List of Blitz cards/Power
From Halopedia, the Halo wiki
Image | Name | Rarity | Energy Cost | Role | Faction | Leader Restriction | Y-Ability | Description |
---|---|---|---|---|---|---|---|---|
Holo-Decoy | Uncommon | 30 | Utility | UNSC | Isabel | None | Create several holograms of friendly units to deceive the enemy. | |
Living Barrier | Rare | 30 | Deploy | Banished | Colony | None | Draw a wall of Lekgolo worms that obstructs movement. | |
Pelican Transport | Uncommon | 30 | Utility | UNSC | Sergeant Forge | None | Pick up and move your units to another location. | |
Watchtower | Uncommon | 30 | Deploy | UNSC | Professor Anders | None | Place a tower with Detect and a long sight range.
| |
Helldrop | Uncommon | 40 | Deploy | UNSC | Kinsano | None | Aim drop pods that deploy Hellbringers and burn enemies. | |
Scorch mine | Uncommon | 40 | Damage | Banished | Atriox | None | Place mines that damage ground units with burning plasma. Triggered by ground units.
| |
Shrapnel mine | Uncommon | 40 | Damage | UNSC | Isabel | None | Place mines that damage and slow ground units. Triggered by ground units.
| |
Bunker Drop | Uncommon | 50 | Deploy | UNSC | Sergeant Johnson | None | Deploy a building that infantry can garrison in for protection. | |
Cryogenic Detonator | Uncommon | 50 | Utility | UNSC | Serina | None | Place mines that damage and chill or freeze affected enemies. Triggered by ground units.
| |
Ice Barrier | Rare | 50 | Utility | UNSC | Serina | None | Manually drop multiple Ice Barriers to obfuscate movement and chill nearby enemies. | |
Infused Mine | Uncommon | 50 | Damage | Banished | Voridus | None | Place mines that damage ground units and leave infusion gel upon exploding. Triggered by ground units.
| |
Seismic Blast | Uncommon | 50 | Damage | UNSC | Serina | None | Blast target area to damage enemies, shattering frozen enemies for massive damage. | |
Spartan Morale | Uncommon | 50 | Buff | UNSC | Commander Jerome | None | Greatly boost the effectiveness of any rally on the battlefield for a short amount of time.
| |
Spike Turret | Uncommon | 50 | Deploy | Banished | Atriox | None | Deploy a temporary defensive turret.
| |
Ultra Mines | Uncommon | 50 | Damage | Banished | Pavium | None | Place numerous, durable mines that heavily damage ground units. Triggered by ground units.
| |
Vehicle Symbiotes | Uncommon | 50 | Utility | Banished | Colony | None | Boost the armor and weapon range of target allied vehicles and turrets. | |
Advanced Optics | Rare | 60 | Buff | UNSC | Professor Anders | None | Increase line of sight and weapon range of all friendly units on the battlefield. | |
Blast Hammer | Uncommon | 60 | Damage | Banished | Decimus | None | Slam the ground, shove enemies away and briefly slow them. | |
Cloaking Field | Rare | 60 | Buff | Banished | Shipmaster | None | Cloak target friendly units.
| |
Double Time | Rare | 60 | Buff | UNSC | Captain Cutter | None | Boost the movement speed of all friendly units on the battlefield. | |
Heavy Metal | Uncommon | 60 | Buff | UNSC | Sergeant Forge | None | Boost the armor of target allies but reduce their movement speed. | |
Hellcharge | Uncommon | 60 | Utility | UNSC | Kinsano | None | Boost target units' speed and damage. Units explode on death. | |
Invigorating Frenzy | Uncommon | 60 | Healing | Banished | Voridus | None | Infusion pools grant healing for a brief time. | |
Stasis | Rare | 60 | Debuff | Banished | The Arbiter | None | Trap all units in a temporary, impenetrable prison. Trapped units cannot capture zones. | |
Teleport | Uncommon | 60 | Utility | Banished | Shipmaster | None | Select any group of units and move them to target location. | |
Conduit of Rage | Uncommon | 70 | Buff | Banished | The Arbiter | None | Boost target's damage, healing and speed. Playing other cards increases this buff's duration. | |
Enduring Will | Common | 70 | Healing | Banished | Pavium | None | Heal friendly units in the area over a long duration. | |
Engineer Swarm | Uncommon | 70 | Healing | UNSC | Colony | None | Call in a swarm of Engineers to heal nearby allied troops. | |
Mech Overcharge | Rare | 70 | Buff | UNSC | Sergeant Johnson | None | Briefly speed up all friendly mechs and make them invulnerable. | |
Restoration Drones | Uncommon | 70 | Healing | UNSC | Professor Anders | None | Heal friendly units in range over a short duration. | |
Shade Drop | Uncommon | 70 | Deploy | UNSC | Yapyap the DESTROYER | None | Deploy multiple small temporary turrets. | |
Cataclysm | Uncommon | 80 | Damage | Banished | Voridus | None | Infused gel areas flare up and deal damage. | |
Enduring Salvo | Uncommon | 80 | Damage | UNSC | Commander Jerome | None | Bombard target area with debris from a destroyed Banish warship. | |
ODST Drop | Uncommon | 80 | Damage | UNSC | Captain Cutter | Demolition Charge - Throws a timed explosive that is especially effective against structures and garrisons. | Aim Drop Pods that crash to the ground and deploy ODST infantry. | |
Plasma Bolt | Uncommon | 80 | Damage | Banished | The Arbiter | None | Blast target area for light but quick damage. | |
Scatter Bomb | Uncommon | 80 | Damage | UNSC | Sergeant Forge | None | Fire a series of staggered bombs onto the battlefield. | |
Cryo Bomb | Uncommon | 90 | Damage | UNSC | Serina | None | Damage and instantly freeze target enemies. | |
Napalm Missiles | Uncommon | 90 | Damage | UNSC | Kinsano | None | Drop incendiary missiles that leave behind a path of fire. | |
Siege Turret | Rare | 90 | Deploy | UNSC | Sergeant Johnson | None | Deploy a temporary long-range siege turret. | |
Siphon Field | Uncommon | 90 | Healing | Banished | Decimus | None | Heal nearby allies and harm nearby enemies for a short duration. | |
Skitter Mob | Uncommon | 90 | Deploy | Banished | Colony | Protector Mode - Attaches the Skitterer to another unit to increase that unit's health and damage. | Deploy several controllable Skitterers who can also attach to other units.
