'Halo 2'', and Halo Trial, in ''Halo 3'' it says it is blocked).
*[[Telefragging]] is the use of a teleporter to kill somebody standing on top or inside another teleporter. The player standing on top of the "receiver node" of the teleporter will have the screen slowly turn white before being killed as a "suicide" (this only occurs in ''Halo: Combat Evolved'', 'Halo 2'', and Halo Trial, in ''Halo 3'' it says it is blocked).
*In Forge, if teleporter A connects to both teleporters B and C, then if a player enters teleporter A in the opposite direction of the glowing indicator on its base, said player will be transported to teleporter B every time; conversely, if the player enters teleporter A in the same direction of the glowing indicator on its base, said player will be transported to teleporter C every time.
*In Forge, if teleporter A connects to both teleporters B and C, then if a player enters teleporter A in the opposite direction of the glowing indicator on its base, said player will be transported to teleporter B every time; conversely, if the player enters teleporter A in the same direction of the glowing indicator on its base, said player will be transported to teleporter C every time.
*In ''Halo: Reach'', it is possible to change what goes through the teleporter. For example, you can make it so that vehicles can go through but not individual players.
*Starting in ''Halo: Reach'', it is possible to change what goes through the teleporter and the range of the teleporter. For example, the player can make it so that light land vehicles can go through but not individual players, or to teleport distant players.
*Some players of Halo: Reach have experienced "tele-splatters" from unlucky but precise timing of entry of a sender as a vehicle barrels over the receiver. With perfect timing, the user will be die and get knocked back before they have even warped (which is completely prevented by the death); the driver of the vehicle will be credited with a splatter.<ref>https://youtu.be/nMjkkblqPsM?t=186</ref>


==Gallery==
==Gallery==
===Development images===
<gallery>
File:HW-Concept-CovenantTeleporterPad.jpg|Concept art of a Covenant Teleporter Pad in ''[[Halo Wars]]''.
File:HW2 ForerunnerTeleportPad Concept.jpg|Concept art of a Forerunner Teleporter Pad in ''[[Halo Wars 2]]''.
File:HINF Concept TeleportRoom1.jpg|Concept art of a teleporter room on [[Installation 07]] for ''[[Halo Infinite]]''.
File:HINF Concept TeleportRoom2.jpg|More concept art of the teleporter room.
File:HINF Concept TeleportRoom3.jpg|More concept art of the teleporter room.
File:HINF Concept TeleportRoom4.jpg|More concept art of the teleporter room.
File:HINF Concept TeleportRoom5.jpg|More concept art of the teleporter room.
File:HINF Concept TeleportRoom6.jpg|More concept art of the teleporter room.
File:HINF Concept TeleportRoom7.jpg|More concept art of the teleporter room.
File:HINF Concept TeleportRoom8.jpg|More concept art of the teleporter room.
</gallery>
===Screenshots and art===
<gallery>
<gallery>
File:Halo2Vistateleporter.png|A teleporter in ''[[Halo 2]]''.
File:Halo2Vistateleporter.png|A teleporter in ''[[Halo 2]]''.
File:Halo_Reach_Teleporter.png|A teleporter in ''[[Halo: Reach]]''.
File:Halo_Reach_Teleporter.png|A teleporter in ''[[Halo: Reach]]''.
File:HW-Concept-CovenantTeleporterPad.jpg|Concept art of a Covenant Teleporter Pad in ''[[Halo Wars]]''.
File:HW2 Blitz Teleport.png|A Banished army being teleported.
</gallery>
</gallery>


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*''[[Halo 4]]''
*''[[Halo 4]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Wars 2]]''
*''[[Halo: Renegades]]''
*''[[Halo: Point of Light]]'' {{Mo}}


== Sources ==
== Sources ==
<references/>
{{Ref/Sources}}


{{Forerunner|technology}}
{{Forerunner|technology}}
[[Category:Forerunner technology]]
[[Category:Forerunner technology]]

Latest revision as of 08:06, January 26, 2024

A teleporter (left) and teleporter exit (right) in Halo: Combat Evolved.

A teleporter, also known as a translocation platform,[1] is a device using the principle of slipspace translocation, allowing for near-instantaneous transport over short distances to another teleporter or teleporter exit point. Teleporters often make up the main components of a teleportation grid on Forerunner installations,[2] although the teleportation grids on the Halo rings allow translocation from any location on the ring without a fixed teleporter.[3][4]

Usage[edit]

A teleporter in Halo 4.

