Refugia: Difference between revisions

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====Locations====
====Locations====
*[[Epsilon Spire]]
*[[Epsilon Spire]]
**[[Refugia Epsilon 001 217.5 183.4]]
**[[Refugia Epsilon 001]]
**[[Refugia Epsilon 001 285.1 175.0]]
**[[Refugia Epsilon 026]]
**[[Refugia Epsilon 001 451.6 185.5]]
**[[Refugia Epsilon 050]]
**[[Refugia Epsilon 026 285.1 175.0]]
**[[Refugia Epsilon 050 249.5 180.6]]
*[[Epsilon Wedge]]
*[[Epsilon Wedge]]
**[[Refugia Core 000 001.1 202.4]]
**[[Refugia Core 000]]
**[[Refugia Core 001 001.3 202.4]]
**[[Refugia Core 001]]
**[[Refugia Core 010 128.2 186.3]]
**[[Refugia Core 010]]
**[[Refugia Core 101 002 202.3]]
**[[Refugia Core 101]]
**[[Refugia 500 002.3 201.3]]
**[[Refugia 500]]


==Gallery==
==Gallery==

Revision as of 21:56, October 20, 2021

Refugia were large sections of biomes and ecosystems on Installation 00. 12 Refugia existed in the Central Hub, and 20 existed across the Spires.[1]

Overview

Design

Each Refugia was divided by walls and monitored by Sentinels. That combination helped to ensure that ecosystems were not mingling, and polluting each other. Systems on Installation 00 monitored temperature, natural food chains, and weather to maintain balance.[1]

Each biome, and the Refugia as a whole, was created and was attuned with a Control Tower.[2]

Topography

Several different types of ecosystems and biomes are known to exist within the various Refugia. This includes:

  • Taiga forests[3]
  • Deserts[4]
  • Deciduous forests[5]
  • Grasslands[6]
  • Crystalline badlands[7]
  • Alpine regions[3]

Locations

Gallery

List of appearances

Sources

  1. ^ a b Halo Wars 2: Phoenix Logs, Refugia
  2. ^ Halo Wars 2: Phoenix Logs, Forerunner Control Tower
  3. ^ a b Halo 3, campaign level The Covenant
  4. ^ Halo 3, campaign level The Ark
  5. ^ Halo 3, multiplayer map Isolation
  6. ^ Halo Wars 2, multiplayer map Frontier
  7. ^ Halo Wars 2, multiplayer map Highway