Gameplay

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{{Status|Gameplay}}
[[File:BRuTeS.jpg|thumb|Brutes on patrol]]
Introduced in ''[[Halo 2]]'', Brutes are aggressive foes characterized by their rage and brutality. They become the main enemy force after their introduction in the level [[Gravemind (level)|Gravemind]], and reappear in leadership roles in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo Reach]]'' and ''[[Halo Infinite]]''.
==Gameplay==
==Gameplay==
===General Characteristics===
[[File:Brute jumppack.jpg|thumb|Brutes come in many ranks.]]
[[File:Trouble.jpg|thumb|right|An [[Orbital Drop Shock Trooper|ODST]] faces an enraged Brute.]]
There are some general tips on how Brutes fight across the games. However, unlike their most direct counterpart the [[Sangheili/Gameplay|Elites]], Brutes vary significantly between each of their game appearances in the way they fight and their ranks are structured.
Replacing the Elites as the principle Covenant foe in both ''[[Halo 3]]'' and ''[[Halo 3: ODST]]'', the Brutes utilize a different gameplay doctrine in how they attack, forcing the player to also adapt tactics to defeat them. As the name suggests, Brute offence in the game relies on overwhelming force, utilizing the numbers of their packs in conjunction with their crude but undeniably effective firepower and their overwhelming strength in melee combat. While considerably less subtle than Elite tactics, which rely on speed, agility and tactical maneuvering, Brute tactics can still be very effective against unwary players. When at range, Brute shooting tends to be less effective than Elite shooting due to their lack of precision weaponry; however, their power in melee combat makes up for this, as they are more damaging in combat than Elites (unless the latter are armed with an energy sword). Furthermore, Brutes do display a grasp of basic tactics, having been seen in the games to utilize outflanking manuevers, as well as taking cover against shooting at least in some instances. Not to mention, it may be noted that one advantage Brutes have over their Elite counterparts is that their ''lack'' of a code of honour enables them to tactically think out-side the box, though whether the Brutes are very good at that is LARGELY debatable. The typical Brute reaction is to immediately seek the source of shots and advance towards it, either to engage in immediate combat or to then stand off at medium distance to shoot. Once engaged in combat the Brutes hunch into a more ape-like stance and begin firing upon their target(s). Often the target is subjected to a barrage of fire and explosives in excess of what [[Sangheili|Elite]]s and [[Unggoy|Grunt]]s can muster simply because of the rate of fire of the new Brute weaponry, favouring volume of fire over accuracy.  
 
As the name suggests, Brutes in the games rely on overwhelming force, utilizing the numbers of their packs in conjunction with their crude but undeniably effective firepower and their strength in melee combat. When at range, Brute shooting tends to not be very accurate, even with precision weaponry. To make up for this, they push their enemies into short ranged firefights or melee combat, where their weapons are more dangerous and they can use their overwhelming strength. This aggressiveness extends to vehicular combat as well; Brute drivers are more likely to try and  [[splatter]] you compared to Elites, rather than sit back and shoot. Brutes are also capable of [[Hijacking]] vehicles, in the same way Elites are. That said, Brutes do display a grasp of basic tactics, with their higher ranks directing their allies to use outflanking maneuvers, using cover when under sniper fire, or throwing grenades to flush enemies out.
 
Brutes tend to congregate in large packs of 4-6 individuals; the rank of each Brute, the number of each rank and the weaponry with which they are equipped varies with the difficulty being played. As an example, a pack may consist of one [[Captain (Covenant)#Jiralhanae|Brute Captain]], 1-2 [[Jiralhanae Major|Brute Major]]s and 2-3 [[Jiralhanae Minor|Brute Minor]]s, in contrast with squads of Elites, who tend to be in lower numbers when encountered without other species.
 
On the defensive side, while the armor of Brutes has changed throughout the games, in all incarnations the Brutes are durable foes, able to take more physical damage than Elites, though they are correspondingly less agile. They tend to take cover less often compared to other enemies, although they are prolific in the use of other defensive abilities.
 
As for weaponry, while their arsenal varies across the games, there are two kind weapons commonly found in their hands. Low ranked Brutes tend to wield short ranged automatic weapons, like the {{Pattern|Kewu R'shi'k|plasma rifle}} or the [[Paegaas Workshop Spiker|Spikers]], which they use to soften their targets before dealing the finishing blow in melee. High ranked Brutes are often equipped with grenade laucher-type weapons, most famously the [[Jovokada Workshop brute shot|Brute Shot]], which they use to force enemies out of cover, and to make up for their lower accuracy.
 
===Berserking===
[[File:Angry brute 1.jpg|thumb|250px|An enraged Brute charges his foes.]]
An ability that Brutes share across all their appearances is their tendency to go on rampages. A berserking Brute will usually throw away all its survival instincts, and charge out of cover to engage his foes in melee combat. This can be extremely dangerous, especially if the player is unaware of that it is raging, as a Brute can kill even a fully healthy player in 1 or 2 hits, which are delivered more rapidly than its normal melee attacks. This can be especially devastating for the player's AI allies; a rampaging Brute can kill an entire squad of [[UNSC Marine Corps/Gameplay|Marines]] in melee and still be alive to engage the player.
 
Conversely, if the player is prepared, it can be a way to force a foe with a powerful ranged weapon to discard it and become an easier target. A rampaging Brute will never take cover, and rarely dodge even [[grenades]] or rockets thrown at it. On top of it, enraged Brutes will usually roar in place for a second or two, giving the player some time to stop their rampage before it even begins. It may be hard to score headshots though, as the Brute will move very fast, and his head will shake around.
 
