Real World

Bungie Podcast

From Halopedia, the Halo wiki

On this page, above each episode title there are links for downloading the show. Also you can head to Bungie.net where you can download the past podcasts as well any new ones as they are released. The Bungie Podcast is hosted by Brian Jarrard and Luke Smith, is mixed and mastered by Steve Lopez, and is produced by Tom Gioconda and Chris Gossett. It was formerly hosted by Frank O'Connor.

List of episodes[edit]

Episode I[edit]

[1]

Show Date: September 22, 2006

Run Time 55:00

The first episode of the show featured Frank O'Connor and Brian Jarrard, also known as Ske7ch, in a fairly formatted and planned out show. Guest stars included Jay Weinland and a man named Bob, who read the Bungie Whambulance.

The very first Bungie podcast featuring news and insights into Halo 2 for Windows Vista, Halo 3 and future Halo 2 Xbox Live matchmaking updates. In addition we have an interview with Audio Lead Jay Weinland and the return of the Bungie "Whambulance" reader mail segment. - From Bungie.net

Episode II[edit]

[2]

Show Date: July 11, 2007

Run Time 35:36

The second episode again featured Frank O'Connor and Ske7ch, the regular hosts, but they were also joined by Luke Smith, who has gone on to become the third regular host of the show. They were joined by their guest, Lars Bakken, and they talked about multiplayer, as well as E3 2007.

After nearly a year (who really is to blame?), the Bungie Podcast has left the nest and spread its wings. Instead of a bird, it's a fierce dragon and the below download is your seat on the fire-breathing winged beast's back. Joining me this week in the studio are podcast veterans Brian Jarrard and Frank O'Connor, with special guest star Multiplayer Designer Lars Bakken rounding out the four-part harmony. We talk about some of the studio's preparations for E3, Bungie's Technical Lead Chris Butcher stops in for a few minutes and finally, a very special guest phones in to the Bungie Teen Support Line. All of this and more on the Bungie Podcast. - From Bungie.net

Episode III[edit]

[3]

Show Date: July 23, 2007

Run Time 1:07:40

The third episode of the Bungie Podcast featured the main three hosts, as well as Bungie writer Joseph Staten, who became the guest after Paul Bertone, the lead Campaign Designer for Halo 3 didn't show up. The show was released after E3 2007, and so Frank and Ske7ch talked about doing demos for press people at E3, while everyone talked about Joe going to Comicon the following weekend.

Joseph Staten, the man of many alien voices joins Brian, Frankie and I in this week's episode of The Bungie Podcast. Joseph fields some of your questions, we drop a few informational pieces of Halo 3-related chum into the water and recap what Joseph calls "the greatest saved film ever" and I call "bug-infused BS" in grisly detail. - From Bungie.net

Episode IV[edit]

[4]

Show Date: August 1, 2007

Run Time 49:19

The fourth show, which pushed the show into being 'hilariously regular', featured Jamie Evans, the Test Manager, talking about testers working on Halo 3. They noted that the number of people working on the game is a huge amount, and that testing games is not as easy as it sounds.

Somehow, we pried a supremely busy Jamie Evans away from overseeing the fleet of testers running Halo 3 through the ringer and tricked him into chatting with Ske7ch, Frankie and I on the latest episode of the Bungie Podcast. We take a few of your questions and talk about the latest news -- yep, that news—on this episode of the Bungie Podcast. - From Bungie.net

Episode V[edit]

[5]

Show Date: August 10, 2007

Run Time 1:03:19

The fifth show featured Dan Miller, or DMiller, talking about Campaign Mission Design. In this show, the name of the second mission of the game was revealed to be 'Crows Nest'. It was also revealed that Dan Miller was the designer for the second and final missions of the game. Also, Ske7ch wasn't present in this episode, because he was doing promotional events.

On this week's episode of the Bungie Podcast, Mission Designer Dan Miller joins Frankie and Luke in the crow's nest studio. With Sketch away on business, Dan Miller has to step it up . He does. - From Bungie.net

Episode VI[edit]

[6]

Show Date: August 16, 2007

Run Time 1:02:34

In the sixth episode of the show, Luke Smith and Ske7ch hosted while Frankie was out of the office, and they had Damian Isla, AI lead on Halo 3, as their special guest. The three of them talked about AI in Halo 3, specifically how much smarter and fun it was to fight against as well as the impact that equipment had on the AI programming and scripting.