| |
Archer Missiles | Uncommon | 100 | Damage | UNSC | Captain Cutter | None | Fire high damage missiles in a specifified direction. | |
Ark Defense | Rare | 100 | Damage | UNSC | Professor Anders | None | Call in a swarm of Aggressor Sentinels to attack nearby enemies. | |
Combat Salvage | Rare | 100 | Buff | UNSC | Sergeant Forge | None | Tag your mechanical units to redeploy them back at base if killed. | |
EMP MAC Blast | Uncommon | 100 | Damage | UNSC | Sergeant Johnson | None | Blast an area to damage and briefly stun enemy vehicles and aircraft. | |
Gruntdome | Rare | 100 | Utility | Banished | Yapyap the DESTROYER | None | Deploy a temporary shield tower that protects units within its radius. | |
Infusion Wake | Uncommon | 100 | Debuff | Banished | Voridus | None | Unleash and direct a vortex that damages enemies and spreads infusion gel. | |
Shockwave | Uncommon | 100 | Debuff | Banished | Atriox | None | Draw a wall of energy that stuns passing enemies and lowers their armor. | |
Vortex | Rare | 100 | Utility | Banished | Decimus | None | Open a rift that pulls in nearby enemies for its duration. | |
Atriox's Bulwark | Rare | 110 | Healing | Banished | Atriox | None | Grant brief invulnerability and a longer healing aura to friendly units in the target area. | |
Ghost in the Machine | Rare | 120 | Utility | UNSC | Isabel | None | Take momentary control of enemy mechanical units. | |
MAC Blast | Rare | 120 | Damage | UNSC | Isabel | None | Launch a high damage slug to blast a target area. | |
Mega Turret | Rare | 120 | Deploy | Banished | Pavium | None | Deploy a temporary Mega Turret.
| |
Methane Party | Rare | 120 | Damage | Banished | Yayap the DESTROYER | None | Barrage target area with damaging methane barrels that choke enemies and buff allied Grunts. | |
Rain of Fire | Uncommon | 120 | Deploy | UNSC | Pavium | DNone | Unleash a series of damaging plasma beams. | |
Victory Turret | Rare | 120 | Deploy | UNSC | Commander Jerome | None | This unit inspires nearby troops to deal increased damage.
| |
Glacial Storm | Rare | 130 | Utility | UNSC | Serina | None | Create a lasting storm that chills and slowly freezes enemy units. | |
Boundless Fury | Rare | 140 | Buff | Banished | Decimus | None | Enrage all frriendly units, boosting their damage and speed. | |
Glassing Beam | Uncommon | 140 | Damage | Banished | Shipmaster | None | Unleash and direct a damaging plasma beam. | |
Spirit Assault | Rare | 150 | Deploy | Banished | Shipmaster | None | Call in an armed Spirit transport to drop off Banished units. | |
Close Air Support | Rare | 160 | Damage | UNSC | Captain Cutter | None | Encircle target area with Pelican Gunships to deal heavy damage. | |
Inferno | Rare | 160 | Damage | UNSC | Kinsano | None | Cover the ground in waves of flame, creating a lasting inferno. | |
Omega Team | Legendary | 170 | Deploy | UNSC | Commander Jerome | Spartan Slam - Leaps high in the air and slams an enemy, taking control of air or vehicle targets. | Randomly call one of Omega Team's three Spartans to battle.
| |
Eradication | Rare | 180 | Damage | Banished | Atriox | None | Deal massive damage at target area with a ring of plasma beams. | |
Lich Vanguard | Rare | 180 | Damage | Banished | Pavium | None | Call in an assault Lich and grant the Rush keyword to any cards deployed near the Lich. | |
Mass Cloaking | Rare | 180 | Buff | Banished | The Arbiter | None | Temporarily cloak and %2 all allied units, and increase their speed.(Error reproduced as written in the original text.)
| |
Condor Strike | Legendary | 270 | Deploy | UNSC | None | Mass Driver - Fires a high damage, magnetically accelerated slug at a target. | Briefly deploy the Condor super unit.
| |
Scarab Assault | Legendary | 270 | Deploy | Banished | None | Carapace Shield = Emits a short-lived plasma shield to become invulnerable. | Briefly deploy the Scarab super unit.
|
Cut Blitz Card[edit]
This card was cut and replaced with Atriox's Bulwark.
Restoration | Rare | 90 | Healing | Banished | Atriox | None | Briefly make target allies invulnerable and heal them over time. |