The causes of berserk behavior can be slightly different depending on the game, but can usually be found across the following:
*A member of Brute's pack is killed.
*When his [[Jiralhanae Power Armor|Armor]] is stripped off.
*When he's the last Brute alive in the area.
*When his Chieftain is killed.
*When stuck by a grenade. While generally a grenade stick will kill most enemies on any difficulty, it may be survived if the Mythic skull is on.
*When he's moderately wounded.
 
===Brute Chieftains===
{{Main|Jiralhanae_Chieftain#Gameplay}}
[[File:H3 CethegusCharging.png|thumb|250px|A Chieftain charging [[Master Chief]].]]
By far the most dangerous Brutes are Chieftains. Appearing first in ''Halo 3'', these Brutes are the highest ranking of their kind in the games they appear in, in the same weight class as [[Hunters]] and [[Sangheili General|Elite Generals]]. Chieftains are usually armed either with the [[Gravity hammer (fiction)|gravity hammer]], with heavy explosive weapons, of with detached [[turrets]]. They always have some form of head protection and [[energy shielding]], on top of their very large health pool. To top it all off, they are never alone, often accompanied by a large number of other Brutes.
 
Chieftains wielding hammers will charge at the player at high speed, using their resilience to shrug off incoming fire as they try to smash him with their weapon; even a single strike with the hammer's shockwave is enough to kill a player at full health. Beware of fighting them in close spaces. Chieftains with ranged weapons will prefer to stay back and lay down a barrage of shots with their guns, either using their shots to force the enemy into cover for their pack to finish off, or using their allies to force the player into the open for them to shoot.
 
Brute Chieftains are enemies worth using heavy weapons on. Save up your strongest guns for these encounters. Depending on the configuration of the battlefield, it may be worth killing the Chieftain's fellows before taking him on, as they will otherwise catch you unprepared while you fight a dangerous enemy.
 
==Game Specific Tactics==
 
===''Halo 2''===
[[File:WaypointH2Brute.jpg|thumb|250px|A Brute firing his Brute Plasma Rifle in ''Halo 2''.]]
*'''Ranks Featured''': [[Jiralhanae Minor|Minor]], [[Jiralhanae Major|Major]], [[Captain (Covenant)#Jiralhanae|Captain]], and [[Honor Guard#Jiralhanae|Honor Guard]].
In their first outing, Brutes appear halfway through the game, in the level [[Gravemind]].
 
In this game, no Brutes sport energy shields, relying on their high health to survive encounters. In general, headshots are the best way to deal with Brutes, bypassing their immense health. To counteract this, all Brutes wear a helmet, which must be shot off before a headshot can be scored, with the amount of shots depending on the brute's rank. The helmets of Honor Guards are fixed in place, making them immune to headshots. In absence of precision weapons, the [[Needler]] is also very effective against them. The [[Energy sword (fiction)|Energy Sword]] is capable of killing a Brute in one hit. While one may be right to think of using human weapons on them, the only time those can be used against them in mass is in the level [[High Charity]], which is mostly spent fighting the [[Flood]].
 
Low ranking Brutes fight the player using mostly Brute plasma rifles, occasionally wielding [[Vostu-pattern carbine|Carbines]] or even human [[M90 shotgun|Shotgun]]s. High ranking Brutes are mostly found wielding the dangerous [[Jovokada Workshop brute shot|Brute Shot]]. While sometimes they are scripted to enrage, Brutes in this game will always berserk when they are the last Brute in their squad. When they do so, they throw their weapons on the ground. Brutes hunch down significantly when berserking, almost running on all fours, and thus becoming a harder target to shoot in the head, especially from behind.


As mentioned previously, when not leading lesser Covenant forces, Brutes tend to congregate in packs of 4-6 individuals; the rank of each Brute, the number of each rank and the weaponry with which they are equipped varies with the difficulty being played. Often, these packs will consist of one [[Jiralhanae Captain| Brute Captain]], 1-2 [[Jiralhanae Major| Brute Major]]s and 2-3 [[Jiralhanae Minor| Brute Minor]]s. It can be twice that many if there is a [[Jiralhanae Chieftain| Brute Chieftain]] in command nearby.
===''Halo 3''===
[[File:Brute Pack.jpg|thumb|250px|Brutes of several ranks aboard a [[Phantom]] in ''Halo 3''.]]
*'''Ranks Featured''':  [[Jiralhanae Minor|Minor]], [[Jiralhanae Major|Major]], [[Jiralhanae Ultra|Ultra]], [[Captain (Covenant)#Jiralhanae|Captain]], [[Captain (Covenant)#Jiralhanae|Captain Ultra]], [[Captain (Covenant)#Jiralhanae|Captain Major]], [[Bodyguard (Covenant)#Jiralhanae|Bodyguard]], [[Jiralhanae Stalker|Stalker]], [[Jiralhanae Jumper|Jumper]], [[Jiralhanae Chieftain|Chieftain]] and [[Jiralhanae Chieftain|War Chieftain]].
Brutes in this game take the place of Elites as the main leader enemies. As such, they have been given a significant overhaul. Brute body health has been diminished significantly, as they now wear [[Power Armor]] with regenerating shields. Contrarily from Elites, their armor falls to pieces when the shield is broken, leaving them vulnerable in a way Elites aren't. Brutes gain all new weapons that fit their fighting style. The Spiker becomes their main offensive gun, while specialist ranks can be found wielding the short ranged [[Ukala Workshop Mauler|Mauler]]. Their main grenade is now the [[Jovokada Workshop spike grenade|Spike Grenade]]. On top of that, several new ranks appear, covering various roles Elites had in previous games and more. Finally, this game introduces Chieftains as regular enemies, and the sole wielders of Gravity Hammers.