The “If, then” show: AI Programmer Damian Isla is welcomed aboard this week’s Bungie Podcast. On this week’s show, Damian explains how the AI in Halo 3 works, how Equipment changed his job and how Halo 3’s AI has changed from Halo 2 to Halo 3. - From Bungie.net

Episode VII[edit]

[7]

Show Date: August 28, 2007

Run Time 42:21

The seventh episode of the show again featured all three hosts, this time with two special guests. Lars Bakken returned to co-host for the second time, alongside Tyson Green, another multiplayer designer. The group of five talked about Forge, Halo 3's multiplayer map editor, discussing how fun it was, how easy it was to use, and what kind of impact it had on game play, as well as how the Halo 3 multiplayer community would potentially use Forge to create completely unforeseeable content for the game.

This week's (we fudged the "weekly release" a little bit) episode of the Bungie Studios Podcast has Lars Bakken and Tyson Green join Frankie and Luke in the studio for a frank discussion on Forge, Halo 3's multiplayer customization tool. - From Bungie.net

Episode VIII[edit]

[8]

Show Date: September 4, 2007 (Released September 11, 2007)

Run Time 58:08

The eighth episode of the Bungie Podcast featured Paul Bertone, the Campaign Design Lead who skipped out on being the guest in the third episode of the Podcast. They talked about the Campaign mode of the game, and how it was no longer a single player experience, it was much more of a Campaign mode that could be played with up to four players at once. They also talked about Campaign Scoring, and the impact that that made on personal bragging rights.

The travel-delayed eighth episode of the Bungie Studios Podcast is finally available for download. This week's show, in addition to a faux-hawk bet involving the National Football League, welcomes the long-awaited appearance of Campaign Mission Design Lead, Paul Bertone. - From Bungie.net

Episode IX[edit]

[9]

Show Date: September 20, 2007

Run Time 1:47:39

Released on September 20, 2007, just five days before the release of Halo 3, this nearly two hour long episode was highlighted by a visit from Marty O'Donnell to talk about the Halo 3: Original Soundtrack. Joe Staten stopped by again to talk about his book Halo: Contact Harvest and Chris Gossett, the Web Development Lead, stopped by to talk about the upcoming changes to Bungie.net. It is also the one year anniversary of the podcast, although it isn't mentioned on the actual show.

"While we don't acknowledge it on the show, this Podcast is actually the year anniversary of the Bungie Podcast. To unknowingly commemorate that feat, Marty O'Donnell, Joe Staten and Web Dev Lead Chris Gossett take a turn on the mic. Chris talks extensively about the new Bungie.net and its robust feature set. Marty talks about the Halo 3 Soundtrack and Joe Staten catches us up on his book "Contact Harvest" and what he was doing in New Zealand last week.

Because it's the last show before Halo 3 launches, we made it super long, nearly two hours of chatter this week—just think, that's two hours closer to actually buying Halo 3. - From Bungie.net

Episode X[edit]

[10]

Show Date: October 8, 2007

Run Time 53:19

The tenth episode of the Bungie Podcast, the first episode to be released after the release of Halo 3, featured the main hosts of the show as well as the Executive Producer of Bungie Studios, Jonty Barnes. Throughout the course of the hour, the four men talked about Halo 3 ranks, as well as Jonty's past in the video game industry, which included work at Lionhead Studios and Bullfrog Studios before that. Also, the group continued the feature now called the NFL Minute, in which they talk about that week's football action. This version of the NFL Minute was unique in the fact that during its course they proceeded to make fun of Jonty, who is British, and his faithfulness to English 'football', known in the states as soccer.

"What makes a good producer? What does being a producer entail? Frank obviously has his take on it, but when we ask veteran producer and one of Bungie's leaders, Jonty Barnes he has a different take than our Scottish treat. With Paul Bertone off the grid in meetings, Jonty fills in (sort of) in a very special, and ne'er to be repeated version of the NFL Minute.

Special note: This show was recorded well before the announcement regarding Bungie Studios and our relationship with Microsoft. We'll talk about that on an upcoming show! - From Bungie.net

Episode XI[edit]

[11]

Show Date: October 23, 2007

Run Time 1:16:47

The eleventh episode of the Bungie Podcast guest starred Bungie's Dave Dunn, who told all about events in Bungie History from ten years ago to today. In it, Alex Seropian is bashed, Chris Carney is mocked, and many other interesting stories are t