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Perchance to Dream: Difference between revisions

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{{Era|H1}}
{{Status|RealWorld}}
{{Stub}}
{{Music infobox
{{ratings}}
| name      = Perchance to Dream
{{realworld}}
| yt      = gmVILMlaKJk
[[Video:Perchance_To_Dream|300px]]
| album      = ''[[Halo: Original Soundtrack]]''
'''Perchance to Dream''' is a song included in the [[Halo: Original Soundtrack]].
| composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
| length    = 1:00
| producer  =
| last      = [[On a Pale Horse]]
| next      = [[Library Suite]]
}}


It plays during [[Assault on the Control Room]] at the part with the sleeping [[Unngoy|grunts]]. It was remized as "Perchance to Dream" in Halo 3. It runs for 1 minute and 2 seconds.
'''Perchance to Dream''' is the twentieth track in ''[[Halo: Original Soundtrack]]''.


[[Category:Halo Music]]
==Overview==
[[Category:Halo: Combat Evolved]]
The piece is based on a slow paced drum beat. This lies under a simple synth melody comprised mainly of a long note and three descending shorter tones. A bridge is played twice in the piece, once in the middle, and once in the end.
{{Halo Music}}
 
==Appearances==
The track plays during the ''[[Halo: Combat Evolved]]'' campaign level ''[[Assault on the Control Room]]'', when [[John-117]] continues on without [[Fireteam Zulu]] and enters a structure with sleeping [[Unggoy]].
 
==Arrangements==
It was arranged into the following:
*''[[Flawed Legacy]]'' in ''[[Halo 2: Original Soundtrack]]''.
*''Dream Again'' of ''[[Brutes (music)|Brutes]]'' in ''[[Halo 3: Original Soundtrack]]''.
*''[[To Sleep]]'' in the ''[[Halo: Combat Evolved Anniversary: Original Soundtrack]]''.
*An unreleased track in ''[[The Babysitter]]'' from ''Halo Legends''.
 
==Production notes==
The name "Perchance to Dream" was derived from the same phrase in the famous "[[Wikipedia:To be, or not to be|To be, or not to be]]" soliloquy in [[Wikipedia:William Shakespeare|William Shakespeare]]'s ''[[wikipedia:Hamlet|Hamlet]]''. It is has since been incorporated into [[wikipedia:Perchance to Dream|numerous literary, musical and dramatic works]].
 
{{Soundtrack|H1}}

Latest revision as of 10:48, March 19, 2022

Perchance to Dream

Album:

Halo: Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

1:00

Previous:

On a Pale Horse

Next:

Library Suite

 

Perchance to Dream is the twentieth track in Halo: Original Soundtrack.

Overview[edit]

The piece is based on a slow paced drum beat. This lies under a simple synth melody comprised mainly of a long note and three descending shorter tones. A bridge is played twice in the piece, once in the middle, and once in the end.

Appearances[edit]

The track plays during the Halo: Combat Evolved campaign level Assault on the Control Room, when John-117 continues on without Fireteam Zulu and enters a structure with sleeping Unggoy.

Arrangements[edit]

It was arranged into the following:

Production notes[edit]

The name "Perchance to Dream" was derived from the same phrase in the famous "To be, or not to be" soliloquy in William Shakespeare's Hamlet. It is has since been incorporated into numerous literary, musical and dramatic works.