When patrolling, Brutes exhibit considerably less tactical awareness than Elites, allowing the player to often get the drop on them when the Brutes are not aware of them. In these situations, Brutes exhibit a sense of calm, confident that there is no imminent threat and some have been found testing captured [[Human]] weaponry whilst in this relaxed state, notable on the level [[Uprising]] in Halo 2.
Brutes in this game prefer to fight from close-middle range. While they are less aggressive than in Halo 2, they make up for it in variety of tactics and weapons. Brute packs will frequently send a few of their number to force the enemy out of cover, or throw their grenades at walls behind them.


===Durability===
Brutes are also the only enemy users of [[Equipment]], fielding everything but the [[Forerunner automated turret|Autoturret]] and [[Portable gravity lift]]. Most often, they will use the [[Z-4190 bubble shield|Bubble shield]] or [[Deployable cover]] when faced with heavy fire, the [[Flare]] when charging at an enemy, and the [[Power drain]] when faced by vehicles. Other equipments are used by their specialist ranks.
The armour of Brutes has changed throughout the games but in all incarnations the Brutes are durable foes, able to take as much or more damage than Elites, though they are correspondingly less agile. In ''[[Halo 2]]'' Brutes are shown to be relatively unarmoured, as their thick hides allow them to take a considerable amount of damage within the game. The Brutes' definite weak spot is the the front of the skull or head; as such, targeting their heads with precision weapons such as [[Battle Rifle]]s or [[Covenant Carbine]]s can take down Brutes without expending the time and ammunition wasted otherwise. By the time of ''[[Halo 3]]'' all Brutes are equipped with [[Jiralhanae Power Armor]], giving them a boost in protection. While they are still less well armoured than Elites of similar rank this does boost their natural protection and make them harder to kill - the armour of higher ranks, such as Chieftains, sometimes exhibit characteristics such as an inability to stick plasma grenades to them. Brute armour is weaker than the Elite equivalent, and can fall apart after extreme damage, particularly plasma damage, leading the Brute to charge and attempt to get into close combat. In Halo: Reach, Brutes maintain their high durability, and can take heavy damage before being killed. Brutes have no Power Armor in Halo: Reach, with the exception of Chieftans. They wear helmets that need to be knocked off before a headshot is fatal, so good accuracy is an absolute must when facing them. All Brute ranks are equipped with the Armor Lock ability and will often use it when threatened with grenades. The lack of power armor means they are '''extremely''' vulnerable to the Needler and even more vulnerable to the Needle Rifle, as a supercombine explosion will kill them instantly. Chieftans require their shields to be depleted before they are vulnerable to the supercombine explosion.


===Weaponry===
When their armor is broken, Brutes begin berserking, although no more than one Brute berserks at the same time. This can be used to strip multiple targets of their armor without risking (too much). Some circumstances however may bring a Brute to berserk even with their armor on. The use of the [[Radar jammer]] sends them in a frenzy, and sometimes even high ranking ones will berserk if the player evades them for too long. When berserking, a Brute will sheathe his weapon, then crouch down in a wide stance and run towards the enemy. Depending on the distance, they may also make a jump holding their fists together in the air. Brute Captains enrage more rarely than their lower ranked brethren, but also have an additional kind of rampage behavior. When many of their fellows are dead, they may charge the player in a straight line while shooting their weapon at them, ending with a melee attack. This can be particularly dangerous if they are wielding a Brute Shot.
Brutes rely primarily on their own technology. They are initially found wielding [[Type-25 Directed Energy Rifle/Jiralhanae Variant|Brute Plasma Rifle]] to deadly effect. These faster firing variants on the standard [[Type-25 Directed Energy Rifle|Plasma Rifle]] suit the Brute mentality well, allowing them to lay down a blanket of fire and keep their targets pinned down, though at he price of more rapid overheating.  Higher ranking members of the pack (often Captains) are found using the [[Type-25 Grenade Launcher|Brute Shot]] allowing a Brute pack to lay down a withering hail of explosive fire on an enemy position. In the later months of the [[Great Schism]], they become much better equipped, with many weapons of their own making such as [[Type-25 Carbine|Spikers]] and [[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenades]] (see below).


Brutes are also fond of explosives and will often use all types of [[Type-2 Antipersonnel Fragmentation Grenade|Grenades]] in combat, although they aren't very accurate, particularly Spike and Incendiary grenades. However, on [[Normal]] and above, these can become lethal tools as they become more accurate (especially the case for Spike Grenades.) Keep in mind that the Spike Grenade acts like the [[Type-1 Antipersonnel Grenade|Plasma Grenade]], as one stick results in an instant kill. They have also been known to use [[Fuel Rod Cannons]], [[Rocket Launchers]], and even [[Frag Grenades]]. For some reason, Brutes seem particularly fascinated with Human [[Shotguns]], perhaps attributable to the advent of the Mauler into the Covenant ranks. Their skill with the [[Covenant Carbine]], makes them dangerous at mid to long ranges. On higher difficulties in the level [[high Charity (level)|High Charity]] and in the level [[The Covenant (level)|The Covenant]], Brutes will use [[Battle Rifles]] (although the latter is in a Banshee), but this is quite rare, since they regard most Human weapons as worthless (despite how effective some of these are against them).
===''Halo 3: ODST''===
*'''Ranks Featured''':  As ''Halo 3'', plus [[Jiralhanae Jumper|Jumper Major]] and [[Jiralhanae Jumper|Jumper Ultra]]


