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Z-040 pulse grenade: Difference between revisions

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The '''Z-040 Attenuation Field Generator/Localized'''<ref name="bulletin92612">[http://blogs.halo.xbox.com/Headlines/post/2012/09/26/The-Halo-Bulletin-92612-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 9.26.12'']</ref>, also known as the '''pulse grenade''', is a thrown [[Forerunner]] weapon that functions similarly to traditional [[grenade]]s. It's appearance is very similar to that of the Forerunner [[Splinter grenade]].
The '''Z-040 Attenuation Field Generator/Localized'''<ref name="bulletin92612">[http://blogs.halo.xbox.com/Headlines/post/2012/09/26/The-Halo-Bulletin-92612-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 9.26.12'']</ref>, also known as the '''pulse grenade''', is a thrown [[Forerunner]] weapon that functions similarly to traditional [[grenade]]s. Its appearance is very similar to that of the Forerunner [[splinter grenade]].
 
==Overview==
==Overview==
The pulse grenade was used by Forerunners to cauterize Flood strongholds composed of resilient [[Flood Super Cell]] accretions which quickly develop into a [[Gravemind]].<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 102''</ref> When inert, the Pulse Grenade is a box-like device with eight pyramidal projections and glowing yellow highlights. When thrown, its yellow patches invert into orange-glowing spikes, and it creates an area of effect that damages shields and health. It is designed to clear enemies from cover.<ref name="bulletin92612"/> Upon being thrown, it forcefully detonates and forms a hazardous ionization sphere which eventually collapses, destroying nearby targets.<ref>[http://www.youtube.com/watch?v=n1rdfWjD5zU '''YouTube:''' ''Halo 4 Exile PAX 2012 CTF Gameplay!'']</ref> Its operation is similar in function to the [[power drain]] equipment of ''Halo 3''. <ref name="bulletin92612"/>
The pulse grenade was used by Forerunners to cauterize Flood strongholds composed of resilient [[Flood Super Cell]] accretions which quickly develop into a [[Gravemind]].<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 102''</ref> When inert, the Pulse Grenade is a box-like device with eight pyramidal projections and glowing yellow highlights. When thrown, its yellow patches invert into orange-glowing spikes, and it creates an area of effect that damages shields and health. It is designed to clear enemies from cover.<ref name="bulletin92612"/> Upon being thrown, it forcefully detonates and forms a hazardous ionization sphere which eventually collapses, destroying nearby targets.<ref>[http://www.youtube.com/watch?v=n1rdfWjD5zU '''YouTube:''' ''Halo 4 Exile PAX 2012 CTF Gameplay!'']</ref> Its operation is similar in function to the [[power drain]] equipment of ''Halo 3''. <ref name="bulletin92612"/>

Revision as of 02:19, September 28, 2015

Template:Weapon Infobox

The Z-040 Attenuation Field Generator/Localized[1], also known as the pulse grenade, is a thrown Forerunner weapon that functions similarly to traditional grenades. Its appearance is very similar to that of the Forerunner splinter grenade.

Overview

The pulse grenade was used by Forerunners to cauterize Flood strongholds composed of resilient Flood Super Cell accretions which quickly develop into a Gravemind.[2] When inert, the Pulse Grenade is a box-like device with eight pyramidal projections and glowing yellow highlights. When thrown, its yellow patches invert into orange-glowing spikes, and it creates an area of effect that damages shields and health. It is designed to clear enemies from cover.[1] Upon being thrown, it forcefully detonates and forms a hazardous ionization sphere which eventually collapses, destroying nearby targets.[3] Its operation is similar in function to the power drain equipment of Halo 3. [1]

Gameplay

As seen above, the Pulse Grenade operates very similarly to the power drain of Halo 3. However, unlike the power-drain, it does not stop vehicles. The damage done by the weapon is low, and the shield/health stripping process is slow (enough so that it is nearly impossible to get a kill with it on a fully-shielded opponent). Instead, the grenade should be used similar to the Plasma Pistol; as a weakening device, to cause damage to an enemy and force them from cover, where they can be eliminated with ease via conventional means, or to deny an area or object (such as a dropped flag) to the enemy. However, it should be noted that a non-shielded opponent will die almost instantly from a pulse grenade field. Therefore, the weapon makes an excellent ambush tool for wounded opponents.

Trivia

In the Halo 4: Official Game Guide it is portrayed as a box-shaped device with six spikes, each coming out of the faces of the cube.[4] In the Halo 4: The Essential Visual Guide. This is actually the phase of the grenade shortly before it detonates, while the inert grenade is a box with spikes coming out of the corners as opposed to the faces. This near-detonation view is used as the icon on a player's HUD.

Gallery

List of appearances

Sources