The teleporter devices used by the Forerunners vary in size and shape; the smallest ones allow transit of one person at a time, while larger pads can translocate many individuals at once. Teleporters typically consist of a vertical slipspace field suspended between two emitters; one above the field and the other below it. The translocation pads on Onyx were four meters wide, seven-sided flat surfaces. When looking at the surface, one's gaze would appear to slide deeper into it, as if they were looking at something infinitely deep, or complete nothingness.[2] The teleporters leading to the Apex Site on Trove enveloped an individual in a slipspace field by means of a ring that extended upward from the platform when the device was activated. The Apex's teleporter also doubled as a stasis field.[5][6] Like translocation in general, passage through teleporters typically causes feelings of nausea on humans, due to the uncertainty errors involved.[7] Other slipspace fields, such as those generated by slipspace field pods, block incoming translocation if placed on a pad. However, they can nonetheless be transported by teleporters; when a translocation pad is activated, any compressed slipstream fields on it are caught in the local spatial distortion.[8]

The Covenant acquired this technology to a degree in one of their countless relic-hunts, and later utilized it in spires, large structures that could teleport forces to the ground from a ship overhead. They were used to an extent in the Fall of Reach.[9] The Banished, in particular shipmaster Let 'Volir, utilised teleportation extensively during the Second Ark Conflict.[10]

Gameplay[edit]

In the Halo games, teleporters appear mostly in multiplayer. They are most often seen on Forerunner and Covenant structures, on levels such as Blood Gulch and Beaver Creek. In some multiplayer maps such as Elongation, however, teleporters can be found on clearly human-constructed structures. This is most likely a non-canon gameplay element, as no canon source has indicated that humans would possess such advanced technology. Teleporters usually appear green, with the exceptions of Cold Storage; Citadel and Gemini, where the teleporters are blue.

In Halo 3, teleporters were present in hardly any multiplayer map because Bungie thought it was too easy to "camp" near them and get easy kills. Instead, man cannons took their place for the most part. Despite this, teleporters were reintroduced in the map Avalanche, as well as appearing on Cold Storage. Teleporters are available, however, in Forge for every Halo 3 map. In Halo 3, when a person enters a teleporter and is going at a high speed (most likely caused by a jump from above), they keep their momentum and come out at the same speed, but in the direction it is aiming (indicated by the glowing polygon at the teleporter's base).

In Halo Wars, they appear as Forerunner teleporters.

Trivia[edit]

  • A clever, though usually considered cheap, strategy involving teleporters is to go through one, then immediately move back. If the space behind it goes back far enough, then the player can camp behind the teleporter.
  • In Halo: Combat Evolved, Halo 2 and Halo 3, it is possible to block the teleporters (especially in Blood Gulch) with a vehicle or by simply standing on them.
  • Telefragging is the use of a teleporter to kill somebody standing on top or inside another teleporter. The player standing on top of the "receiver node" of the teleporter will have the screen slowly turn white before being killed as a "suicide" (this only occurs in Halo: Combat Evolved, 'Halo 2, and Halo Trial, in Halo 3 it says it is blocked).
  • In Forge, if teleporter A connects to both teleporters B and C, then if a player enters teleporter A in the opposite direction of the glowing indicator on its base, said player will be transported to teleporter B every time; conversely, if the player enters teleporter A in the same direction of the glowing indicator on its base, said player will be transported to teleporter C every time.
  • Starting in Halo: Reach, it is possible to change what goes through the teleporter and the range of the teleporter. For example, the player can make it so that light land vehicles can go through but not individual players, or to teleport distant players.
  • Some players of Halo: Reach have experienced "tele-splatters" from unlucky but precise timing of entry of a sender as a vehicle barrels over the receiver. With perfect timing, the user will be die and get knocked back before they have even warped (which is completely prevented by the death); the driver of the vehicle will be credited with a splatter.[11]

Gallery[edit]

Development images[edit]

Screenshots and art[edit]

List of appearances[edit]

Sources[edit]

  1. ^ Halo: Ghosts of Onyx, page 312
  2. ^ a b Halo: Ghosts of Onyx, page 311
  3. ^ Halo: Combat Evolved, campaign level Two Betrayals
  4. ^ Halo 2, campaign level Gravemind
  5. ^ Halo Wars, campaign level Beachhead
  6. ^ Halo Wars, campaign level Reactor
  7. ^ Halo: Ghosts of Onyx, page 316
  8. ^ Halo: Ghosts of Onyx, page 344
  9. ^ Halo: Reach, campaign level Tip of the Spear
  10. ^ Halo Wars 2
  11. ^ https://youtu.be/nMjkkblqPsM?t=186