With the onset of the [[Great Schism]], Brute weaponry became more varied. The [[Type-2 Antipersonnel Fragmentation Grenade]], more commonly known as the Spike Grenade, is a creation of the Brutes themselves. It is suspected that with their newly found dominance amongst the [[Covenant Loyalists]], the Brute Plasma Rifle has been replaced with the [[Type-25 Carbine]] or Spiker. The blades that adorn this weapon are a testament to their barbaric nature and their affinity for close-quarters combat.
Brute behavior is mostly the same as the previous game, though there are a few differences. As the player's melee is weaker, it is even less recommended to face a Brute in close combat. It is also easier to recognize the remaining strength of a Brute's armor, as it now glows like usual Energy shielding. Also, while the players are incapable of deploying Equipment due to having [[Visual Intelligence System, Reconnaissance|VISR]], the Brutes have no such limitations.


Brutes also have a lethal variety of close-quarters firearms. The most famous of these is the [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] Originally only wielded by [[Tartarus]] in ''[[Halo 2]]'', the Gravity Hammer is a favored weapon of Brute Chieftains in ''[[Halo 3]]''. Swinging it with considerable power, Brutes use the weapon to crush their foes and knock enemies down. In game terms it is often capable of killing the player in one hit, or at least completely reducing his shields. Another is the [[Type-52 Pistol|Mauler]]. Analoguous to the [[Shotgun]], the Mauler is short ranger but capable of killing a lightly armoured target in one hit, or taking the player's shields down to nil.
===''Halo: Reach''===
[[File:HR Brute Pack.png|thumb|250px|A pack of Brutes in ''Halo:Reach''.]]
*'''Ranks Featured''': [[Jiralhanae Minor|Minor]], [[Captain (Covenant)#Jiralhanae|Captain]] and [[Jiralhanae Chieftain|Chieftain]].
Compared to the previous games, Brutes have much less variety, appearing only in three ranks, the highest of which is fairly uncommon. They do not extensively sport Power Armor, and their stance has gone from upright to very hunched.


In Halo: Reach Brute Minors will almost always wield the Spiker or Plasma Repeater. Brute Captains will usually use the Spiker and Plasma Repeater as well, but are also seen with the Concussion Rifle, Gravity Hammer, and, more rarely, the Needle Rifle. Chieftans exclusively use heavy weapons. The Gravity Hammer, Fuel Rod Gun, Plasma Launcher, and Plasma Cannon are all available weapons for Chieftans. Though slower than Elites, they are extremely durable and can be quite smart in a cunning way. They are highly aggressive and will attempt to close distance and melee if they can.
Though they do not have energy shields anymore, their base health has been increased to compensate. They also return to use head protections like in ''Halo 2'', with the Captain's helmet having more health than the Minor's. Only the [[SRS99-AM sniper rifle|Sniper rifle]] can completely pass through. While the Needler remains equally as effective, Brutes will treat the [[Gadulo-pattern needle rifle|Needle Rifle]] as a heavy weapon, and will dodge after even a single shot. Brutes have also gained the ability to use [[Armor lock]], which they employ to save themselves from heavy weapons, vehicles and supercombines. Brutes are immune to [[Assassinations]] and backsmacks unless they are unaware of the player.


===Vehicles===
As Elites are back in their balanced leadership role, Brutes return to being very aggressive, moving quickly from cover to cover in order to get in melee with their enemies. This behavior is engaged regardless of their weapon, even [[Concussion rifle]] wielders will move closer to their foes. Gravity Hammers can also be encountered in the hands of Brute Captains, and they gain a host of moves with them, such as a double spin that doesn't cause a shockwave (but is still an instant kill on high difficulties).


Like the [[Sangheili|Elites]], the Brutes can pilot most vehicles including [[Type-32 Rapid Assault Vehicle|Ghosts]], [[Spectre]]s, [[Type-26 Ground Support Aircraft|Banshee]] and [[Type-25 Assault Gun Carriage|Wraiths]]. Brutes also have the ability to [[Boarding|Board]] vehicles. If given the opportunity, they will attempt to jump onto your vehicle and melee you off it. In ''[[Halo 3]]'' Brutes use two new vehicles, the [[Type-25 Rapid Assault Vehicle|Chopper]] and the [[Type-52 Infantry Support Vehicle|Prowler]]. Both of these are clearly Brute-built and modified with Covenant technology, signifying their newfound dominance of the Covenant military in the absence of the Elites. The Chopper exemplifies Brute tactics in vehicles - they are powerfully armed with autocannon, considerably more durable than Ghosts but slower, and lethal up close, with a ramming ability that can easily destroy most light vehicles, even other Choppers, in one hit when assisted by boosting.
Berserking is more subdued than the other games, happening mostly when an ally is slain near a Brute. Rampaging Brutes will flail their weapon for a moment before charging towards the nearest enemy while shooting as fast as possible, ending the charge with a melee attack. They will usually return to their standard behavior after a kill. However, be aware that more than one Brute can go berserk at the same time.


