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Z-390 incineration cannon: Difference between revisions

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==Gameplay==
==Gameplay==
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
*Power of the weapon is determined by how long the user holds down the trigger.
*Power of the weapon is determined by how long the user holds down the trigger, with uncharged shots firing a burst of two projectiles.
*Single-charge "magazines" have been replaced with a battery meter.
*Single-charge "magazines" have been replaced with a battery meter.



Revision as of 22:42, November 14, 2015

Template:Weapon Infobox The Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle, also known as the Incineration cannon, is a Forerunner anti-matériel weapon originally used to combat the Flood.[1][2]

Overview

The Incineration Cannon was often used to strategically purge infected sites. Prometheans used the Incineration Cannon when assaulting a location believed to contain a Gravemind, or early-forming spore mountains, that were deemed too small for ship weapons but too large for infantry weapons.[2] The Incineration Cannon fires five antimatter-infused streams of concentrated explosive particles,[2] which gather into globular projectiles that oscillate along a straight trajectory. The projectiles detonate and spread upon impact with a target, ricocheting and bouncing in tall but short arc trajectories. It initially holds five whole charges at a time with one shot per charge. Each charge is automatically "loaded" after firing and cool-down. It has been described as "mixing traits of a rocket launcher, shotgun, and flamethrower."

Design details

The weapon possesses an angular design and a metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and reloading mechanics. Red highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired.[3] The weapon features an integrated optical scope for targeting accuracy.

Variants

River of Light

The River of Light unleashes long bursts of energy blasts if charged up.[4]

Heartseeker

Heartseeker fires tracking energy charges.[4]

Gameplay

Changes from Halo 4 to Halo 5: Guardians

  • Power of the weapon is determined by how long the user holds down the trigger, with uncharged shots firing a burst of two projectiles.
  • Single-charge "magazines" have been replaced with a battery meter.

Gallery

List of appearances

Sources