===Brute Rampage===
===''Halo Infinite''===
[[File:Angry brute 1.jpg|thumb|right|A Brute in berserk stance.]]
[[File:HINF-Banished@RivenGate.png|thumb|250px|Brutes fighting alongside other [[Banished]] in ''Halo Infinite''.]]
A Brute Rampage (or commonly known as "Berserking") is when a Brute becomes enraged and aggressively charges its enemy in a reckless attack (in ''[[Halo 2]]'', an enraged Brute will drop their weapon and charge immediately). The Brutes in ''[[Halo 3]]'' keep hold of their weapon, though they still charge instead of firing it. When a Brute berserks, they may charge in a straight line towards you. Usually they will pause for a brief moment immediately before the charge, this gives you a chance to anticipate their actions. Additionally, the pause can sometimes appear to override the effects of the Tough Luck skull; in at least one instance, berserking Brutes did not jump away with this skull even when facing annihilation by a fuel rod gun. It is possible to exploit this tendency by allowing the Brutes to charge in a straight line off the edge of a cliff, while using yourself as bait. Chieftains do not drop their weapon; instead they charge with their Gravity Hammer. Captains have been seen going berserk, while wildly firing their weapon with full/semi-full power armor.
*'''Ranks Featured''': [[Jiralhanae Warrior]], [[Jiralhanae Chosen Warrior]], [[Captain (Covenant)#Jiralhanae|Captain]], [[Jiralhanae Berserker]], [[Jiralhanae Sniper]] and [[Jiralhanae Chieftain|Chieftain]]
Returning as the main foes, though without supplanting the Elites, Brutes sport somewhat of a combination of their combat doctrine from the previous games.


Their "rampage" stages come in two types, in ''Halo 2'' the Brutes would run at you on all fours and then melee you to death while remaining on all fours, to escape being rammed into by a brute, all you need to do is jump to the higher ground/platform that would involve the brute to jump to you to get to you. The reason for this is that when a brute berserks in Halo 2, they are disabled of all jumping abilities. There are very few times where you can leave a brute pack member alive after killing the other members, without that brute going on a rampage. In ''Halo 3'', they will put their arms outwards and run at the player and do a smashing type animation or jump at the player and do the same. When the player is in a Wraith or Scorpion, the Brute will either melee the hatch or attach itself to the tank's rear and repeatedly smash its head into the exhaust port.
All Brutes wear [[Banished armor]], in colors denoting their ranks. As the ranks increase, so does the amount of armor the Brute is covered with, in terms of both metal plates and energy shields. Metal plating will protect the brute from physical damage, and will fall off as it sustains hits. All Brutes have a head protection that must be shot off before scoring headshots. Those with shields are protected from assassinations until they are depleted, and the shields always active, shown with a notable sheen over their body (unlike Elite and Grunt shields, which are kept inactive until they enter combat, but only flare when shot or recharging).


However, this can be used to the player's advantage sometimes. Usually the Brute goes on rampage after it is wounded, and stops using its weapon, leaving it open to fire. Also, on ''Halo 2'', the player may be able to get the Brute stuck in a corner, open for the kill. [[Jump Pack Jiralhanae|Jump Pack Brutes]] will sometimes use their jump packs while in a rampage to get closer.
Brutes have an immense variety in their arsenal, with almost every single weapon being utilized across their ranks in the game. Knowing what each rank looks like and what weapon it uses is fundamental to survival. On top of this, Brutes have gained the ability to pick up weapons from the battlefield. Beware of killing weak enemies with powerful weapons near a Brute: he will pick them up and become a much bigger threat. Low rank Brutes can still be a considerable nuisance at range, as their [[Ukala Workshop Mangler|Mangler]]s can shoot far, with good precision, and pack a punch.


The last surviving Brute of a pack will also go on a rampage, charging at its enemies in a blind rage. This may be due to the strong bonds with the members of their pack. A Brute, after calming down from its rage, will sulk and mourn the loss of its comrades, even caress the bodies of the fallen. However, upon seeing its enemy, the Brute will abandon its sulking mood and once again become enraged. This mourning is a rare occurrence, almost never seen in combat, and only when there is a brief lull in the fighting.
Spontaneous berserk behavior is pretty rare in this game, sometimes being triggered by leaving a wounded Brute alone. However, the Berserker [[rank]] is always encountered unarmed and in an enraged state. Raging Brutes run incredibly fast and hit very quick with their swipes. It is recommended to put distance between you and them using the [[Grappleshot]], or to stun them with Shock weapons.


====Causes====
*Member of Brute's pack is killed.
*Random fits of rage becoming increasingly common on higher difficulties and for higher ranks.
*When their [[Jiralhanae Power Armor]] is stripped off by weapons fire or other causes. (''Halo 3'' and ''Halo 3: ODST'' only)
*When it is the last Brute alive in the area.
*When their Chieftain is killed. (''Halo 3'' only)
*When stuck by a grenade.
*When a [[Radar Jammer]] or [[Trip Mine]] is activated near it. (''Halo 3'' only)
*When it is moderately wounded.
*If shot by a sniper in the foot (rarely, and may be a "trigger" glitch).{{Verify_source}}
[[Category:Gameplay guides]]
==Changes==
==Changes==
[[File:H3 Brute Pack.png|thumb|250px|A pack of Brutes fights alongside their Chieftain.]]
{{expand-section}}
{{expand-section}}
===Changes from Halo 2 to Halo 3===
===Changes from ''Halo 2'' to ''Halo 3''===
*Brutes look less furry and have a shaved face.
*Brutes look less furry and have a shaved face.
*They wear the Jiralhanae Power Armor.
*They wear [[Jiralhanae Power Armor]].
*They are less resilient and have a lower health.
*They are less resilient and have lower health.
*When they berserk they keep their weapon instead of dropping it.
*When they berserk, they keep their weapon instead of dropping it.
*New ranks are introduced: [[Captain Ultra]], [[Captain Major]], [[Jiralhanae Bodyguard|Bodyguard]], [[Jiralhanae Jumper|Jumper]], [[Jiralhanae Ultra|Ultra]] and [[Jiralhanae Chieftain|Chieftain]].
 
===Changes from Halo 3 to Halo 3 ODST===
===Changes from ''Halo 3'' to ''Halo 3 ODST''===
*Their shields can take more damage before destoying
*Their shields can take more damage.
===Changes from Halo 3 to Halo Reach===
*Their Power Armor shields now display a visible flicker upon being shot.
*They don't wear the Power Armor (except for Chieftains), like in Halo 2.
*The [[Jiralhanae Jumper|Jumper]] armor comes in three different colors: the default blue, red, and gold.
*When hit in the head their helmet will be knocked off.
 
*They'll occasionaly use the Armor Lock when are about to get hit by granades.
[[File:BruteAssassination.jpg|thumb|250px|Assassinations on Brutes are hard to accomplish, but possible.]]
===Changes from ''Halo 3'' to ''Halo Reach''===
*All ranks have helmets that must be shot off before headshots can be scored, similar to ''Halo 2''. Chieftains also have [[Energy shielding]] on par with an [[Sangheili Major|Elite Officer]].
*Captains also wield Gravity Hammers. Brutes can swing hammers without causing the explosive shockwave.
*[[Assassination]]s (including regular melees to the back) cannot be performed on Brutes unless they are completely unaware of the player.
*They'll occasionally use [[Armor lock]] when they are about to get hit by grenades or vehicles.
*When enraged, they don't drop or sheathe their weapon, but charge towards the enemy, firing wildly until reaching them, where they strike with their melee attacks.
 
===Changes from ''Halo Reach'' to ''Halo Infinite''===
*All Brutes have head protection that must be shot off before being allowed to score headshots. Helmet durability depends on rank.
*Some have energy shields, and some don't, even in the same rank. Brute energy shields protect them from assassinations until broken.
*Higher ranked Brutes, like similarly ranked Elites, possess multiple weapons, and will switch them accordingly to the situation they are in.
*All Brutes, like Elites and Marines, will pick up better weapons if available.
*Brutes once again sheathe their weapons when they berserk, but [[Jiralhanae Berserker|Brute Berserkers]] specialize in that role.
*While most vehicles are piloted by Elites, Brutes will occupy free vehicles they find, and can still board and steal the player's.
 
==Trivia==
*Brutes are the enemies that use the largest variety of [[Grenade]]s across all the games, wielding [[Anskum-pattern plasma grenade|plasma grenades]] in ''2'' and ''Reach'', spike grenades and [[Orgudam Workshop firebomb|firebombs]] in ''3'' and ''ODST'', and spike and [[Sicatt Workshop dynamo grenade|dynamo grenades]] in ''Infinite''.
 
[[Category:Gameplay guides]]

Latest revision as of 18:59, February 13, 2024

Brutes on patrol

Introduced in Halo 2, Brutes are aggressive foes characterized by their rage and brutality. They become the main enemy force after their introduction in the level Gravemind, and reappear in leadership roles in Halo 3, Halo 3: ODST, Halo Reach and Halo Infinite.

Gameplay[edit]

Brutes come in many ranks.

There are some general tips on how Brutes fight across the games. However, unlike their most direct counterpart the Elites, Brutes vary significantly between each of their game appearances in the way they fight and their ranks are structured.

As the name suggests, Brutes in the games rely on overwhelming force, utilizing the numbers of their packs in conjunction with their crude but undeniably effective firepower and their strength in melee combat. When at range, Brute shooting tends to not be very accurate, even with precision weaponry. To make up for this, they push their enemies into short ranged firefights or melee combat, where their weapons are more dangerous and they can use their overwhelming strength. This aggressiveness extends to vehicular combat as well; Brute drivers are more likely to try and splatter you compared to Elites, rather than sit back and shoot. Brutes are also capable of Hijacking vehicles, in the same way Elites are. That said, Brutes do display a grasp of basic tactics, with their higher ranks directing their allies to use outflanking maneuvers, using cover when under sniper fire, or throwing grenades to flush enemies out.

Brutes tend to congregate in large packs of 4-6 individuals; the rank of each Brute, the number of each rank and the weaponry with which they are equipped varies with the difficulty being played. As an example, a pack may consist of one Brute Captain, 1-2 Brute Majors and 2-3 Brute Minors, in contrast with squads of Elites, who tend to be in lower numbers when encountered without other species.

On the defensive side, while the armor of Brutes has changed throughout the games, in all incarnations the Brutes are durable foes, able to take more physical damage than Elites, though they are correspondingly less agile. They tend to take cover less often compared to other enemies, although they are prolific in the use of other defensive abilities.

As for weaponry, while their arsenal varies across the games, there are two kind weapons commonly found in their hands. Low ranked Brutes tend to wield short ranged automatic weapons, like the Kewu R'shi'k-pattern plasma rifle or the Spikers, which they use to soften their targets before dealing the finishing blow in melee. High ranked Brutes are often equipped with grenade laucher-type weapons, most famously the Brute Shot, which they use to force enemies out of cover, and to make up for their lower accuracy.

Berserking[edit]

An enraged Brute charges his foes.

An ability that Brutes share across all their appearances is their tendency to go on rampages. A berserking Brute will usually throw away all its survival instincts, and charge out of cover to engage his foes in melee combat. This can be extremely dangerous, especially if the player is unaware of that it is raging, as a Brute can kill even a fully healthy player in 1 or 2 hits, which are delivered more rapidly than its normal melee attacks. This can be especially devastating for the player's AI allies; a rampaging Brute can kill an entire squad of Marines in melee and still be alive to engage the player.

Conversely, if the player is prepared, it can be a way to force a foe with a powerful ranged weapon to discard it and become an easier target. A rampaging Brute will never take cover, and rarely dodge even grenades or rockets thrown at it. On top of it, enraged Brutes will usually roar in place for a second or two, giving the player some time to stop their rampage before it even begins. It may be hard to score headshots though, as the Brute will move very fast, and his head will shake around.

The causes of berserk behavior can be slightly different depending on the game, but can usually be found across the following:

  • A member of Brute's pack is killed.
  • When his Armor is stripped off.
  • When he's the last Brute alive in the area.
  • When his Chieftain is killed.
  • When stuck by a grenade. While generally a grenade stick will kill most enemies on any difficulty, it may be survived if the Mythic skull is on.
  • When he's moderately wounded.

Brute Chieftains[edit]

Main article: Jiralhanae_Chieftain#Gameplay
John-117 firing at Jiralhanae Chieftain Cethegus during the Battle of Installation 00. From Halo 3 campaign level The Ark.
A Chieftain charging Master Chief.

By far the most dangerous Brutes are Chieftains. Appearing first in Halo 3, these Brutes are the highest ranking of their kind in the games they appear in, in the same weight class as Hunters and Elite Generals. Chieftains are usually armed either with the gravity hammer, with heavy explosive weapons, of with detached turrets. They always have some form of head protection and energy shielding, on top of their very large health pool. To top it all off, they are never alone, often accompanied by a large number of other Brutes.

Chieftains wielding hammers will charge at the player at high speed, using their resilience to shrug off incoming fire as they try to smash him with their weapon; even a single strike with the hammer's shockwave is enough to kill a player at full health. Beware of fighting them in close spaces. Chieftains with ranged weapons will prefer to stay back and lay down a barrage of shots with their guns, either using their shots to force the enemy into cover for their pack to finish off, or using their allies to force the player into the open for them to shoot.

Brute Chieftains are enemies worth using heavy weapons on. Save up your strongest guns for these encounters. Depending on the configuration of the battlefield, it may be worth killing the Chieftain's fellows before taking him on, as they will otherwise catch you unprepared while you fight a dangerous enemy.

Game Specific Tactics[edit]

Halo 2[edit]

A Brute firing his Brute Plasma Rifle in Halo 2.

In their first outing, Brutes appear halfway through the game, in the level Gravemind.

In this game, no Brutes sport energy shields, relying on their high health to survive encounters. In general, headshots are the best way to deal with Brutes, bypassing their immense health. To counteract this, all Brutes wear a helmet, which must be shot off before a headshot can be scored, with the amount of shots depending on the brute's rank. The helmets of Honor Guards are fixed in place, making them immune to headshots. In absence of precision weapons, the Needler is also very effective against them. The Energy Sword is capable of killing a Brute in one hit. While one may be right to think of using human weapons on them, the only time those can be used against them in mass is in the level High Charity, which is mostly spent fighting the Flood.

Low ranking Brutes fight the player using mostly Brute plasma rifles, occasionally wielding Carbines or even human Shotguns. High ranking Brutes are mostly found wielding the dangerous Brute Shot. While sometimes they are scripted to enrage, Brutes in this game will always berserk when they are the last Brute in their squad. When they do so, they throw their weapons on the ground. Brutes hunch down significantly when berserking, almost running on all fours, and thus becoming a harder target to shoot in the head, especially from behind.

Halo 3[edit]

Brutes of several ranks aboard a Phantom in Halo 3.

Brutes in this game take the place of Elites as the main leader enemies. As such, they have been given a significant overhaul. Brute body health has been diminished significantly, as they now wear Power Armor with regenerating shields. Contrarily from Elites, their armor falls to pieces when the shield is broken, leaving them vulnerable in a way Elites aren't. Brutes gain all new weapons that fit their fighting style. The Spiker becomes their main offensive gun, while specialist ranks can be found wielding the short ranged Mauler. Their main grenade is now the Spike Grenade. On top of that, several new ranks appear, covering various roles Elites had in previous games and more. Finally, this game introduces Chieftains as regular enemies, and the sole wielders of Gravity Hammers.

Brutes in this game prefer to fight from close-middle range. While they are less aggressive than in Halo 2, they make up for it in variety of tactics and weapons. Brute packs will frequently send a few of their number to force the enemy out of cover, or throw their grenades at walls behind them.

Brutes are also the only enemy users of Equipment, fielding everything but the Autoturret and Portable gravity lift. Most often, they will use the Bubble shield or Deployable cover when faced with heavy fire, the Flare when charging at an enemy, and the Power drain when faced by vehicles. Other equipments are used by their specialist ranks.

When their armor is broken, Brutes begin berserking, although no more than one Brute berserks at the same time. This can be used to strip multiple targets of their armor without risking (too much). Some circumstances however may bring a Brute to berserk even with their armor on. The use of the Radar jammer sends them in a frenzy, and sometimes even high ranking ones will berserk if the player evades them for too long. When berserking, a Brute will sheathe his weapon, then crouch down in a wide stance and run towards the enemy. Depending on the distance, they may also make a jump holding their fists together in the air. Brute Captains enrage more rarely than their lower ranked brethren, but also have an additional kind of rampage behavior. When many of their fellows are dead, they may charge the player in a straight line while shooting their weapon at them, ending with a melee attack. This can be particularly dangerous if they are wielding a Brute Shot.

Halo 3: ODST[edit]

Brute behavior is mostly the same as the previous game, though there are a few differences. As the player's melee is weaker, it is even less recommended to face a Brute in close combat. It is also easier to recognize the remaining strength of a Brute's armor, as it now glows like usual Energy shielding. Also, while the players are incapable of deploying Equipment due to having VISR, the Brutes have no such limitations.

Halo: Reach[edit]

A pack of Brutes in Halo:Reach.

Compared to the previous games, Brutes have much less variety, appearing only in three ranks, the highest of which is fairly uncommon. They do not extensively sport Power Armor, and their stance has gone from upright to very hunched.

Though they do not have energy shields anymore, their base health has been increased to compensate. They also return to use head protections like in Halo 2, with the Captain's helmet having more health than the Minor's. Only the Sniper rifle can completely pass through. While the Needler remains equally as effective, Brutes will treat the Needle Rifle as a heavy weapon, and will dodge after even a single shot. Brutes have also gained the ability to use Armor lock, which they employ to save themselves from heavy weapons, vehicles and supercombines. Brutes are immune to Assassinations and backsmacks unless they are unaware of the player.

As Elites are back in their balanced leadership role, Brutes return to being very aggressive, moving quickly from cover to cover in order to get in melee with their enemies. This behavior is engaged regardless of their weapon, even Concussion rifle wielders will move closer to their foes. Gravity Hammers can also be encountered in the hands of Brute Captains, and they gain a host of moves with them, such as a double spin that doesn't cause a shockwave (but is still an instant kill on high difficulties).

Berserking is more subdued than the other games, happening mostly when an ally is slain near a Brute. Rampaging Brutes will flail their weapon for a moment before charging towards the nearest enemy while shooting as fast as possible, ending the charge with a melee attack. They will usually return to their standard behavior after a kill. However, be aware that more than one Brute can go berserk at the same time.

Halo Infinite[edit]

Banished at Riven Gate.
Brutes fighting alongside other Banished in Halo Infinite.

Returning as the main foes, though without supplanting the Elites, Brutes sport somewhat of a combination of their combat doctrine from the previous games.

All Brutes wear Banished armor, in colors denoting their ranks. As the ranks increase, so does the amount of armor the Brute is covered with, in terms of both metal plates and energy shields. Metal plating will protect the brute from physical damage, and will fall off as it sustains hits. All Brutes have a head protection that must be shot off before scoring headshots. Those with shields are protected from assassinations until they are depleted, and the shields always active, shown with a notable sheen over their body (unlike Elite and Grunt shields, which are kept inactive until they enter combat, but only flare when shot or recharging).

Brutes have an immense variety in their arsenal, with almost every single weapon being utilized across their ranks in the game. Knowing what each rank looks like and what weapon it uses is fundamental to survival. On top of this, Brutes have gained the ability to pick up weapons from the battlefield. Beware of killing weak enemies with powerful weapons near a Brute: he will pick them up and become a much bigger threat. Low rank Brutes can still be a considerable nuisance at range, as their Manglers can shoot far, with good precision, and pack a punch.

Spontaneous berserk behavior is pretty rare in this game, sometimes being triggered by leaving a wounded Brute alone. However, the Berserker rank is always encountered unarmed and in an enraged state. Raging Brutes run incredibly fast and hit very quick with their swipes. It is recommended to put distance between you and them using the Grappleshot, or to stun them with Shock weapons.

Changes[edit]

A pack of Brutes fights alongside their Chieftain.
Help.png This section needs expansion. You can help Halopedia by expanding it.

Changes from Halo 2 to Halo 3[edit]

  • Brutes look less furry and have a shaved face.
  • They wear Jiralhanae Power Armor.
  • They are less resilient and have lower health.
  • When they berserk, they keep their weapon instead of dropping it.

Changes from Halo 3 to Halo 3 ODST[edit]

  • Their shields can take more damage.
  • Their Power Armor shields now display a visible flicker upon being shot.
  • The Jumper armor comes in three different colors: the default blue, red, and gold.
Assassinations on Brutes are hard to accomplish, but possible.

Changes from Halo 3 to Halo Reach[edit]

  • All ranks have helmets that must be shot off before headshots can be scored, similar to Halo 2. Chieftains also have Energy shielding on par with an Elite Officer.
  • Captains also wield Gravity Hammers. Brutes can swing hammers without causing the explosive shockwave.
  • Assassinations (including regular melees to the back) cannot be performed on Brutes unless they are completely unaware of the player.
  • They'll occasionally use Armor lock when they are about to get hit by grenades or vehicles.
  • When enraged, they don't drop or sheathe their weapon, but charge towards the enemy, firing wildly until reaching them, where they strike with their melee attacks.

Changes from Halo Reach to Halo Infinite[edit]

  • All Brutes have head protection that must be shot off before being allowed to score headshots. Helmet durability depends on rank.
  • Some have energy shields, and some don't, even in the same rank. Brute energy shields protect them from assassinations until broken.
  • Higher ranked Brutes, like similarly ranked Elites, possess multiple weapons, and will switch them accordingly to the situation they are in.
  • All Brutes, like Elites and Marines, will pick up better weapons if available.
  • Brutes once again sheathe their weapons when they berserk, but Brute Berserkers specialize in that role.
  • While most vehicles are piloted by Elites, Brutes will occupy free vehicles they find, and can still board and steal the player's.

Trivia[edit]